jellyflood/Shared/Extensions/ViewExtensions/ViewExtensions.swift

373 lines
11 KiB
Swift

//
// Swiftfin is subject to the terms of the Mozilla Public
// License, v2.0. If a copy of the MPL was not distributed with this
// file, you can obtain one at https://mozilla.org/MPL/2.0/.
//
// Copyright (c) 2024 Jellyfin & Jellyfin Contributors
//
import Defaults
import Foundation
import SwiftUI
// TODO: organize
extension View {
@inlinable
func eraseToAnyView() -> AnyView {
AnyView(self)
}
// TODO: rename `invertedMask`?
func inverseMask(alignment: Alignment = .center, @ViewBuilder _ content: @escaping () -> some View) -> some View {
mask(alignment: alignment) {
content()
.foregroundColor(.black)
.background(.white)
.compositingGroup()
.luminanceToAlpha()
}
}
/// - Important: Do *not* use this modifier for dynamically showing/hiding views.
/// Instead, use a native `if` statement.
@ViewBuilder
@inlinable
func `if`<Content: View>(_ condition: Bool, @ViewBuilder transform: (Self) -> Content) -> some View {
if condition {
transform(self)
} else {
self
}
}
/// - Important: Do *not* use this modifier for dynamically showing/hiding views.
/// Instead, use a native `if/else` statement.
@ViewBuilder
@inlinable
func `if`<Content: View>(
_ condition: Bool,
@ViewBuilder transformIf: (Self) -> Content,
@ViewBuilder transformElse: (Self) -> Content
) -> some View {
if condition {
transformIf(self)
} else {
transformElse(self)
}
}
/// - Important: Do *not* use this modifier for dynamically showing/hiding views.
/// Instead, use a native `if let` statement.
@ViewBuilder
@inlinable
func ifLet<Value, Content: View>(
_ value: Value?,
@ViewBuilder transform: (Self, Value) -> Content
) -> some View {
if let value {
transform(self, value)
} else {
self
}
}
/// - Important: Do *not* use this modifier for dynamically showing/hiding views.
/// Instead, use a native `if let/else` statement.
@ViewBuilder
@inlinable
func ifLet<Value, Content: View>(
_ value: Value?,
@ViewBuilder transformIf: (Self, Value) -> Content,
@ViewBuilder transformElse: (Self) -> Content
) -> some View {
if let value {
transformIf(self, value)
} else {
transformElse(self)
}
}
/// Applies the aspect ratio, corner radius, and border for the given `PosterType`
@ViewBuilder
func posterStyle(_ type: PosterDisplayType, contentMode: ContentMode = .fill) -> some View {
switch type {
case .landscape:
aspectRatio(1.77, contentMode: contentMode)
#if !os(tvOS)
.posterBorder(ratio: 1 / 30, of: \.width)
.cornerRadius(ratio: 1 / 30, of: \.width)
#endif
case .portrait:
aspectRatio(2 / 3, contentMode: contentMode)
#if !os(tvOS)
.posterBorder(ratio: 0.0375, of: \.width)
.cornerRadius(ratio: 0.0375, of: \.width)
#endif
}
}
// TODO: consolidate handling
@ViewBuilder
func squarePosterStyle(contentMode: ContentMode = .fill) -> some View {
aspectRatio(1.0, contentMode: contentMode)
#if !os(tvOS)
.posterBorder(ratio: 0.0375, of: \.width)
.cornerRadius(ratio: 0.0375, of: \.width)
#endif
}
func posterBorder(ratio: CGFloat, of side: KeyPath<CGSize, CGFloat>) -> some View {
modifier(OnSizeChangedModifier { size in
overlay {
RoundedRectangle(cornerRadius: size[keyPath: side] * ratio)
.stroke(
.white.opacity(0.10),
lineWidth: 2
)
.clipped()
}
})
}
func scrollViewOffset(_ scrollViewOffset: Binding<CGFloat>) -> some View {
modifier(ScrollViewOffsetModifier(scrollViewOffset: scrollViewOffset))
}
func backgroundParallaxHeader<Header: View>(
_ scrollViewOffset: Binding<CGFloat>,
height: CGFloat,
multiplier: CGFloat = 1,
@ViewBuilder header: @escaping () -> Header
) -> some View {
modifier(BackgroundParallaxHeaderModifier(scrollViewOffset, height: height, multiplier: multiplier, header: header))
}
func bottomEdgeGradient(bottomColor: Color) -> some View {
modifier(BottomEdgeGradientModifier(bottomColor: bottomColor))
}
/// Error Message Alert
func errorMessage(
_ error: Binding<Error?>,
dismissActions: (() -> Void)? = nil
) -> some View {
modifier(ErrorMessageModifier(error: error, dismissActions: dismissActions))
}
/// Apply a corner radius as a ratio of a view's side
func posterShadow() -> some View {
shadow(radius: 4, y: 2)
}
func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
clipShape(RoundedCorner(radius: radius, corners: corners))
}
/// Apply a corner radius as a ratio of a view's side
func cornerRadius(ratio: CGFloat, of side: KeyPath<CGSize, CGFloat>, corners: UIRectCorner = .allCorners) -> some View {
modifier(OnSizeChangedModifier { size in
cornerRadius(size[keyPath: side] * ratio, corners: corners)
})
}
func onFrameChanged(_ onChange: @escaping (CGRect) -> Void) -> some View {
background {
GeometryReader { reader in
Color.clear
.preference(key: FramePreferenceKey.self, value: reader.frame(in: .global))
}
}
.onPreferenceChange(FramePreferenceKey.self, perform: onChange)
}
func trackingFrame(_ binding: Binding<CGRect>) -> some View {
onFrameChanged { newFrame in
binding.wrappedValue = newFrame
}
}
// TODO: have x/y tracked binding
func onLocationChanged(_ onChange: @escaping (CGPoint) -> Void) -> some View {
background {
GeometryReader { reader in
Color.clear
.preference(
key: LocationPreferenceKey.self,
value: CGPoint(x: reader.frame(in: .global).midX, y: reader.frame(in: .global).midY)
)
}
}
.onPreferenceChange(LocationPreferenceKey.self, perform: onChange)
}
func trackingLocation(_ binding: Binding<CGPoint>) -> some View {
onLocationChanged { newLocation in
binding.wrappedValue = newLocation
}
}
func onSizeChanged(perform action: @escaping (CGSize) -> Void) -> some View {
onSizeChanged { size, _ in
action(size)
}
}
func onSizeChanged(perform action: @escaping (CGSize, EdgeInsets) -> Void) -> some View {
background {
GeometryReader { reader in
Color.clear
.preference(
key: GeometryPrefenceKey.self,
value: GeometryPrefenceKey.Value(size: reader.size, safeAreaInsets: reader.safeAreaInsets)
)
}
}
.onPreferenceChange(GeometryPrefenceKey.self) { value in
action(value.size, value.safeAreaInsets)
}
}
func trackingSize(_ binding: Binding<CGSize>) -> some View {
onSizeChanged { newSize in
binding.wrappedValue = newSize
}
}
func copy<Value>(modifying keyPath: WritableKeyPath<Self, Value>, with newValue: Value) -> Self {
var copy = self
copy[keyPath: keyPath] = newValue
return copy
}
// TODO: rename isVisible
/// - Important: Do not use this to add or remove a view from the view heirarchy.
/// Use a conditional statement instead.
@inlinable
func visible(_ isVisible: Bool) -> some View {
opacity(isVisible ? 1 : 0)
}
func blurred(style: UIBlurEffect.Style = .regular) -> some View {
overlay {
BlurView(style: style)
}
}
@ViewBuilder
func navigationBarHidden() -> some View {
if #available(iOS 16, tvOS 16, *) {
toolbar(.hidden, for: .navigationBar)
} else {
navigationBarHidden(true)
}
}
func asAttributeStyle(_ style: AttributeViewModifier.Style) -> some View {
modifier(AttributeViewModifier(style: style))
}
// TODO: rename `blurredFullScreenCover`
func blurFullScreenCover(
isPresented: Binding<Bool>,
onDismiss: (() -> Void)? = nil,
@ViewBuilder content: @escaping () -> any View
) -> some View {
fullScreenCover(isPresented: isPresented, onDismiss: onDismiss) {
ZStack {
BlurView()
content()
.eraseToAnyView()
}
.ignoresSafeArea()
}
}
func onScenePhase(_ phase: ScenePhase, _ action: @escaping () -> Void) -> some View {
modifier(OnScenePhaseChangedModifier(phase: phase, action: action))
}
func edgePadding(_ edges: Edge.Set = .all) -> some View {
padding(edges, EdgeInsets.edgePadding)
}
var backport: Backport<Self> {
Backport(content: self)
}
/// Perform an action on the final disappearance of a `View`.
func onFinalDisappear(perform action: @escaping () -> Void) -> some View {
modifier(OnFinalDisappearModifier(action: action))
}
/// Perform an action before the first appearance of a `View`.
func onFirstAppear(perform action: @escaping () -> Void) -> some View {
modifier(OnFirstAppearModifier(action: action))
}
/// Perform an action as the view appears given the time interval
/// since the view last disappeared.
func sinceLastDisappear(perform action: @escaping (TimeInterval) -> Void) -> some View {
modifier(SinceLastDisappearModifier(action: action))
}
func topBarTrailing(@ViewBuilder content: @escaping () -> some View) -> some View {
toolbar {
ToolbarItemGroup(placement: .topBarTrailing) {
content()
}
}
}
func onNotification<P>(_ key: Notifications.Key<P>, perform action: @escaping (P) -> Void) -> some View {
modifier(
OnReceiveNotificationModifier(
key: key,
onReceive: action
)
)
}
func scrollIfLargerThanContainer(padding: CGFloat = 0) -> some View {
modifier(ScrollIfLargerThanContainerModifier(padding: padding))
}
// MARK: debug
// Useful modifiers during development for layout without RocketSim
#if DEBUG
func debugBackground<S: ShapeStyle>(_ fill: S = .red.opacity(0.5)) -> some View {
background {
Rectangle()
.fill(fill)
}
}
func debugVLine<S: ShapeStyle>(_ fill: S) -> some View {
overlay {
Rectangle()
.fill(fill)
.frame(width: 4)
}
}
func debugHLine<S: ShapeStyle>(_ fill: S) -> some View {
overlay {
Rectangle()
.fill(fill)
.frame(height: 4)
}
}
func debugCross<S: ShapeStyle>(_ fill: S = .red) -> some View {
debugVLine(fill)
.debugHLine(fill)
}
#endif
}