kaliber/assets/engine/3d.glsl_vertex

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2021-10-27 19:55:46 +00:00
IN(0) vec3 in_position;
IN(1) vec3 in_color;
UNIFORM_BEGIN
UNIFORM_V(mat4 mvp)
UNIFORM_END
OUT(0) vec3 color;
void main() {
color = in_color;
gl_Position = PARAM(mvp) * vec4(in_position, 1.0);
}