mirror of https://github.com/auygun/kaliber.git
19 lines
290 B
Plaintext
19 lines
290 B
Plaintext
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#ifdef GL_ES
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precision mediump float;
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#endif
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IN(0) vec2 tex_coord_0;
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IN(1) vec4 color;
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UNIFORM_BEGIN
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UNIFORM_V(mat4 projection)
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UNIFORM_END
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SAMPLER(0, sampler2D texture_0)
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FRAG_COLOR_OUT(frag_color)
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void main() {
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FRAG_COLOR(frag_color) = TEXTURE(texture_0, tex_coord_0) * color;
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}
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