kaliber/assets/engine/pass_through.glsl_fragment

24 lines
436 B
Plaintext
Raw Normal View History

2020-04-13 11:24:53 +00:00
#ifdef GL_ES
precision mediump float;
#endif
2020-12-24 23:22:41 +00:00
IN(0) vec2 tex_coord_0;
2020-04-13 11:24:53 +00:00
2020-12-24 23:22:41 +00:00
UNIFORM_BEGIN
UNIFORM_V(vec2 scale)
UNIFORM_V(vec2 offset)
UNIFORM_V(vec2 rotation)
UNIFORM_V(vec2 tex_offset)
UNIFORM_V(vec2 tex_scale)
UNIFORM_V(mat4 projection)
UNIFORM_F(vec4 color)
UNIFORM_END
SAMPLER(0, sampler2D texture_0)
2020-12-24 23:22:41 +00:00
FRAG_COLOR_OUT(frag_color)
2020-04-13 11:24:53 +00:00
void main() {
2020-12-24 23:22:41 +00:00
FRAG_COLOR(frag_color) = TEXTURE(texture_0, tex_coord_0) * PARAM(color);
2020-04-13 11:24:53 +00:00
}