2020-04-13 11:24:53 +00:00
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#ifndef IMAGE_QUAD_H
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#define IMAGE_QUAD_H
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#include "../base/vecmath.h"
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#include "animatable.h"
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#include <array>
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#include <memory>
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2020-06-30 22:23:07 +00:00
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#include <string>
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2020-04-13 11:24:53 +00:00
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namespace eng {
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class Texture;
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class ImageQuad : public Animatable {
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public:
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ImageQuad() = default;
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~ImageQuad() override = default;
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2020-06-30 22:23:07 +00:00
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void Create(const std::string& asset_name,
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2020-04-13 11:24:53 +00:00
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std::array<int, 2> num_frames = {1, 1},
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int frame_width = 0,
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int frame_height = 0);
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void Destory();
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void AutoScale();
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// Animatable interface.
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void SetFrame(size_t frame) override;
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size_t GetFrame() const override { return current_frame_; }
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size_t GetNumFrames() const override;
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void SetColor(const base::Vector4& color) override { color_ = color; }
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base::Vector4 GetColor() const override { return color_; }
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2020-06-30 22:23:07 +00:00
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// Drawable interface.
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void Draw(float frame_frac) override;
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2020-04-13 11:24:53 +00:00
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private:
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std::shared_ptr<Texture> texture_;
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size_t current_frame_ = 0;
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std::array<int, 2> num_frames_ = {1, 1}; // horizontal, vertical
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int frame_width_ = 0;
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int frame_height_ = 0;
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base::Vector4 color_ = {1, 1, 1, 1};
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2020-06-30 22:23:07 +00:00
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std::string asset_name_;
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2020-04-13 11:24:53 +00:00
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float GetFrameWidth() const;
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float GetFrameHeight() const;
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base::Vector2 GetUVOffset(int frame) const;
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};
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} // namespace eng
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#endif // IMAGE_QUAD_H
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