mirror of https://github.com/auygun/kaliber.git
Fix typo
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ce440f2913
commit
1148e48085
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@ -522,8 +522,8 @@ void RendererVulkan::ActivateTexture(uint64_t resource_id) {
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if (it == textures_.end())
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return;
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// Keep as pengind and bind later in ActivateShader.
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penging_descriptor_sets_[/*TODO*/ 0] = std::get<0>(it->second.desc_set);
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// Keep as pending and bind later in ActivateShader.
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pending_descriptor_sets_[/*TODO*/ 0] = std::get<0>(it->second.desc_set);
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}
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uint64_t RendererVulkan::CreateShader(
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@ -737,8 +737,8 @@ void RendererVulkan::ActivateShader(uint64_t resource_id) {
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VK_PIPELINE_BIND_POINT_GRAPHICS, it->second.pipeline);
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}
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for (size_t i = 0; i < it->second.desc_set_count; ++i) {
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if (active_descriptor_sets_[i] != penging_descriptor_sets_[i]) {
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active_descriptor_sets_[i] = penging_descriptor_sets_[i];
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if (active_descriptor_sets_[i] != pending_descriptor_sets_[i]) {
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active_descriptor_sets_[i] = pending_descriptor_sets_[i];
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vkCmdBindDescriptorSets(frames_[current_frame_].draw_command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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it->second.pipeline_layout, 0, 1,
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@ -1770,7 +1770,7 @@ bool RendererVulkan::CreatePipelineLayout(
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if (active_descriptor_sets_.size() < shader.desc_set_count) {
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active_descriptor_sets_.resize(shader.desc_set_count);
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penging_descriptor_sets_.resize(shader.desc_set_count);
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pending_descriptor_sets_.resize(shader.desc_set_count);
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}
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// Parse push constants.
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@ -1977,7 +1977,7 @@ void RendererVulkan::SwapBuffers() {
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active_pipeline_ = VK_NULL_HANDLE;
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for (auto& ds : active_descriptor_sets_)
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ds = VK_NULL_HANDLE;
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for (auto& ds : penging_descriptor_sets_)
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for (auto& ds : pending_descriptor_sets_)
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ds = VK_NULL_HANDLE;
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BeginFrame();
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@ -169,7 +169,7 @@ class RendererVulkan final : public Renderer {
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std::vector<std::unique_ptr<DescPool>> desc_pools_;
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VkDescriptorSetLayout descriptor_set_layout_ = VK_NULL_HANDLE;
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std::vector<VkDescriptorSet> active_descriptor_sets_;
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std::vector<VkDescriptorSet> penging_descriptor_sets_;
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std::vector<VkDescriptorSet> pending_descriptor_sets_;
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VkSampler sampler_ = VK_NULL_HANDLE;
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