From 169e05c9701932bfa22a55e006a91dc7beca6811 Mon Sep 17 00:00:00 2001 From: Attila Uygun Date: Mon, 14 Aug 2023 00:14:34 +0200 Subject: [PATCH] Cleanup --- README.md | 15 +++++---------- src/third_party/vma/vk_mem_alloc.cpp | 1 - 2 files changed, 5 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index fcf125f..9425c4f 100644 --- a/README.md +++ b/README.md @@ -11,13 +11,6 @@ based on this engine. Full game code and assets are included in this repository. **GN build system** is required for all platforms except Android:\ https://gn.googlesource.com/gn/ -**Build Tools** is required to build for Windows. if you prefer, you can install -**Visual Studio** which includes the **Build Tools**. - -Linux is the supported host platform to build for Android. **Gradle**, -**Android SDK** and **NDK** are required. If you prefer, you can install -**Android Studio** which includes all the requirements. - ## Building from the command-line: ### All platforms except Android: @@ -32,14 +25,16 @@ ninja -C out/debug ./out/debug/hello_world ./out/debug/demo ``` -Building and debugging from VS Code: -* Select "Debug demo - [platform]" from the "Run and Debug" drop down. -* Press F5. ### Android: ```text cd build/android ./gradlew :app:installDebug ``` +### Generate Visual Studio solution: +```text +gn.exe gen --args="is_debug=true" --ide=vs2022 out\vs +devenv out\vs\all.sln +``` ## Third-party libraries: diff --git a/src/third_party/vma/vk_mem_alloc.cpp b/src/third_party/vma/vk_mem_alloc.cpp index 003952d..a2023d3 100644 --- a/src/third_party/vma/vk_mem_alloc.cpp +++ b/src/third_party/vma/vk_mem_alloc.cpp @@ -1,3 +1,2 @@ -#pragma clang diagnostic ignored "-Wunused-variable" #define VMA_IMPLEMENTATION #include "vk_mem_alloc.h"