mirror of https://github.com/auygun/kaliber.git
Move AudioMixer::Resource to MixerInput
This commit is contained in:
parent
c5171ffc03
commit
38813f98b4
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@ -69,6 +69,7 @@ add_library(kaliber SHARED
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../../../src/engine/audio/audio_bus.cc
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../../../src/engine/audio/audio_mixer.cc
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../../../src/engine/audio/audio_sink_oboe.cc
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../../../src/engine/audio/mixer_input.cc
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../../../src/engine/audio/sinc_resampler.cc
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../../../src/engine/drawable.cc
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../../../src/engine/engine.cc
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@ -102,6 +102,7 @@ ENGINE_SRC := \
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$(SRC_ROOT)/engine/audio/audio_bus.cc \
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$(SRC_ROOT)/engine/audio/audio_mixer.cc \
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$(SRC_ROOT)/engine/audio/audio_sink_alsa.cc \
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$(SRC_ROOT)/engine/audio/mixer_input.cc \
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$(SRC_ROOT)/engine/audio/sinc_resampler.cc \
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$(SRC_ROOT)/engine/drawable.cc \
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$(SRC_ROOT)/engine/engine.cc \
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@ -6,6 +6,7 @@
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#include "base/task_runner.h"
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#include "base/thread_pool.h"
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#include "engine/audio/audio_bus.h"
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#include "engine/audio/mixer_input.h"
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#if defined(__ANDROID__)
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#include "engine/audio/audio_sink_oboe.h"
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@ -17,10 +18,6 @@ using namespace base;
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namespace eng {
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AudioMixer::Resource::~Resource() {
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DLOG(1) << "Destroying audio resource: " << uintptr_t(this);
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}
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AudioMixer::AudioMixer()
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: main_thread_task_runner_(TaskRunner::GetThreadLocalTaskRunner()),
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#if defined(__ANDROID__)
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@ -36,98 +33,11 @@ AudioMixer::~AudioMixer() {
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audio_sink_.reset();
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}
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std::shared_ptr<void> AudioMixer::CreateResource() {
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auto resource = std::make_shared<Resource>();
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DLOG(1) << "Audio resource created: " << uintptr_t(resource.get());
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return resource;
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}
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void AudioMixer::Play(std::shared_ptr<void> resource,
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std::shared_ptr<AudioBus> audio_bus,
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float amplitude,
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bool reset_pos) {
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if (!audio_enabled_)
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return;
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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if (resource_ptr->active) {
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if (reset_pos)
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resource_ptr->flags.fetch_or(kStopped, std::memory_order_relaxed);
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if (resource_ptr->flags.load(std::memory_order_relaxed) & kStopped)
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resource_ptr->restart_cb = [&, resource, audio_bus, amplitude,
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reset_pos]() -> void {
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Play(resource, audio_bus, amplitude, reset_pos);
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};
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return;
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}
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if (reset_pos) {
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resource_ptr->src_index = 0;
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resource_ptr->accumulator = 0;
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audio_bus->ResetStream();
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} else if (resource_ptr->src_index >= audio_bus->samples_per_channel()) {
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return;
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}
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resource_ptr->active = true;
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resource_ptr->flags.fetch_and(~kStopped, std::memory_order_relaxed);
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resource_ptr->audio_bus = audio_bus;
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if (amplitude >= 0)
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resource_ptr->amplitude = amplitude;
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void AudioMixer::AddInput(std::shared_ptr<MixerInput> input) {
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DCHECK(audio_enabled_);
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std::lock_guard<std::mutex> scoped_lock(lock_);
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play_list_[0].push_back(resource_ptr);
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}
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void AudioMixer::Stop(std::shared_ptr<void> resource) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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if (resource_ptr->active) {
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resource_ptr->restart_cb = nullptr;
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resource_ptr->flags.fetch_or(kStopped, std::memory_order_relaxed);
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}
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}
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void AudioMixer::SetLoop(std::shared_ptr<void> resource, bool loop) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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if (loop)
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resource_ptr->flags.fetch_or(kLoop, std::memory_order_relaxed);
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else
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resource_ptr->flags.fetch_and(~kLoop, std::memory_order_relaxed);
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}
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void AudioMixer::SetSimulateStereo(std::shared_ptr<void> resource,
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bool simulate) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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if (simulate)
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resource_ptr->flags.fetch_or(kSimulateStereo, std::memory_order_relaxed);
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else
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resource_ptr->flags.fetch_and(~kSimulateStereo, std::memory_order_relaxed);
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}
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void AudioMixer::SetResampleStep(std::shared_ptr<void> resource, size_t step) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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resource_ptr->step.store(step + 100, std::memory_order_relaxed);
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}
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void AudioMixer::SetMaxAmplitude(std::shared_ptr<void> resource,
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float max_amplitude) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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resource_ptr->max_amplitude.store(max_amplitude, std::memory_order_relaxed);
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}
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void AudioMixer::SetAmplitudeInc(std::shared_ptr<void> resource,
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float amplitude_inc) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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resource_ptr->amplitude_inc.store(amplitude_inc, std::memory_order_relaxed);
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}
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void AudioMixer::SetEndCallback(std::shared_ptr<void> resource,
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base::Closure cb) {
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auto resource_ptr = std::static_pointer_cast<Resource>(resource);
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resource_ptr->end_cb = std::move(cb);
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inputs_[0].push_back(input);
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}
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void AudioMixer::Suspend() {
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@ -146,17 +56,17 @@ void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
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{
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std::unique_lock<std::mutex> scoped_lock(lock_, std::try_to_lock);
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if (scoped_lock)
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play_list_[1].splice(play_list_[1].end(), play_list_[0]);
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inputs_[1].splice(inputs_[1].end(), inputs_[0]);
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}
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memset(output_buffer, 0, sizeof(float) * num_frames * kChannelCount);
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for (auto it = play_list_[1].begin(); it != play_list_[1].end();) {
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for (auto it = inputs_[1].begin(); it != inputs_[1].end();) {
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auto audio_bus = (*it)->audio_bus.get();
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unsigned flags = (*it)->flags.load(std::memory_order_relaxed);
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bool marked_for_removal = false;
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if (flags & kStopped) {
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if (flags & MixerInput::kStopped) {
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marked_for_removal = true;
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} else {
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const float* src[2] = {audio_bus->GetChannelData(0),
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@ -173,8 +83,9 @@ void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
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(*it)->amplitude_inc.load(std::memory_order_relaxed);
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float max_amplitude =
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(*it)->max_amplitude.load(std::memory_order_relaxed);
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size_t channel_offset =
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(flags & kSimulateStereo) ? audio_bus->sample_rate() / 10 : 0;
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size_t channel_offset = (flags & MixerInput::kSimulateStereo)
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? audio_bus->sample_rate() / 10
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: 0;
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DCHECK(num_samples > 0);
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@ -187,7 +98,7 @@ void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
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size_t ind = channel_offset + src_index;
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if (ind < num_samples)
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output_buffer[i++] += src[1][ind] * amplitude;
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else if (flags & kLoop)
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else if (flags & MixerInput::kLoop)
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output_buffer[i++] += src[1][ind % num_samples] * amplitude;
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else
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i++;
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@ -208,7 +119,7 @@ void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
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} else {
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if (audio_bus->EndOfStream()) {
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src_index %= num_samples;
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marked_for_removal = !(flags & kLoop);
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marked_for_removal = !(flags & MixerInput::kLoop);
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break;
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}
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@ -226,7 +137,8 @@ void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
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ThreadPool::Get().PostTask(
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HERE,
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std::bind(&AudioMixer::DoStream, this, *it, flags & kLoop),
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std::bind(&AudioMixer::DoStream, this, *it,
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flags & MixerInput::kLoop),
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true);
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} else {
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DLOG(0) << "Mixer buffer underrun!";
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@ -240,37 +152,37 @@ void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
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}
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if (marked_for_removal) {
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end_list_.push_back(*it);
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it = play_list_[1].erase(it);
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removed_inputs_.push_back(*it);
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it = inputs_[1].erase(it);
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} else {
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++it;
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}
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}
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for (auto it = end_list_.begin(); it != end_list_.end();) {
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for (auto it = removed_inputs_.begin(); it != removed_inputs_.end();) {
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if (!(*it)->streaming_in_progress.load(std::memory_order_relaxed)) {
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main_thread_task_runner_->PostTask(
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HERE, std::bind(&AudioMixer::EndCallback, this, *it));
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it = end_list_.erase(it);
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it = removed_inputs_.erase(it);
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} else {
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++it;
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}
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}
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}
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void AudioMixer::DoStream(std::shared_ptr<Resource> resource, bool loop) {
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resource->audio_bus->Stream(loop);
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resource->streaming_in_progress.store(false, std::memory_order_release);
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void AudioMixer::DoStream(std::shared_ptr<MixerInput> input, bool loop) {
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input->audio_bus->Stream(loop);
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input->streaming_in_progress.store(false, std::memory_order_release);
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}
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void AudioMixer::EndCallback(std::shared_ptr<Resource> resource) {
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resource->active = false;
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void AudioMixer::EndCallback(std::shared_ptr<MixerInput> input) {
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input->active = false;
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if (resource->end_cb)
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resource->end_cb();
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if (resource->restart_cb) {
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resource->restart_cb();
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resource->restart_cb = nullptr;
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if (input->end_cb)
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input->end_cb();
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if (input->restart_cb) {
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input->restart_cb();
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input->restart_cb = nullptr;
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}
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}
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@ -1,7 +1,6 @@
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#ifndef ENGINE_AUDIO_AUDIO_MIXER_H
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#define ENGINE_AUDIO_AUDIO_MIXER_H
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#include <atomic>
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#include <list>
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#include <memory>
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#include <mutex>
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namespace eng {
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class AudioBus;
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struct MixerInput;
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// Mix and render audio with low overhead. A platform specific AudioSink
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// implementation is expected to periodically call RenderAudio() in a background
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// thread.
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// Mix and render audio with low overhead. The mixer has zero or more inputs
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// which can be added at any time. The mixer will pull from each input source
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// when it needs more data. Input source will be removed once end-of-stream is
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// reached. Any unfilled frames will be filled with silence. The mixer always
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// outputs audio when active, even if input sources underflow. A platform
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// specific AudioSink implementation is expected to periodically call
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// RenderAudio() in a background thread.
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class AudioMixer : public AudioSink::Delegate {
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public:
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AudioMixer();
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~AudioMixer();
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std::shared_ptr<void> CreateResource();
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void Play(std::shared_ptr<void> resource,
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std::shared_ptr<AudioBus> audio_bus,
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float amplitude,
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bool reset_pos);
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void Stop(std::shared_ptr<void> resource);
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void SetLoop(std::shared_ptr<void> resource, bool loop);
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void SetSimulateStereo(std::shared_ptr<void> resource, bool simulate);
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void SetResampleStep(std::shared_ptr<void> resource, size_t step);
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void SetMaxAmplitude(std::shared_ptr<void> resource, float max_amplitude);
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void SetAmplitudeInc(std::shared_ptr<void> resource, float amplitude_inc);
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void SetEndCallback(std::shared_ptr<void> resource, base::Closure cb);
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void AddInput(std::shared_ptr<MixerInput> input);
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void SetEnableAudio(bool enable) { audio_enabled_ = enable; }
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bool IsAudioEnabled() const { return audio_enabled_; }
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void Suspend();
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void Resume();
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@ -48,38 +40,12 @@ class AudioMixer : public AudioSink::Delegate {
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size_t GetHardwareSampleRate();
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private:
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enum SampleFlags { kLoop = 1, kStopped = 2, kSimulateStereo = 4 };
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static constexpr int kChannelCount = 2;
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// An audio resource that gets mixed and rendered to the audio sink.
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struct Resource {
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// Accessed by main thread only.
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bool active = false;
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base::Closure end_cb;
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base::Closure restart_cb;
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// Initialized by main thread, used by audio thread.
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std::shared_ptr<AudioBus> audio_bus;
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size_t src_index = 0;
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size_t accumulator = 0;
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float amplitude = 1.0f;
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// Write accessed by main thread, read-only accessed by audio thread.
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std::atomic<unsigned> flags{0};
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std::atomic<size_t> step{100};
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std::atomic<float> amplitude_inc{0};
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std::atomic<float> max_amplitude{1.0f};
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// Accessed by audio thread and decoder thread.
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std::atomic<bool> streaming_in_progress{false};
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~Resource();
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};
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std::list<std::shared_ptr<Resource>> play_list_[2];
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std::list<std::shared_ptr<MixerInput>> inputs_[2];
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std::mutex lock_;
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std::list<std::shared_ptr<Resource>> end_list_;
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std::list<std::shared_ptr<MixerInput>> removed_inputs_;
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std::shared_ptr<base::TaskRunner> main_thread_task_runner_;
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@ -91,9 +57,9 @@ class AudioMixer : public AudioSink::Delegate {
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int GetChannelCount() final { return kChannelCount; }
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void RenderAudio(float* output_buffer, size_t num_frames) final;
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void DoStream(std::shared_ptr<Resource> sample, bool loop);
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void DoStream(std::shared_ptr<MixerInput> sample, bool loop);
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void EndCallback(std::shared_ptr<Resource> sample);
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void EndCallback(std::shared_ptr<MixerInput> sample);
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AudioMixer(const AudioMixer&) = delete;
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AudioMixer& operator=(const AudioMixer&) = delete;
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@ -0,0 +1,98 @@
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#include "engine/audio/mixer_input.h"
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#include "base/log.h"
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#include "engine/audio/audio_bus.h"
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#include "engine/audio/audio_mixer.h"
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using namespace base;
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namespace eng {
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MixerInput::MixerInput() {
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DLOG(1) << "MixerInput created: " << uintptr_t(this);
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}
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MixerInput::~MixerInput() {
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DLOG(1) << "Destroying MixerInput: " << uintptr_t(this);
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}
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// static
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std::shared_ptr<MixerInput> MixerInput::Create() {
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return std::shared_ptr<MixerInput>(new MixerInput());
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}
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void MixerInput::Play(AudioMixer* mixer,
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std::shared_ptr<AudioBus> bus,
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float amp,
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bool restart) {
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if (!mixer->IsAudioEnabled())
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return;
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if (bus != audio_bus || src_index >= bus->samples_per_channel())
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restart = true;
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if (active) {
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if (restart)
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flags.fetch_or(kStopped, std::memory_order_relaxed);
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if (flags.load(std::memory_order_relaxed) & kStopped)
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restart_cb = [&, mixer, bus, amp, restart]() -> void {
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Play(mixer, bus, amp, restart);
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};
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return;
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}
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if (restart) {
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src_index = 0;
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accumulator = 0;
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bus->ResetStream();
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}
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active = true;
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flags.fetch_and(~kStopped, std::memory_order_relaxed);
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audio_bus = bus;
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if (amp >= 0)
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amplitude = amp;
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mixer->AddInput(shared_from_this());
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}
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void MixerInput::Stop() {
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if (active) {
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restart_cb = nullptr;
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flags.fetch_or(kStopped, std::memory_order_relaxed);
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}
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}
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void MixerInput::SetLoop(bool loop) {
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if (loop)
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flags.fetch_or(kLoop, std::memory_order_relaxed);
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else
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flags.fetch_and(~kLoop, std::memory_order_relaxed);
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}
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void MixerInput::SetSimulateStereo(bool simulate) {
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if (simulate)
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flags.fetch_or(kSimulateStereo, std::memory_order_relaxed);
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else
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flags.fetch_and(~kSimulateStereo, std::memory_order_relaxed);
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}
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void MixerInput::SetResampleStep(size_t value) {
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step.store(value + 100, std::memory_order_relaxed);
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}
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void MixerInput::SetMaxAmplitude(float value) {
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max_amplitude.store(value, std::memory_order_relaxed);
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}
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void MixerInput::SetAmplitudeInc(float value) {
|
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amplitude_inc.store(value, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void MixerInput::SetEndCallback(base::Closure cb) {
|
||||
end_cb = std::move(cb);
|
||||
}
|
||||
|
||||
} // namespace eng
|
|
@ -0,0 +1,62 @@
|
|||
#ifndef ENGINE_AUDIO_MIXER_INPUT_H
|
||||
#define ENGINE_AUDIO_MIXER_INPUT_H
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
|
||||
#include "base/closure.h"
|
||||
|
||||
namespace eng {
|
||||
|
||||
class AudioBus;
|
||||
class AudioMixer;
|
||||
|
||||
// An audio input stream that gets mixed and rendered to the audio sink. Handles
|
||||
// playback and volume control.
|
||||
struct MixerInput : public std::enable_shared_from_this<MixerInput> {
|
||||
enum Flags { kLoop = 1, kStopped = 2, kSimulateStereo = 4 };
|
||||
|
||||
~MixerInput();
|
||||
|
||||
static std::shared_ptr<MixerInput> Create();
|
||||
|
||||
void Play(AudioMixer* mixer,
|
||||
std::shared_ptr<AudioBus> bus,
|
||||
float amp,
|
||||
bool restart);
|
||||
void Stop();
|
||||
|
||||
void SetLoop(bool loop);
|
||||
void SetSimulateStereo(bool simulate);
|
||||
void SetResampleStep(size_t value);
|
||||
void SetMaxAmplitude(float value);
|
||||
void SetAmplitudeInc(float value);
|
||||
void SetEndCallback(base::Closure cb);
|
||||
|
||||
// Accessed by main thread only.
|
||||
bool active = false;
|
||||
base::Closure end_cb;
|
||||
base::Closure restart_cb;
|
||||
|
||||
// Initialized by main thread, used by audio thread.
|
||||
std::shared_ptr<AudioBus> audio_bus;
|
||||
size_t src_index = 0;
|
||||
size_t accumulator = 0;
|
||||
float amplitude = 1.0f;
|
||||
|
||||
// Write accessed by main thread, read-only accessed by audio thread.
|
||||
std::atomic<unsigned> flags{0};
|
||||
std::atomic<size_t> step{100};
|
||||
std::atomic<float> amplitude_inc{0};
|
||||
std::atomic<float> max_amplitude{1.0f};
|
||||
|
||||
// Accessed by audio thread and decoder thread.
|
||||
std::atomic<bool> streaming_in_progress{false};
|
||||
|
||||
private:
|
||||
MixerInput();
|
||||
};
|
||||
|
||||
} // namespace eng
|
||||
|
||||
#endif // ENGINE_AUDIO_MIXER_INPUT_H
|
|
@ -4,17 +4,17 @@
|
|||
#include "base/log.h"
|
||||
#include "engine/audio/audio_bus.h"
|
||||
#include "engine/audio/audio_mixer.h"
|
||||
#include "engine/audio/mixer_input.h"
|
||||
#include "engine/engine.h"
|
||||
|
||||
using namespace base;
|
||||
|
||||
namespace eng {
|
||||
|
||||
SoundPlayer::SoundPlayer()
|
||||
: resource_(Engine::Get().GetAudioMixer()->CreateResource()) {}
|
||||
SoundPlayer::SoundPlayer() : input_{MixerInput::Create()} {}
|
||||
|
||||
SoundPlayer::~SoundPlayer() {
|
||||
Engine::Get().GetAudioMixer()->Stop(resource_);
|
||||
input_->Stop();
|
||||
}
|
||||
|
||||
void SoundPlayer::SetSound(const std::string& asset_name) {
|
||||
|
@ -30,15 +30,14 @@ void SoundPlayer::Play(bool loop, float fade_in_duration) {
|
|||
return;
|
||||
|
||||
int step = variate_ ? Engine::Get().GetRandomGenerator().Roll(3) - 2 : 0;
|
||||
Engine::Get().GetAudioMixer()->SetResampleStep(resource_, step * 12);
|
||||
Engine::Get().GetAudioMixer()->SetLoop(resource_, loop);
|
||||
input_->SetResampleStep(step * 12);
|
||||
input_->SetLoop(loop);
|
||||
if (fade_in_duration > 0)
|
||||
Engine::Get().GetAudioMixer()->SetAmplitudeInc(
|
||||
resource_, 1.0f / (sound_->sample_rate() * fade_in_duration));
|
||||
input_->SetAmplitudeInc(1.0f / (sound_->sample_rate() * fade_in_duration));
|
||||
else
|
||||
Engine::Get().GetAudioMixer()->SetAmplitudeInc(resource_, 0);
|
||||
Engine::Get().GetAudioMixer()->Play(
|
||||
resource_, sound_, fade_in_duration > 0 ? 0 : max_amplitude_, true);
|
||||
input_->SetAmplitudeInc(0);
|
||||
input_->Play(Engine::Get().GetAudioMixer(), sound_,
|
||||
fade_in_duration > 0 ? 0 : max_amplitude_, true);
|
||||
}
|
||||
|
||||
void SoundPlayer::Resume(float fade_in_duration) {
|
||||
|
@ -46,10 +45,9 @@ void SoundPlayer::Resume(float fade_in_duration) {
|
|||
return;
|
||||
|
||||
if (fade_in_duration > 0)
|
||||
Engine::Get().GetAudioMixer()->SetAmplitudeInc(
|
||||
resource_, 1.0f / (sound_->sample_rate() * fade_in_duration));
|
||||
Engine::Get().GetAudioMixer()->Play(resource_, sound_,
|
||||
fade_in_duration > 0 ? 0 : -1, false);
|
||||
input_->SetAmplitudeInc(1.0f / (sound_->sample_rate() * fade_in_duration));
|
||||
input_->Play(Engine::Get().GetAudioMixer(), sound_,
|
||||
fade_in_duration > 0 ? 0 : -1, false);
|
||||
}
|
||||
|
||||
void SoundPlayer::Stop(float fade_out_duration) {
|
||||
|
@ -57,10 +55,10 @@ void SoundPlayer::Stop(float fade_out_duration) {
|
|||
return;
|
||||
|
||||
if (fade_out_duration > 0)
|
||||
Engine::Get().GetAudioMixer()->SetAmplitudeInc(
|
||||
resource_, -1.0f / (sound_->sample_rate() * fade_out_duration));
|
||||
input_->SetAmplitudeInc(-1.0f /
|
||||
(sound_->sample_rate() * fade_out_duration));
|
||||
else
|
||||
Engine::Get().GetAudioMixer()->Stop(resource_);
|
||||
input_->Stop();
|
||||
}
|
||||
|
||||
void SoundPlayer::SetVariate(bool variate) {
|
||||
|
@ -68,16 +66,16 @@ void SoundPlayer::SetVariate(bool variate) {
|
|||
}
|
||||
|
||||
void SoundPlayer::SetSimulateStereo(bool simulate) {
|
||||
Engine::Get().GetAudioMixer()->SetSimulateStereo(resource_, simulate);
|
||||
input_->SetSimulateStereo(simulate);
|
||||
}
|
||||
|
||||
void SoundPlayer::SetMaxAplitude(float max_amplitude) {
|
||||
max_amplitude_ = max_amplitude;
|
||||
Engine::Get().GetAudioMixer()->SetMaxAmplitude(resource_, max_amplitude);
|
||||
input_->SetMaxAmplitude(max_amplitude);
|
||||
}
|
||||
|
||||
void SoundPlayer::SetEndCallback(base::Closure cb) {
|
||||
Engine::Get().GetAudioMixer()->SetEndCallback(resource_, cb);
|
||||
input_->SetEndCallback(cb);
|
||||
}
|
||||
|
||||
} // namespace eng
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
namespace eng {
|
||||
|
||||
class AudioBus;
|
||||
struct MixerInput;
|
||||
|
||||
class SoundPlayer {
|
||||
public:
|
||||
|
@ -31,13 +32,13 @@ class SoundPlayer {
|
|||
// Enable or disable stereo simulation effect. Disabled by default.
|
||||
void SetSimulateStereo(bool simulate);
|
||||
|
||||
void SetMaxAplitude(float max_amplitude);
|
||||
void SetMaxAplitude(float max_amplitude); // TODO: typo
|
||||
|
||||
// Set callback to be called once playback stops.
|
||||
void SetEndCallback(base::Closure cb);
|
||||
|
||||
private:
|
||||
std::shared_ptr<void> resource_;
|
||||
std::shared_ptr<MixerInput> input_;
|
||||
std::shared_ptr<AudioBus> sound_;
|
||||
|
||||
float max_amplitude_ = 1.0f;
|
||||
|
|
Loading…
Reference in New Issue