mirror of https://github.com/auygun/kaliber.git
Add support for texture update without extra copy
This commit is contained in:
parent
0da56dd552
commit
3c54bc474c
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@ -102,6 +102,8 @@ void Engine::Initialize() {
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thread_pool_.Initialize();
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imgui_backend_.Initialize(IsMobile(), GetRootPath());
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platform_->CreateMainWindow();
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CreateRendererInternal(RendererType::kVulkan);
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@ -119,8 +121,6 @@ void Engine::Initialize() {
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CreateRenderResources();
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WaitForAsyncWork();
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imgui_backend_.Initialize();
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CHECK(game_->Initialize()) << "Failed to initialize the game.";
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}
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@ -1,14 +1,10 @@
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#include "engine/imgui_backend.h"
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#include "base/log.h"
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#include "engine/asset/image.h"
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#include "engine/asset/shader_source.h"
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#include "engine/engine.h"
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#include "engine/input_event.h"
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#include "engine/platform/asset_file.h"
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#include "engine/renderer/renderer.h"
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#include "engine/renderer/shader.h"
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#include "engine/renderer/texture.h"
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#include "third_party/imgui/imgui.h"
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using namespace base;
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@ -19,11 +15,11 @@ namespace {
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const char vertex_description[] = "p2f;t2f;c4b";
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} // namespace
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ImguiBackend::ImguiBackend() : shader_{std::make_unique<Shader>(nullptr)} {}
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ImguiBackend::ImguiBackend() = default;
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ImguiBackend::~ImguiBackend() = default;
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void ImguiBackend::Initialize() {
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void ImguiBackend::Initialize(bool is_mobile, std::string root_path) {
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = nullptr;
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@ -33,12 +29,11 @@ void ImguiBackend::Initialize() {
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size_t buffer_size = 0;
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auto buffer = AssetFile::ReadWholeFile("engine/RobotoMono-Regular.ttf",
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Engine::Get().GetRootPath().c_str(),
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&buffer_size);
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root_path.c_str(), &buffer_size);
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if (buffer) {
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ImFontConfig font_cfg = ImFontConfig();
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font_cfg.FontDataOwnedByAtlas = false;
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float size_pixels = Engine::Get().IsMobile() ? 64 : 32;
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float size_pixels = is_mobile ? 64 : 32;
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ImGui::GetIO().Fonts->AddFontFromMemoryTTF(buffer.get(), (int)buffer_size,
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size_pixels, &font_cfg);
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ImGui::GetIO().Fonts->Build();
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@ -48,54 +43,45 @@ void ImguiBackend::Initialize() {
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// Arbitrary scale-up for mobile devices.
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// TODO: Put some effort into DPI awareness.
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if (Engine::Get().IsMobile())
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if (is_mobile)
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ImGui::GetStyle().ScaleAllSizes(2.0f);
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Engine::Get().SetImageSource(
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"imgui_atlas",
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[]() -> std::unique_ptr<Image> {
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unsigned char* pixels;
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int width, height;
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ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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LOG(0) << "Font atlas size: " << width << ", " << height;
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auto image = std::make_unique<Image>();
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image->Create(width, height);
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memcpy(image->GetBuffer(), pixels, width * height * 4);
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return image;
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},
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true);
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Engine::Get().RefreshImage("imgui_atlas");
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ImGui::GetIO().Fonts->SetTexID(
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(ImTextureID)(intptr_t)Engine::Get().AcquireTexture("imgui_atlas"));
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}
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void ImguiBackend::Shutdown() {
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ImGui::DestroyContext();
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for (auto& id : geometries_)
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renderer_->DestroyGeometry(id);
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geometries_.clear();
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ImGui::DestroyContext();
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shader_.reset();
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renderer_->DestroyTexture(font_atlas_);
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renderer_->DestroyShader(shader_);
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}
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void ImguiBackend::CreateRenderResources(Renderer* renderer) {
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renderer_ = renderer;
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shader_->SetRenderer(renderer);
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geometries_.clear();
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// Avoid flickering by using the geometries form the last frame if available.
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if (ImGui::GetCurrentContext() && ImGui::GetDrawData())
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Render();
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// Create the shader.
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auto source = std::make_unique<ShaderSource>();
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if (source->Load("engine/imgui.glsl")) {
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VertexDescription vd;
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if (!ParseVertexDescription(vertex_description, vd)) {
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DLOG(0) << "Failed to parse vertex description.";
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} else {
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shader_->Create(std::move(source), vd, kPrimitive_Triangles, false);
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}
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shader_ = renderer_->CreateShader(std::move(source), vertex_description_,
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kPrimitive_Triangles, false);
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} else {
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LOG(0) << "Could not create imgui shader.";
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}
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// Create a texture for the font atlas.
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unsigned char* pixels;
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int width, height;
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ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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LOG(0) << "Font atlas size: " << width << ", " << height;
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font_atlas_ = renderer_->CreateTexture();
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renderer_->UpdateTexture(font_atlas_, width, height, ImageFormat::kRGBA32,
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width * height * 4, pixels);
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ImGui::GetIO().Fonts->SetTexID((ImTextureID)(intptr_t)font_atlas_);
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}
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std::unique_ptr<InputEvent> ImguiBackend::OnInputEvent(
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@ -133,6 +119,7 @@ void ImguiBackend::NewFrame(float delta_time) {
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void ImguiBackend::Render() {
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ImGui::Render();
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// Create a geometry for each draw list and upload the vertex data.
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ImDrawData* draw_data = ImGui::GetDrawData();
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if ((int)geometries_.size() < draw_data->CmdListsCount)
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geometries_.resize(draw_data->CmdListsCount, 0);
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@ -160,9 +147,9 @@ void ImguiBackend::Draw() {
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draw_data->DisplayPos.x + draw_data->DisplaySize.x,
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draw_data->DisplayPos.y + draw_data->DisplaySize.y,
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draw_data->DisplayPos.y);
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shader_->Activate();
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shader_->SetUniform("projection", proj);
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shader_->UploadUniforms();
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renderer_->ActivateShader(shader_);
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renderer_->SetUniform(shader_, "projection", proj);
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renderer_->UploadUniforms(shader_);
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for (int n = 0; n < draw_data->CmdListsCount; n++) {
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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@ -171,7 +158,8 @@ void ImguiBackend::Draw() {
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if (pcmd->ClipRect.z <= pcmd->ClipRect.x ||
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pcmd->ClipRect.w <= pcmd->ClipRect.y)
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continue;
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reinterpret_cast<Texture*>(pcmd->GetTexID())->Activate(0);
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auto texture_id = reinterpret_cast<uint64_t>(pcmd->GetTexID());
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renderer_->ActivateTexture(texture_id, 0);
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renderer_->SetScissor(int(pcmd->ClipRect.x), int(pcmd->ClipRect.y),
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int(pcmd->ClipRect.z - pcmd->ClipRect.x),
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int(pcmd->ClipRect.w - pcmd->ClipRect.y));
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@ -9,7 +9,6 @@
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namespace eng {
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class InputEvent;
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class Shader;
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class Renderer;
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class ImguiBackend {
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@ -17,7 +16,7 @@ class ImguiBackend {
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ImguiBackend();
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~ImguiBackend();
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void Initialize();
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void Initialize(bool is_mobile, std::string root_path);
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void Shutdown();
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void CreateRenderResources(Renderer* renderer);
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@ -31,7 +30,8 @@ class ImguiBackend {
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private:
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VertexDescription vertex_description_;
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std::vector<uint64_t> geometries_;
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std::unique_ptr<Shader> shader_;
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uint64_t shader_ = 0;
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uint64_t font_atlas_ = 0;
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Renderer* renderer_ = nullptr;
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};
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@ -251,56 +251,63 @@ uint64_t RendererOpenGL::CreateTexture() {
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void RendererOpenGL::UpdateTexture(uint64_t resource_id,
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std::unique_ptr<Image> image) {
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UpdateTexture(resource_id, image->GetWidth(), image->GetHeight(),
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image->GetFormat(), image->GetSize(), image->GetBuffer());
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}
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void RendererOpenGL::UpdateTexture(uint64_t resource_id,
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int width,
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int height,
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ImageFormat format,
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size_t data_size,
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uint8_t* image_data) {
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auto it = textures_.find(resource_id);
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if (it == textures_.end())
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return;
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glBindTexture(GL_TEXTURE_2D, it->second);
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if (image->IsCompressed()) {
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GLenum format = 0;
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switch (image->GetFormat()) {
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if (IsCompressedFormat(format)) {
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GLenum gl_format = 0;
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switch (format) {
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case ImageFormat::kDXT1:
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format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
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gl_format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
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break;
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case ImageFormat::kDXT5:
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format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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gl_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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case ImageFormat::kETC1:
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format = GL_ETC1_RGB8_OES;
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gl_format = GL_ETC1_RGB8_OES;
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break;
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#if defined(__ANDROID__)
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case ImageFormat::kATC:
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format = GL_ATC_RGB_AMD;
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gl_format = GL_ATC_RGB_AMD;
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break;
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case ImageFormat::kATCIA:
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format = GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
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gl_format = GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
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break;
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#endif
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default:
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NOTREACHED() << "- Unhandled texure format: "
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<< ImageFormatToString(image->GetFormat());
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NOTREACHED() << "- Unhandled texture format: "
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<< ImageFormatToString(format);
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}
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, image->GetWidth(),
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image->GetHeight(), 0, image->GetSize(),
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image->GetBuffer());
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, gl_format, width, height, 0,
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data_size, image_data);
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// On some devices the first glCompressedTexImage2D call after context-lost
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// returns GL_INVALID_VALUE for some reason.
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GLenum err = glGetError();
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if (err == GL_INVALID_VALUE) {
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, image->GetWidth(),
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image->GetHeight(), 0, image->GetSize(),
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image->GetBuffer());
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, gl_format, width, height, 0,
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data_size, image_data);
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err = glGetError();
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}
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if (err != GL_NO_ERROR)
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LOG(0) << "GL ERROR after glCompressedTexImage2D: " << (int)err;
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image->GetWidth(),
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image->GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
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image->GetBuffer());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, image_data);
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}
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}
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@ -55,6 +55,12 @@ class RendererOpenGL final : public Renderer {
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uint64_t CreateTexture() final;
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void UpdateTexture(uint64_t resource_id, std::unique_ptr<Image> image) final;
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void UpdateTexture(uint64_t resource_id,
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int width,
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int height,
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ImageFormat format,
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size_t data_size,
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uint8_t* image_data) final;
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void DestroyTexture(uint64_t resource_id) final;
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void ActivateTexture(uint64_t resource_id, uint64_t texture_unit) final;
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@ -63,6 +63,12 @@ class Renderer {
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virtual uint64_t CreateTexture() = 0;
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virtual void UpdateTexture(uint64_t resource_id,
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std::unique_ptr<Image> image) = 0;
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virtual void UpdateTexture(uint64_t resource_id,
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int width,
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int height,
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ImageFormat format,
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size_t data_size,
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uint8_t* image_data) = 0;
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virtual void DestroyTexture(uint64_t resource_id) = 0;
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virtual void ActivateTexture(uint64_t resource_id, uint64_t texture_unit) = 0;
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@ -558,16 +558,27 @@ uint64_t RendererVulkan::CreateTexture() {
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void RendererVulkan::UpdateTexture(uint64_t resource_id,
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std::unique_ptr<Image> image) {
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UpdateTexture(resource_id, image->GetWidth(), image->GetHeight(),
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image->GetFormat(), image->GetSize(), image->GetBuffer());
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task_runner_.Delete(HERE, std::move(image));
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semaphore_.release();
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}
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void RendererVulkan::UpdateTexture(uint64_t resource_id,
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int width,
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int height,
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ImageFormat format,
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size_t data_size,
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uint8_t* image_data) {
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auto it = textures_.find(resource_id);
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if (it == textures_.end())
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return;
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VkImageLayout old_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkFormat format = GetImageFormat(image->GetFormat());
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VkFormat vk_format = GetImageFormat(format);
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if (it->second.view != VK_NULL_HANDLE &&
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(it->second.width != image->GetWidth() ||
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it->second.height != image->GetHeight())) {
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(it->second.width != width || it->second.height != height)) {
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// Size mismatch. Recreate the texture.
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FreeImage(std::move(it->second.image), it->second.view,
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std::move(it->second.desc_set));
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@ -576,12 +587,12 @@ void RendererVulkan::UpdateTexture(uint64_t resource_id,
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if (it->second.view == VK_NULL_HANDLE) {
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AllocateImage(it->second.image, it->second.view, it->second.desc_set,
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format, image->GetWidth(), image->GetHeight(),
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vk_format, width, height,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
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VMA_MEMORY_USAGE_GPU_ONLY);
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old_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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it->second.width = image->GetWidth();
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it->second.height = image->GetHeight();
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it->second.width = width;
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it->second.height = height;
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}
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task_runner_.PostTask(
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@ -591,10 +602,9 @@ void RendererVulkan::UpdateTexture(uint64_t resource_id,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
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old_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL));
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task_runner_.PostTask(
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HERE, std::bind(&RendererVulkan::UpdateImage, this,
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std::get<0>(it->second.image), format, image->GetBuffer(),
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image->GetWidth(), image->GetHeight()));
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task_runner_.PostTask(HERE, std::bind(&RendererVulkan::UpdateImage, this,
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std::get<0>(it->second.image),
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vk_format, image_data, width, height));
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task_runner_.PostTask(
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HERE,
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std::bind(&RendererVulkan::ImageMemoryBarrier, this,
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@ -605,7 +615,6 @@ void RendererVulkan::UpdateTexture(uint64_t resource_id,
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0, VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL));
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task_runner_.Delete(HERE, std::move(image));
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semaphore_.release();
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}
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@ -55,6 +55,12 @@ class RendererVulkan final : public Renderer {
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uint64_t CreateTexture() final;
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void UpdateTexture(uint64_t resource_id, std::unique_ptr<Image> image) final;
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void UpdateTexture(uint64_t resource_id,
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int width,
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int height,
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ImageFormat format,
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size_t data_size,
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uint8_t* image_data) final;
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void DestroyTexture(uint64_t resource_id) final;
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void ActivateTexture(uint64_t resource_id, uint64_t texture_unit) final;
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