mirror of https://github.com/auygun/kaliber.git
Move renderer ownership to engine
This commit is contained in:
parent
66557f07e3
commit
43afdf855f
|
@ -74,7 +74,6 @@ add_library(kaliber SHARED
|
|||
../../../src/engine/platform/asset_file_android.cc
|
||||
../../../src/engine/platform/asset_file.cc
|
||||
../../../src/engine/platform/platform_android.cc
|
||||
../../../src/engine/platform/platform.cc
|
||||
../../../src/engine/renderer/geometry.cc
|
||||
../../../src/engine/renderer/opengl/render_command.cc
|
||||
../../../src/engine/renderer/opengl/renderer_opengl_android.cc
|
||||
|
|
|
@ -106,7 +106,6 @@ ENGINE_SRC := \
|
|||
$(SRC_ROOT)/engine/persistent_data.cc \
|
||||
$(SRC_ROOT)/engine/platform/asset_file_linux.cc \
|
||||
$(SRC_ROOT)/engine/platform/asset_file.cc \
|
||||
$(SRC_ROOT)/engine/platform/platform.cc \
|
||||
$(SRC_ROOT)/engine/platform/platform_linux.cc \
|
||||
$(SRC_ROOT)/engine/renderer/geometry.cc \
|
||||
$(SRC_ROOT)/engine/renderer/opengl/render_command.cc \
|
||||
|
|
|
@ -95,7 +95,7 @@ void Credits::Show() {
|
|||
void Credits::Hide() {
|
||||
text_animator_.SetEndCallback(Animator::kBlending, [&]() -> void {
|
||||
for (int i = 0; i < kNumLines; ++i)
|
||||
text_[i].Destory();
|
||||
text_[i].Destroy();
|
||||
text_animator_.SetEndCallback(Animator::kBlending, nullptr);
|
||||
text_animator_.SetVisible(false);
|
||||
});
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "engine/engine.h"
|
||||
|
||||
#include "base/log.h"
|
||||
#include "base/task_runner.h"
|
||||
#include "engine/animator.h"
|
||||
#include "engine/audio/audio_mixer.h"
|
||||
#include "engine/drawable.h"
|
||||
|
@ -13,36 +14,52 @@
|
|||
#include "engine/mesh.h"
|
||||
#include "engine/platform/platform.h"
|
||||
#include "engine/renderer/geometry.h"
|
||||
#include "engine/renderer/opengl/renderer_opengl.h"
|
||||
#include "engine/renderer/renderer.h"
|
||||
#include "engine/renderer/shader.h"
|
||||
#include "engine/renderer/texture.h"
|
||||
#include "engine/renderer/vulkan/renderer_vulkan.h"
|
||||
#include "engine/shader_source.h"
|
||||
#include "third_party/texture_compressor/texture_compressor.h"
|
||||
|
||||
#define USE_VULKAN_RENDERER 1
|
||||
|
||||
using namespace base;
|
||||
|
||||
namespace eng {
|
||||
|
||||
extern void KaliberMain(Platform* platform) {
|
||||
TaskRunner::CreateThreadLocalTaskRunner();
|
||||
Engine(platform).Run();
|
||||
}
|
||||
|
||||
Engine* Engine::singleton = nullptr;
|
||||
|
||||
Engine::Engine(Platform* platform, Renderer* renderer)
|
||||
Engine::Engine(Platform* platform)
|
||||
: platform_(platform),
|
||||
renderer_(renderer),
|
||||
audio_mixer_{std::make_unique<AudioMixer>()} {
|
||||
audio_mixer_{std::make_unique<AudioMixer>()},
|
||||
quad_{std::make_unique<Geometry>(nullptr)},
|
||||
pass_through_shader_{std::make_unique<Shader>(nullptr)},
|
||||
solid_shader_{std::make_unique<Shader>(nullptr)} {
|
||||
DCHECK(!singleton);
|
||||
singleton = this;
|
||||
|
||||
renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
|
||||
|
||||
quad_ = CreateRenderResource<Geometry>();
|
||||
pass_through_shader_ = CreateRenderResource<Shader>();
|
||||
solid_shader_ = CreateRenderResource<Shader>();
|
||||
platform_->SetObserver(this);
|
||||
|
||||
stats_ = std::make_unique<ImageQuad>();
|
||||
}
|
||||
|
||||
Engine::~Engine() {
|
||||
LOG << "Shutting down engine.";
|
||||
|
||||
game_.reset();
|
||||
stats_.reset();
|
||||
textures_.clear();
|
||||
shaders_.clear();
|
||||
quad_.reset();
|
||||
pass_through_shader_.reset();
|
||||
solid_shader_.reset();
|
||||
renderer_.reset();
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
|
@ -50,7 +67,43 @@ Engine& Engine::Get() {
|
|||
return *singleton;
|
||||
}
|
||||
|
||||
bool Engine::Initialize() {
|
||||
void Engine::Run() {
|
||||
Initialize();
|
||||
|
||||
timer_.Reset();
|
||||
float accumulator = 0.0;
|
||||
float frame_frac = 0.0f;
|
||||
|
||||
for (;;) {
|
||||
Draw(frame_frac);
|
||||
|
||||
// Accumulate time.
|
||||
timer_.Update();
|
||||
accumulator += timer_.GetSecondsPassed();
|
||||
|
||||
// Subdivide the frame time using fixed time steps.
|
||||
while (accumulator >= time_step_) {
|
||||
TaskRunner::GetThreadLocalTaskRunner()->SingleConsumerRun();
|
||||
|
||||
platform_->Update();
|
||||
Update(time_step_);
|
||||
|
||||
if (platform_->should_exit()) {
|
||||
return;
|
||||
}
|
||||
accumulator -= time_step_;
|
||||
};
|
||||
|
||||
// Calculate frame fraction from remainder of the frame time.
|
||||
frame_frac = accumulator / time_step_;
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::Initialize() {
|
||||
thread_pool_.Initialize();
|
||||
|
||||
CreateRenderer(true);
|
||||
|
||||
// Normalize viewport.
|
||||
if (GetScreenWidth() > GetScreenHeight()) {
|
||||
float aspect_ratio = (float)GetScreenWidth() / (float)GetScreenHeight();
|
||||
|
@ -66,37 +119,16 @@ bool Engine::Initialize() {
|
|||
|
||||
LOG << "image scale factor: " << GetImageScaleFactor();
|
||||
|
||||
CreateTextureCompressors();
|
||||
|
||||
system_font_ = std::make_unique<Font>();
|
||||
system_font_->Load("engine/RobotoMono-Regular.ttf");
|
||||
|
||||
if (!CreateRenderResources())
|
||||
return false;
|
||||
|
||||
SetImageSource("stats_tex", std::bind(&Engine::PrintStats, this));
|
||||
stats_->SetZOrder(std::numeric_limits<int>::max());
|
||||
|
||||
game_ = GameFactoryBase::CreateGame("");
|
||||
if (!game_) {
|
||||
LOG << "No game found to run.";
|
||||
return false;
|
||||
}
|
||||
CHECK(game_) << "No game found to run.";
|
||||
|
||||
if (!game_->Initialize()) {
|
||||
LOG << "Failed to initialize the game.";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Engine::Shutdown() {
|
||||
LOG << "Shutting down engine.";
|
||||
game_.reset();
|
||||
stats_->Destory();
|
||||
textures_.clear();
|
||||
shaders_.clear();
|
||||
CHECK(game_->Initialize()) << "Failed to initialize the game.";
|
||||
}
|
||||
|
||||
void Engine::Update(float delta_time) {
|
||||
|
@ -137,20 +169,6 @@ void Engine::Draw(float frame_frac) {
|
|||
renderer_->Present();
|
||||
}
|
||||
|
||||
void Engine::LostFocus() {
|
||||
audio_mixer_->Suspend();
|
||||
|
||||
if (game_)
|
||||
game_->LostFocus();
|
||||
}
|
||||
|
||||
void Engine::GainedFocus(bool from_interstitial_ad) {
|
||||
audio_mixer_->Resume();
|
||||
|
||||
if (game_)
|
||||
game_->GainedFocus(from_interstitial_ad);
|
||||
}
|
||||
|
||||
void Engine::AddDrawable(Drawable* drawable) {
|
||||
DCHECK(std::find(drawables_.begin(), drawables_.end(), drawable) ==
|
||||
drawables_.end());
|
||||
|
@ -179,25 +197,30 @@ void Engine::RemoveAnimator(Animator* animator) {
|
|||
}
|
||||
}
|
||||
|
||||
void Engine::SwitchRenderer(bool vulkan) {
|
||||
Renderer* new_renderer = platform_->SwitchRenderer(vulkan);
|
||||
if (new_renderer == renderer_)
|
||||
void Engine::CreateRenderer(bool vulkan) {
|
||||
if ((dynamic_cast<RendererVulkan*>(renderer_.get()) && vulkan) ||
|
||||
(dynamic_cast<RendererOpenGL*>(renderer_.get()) && !vulkan))
|
||||
return;
|
||||
|
||||
renderer_ = new_renderer;
|
||||
if (vulkan)
|
||||
renderer_ = std::make_unique<RendererVulkan>();
|
||||
else
|
||||
renderer_ = std::make_unique<RendererOpenGL>();
|
||||
renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
|
||||
|
||||
bool result = InitializeRenderer();
|
||||
LOG_IF(!result) << "Failed to initialize " << renderer_->GetDebugName()
|
||||
<< " renderer.";
|
||||
if (!result && vulkan) {
|
||||
LOG << "Fallback to OpenGL renderer.";
|
||||
renderer_ = std::make_unique<RendererOpenGL>();
|
||||
renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
|
||||
result = InitializeRenderer();
|
||||
}
|
||||
CHECK(result) << "Failed to initialize " << renderer_->GetDebugName()
|
||||
<< " renderer.";
|
||||
|
||||
CreateTextureCompressors();
|
||||
|
||||
for (auto& t : textures_)
|
||||
t.second.texture->SetRenderer(renderer_);
|
||||
|
||||
for (auto& s : shaders_)
|
||||
s.second.shader->SetRenderer(renderer_);
|
||||
|
||||
quad_->SetRenderer(renderer_);
|
||||
pass_through_shader_->SetRenderer(renderer_);
|
||||
solid_shader_->SetRenderer(renderer_);
|
||||
|
||||
ContextLost();
|
||||
}
|
||||
|
||||
|
@ -323,40 +346,6 @@ void Engine::RemoveCustomShader(const std::string& asset_name) {
|
|||
shaders_.erase(it);
|
||||
}
|
||||
|
||||
void Engine::AddInputEvent(std::unique_ptr<InputEvent> event) {
|
||||
if (replaying_)
|
||||
return;
|
||||
|
||||
switch (event->GetType()) {
|
||||
case InputEvent::kDragEnd:
|
||||
if (((GetScreenSize() / 2) * 0.9f - event->GetVector()).Length() <=
|
||||
0.25f) {
|
||||
SetSatsVisible(!stats_->IsVisible());
|
||||
// TODO: Enqueue DragCancel so we can consume this event.
|
||||
}
|
||||
break;
|
||||
case InputEvent::kKeyPress:
|
||||
if (event->GetKeyPress() == 's') {
|
||||
SetSatsVisible(!stats_->IsVisible());
|
||||
// Consume event.
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case InputEvent::kDrag:
|
||||
if (stats_->IsVisible()) {
|
||||
if ((stats_->GetPosition() - event->GetVector()).Length() <=
|
||||
stats_->GetSize().y)
|
||||
stats_->SetPosition(event->GetVector());
|
||||
// TODO: Enqueue DragCancel so we can consume this event.
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
input_queue_.push_back(std::move(event));
|
||||
}
|
||||
|
||||
std::unique_ptr<InputEvent> Engine::GetNextInputEvent() {
|
||||
std::unique_ptr<InputEvent> event;
|
||||
|
||||
|
@ -490,6 +479,81 @@ bool Engine::IsMobile() const {
|
|||
return platform_->mobile_device();
|
||||
}
|
||||
|
||||
void Engine::OnWindowCreated() {
|
||||
InitializeRenderer();
|
||||
}
|
||||
|
||||
void Engine::OnWindowDestroyed() {
|
||||
renderer_->Shutdown();
|
||||
}
|
||||
|
||||
void Engine::OnWindowResized(int width, int height) {
|
||||
if (width != renderer_->screen_width() ||
|
||||
height != renderer_->screen_height()) {
|
||||
renderer_->Shutdown();
|
||||
InitializeRenderer();
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::LostFocus() {
|
||||
audio_mixer_->Suspend();
|
||||
|
||||
if (game_)
|
||||
game_->LostFocus();
|
||||
}
|
||||
|
||||
void Engine::GainedFocus(bool from_interstitial_ad) {
|
||||
timer_.Reset();
|
||||
audio_mixer_->Resume();
|
||||
|
||||
if (game_)
|
||||
game_->GainedFocus(from_interstitial_ad);
|
||||
}
|
||||
|
||||
void Engine::AddInputEvent(std::unique_ptr<InputEvent> event) {
|
||||
if (replaying_)
|
||||
return;
|
||||
|
||||
event->SetVector(ToPosition(event->GetVector()) * Vector2f(1, -1));
|
||||
|
||||
switch (event->GetType()) {
|
||||
case InputEvent::kDragEnd:
|
||||
if (((GetScreenSize() / 2) * 0.9f - event->GetVector()).Length() <=
|
||||
0.25f) {
|
||||
SetSatsVisible(!stats_->IsVisible());
|
||||
// TODO: Enqueue DragCancel so we can consume this event.
|
||||
}
|
||||
break;
|
||||
case InputEvent::kKeyPress:
|
||||
if (event->GetKeyPress() == 's') {
|
||||
SetSatsVisible(!stats_->IsVisible());
|
||||
// Consume event.
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case InputEvent::kDrag:
|
||||
if (stats_->IsVisible()) {
|
||||
if ((stats_->GetPosition() - event->GetVector()).Length() <=
|
||||
stats_->GetSize().y)
|
||||
stats_->SetPosition(event->GetVector());
|
||||
// TODO: Enqueue DragCancel so we can consume this event.
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
input_queue_.push_back(std::move(event));
|
||||
}
|
||||
|
||||
bool Engine::InitializeRenderer() {
|
||||
#if defined(__ANDROID__)
|
||||
return renderer_->Initialize(platform_->GetWindow());
|
||||
#elif defined(__linux__)
|
||||
return renderer_->Initialize(platform_->GetDisplay(), platform_->GetWindow());
|
||||
#endif
|
||||
}
|
||||
|
||||
void Engine::CreateTextureCompressors() {
|
||||
tex_comp_alpha_.reset();
|
||||
tex_comp_opaque_.reset();
|
||||
|
@ -513,24 +577,10 @@ void Engine::CreateTextureCompressors() {
|
|||
}
|
||||
|
||||
void Engine::ContextLost() {
|
||||
CreateRenderResources();
|
||||
quad_->SetRenderer(renderer_.get());
|
||||
pass_through_shader_->SetRenderer(renderer_.get());
|
||||
solid_shader_->SetRenderer(renderer_.get());
|
||||
|
||||
for (auto& t : textures_) {
|
||||
t.second.texture->Destroy();
|
||||
RefreshImage(t.first);
|
||||
}
|
||||
|
||||
for (auto& s : shaders_) {
|
||||
auto source = std::make_unique<ShaderSource>();
|
||||
if (source->Load(s.second.file_name))
|
||||
s.second.shader->Create(std::move(source), quad_->vertex_description(),
|
||||
quad_->primitive(), false);
|
||||
}
|
||||
|
||||
game_->ContextLost();
|
||||
}
|
||||
|
||||
bool Engine::CreateRenderResources() {
|
||||
// This creates a normalized unit sized quad.
|
||||
static const char vertex_description[] = "p2f;t2f";
|
||||
static const float vertices[] = {
|
||||
|
@ -545,23 +595,37 @@ bool Engine::CreateRenderResources() {
|
|||
|
||||
// Create the shader we can reuse for texture rendering.
|
||||
auto source = std::make_unique<ShaderSource>();
|
||||
if (!source->Load("engine/pass_through.glsl")) {
|
||||
LOG << "Could not create pass through shader.";
|
||||
return false;
|
||||
}
|
||||
if (source->Load("engine/pass_through.glsl")) {
|
||||
pass_through_shader_->Create(std::move(source), quad_->vertex_description(),
|
||||
quad_->primitive(), false);
|
||||
} else {
|
||||
LOG << "Could not create pass through shader.";
|
||||
}
|
||||
|
||||
// Create the shader we can reuse for solid rendering.
|
||||
source = std::make_unique<ShaderSource>();
|
||||
if (!source->Load("engine/solid.glsl")) {
|
||||
LOG << "Could not create solid shader.";
|
||||
return false;
|
||||
}
|
||||
if (source->Load("engine/solid.glsl")) {
|
||||
solid_shader_->Create(std::move(source), quad_->vertex_description(),
|
||||
quad_->primitive(), false);
|
||||
} else {
|
||||
LOG << "Could not create solid shader.";
|
||||
}
|
||||
|
||||
return true;
|
||||
for (auto& t : textures_) {
|
||||
t.second.texture->SetRenderer(renderer_.get());
|
||||
RefreshImage(t.first);
|
||||
}
|
||||
|
||||
for (auto& s : shaders_) {
|
||||
s.second.shader->SetRenderer(renderer_.get());
|
||||
auto source = std::make_unique<ShaderSource>();
|
||||
if (source->Load(s.second.file_name))
|
||||
s.second.shader->Create(std::move(source), quad_->vertex_description(),
|
||||
quad_->primitive(), false);
|
||||
}
|
||||
|
||||
if (game_)
|
||||
game_->ContextLost();
|
||||
}
|
||||
|
||||
void Engine::SetSatsVisible(bool visible) {
|
||||
|
@ -569,7 +633,7 @@ void Engine::SetSatsVisible(bool visible) {
|
|||
if (visible)
|
||||
stats_->Create("stats_tex");
|
||||
else
|
||||
stats_->Destory();
|
||||
stats_->Destroy();
|
||||
}
|
||||
|
||||
std::unique_ptr<Image> Engine::PrintStats() {
|
||||
|
|
|
@ -8,8 +8,11 @@
|
|||
#include <unordered_map>
|
||||
|
||||
#include "base/random.h"
|
||||
#include "base/thread_pool.h"
|
||||
#include "base/timer.h"
|
||||
#include "base/vecmath.h"
|
||||
#include "engine/persistent_data.h"
|
||||
#include "engine/platform/platform_observer.h"
|
||||
|
||||
class TextureCompressor;
|
||||
|
||||
|
@ -29,24 +32,16 @@ class Shader;
|
|||
class Texture;
|
||||
class Platform;
|
||||
|
||||
class Engine {
|
||||
class Engine : public PlatformObserver {
|
||||
public:
|
||||
using CreateImageCB = std::function<std::unique_ptr<Image>()>;
|
||||
|
||||
Engine(Platform* platform, Renderer* renderer);
|
||||
Engine(Platform* platform);
|
||||
~Engine();
|
||||
|
||||
static Engine& Get();
|
||||
|
||||
bool Initialize();
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void Update(float delta_time);
|
||||
void Draw(float frame_frac);
|
||||
|
||||
void LostFocus();
|
||||
void GainedFocus(bool from_interstitial_ad);
|
||||
void Run();
|
||||
|
||||
void AddDrawable(Drawable* drawable);
|
||||
void RemoveDrawable(Drawable* drawable);
|
||||
|
@ -54,7 +49,7 @@ class Engine {
|
|||
void AddAnimator(Animator* animator);
|
||||
void RemoveAnimator(Animator* animator);
|
||||
|
||||
void SwitchRenderer(bool vulkan);
|
||||
void CreateRenderer(bool vulkan);
|
||||
|
||||
void Exit();
|
||||
|
||||
|
@ -66,7 +61,7 @@ class Engine {
|
|||
|
||||
template <typename T>
|
||||
std::unique_ptr<T> CreateRenderResource() {
|
||||
return std::unique_ptr<T>(static_cast<T*>(new T(renderer_)));
|
||||
return std::unique_ptr<T>(static_cast<T*>(new T(renderer_.get())));
|
||||
}
|
||||
|
||||
void SetImageSource(const std::string& asset_name,
|
||||
|
@ -86,7 +81,6 @@ class Engine {
|
|||
Shader* GetCustomShader(const std::string& asset_name);
|
||||
void RemoveCustomShader(const std::string& asset_name);
|
||||
|
||||
void AddInputEvent(std::unique_ptr<InputEvent> event);
|
||||
std::unique_ptr<InputEvent> GetNextInputEvent();
|
||||
|
||||
void StartRecording(const Json::Value& payload);
|
||||
|
@ -174,10 +168,9 @@ class Engine {
|
|||
static Engine* singleton;
|
||||
|
||||
Platform* platform_ = nullptr;
|
||||
Renderer* renderer_ = nullptr;
|
||||
|
||||
std::unique_ptr<Renderer> renderer_;
|
||||
std::unique_ptr<AudioMixer> audio_mixer_;
|
||||
|
||||
std::unique_ptr<Game> game_;
|
||||
|
||||
std::unique_ptr<Geometry> quad_;
|
||||
|
@ -221,14 +214,29 @@ class Engine {
|
|||
bool replaying_ = false;
|
||||
unsigned int replay_index_ = 0;
|
||||
|
||||
base::ThreadPool thread_pool_;
|
||||
base::Timer timer_;
|
||||
base::Randomf random_;
|
||||
|
||||
void Initialize();
|
||||
|
||||
void Update(float delta_time);
|
||||
void Draw(float frame_frac);
|
||||
|
||||
// PlatformObserver implementation
|
||||
void OnWindowCreated() final;
|
||||
void OnWindowDestroyed() final;
|
||||
void OnWindowResized(int width, int height) final;
|
||||
void LostFocus() final;
|
||||
void GainedFocus(bool from_interstitial_ad) final;
|
||||
void AddInputEvent(std::unique_ptr<InputEvent> event) final;
|
||||
|
||||
bool InitializeRenderer();
|
||||
|
||||
void CreateTextureCompressors();
|
||||
|
||||
void ContextLost();
|
||||
|
||||
bool CreateRenderResources();
|
||||
|
||||
void SetSatsVisible(bool visible);
|
||||
std::unique_ptr<Image> PrintStats();
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace eng {
|
|||
ImageQuad::ImageQuad() = default;
|
||||
|
||||
ImageQuad::~ImageQuad() {
|
||||
Destory();
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void ImageQuad::Create(const std::string& asset_name,
|
||||
|
@ -32,7 +32,8 @@ void ImageQuad::Create(const std::string& asset_name,
|
|||
asset_name_ = asset_name;
|
||||
}
|
||||
|
||||
void ImageQuad::Destory() {
|
||||
// TODO: typo
|
||||
void ImageQuad::Destroy() {
|
||||
if (texture_) {
|
||||
Engine::Get().ReleaseTexture(asset_name_);
|
||||
texture_ = nullptr;
|
||||
|
|
|
@ -24,7 +24,7 @@ class ImageQuad final : public Animatable {
|
|||
int frame_width = 0,
|
||||
int frame_height = 0);
|
||||
|
||||
void Destory();
|
||||
void Destroy();
|
||||
|
||||
void AutoScale();
|
||||
|
||||
|
|
|
@ -27,6 +27,8 @@ class InputEvent {
|
|||
InputEvent(Type type, char key) : type_(type), key_(key) {}
|
||||
~InputEvent() = default;
|
||||
|
||||
void SetVector(base::Vector2f vec) { vec_ = vec; }
|
||||
|
||||
Type GetType() const { return type_; }
|
||||
|
||||
size_t GetPointerId() const { return pointer_id_; }
|
||||
|
|
|
@ -1,98 +0,0 @@
|
|||
#include "engine/platform/platform.h"
|
||||
|
||||
#include "base/log.h"
|
||||
#include "base/task_runner.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/renderer/opengl/renderer_opengl.h"
|
||||
#include "engine/renderer/vulkan/renderer_vulkan.h"
|
||||
|
||||
#define USE_VULKAN_RENDERER 1
|
||||
|
||||
using namespace base;
|
||||
|
||||
namespace eng {
|
||||
|
||||
Platform::Platform() = default;
|
||||
|
||||
Platform::~Platform() = default;
|
||||
|
||||
Renderer* Platform::SwitchRenderer(bool vulkan) {
|
||||
DCHECK(renderer_);
|
||||
|
||||
if ((dynamic_cast<RendererVulkan*>(renderer_.get()) && vulkan) ||
|
||||
(dynamic_cast<RendererOpenGL*>(renderer_.get()) && !vulkan))
|
||||
return renderer_.get();
|
||||
|
||||
if (vulkan)
|
||||
renderer_ = std::make_unique<RendererVulkan>();
|
||||
else
|
||||
renderer_ = std::make_unique<RendererOpenGL>();
|
||||
|
||||
bool result = InitializeRenderer();
|
||||
CHECK(result) << "Failed to initialize " << renderer_->GetDebugName()
|
||||
<< " renderer.";
|
||||
LOG << "Switched to " << renderer_->GetDebugName() << " renderer.";
|
||||
return renderer_.get();
|
||||
}
|
||||
|
||||
void Platform::InitializeCommon() {
|
||||
LOG << "Initializing platform.";
|
||||
|
||||
thread_pool_.Initialize();
|
||||
TaskRunner::CreateThreadLocalTaskRunner();
|
||||
|
||||
#if (USE_VULKAN_RENDERER == 1)
|
||||
renderer_ = std::make_unique<RendererVulkan>();
|
||||
#else
|
||||
renderer_ = std::make_unique<RendererOpenGL>();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Platform::ShutdownCommon() {
|
||||
LOG << "Shutting down platform.";
|
||||
|
||||
renderer_->Shutdown();
|
||||
}
|
||||
|
||||
void Platform::RunMainLoop() {
|
||||
engine_ =
|
||||
std::make_unique<Engine>(this, renderer_.get());
|
||||
bool res = engine_->Initialize();
|
||||
CHECK(res) << "Failed to initialize the engine.";
|
||||
|
||||
// Use fixed time steps.
|
||||
float time_step = engine_->time_step();
|
||||
|
||||
timer_.Reset();
|
||||
float accumulator = 0.0;
|
||||
float frame_frac = 0.0f;
|
||||
|
||||
for (;;) {
|
||||
engine_->Draw(frame_frac);
|
||||
|
||||
// Accumulate time.
|
||||
timer_.Update();
|
||||
accumulator += timer_.GetSecondsPassed();
|
||||
|
||||
// Subdivide the frame time.
|
||||
while (accumulator >= time_step) {
|
||||
TaskRunner::GetThreadLocalTaskRunner()->SingleConsumerRun();
|
||||
|
||||
Update();
|
||||
engine_->Update(time_step);
|
||||
|
||||
if (should_exit_) {
|
||||
thread_pool_.Shutdown();
|
||||
engine_->Shutdown();
|
||||
engine_.reset();
|
||||
return;
|
||||
}
|
||||
accumulator -= time_step;
|
||||
};
|
||||
|
||||
// Calculate frame fraction from remainder of the frame time.
|
||||
frame_frac = accumulator / time_step;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace eng
|
|
@ -1,12 +1,8 @@
|
|||
#ifndef ENGINE_PLATFORM_PLATFORM_H
|
||||
#define ENGINE_PLATFORM_PLATFORM_H
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "base/thread_pool.h"
|
||||
#include "base/timer.h"
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
|
||||
#include "../../base/vecmath.h"
|
||||
|
@ -24,27 +20,22 @@ struct ANativeWindow;
|
|||
|
||||
namespace eng {
|
||||
|
||||
class Renderer;
|
||||
class Engine;
|
||||
class PlatformObserver;
|
||||
|
||||
class Platform {
|
||||
public:
|
||||
Platform();
|
||||
~Platform();
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
void Initialize(android_app* app);
|
||||
Platform(android_app* app);
|
||||
#elif defined(__linux__)
|
||||
void Initialize();
|
||||
Platform();
|
||||
#endif
|
||||
|
||||
void Shutdown();
|
||||
~Platform();
|
||||
|
||||
void Update();
|
||||
|
||||
void Exit();
|
||||
|
||||
Renderer* SwitchRenderer(bool vulkan);
|
||||
void SetObserver(PlatformObserver* observer) { observer_ = observer; }
|
||||
|
||||
void Vibrate(int duration);
|
||||
|
||||
|
@ -54,8 +45,6 @@ class Platform {
|
|||
|
||||
void SetKeepScreenOn(bool keep_screen_on);
|
||||
|
||||
void RunMainLoop();
|
||||
|
||||
int GetDeviceDpi() const { return device_dpi_; }
|
||||
|
||||
const std::string& GetRootPath() const { return root_path_; }
|
||||
|
@ -66,9 +55,16 @@ class Platform {
|
|||
|
||||
bool mobile_device() const { return mobile_device_; }
|
||||
|
||||
protected:
|
||||
base::Timer timer_;
|
||||
bool should_exit() const { return should_exit_; }
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
ANativeWindow* GetWindow();
|
||||
#elif defined(__linux__)
|
||||
Display* GetDisplay();
|
||||
Window GetWindow();
|
||||
#endif
|
||||
|
||||
private:
|
||||
bool mobile_device_ = false;
|
||||
int device_dpi_ = 100;
|
||||
std::string root_path_;
|
||||
|
@ -78,10 +74,7 @@ class Platform {
|
|||
bool has_focus_ = false;
|
||||
bool should_exit_ = false;
|
||||
|
||||
std::unique_ptr<Renderer> renderer_;
|
||||
std::unique_ptr<Engine> engine_;
|
||||
|
||||
base::ThreadPool thread_pool_;
|
||||
PlatformObserver* observer_ = nullptr;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
|
||||
|
@ -116,13 +109,10 @@ class Platform {
|
|||
bool CreateWindow(int width, int height);
|
||||
void DestroyWindow();
|
||||
|
||||
XVisualInfo* GetXVisualInfo(Display* display);
|
||||
|
||||
#endif
|
||||
|
||||
void InitializeCommon();
|
||||
void ShutdownCommon();
|
||||
|
||||
bool InitializeRenderer();
|
||||
|
||||
Platform(const Platform&) = delete;
|
||||
Platform& operator=(const Platform&) = delete;
|
||||
};
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
#include "engine/platform/platform.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <android_native_app_glue.h>
|
||||
#include <dlfcn.h>
|
||||
#include <jni.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "base/log.h"
|
||||
#include "base/task_runner.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/input_event.h"
|
||||
#include "engine/renderer/renderer.h"
|
||||
#include "engine/platform/platform_observer.h"
|
||||
|
||||
using namespace base;
|
||||
|
||||
|
@ -201,10 +201,12 @@ int32_t GetDensityDpi(android_app* app) {
|
|||
|
||||
namespace eng {
|
||||
|
||||
void KaliberMain(Platform* platform);
|
||||
|
||||
int32_t Platform::HandleInput(android_app* app, AInputEvent* event) {
|
||||
Platform* platform = reinterpret_cast<Platform*>(app->userData);
|
||||
|
||||
if (!platform->engine_)
|
||||
if (!platform->observer_)
|
||||
return 0;
|
||||
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY &&
|
||||
|
@ -212,7 +214,7 @@ int32_t Platform::HandleInput(android_app* app, AInputEvent* event) {
|
|||
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP) {
|
||||
auto input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kNavigateBack);
|
||||
platform->engine_->AddInputEvent(std::move(input_event));
|
||||
platform->observer_->AddInputEvent(std::move(input_event));
|
||||
}
|
||||
return 1;
|
||||
} else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
|
||||
|
@ -227,7 +229,6 @@ int32_t Platform::HandleInput(android_app* app, AInputEvent* event) {
|
|||
int32_t id = AMotionEvent_getPointerId(event, i);
|
||||
if (id < 2) {
|
||||
pos[id] = {AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)};
|
||||
pos[id] = platform->engine_->ToPosition(pos[id]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -239,34 +240,30 @@ int32_t Platform::HandleInput(android_app* app, AInputEvent* event) {
|
|||
switch (flags) {
|
||||
case AMOTION_EVENT_ACTION_DOWN:
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
// DLOG << "AMOTION_EVENT_ACTION_DOWN - pointer_id: " << pointer_id;
|
||||
platform->pointer_pos_[pointer_id] = pos[pointer_id];
|
||||
platform->pointer_down_[pointer_id] = true;
|
||||
input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDragStart, pointer_id,
|
||||
pos[pointer_id] * Vector2f(1, -1));
|
||||
input_event = std::make_unique<InputEvent>(InputEvent::kDragStart,
|
||||
pointer_id, pos[pointer_id]);
|
||||
break;
|
||||
|
||||
case AMOTION_EVENT_ACTION_UP:
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
// DLOG << "AMOTION_EVENT_ACTION_UP - pointer_id: " << pointer_id;
|
||||
platform->pointer_pos_[pointer_id] = pos[pointer_id];
|
||||
platform->pointer_down_[pointer_id] = false;
|
||||
input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDragEnd, pointer_id,
|
||||
pos[pointer_id] * Vector2f(1, -1));
|
||||
input_event = std::make_unique<InputEvent>(InputEvent::kDragEnd,
|
||||
pointer_id, pos[pointer_id]);
|
||||
break;
|
||||
|
||||
case AMOTION_EVENT_ACTION_MOVE:
|
||||
if (platform->pointer_down_[0] && pos[0] != platform->pointer_pos_[0]) {
|
||||
platform->pointer_pos_[0] = pos[0];
|
||||
input_event = std::make_unique<InputEvent>(InputEvent::kDrag, 0,
|
||||
pos[0] * Vector2f(1, -1));
|
||||
input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDrag, 0, pos[0]);
|
||||
}
|
||||
if (platform->pointer_down_[1] && pos[1] != platform->pointer_pos_[1]) {
|
||||
platform->pointer_pos_[1] = pos[1];
|
||||
input_event = std::make_unique<InputEvent>(InputEvent::kDrag, 1,
|
||||
pos[1] * Vector2f(1, -1));
|
||||
input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDrag, 1, pos[1]);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -276,7 +273,7 @@ int32_t Platform::HandleInput(android_app* app, AInputEvent* event) {
|
|||
}
|
||||
|
||||
if (input_event) {
|
||||
platform->engine_->AddInputEvent(std::move(input_event));
|
||||
platform->observer_->AddInputEvent(std::move(input_event));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -295,30 +292,23 @@ void Platform::HandleCmd(android_app* app, int32_t cmd) {
|
|||
DLOG << "APP_CMD_INIT_WINDOW";
|
||||
if (app->window != NULL) {
|
||||
platform->SetFrameRate(60);
|
||||
bool res = platform->InitializeRenderer();
|
||||
CHECK(res) << "Failed to initialize "
|
||||
<< platform->renderer_->GetDebugName() << " renderer.";
|
||||
if (platform->observer_)
|
||||
platform->observer_->OnWindowCreated();
|
||||
}
|
||||
break;
|
||||
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
DLOG << "APP_CMD_TERM_WINDOW";
|
||||
platform->renderer_->Shutdown();
|
||||
if (platform->observer_)
|
||||
platform->observer_->OnWindowDestroyed();
|
||||
break;
|
||||
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
DLOG << "APP_CMD_CONFIG_CHANGED";
|
||||
if (platform->app_->window != NULL) {
|
||||
int width = platform->renderer_->screen_width();
|
||||
int height = platform->renderer_->screen_height();
|
||||
if (width != ANativeWindow_getWidth(app->window) ||
|
||||
height != ANativeWindow_getHeight(app->window)) {
|
||||
platform->renderer_->Shutdown();
|
||||
bool res = platform->InitializeRenderer();
|
||||
CHECK(res) << "Failed to initialize "
|
||||
<< platform->renderer_->GetDebugName() << " renderer.";
|
||||
}
|
||||
}
|
||||
if (platform->app_->window != NULL && platform->observer_)
|
||||
platform->observer_->OnWindowResized(
|
||||
ANativeWindow_getWidth(app->window),
|
||||
ANativeWindow_getHeight(app->window));
|
||||
break;
|
||||
|
||||
case APP_CMD_STOP:
|
||||
|
@ -327,18 +317,18 @@ void Platform::HandleCmd(android_app* app, int32_t cmd) {
|
|||
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
DLOG << "APP_CMD_GAINED_FOCUS";
|
||||
platform->timer_.Reset();
|
||||
// platform->timer_.Reset();
|
||||
platform->has_focus_ = true;
|
||||
if (platform->engine_)
|
||||
platform->engine_->GainedFocus(g_showing_interstitial_ad);
|
||||
if (platform->observer_)
|
||||
platform->observer_->GainedFocus(g_showing_interstitial_ad);
|
||||
g_showing_interstitial_ad = false;
|
||||
break;
|
||||
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
DLOG << "APP_CMD_LOST_FOCUS";
|
||||
platform->has_focus_ = false;
|
||||
if (platform->engine_)
|
||||
platform->engine_->LostFocus();
|
||||
if (platform->observer_)
|
||||
platform->observer_->LostFocus();
|
||||
break;
|
||||
|
||||
case APP_CMD_LOW_MEMORY:
|
||||
|
@ -347,11 +337,8 @@ void Platform::HandleCmd(android_app* app, int32_t cmd) {
|
|||
}
|
||||
}
|
||||
|
||||
void Platform::Initialize(android_app* app) {
|
||||
Platform::InitializeCommon();
|
||||
|
||||
Platform::Platform(android_app* app) {
|
||||
app_ = app;
|
||||
|
||||
mobile_device_ = true;
|
||||
|
||||
root_path_ = ::GetApkPath(app->activity);
|
||||
|
@ -385,8 +372,8 @@ void Platform::Initialize(android_app* app) {
|
|||
Update();
|
||||
}
|
||||
|
||||
void Platform::Shutdown() {
|
||||
Platform::ShutdownCommon();
|
||||
Platform::~Platform() {
|
||||
LOG << "Shutting down platform.";
|
||||
}
|
||||
|
||||
void Platform::Update() {
|
||||
|
@ -439,16 +426,14 @@ void Platform::SetFrameRate(float frame_rate) {
|
|||
}
|
||||
}
|
||||
|
||||
bool Platform::InitializeRenderer() {
|
||||
return renderer_->Initialize(app_->window);
|
||||
ANativeWindow* Platform::GetWindow() {
|
||||
return app_->window;
|
||||
}
|
||||
|
||||
} // namespace eng
|
||||
|
||||
void android_main(android_app* app) {
|
||||
eng::Platform platform;
|
||||
platform.Initialize(app);
|
||||
platform.RunMainLoop();
|
||||
platform.Shutdown();
|
||||
eng::Platform platform(app);
|
||||
eng::KaliberMain(&platform);
|
||||
_exit(0);
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
#include "engine/platform/platform.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "base/log.h"
|
||||
#include "base/task_runner.h"
|
||||
#include "base/vecmath.h"
|
||||
#include "engine/engine.h"
|
||||
#include "engine/input_event.h"
|
||||
#include "engine/renderer/renderer.h"
|
||||
#include "engine/platform/platform_observer.h"
|
||||
|
||||
using namespace base;
|
||||
|
||||
namespace eng {
|
||||
|
||||
void Platform::Initialize() {
|
||||
Platform::InitializeCommon();
|
||||
void KaliberMain(Platform* platform);
|
||||
|
||||
Platform::Platform() {
|
||||
root_path_ = "../../";
|
||||
LOG << "Root path: " << root_path_.c_str();
|
||||
|
||||
|
@ -26,10 +26,6 @@ void Platform::Initialize() {
|
|||
bool res = CreateWindow(800, 1205);
|
||||
CHECK(res) << "Failed to create window.";
|
||||
|
||||
res = InitializeRenderer();
|
||||
CHECK(res) << "Failed to initialize " << renderer_->GetDebugName()
|
||||
<< " renderer.";
|
||||
|
||||
XSelectInput(display_, window_,
|
||||
KeyPressMask | Button1MotionMask | ButtonPressMask |
|
||||
ButtonReleaseMask | FocusChangeMask);
|
||||
|
@ -37,9 +33,8 @@ void Platform::Initialize() {
|
|||
XSetWMProtocols(display_, window_, &WM_DELETE_WINDOW, 1);
|
||||
}
|
||||
|
||||
void Platform::Shutdown() {
|
||||
Platform::ShutdownCommon();
|
||||
|
||||
Platform::~Platform() {
|
||||
LOG << "Shutting down platform.";
|
||||
DestroyWindow();
|
||||
}
|
||||
|
||||
|
@ -52,47 +47,41 @@ void Platform::Update() {
|
|||
KeySym key = XLookupKeysym(&e.xkey, 0);
|
||||
auto input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kKeyPress, (char)key);
|
||||
engine_->AddInputEvent(std::move(input_event));
|
||||
observer_->AddInputEvent(std::move(input_event));
|
||||
// TODO: e.xkey.state & (ShiftMask | ControlMask | Mod1Mask | Mod4Mask))
|
||||
break;
|
||||
}
|
||||
case MotionNotify: {
|
||||
Vector2f v(e.xmotion.x, e.xmotion.y);
|
||||
v = engine_->ToPosition(v);
|
||||
// DLOG << "drag: " << v;
|
||||
auto input_event = std::make_unique<InputEvent>(InputEvent::kDrag, 0,
|
||||
v * Vector2f(1, -1));
|
||||
engine_->AddInputEvent(std::move(input_event));
|
||||
auto input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDrag, 0, v);
|
||||
observer_->AddInputEvent(std::move(input_event));
|
||||
break;
|
||||
}
|
||||
case ButtonPress: {
|
||||
if (e.xbutton.button == 1) {
|
||||
Vector2f v(e.xbutton.x, e.xbutton.y);
|
||||
v = engine_->ToPosition(v);
|
||||
// DLOG << "drag-start: " << v;
|
||||
auto input_event = std::make_unique<InputEvent>(
|
||||
InputEvent::kDragStart, 0, v * Vector2f(1, -1));
|
||||
engine_->AddInputEvent(std::move(input_event));
|
||||
auto input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDragStart, 0, v);
|
||||
observer_->AddInputEvent(std::move(input_event));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ButtonRelease: {
|
||||
if (e.xbutton.button == 1) {
|
||||
Vector2f v(e.xbutton.x, e.xbutton.y);
|
||||
v = engine_->ToPosition(v);
|
||||
// DLOG << "drag-end!";
|
||||
auto input_event = std::make_unique<InputEvent>(
|
||||
InputEvent::kDragEnd, 0, v * Vector2f(1, -1));
|
||||
engine_->AddInputEvent(std::move(input_event));
|
||||
auto input_event =
|
||||
std::make_unique<InputEvent>(InputEvent::kDragEnd, 0, v);
|
||||
observer_->AddInputEvent(std::move(input_event));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FocusOut: {
|
||||
engine_->LostFocus();
|
||||
observer_->LostFocus();
|
||||
break;
|
||||
}
|
||||
case FocusIn: {
|
||||
engine_->GainedFocus(false);
|
||||
observer_->GainedFocus(false);
|
||||
break;
|
||||
}
|
||||
case ClientMessage: {
|
||||
|
@ -127,7 +116,7 @@ bool Platform::CreateWindow(int width, int height) {
|
|||
|
||||
Window root_window = DefaultRootWindow(display_);
|
||||
|
||||
XVisualInfo* visual_info = renderer_->GetXVisualInfo(display_);
|
||||
XVisualInfo* visual_info = GetXVisualInfo(display_);
|
||||
if (!visual_info) {
|
||||
LOG << "No appropriate visual found.";
|
||||
return false;
|
||||
|
@ -151,22 +140,35 @@ bool Platform::CreateWindow(int width, int height) {
|
|||
void Platform::DestroyWindow() {
|
||||
if (display_) {
|
||||
XDestroyWindow(display_, window_);
|
||||
#if 0 // TODO: Figure out why XCloseDisplay is crashing
|
||||
XCloseDisplay(display_);
|
||||
#endif
|
||||
display_ = nullptr;
|
||||
window_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool Platform::InitializeRenderer() {
|
||||
return renderer_->Initialize(display_, window_);
|
||||
Display* Platform::GetDisplay() {
|
||||
return display_;
|
||||
}
|
||||
|
||||
Window Platform::GetWindow() {
|
||||
return window_;
|
||||
}
|
||||
|
||||
XVisualInfo* Platform::GetXVisualInfo(Display* display) {
|
||||
long visual_mask = VisualScreenMask;
|
||||
int num_visuals;
|
||||
XVisualInfo visual_info_template = {};
|
||||
visual_info_template.screen = DefaultScreen(display);
|
||||
return XGetVisualInfo(display, visual_mask, &visual_info_template,
|
||||
&num_visuals);
|
||||
}
|
||||
|
||||
} // namespace eng
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
eng::Platform platform;
|
||||
platform.Initialize();
|
||||
platform.RunMainLoop();
|
||||
platform.Shutdown();
|
||||
eng::KaliberMain(&platform);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef ENGINE_PLATFORM_PLATFORM_OBSERVER_H
|
||||
#define ENGINE_PLATFORM_PLATFORM_OBSERVER_H
|
||||
|
||||
namespace eng {
|
||||
|
||||
class InputEvent;
|
||||
|
||||
class PlatformObserver {
|
||||
public:
|
||||
PlatformObserver() = default;
|
||||
virtual ~PlatformObserver() = default;
|
||||
|
||||
virtual void OnWindowCreated() = 0;
|
||||
virtual void OnWindowDestroyed() = 0;
|
||||
virtual void OnWindowResized(int width, int height) = 0;
|
||||
virtual void LostFocus() = 0;
|
||||
virtual void GainedFocus(bool from_interstitial_ad) = 0;
|
||||
virtual void AddInputEvent(std::unique_ptr<InputEvent> event) = 0;
|
||||
};
|
||||
|
||||
} // namespace eng
|
||||
|
||||
#endif // ENGINE_PLATFORM_PLATFORM_OBSERVER_H
|
|
@ -89,10 +89,6 @@ class RendererOpenGL final : public Renderer {
|
|||
|
||||
const char* GetDebugName() final { return "OpenGL"; }
|
||||
|
||||
#if defined(__linux__) && !defined(__ANDROID__)
|
||||
XVisualInfo* GetXVisualInfo(Display* display) final;
|
||||
#endif
|
||||
|
||||
private:
|
||||
struct GeometryOpenGL {
|
||||
struct Element {
|
||||
|
|
|
@ -21,9 +21,11 @@ bool RendererOpenGL::Initialize(Display* display, Window window) {
|
|||
void RendererOpenGL::OnDestroy() {}
|
||||
|
||||
bool RendererOpenGL::InitInternal() {
|
||||
// Create the OpenGL context.
|
||||
GLint glx_attributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER,
|
||||
None};
|
||||
XVisualInfo* visual_info = glXChooseVisual(display_, 0, glx_attributes);
|
||||
glx_context_ =
|
||||
glXCreateContext(display_, GetXVisualInfo(display_), NULL, GL_TRUE);
|
||||
glXCreateContext(display_, visual_info, NULL, GL_TRUE);
|
||||
if (!glx_context_) {
|
||||
LOG << "Couldn't create the glx context.";
|
||||
return false;
|
||||
|
@ -59,11 +61,4 @@ void RendererOpenGL::HandleCmdPresent(RenderCommand* cmd) {
|
|||
}
|
||||
}
|
||||
|
||||
XVisualInfo* RendererOpenGL::GetXVisualInfo(Display* display) {
|
||||
// Look for the right visual to set up the OpenGL context.
|
||||
GLint glx_attributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER,
|
||||
None};
|
||||
return glXChooseVisual(display, 0, glx_attributes);
|
||||
}
|
||||
|
||||
} // namespace eng
|
||||
|
|
|
@ -94,10 +94,6 @@ class Renderer {
|
|||
|
||||
virtual const char* GetDebugName() = 0;
|
||||
|
||||
#if defined(__linux__) && !defined(__ANDROID__)
|
||||
virtual XVisualInfo* GetXVisualInfo(Display* display) = 0;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
struct TextureCompression {
|
||||
unsigned etc1 : 1;
|
||||
|
|
|
@ -74,10 +74,6 @@ class RendererVulkan final : public Renderer {
|
|||
|
||||
const char* GetDebugName() final { return "Vulkan"; }
|
||||
|
||||
#if defined(__linux__) && !defined(__ANDROID__)
|
||||
XVisualInfo* GetXVisualInfo(Display* display) final;
|
||||
#endif
|
||||
|
||||
private:
|
||||
// VkBuffer or VkImage with allocator.
|
||||
template <typename T>
|
||||
|
|
|
@ -24,13 +24,4 @@ bool RendererVulkan::Initialize(Display* display, Window window) {
|
|||
return InitializeInternal();
|
||||
}
|
||||
|
||||
XVisualInfo* RendererVulkan::GetXVisualInfo(Display* display) {
|
||||
long visual_mask = VisualScreenMask;
|
||||
int num_visuals;
|
||||
XVisualInfo visual_info_template = {};
|
||||
visual_info_template.screen = DefaultScreen(display);
|
||||
return XGetVisualInfo(display, visual_mask, &visual_info_template,
|
||||
&num_visuals);
|
||||
}
|
||||
|
||||
} // namespace eng
|
||||
|
|
Loading…
Reference in New Issue