Audio code refactoring.

This commit is contained in:
Attila Uygun 2021-09-30 02:00:18 +02:00
parent c6501323cf
commit 44aa8b2a33
17 changed files with 250 additions and 268 deletions

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@ -66,7 +66,6 @@ add_library(kaliber SHARED
../../../src/engine/animator.cc
../../../src/engine/audio/audio_base.cc
../../../src/engine/audio/audio_oboe.cc
../../../src/engine/audio/audio_resource.cc
../../../src/engine/drawable.cc
../../../src/engine/engine.cc
../../../src/engine/font.cc

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@ -91,7 +91,6 @@ GLTEST_SRC := \
$(SRC_ROOT)/engine/animator.cc \
$(SRC_ROOT)/engine/audio/audio_alsa.cc \
$(SRC_ROOT)/engine/audio/audio_base.cc \
$(SRC_ROOT)/engine/audio/audio_resource.cc \
$(SRC_ROOT)/engine/drawable.cc \
$(SRC_ROOT)/engine/engine.cc \
$(SRC_ROOT)/engine/font.cc \

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@ -46,6 +46,11 @@ inline void AlignedFree(void* mem) {
free(mem);
}
template <int kAlignment>
inline bool IsAligned(void* ptr) {
return (reinterpret_cast<uintptr_t>(ptr) & (kAlignment - 1)) == 0U;
}
} // namespace base
#endif // MEM_H

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@ -8,8 +8,6 @@ source_set("engine") {
"audio/audio_base.cc",
"audio/audio_base.h",
"audio/audio_forward.h",
"audio/audio_resource.cc",
"audio/audio_resource.h",
"audio/audio_sample.h",
"audio/audio.h",
"drawable.cc",

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@ -5,7 +5,6 @@
#include <memory>
#include "../../base/log.h"
#include "audio_resource.h"
using namespace base;

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@ -10,8 +10,6 @@ typedef struct _snd_pcm snd_pcm_t;
namespace eng {
class AudioResource;
class AudioAlsa : public AudioBase {
public:
AudioAlsa();

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@ -16,50 +16,161 @@ AudioBase::AudioBase()
AudioBase::~AudioBase() = default;
void AudioBase::Play(std::shared_ptr<AudioSample> sample) {
if (audio_enabled_) {
std::lock_guard<std::mutex> scoped_lock(lock_);
samples_[0].push_back(sample);
} else if ((sample->flags.load(std::memory_order_relaxed) &
AudioSample::kStopped) == 0) {
sample->active = false;
size_t AudioBase::CreateResource() {
size_t resource_id = ++last_resource_id_;
resources_[resource_id] = std::make_shared<Resource>();
return resource_id;
}
void AudioBase::DestroyResource(size_t resource_id) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
it->second->flags.fetch_or(kStopped, std::memory_order_relaxed);
resources_.erase(it);
}
void AudioBase::Play(size_t resource_id,
std::shared_ptr<Sound> sound,
float amplitude,
bool reset_pos) {
if (!audio_enabled_)
return;
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
if (it->second->active) {
if (reset_pos)
it->second->flags.fetch_or(kStopped, std::memory_order_relaxed);
if (it->second->flags.load(std::memory_order_relaxed) & kStopped) {
Closure ocb = std::move(it->second->end_cb);
SetEndCallback(
resource_id,
[&, resource_id, sound, amplitude, reset_pos, ocb]() -> void {
Play(resource_id, sound, amplitude, reset_pos);
SetEndCallback(resource_id, std::move(ocb));
});
}
return;
}
if (reset_pos) {
it->second->src_index = 0;
it->second->accumulator = 0;
sound->ResetStream();
}
it->second->active = true;
it->second->flags.fetch_and(~kStopped, std::memory_order_relaxed);
it->second->sound = sound;
if (amplitude >= 0)
it->second->amplitude = amplitude;
std::lock_guard<std::mutex> scoped_lock(lock_);
play_list_[0].push_back(it->second);
}
void AudioBase::Stop(size_t resource_id) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
if (it->second->active)
it->second->flags.fetch_or(kStopped, std::memory_order_relaxed);
}
void AudioBase::SetLoop(size_t resource_id, bool loop) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
if (loop)
it->second->flags.fetch_or(kLoop, std::memory_order_relaxed);
else
it->second->flags.fetch_and(~kLoop, std::memory_order_relaxed);
}
void AudioBase::SetSimulateStereo(size_t resource_id, bool simulate) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
if (simulate)
it->second->flags.fetch_or(kSimulateStereo, std::memory_order_relaxed);
else
it->second->flags.fetch_and(~kSimulateStereo, std::memory_order_relaxed);
}
void AudioBase::SetResampleStep(size_t resource_id, size_t step) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
it->second->step.store(step + 100, std::memory_order_relaxed);
}
void AudioBase::SetMaxAmplitude(size_t resource_id, float max_amplitude) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
it->second->max_amplitude.store(max_amplitude, std::memory_order_relaxed);
}
void AudioBase::SetAmplitudeInc(size_t resource_id, float amplitude_inc) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
it->second->amplitude_inc.store(amplitude_inc, std::memory_order_relaxed);
}
void AudioBase::SetEndCallback(size_t resource_id, base::Closure cb) {
auto it = resources_.find(resource_id);
if (it == resources_.end())
return;
it->second->end_cb = std::move(cb);
}
void AudioBase::RenderAudio(float* output_buffer, size_t num_frames) {
{
std::unique_lock<std::mutex> scoped_lock(lock_, std::try_to_lock);
if (scoped_lock)
samples_[1].splice(samples_[1].end(), samples_[0]);
play_list_[1].splice(play_list_[1].end(), play_list_[0]);
}
memset(output_buffer, 0, sizeof(float) * num_frames * kChannelCount);
for (auto it = samples_[1].begin(); it != samples_[1].end();) {
AudioSample* sample = it->get();
for (auto it = play_list_[1].begin(); it != play_list_[1].end();) {
auto sound = it->get()->sound.get();
unsigned flags = it->get()->flags.load(std::memory_order_relaxed);
bool marked_for_removal = false;
auto sound = sample->sound.get();
unsigned flags = sample->flags.load(std::memory_order_relaxed);
if (flags & AudioSample::kStopped) {
sample->marked_for_removal = true;
} else if (!sample->marked_for_removal) {
if (flags & kStopped) {
marked_for_removal = true;
} else {
const float* src[2] = {sound->GetBuffer(0), sound->GetBuffer(1)};
if (!src[1])
src[1] = src[0]; // mono.
size_t num_samples = sound->GetNumSamples();
size_t src_index = sample->src_index;
size_t step = sample->step.load(std::memory_order_relaxed);
size_t accumulator = sample->accumulator;
float amplitude = sample->amplitude;
size_t src_index = it->get()->src_index;
size_t step = it->get()->step.load(std::memory_order_relaxed);
size_t accumulator = it->get()->accumulator;
float amplitude = it->get()->amplitude;
float amplitude_inc =
sample->amplitude_inc.load(std::memory_order_relaxed);
it->get()->amplitude_inc.load(std::memory_order_relaxed);
float max_amplitude =
sample->max_amplitude.load(std::memory_order_relaxed);
it->get()->max_amplitude.load(std::memory_order_relaxed);
size_t channel_offset =
(flags & AudioSample::kSimulateStereo) && !sound->is_streaming_sound()
(flags & kSimulateStereo) && !sound->is_streaming_sound()
? sound->sample_rate() / 10
: 0;
@ -74,7 +185,7 @@ void AudioBase::RenderAudio(float* output_buffer, size_t num_frames) {
size_t ind = channel_offset + src_index;
if (ind < num_samples)
output_buffer[i++] += src[1][ind] * amplitude;
else if (flags & AudioSample::kLoop)
else if (flags & kLoop)
output_buffer[i++] += src[1][ind % num_samples] * amplitude;
else
i++;
@ -82,39 +193,40 @@ void AudioBase::RenderAudio(float* output_buffer, size_t num_frames) {
// Apply amplitude modification.
amplitude += amplitude_inc;
if (amplitude <= 0) {
sample->marked_for_removal = true;
marked_for_removal = true;
break;
} else if (amplitude > max_amplitude) {
amplitude = max_amplitude;
}
// Basic resampling for variations.
// Advance source index. Apply basic resampling for variations.
accumulator += step;
src_index += accumulator / 100;
accumulator %= 100;
}
// Advance source index.
// Remove, loop or stream if the source data is consumed
if (src_index >= num_samples) {
if (!sound->is_streaming_sound()) {
src_index %= num_samples;
if (!(flags & AudioSample::kLoop)) {
sample->marked_for_removal = true;
if (!(flags & kLoop)) {
marked_for_removal = true;
break;
}
} else if (!sample->streaming_in_progress.load(
} else if (!it->get()->streaming_in_progress.load(
std::memory_order_acquire)) {
if (num_samples)
src_index %= num_samples;
// Looping streaming sounds never return eof.
if (sound->eof()) {
sample->marked_for_removal = true;
marked_for_removal = true;
break;
}
sample->streaming_in_progress.store(true,
std::memory_order_relaxed);
it->get()->streaming_in_progress.store(true,
std::memory_order_relaxed);
// Swap buffers and start streaming in background.
sound->SwapBuffers();
@ -124,9 +236,8 @@ void AudioBase::RenderAudio(float* output_buffer, size_t num_frames) {
src[1] = src[0]; // mono.
num_samples = sound->GetNumSamples();
Worker::Get().PostTask(HERE,
std::bind(&AudioBase::DoStream, this, *it,
flags & AudioSample::kLoop));
Worker::Get().PostTask(HERE, std::bind(&AudioBase::DoStream, this,
*it, flags & kLoop));
} else if (num_samples) {
DLOG << "Buffer underrun!";
src_index %= num_samples;
@ -134,37 +245,44 @@ void AudioBase::RenderAudio(float* output_buffer, size_t num_frames) {
}
}
sample->src_index = src_index;
sample->accumulator = accumulator;
sample->amplitude = amplitude;
it->get()->src_index = src_index;
it->get()->accumulator = accumulator;
it->get()->amplitude = amplitude;
}
if (sample->marked_for_removal &&
(!sound->is_streaming_sound() ||
!sample->streaming_in_progress.load(std::memory_order_relaxed))) {
sample->marked_for_removal = false;
if (marked_for_removal) {
end_list_.push_back(*it);
it = play_list_[1].erase(it);
} else {
++it;
}
}
for (auto it = end_list_.begin(); it != end_list_.end();) {
if ((!it->get()->sound->is_streaming_sound() ||
!it->get()->streaming_in_progress.load(std::memory_order_relaxed))) {
main_thread_task_runner_->PostTask(
HERE, std::bind(&AudioBase::EndCallback, this, *it));
it = samples_[1].erase(it);
it = end_list_.erase(it);
} else {
++it;
}
}
}
void AudioBase::DoStream(std::shared_ptr<AudioSample> sample, bool loop) {
sample->sound->Stream(loop);
void AudioBase::DoStream(std::shared_ptr<Resource> resource, bool loop) {
resource->sound->Stream(loop);
// Memory barrier to ensure all memory writes become visible to the audio
// thread.
sample->streaming_in_progress.store(false, std::memory_order_release);
resource->streaming_in_progress.store(false, std::memory_order_release);
}
void AudioBase::EndCallback(std::shared_ptr<AudioSample> sample) {
sample->active = false;
void AudioBase::EndCallback(std::shared_ptr<Resource> resource) {
resource->active = false;
if (sample->end_cb)
sample->end_cb();
if (resource->end_cb)
resource->end_cb();
}
} // namespace eng

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@ -4,9 +4,9 @@
#include <list>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "../../base/closure.h"
#include "audio_sample.h"
namespace base {
class TaskRunner;
@ -16,9 +16,26 @@ namespace eng {
class Sound;
// Class representing the end-point for rendered audio. A platform specific
// implementation is expected to periodically call RenderAudio() in a background
// thread.
class AudioBase {
public:
void Play(std::shared_ptr<AudioSample> sample);
size_t CreateResource();
void DestroyResource(size_t resource_id);
void Play(size_t resource_id,
std::shared_ptr<Sound> sound,
float amplitude,
bool reset_pos);
void Stop(size_t resource_id);
void SetLoop(size_t resource_id, bool loop);
void SetSimulateStereo(size_t resource_id, bool simulate);
void SetResampleStep(size_t resource_id, size_t step);
void SetMaxAmplitude(size_t resource_id, float max_amplitude);
void SetAmplitudeInc(size_t resource_id, float amplitude_inc);
void SetEndCallback(size_t resource_id, base::Closure cb);
void SetEnableAudio(bool enable) { audio_enabled_ = enable; }
@ -31,16 +48,44 @@ class AudioBase {
void RenderAudio(float* output_buffer, size_t num_frames);
private:
std::list<std::shared_ptr<AudioSample>> samples_[2];
enum SampleFlags { kLoop = 1, kStopped = 2, kSimulateStereo = 4 };
struct Resource {
// Accessed by main thread only.
bool active = false;
base::Closure end_cb;
// Initialized by main thread, used by audio thread.
std::shared_ptr<Sound> sound;
size_t src_index = 0;
size_t accumulator = 0;
float amplitude = 1.0f;
// Write accessed by main thread, read-only accessed by audio thread.
std::atomic<unsigned> flags{0};
std::atomic<size_t> step{100};
std::atomic<float> amplitude_inc{0};
std::atomic<float> max_amplitude{1.0f};
// Accessed by audio thread and decoder thread.
std::atomic<bool> streaming_in_progress{false};
};
std::unordered_map<size_t, std::shared_ptr<Resource>> resources_;
size_t last_resource_id_ = 0;
std::list<std::shared_ptr<Resource>> play_list_[2];
std::mutex lock_;
std::list<std::shared_ptr<Resource>> end_list_;
base::TaskRunner* main_thread_task_runner_;
bool audio_enabled_ = true;
void DoStream(std::shared_ptr<AudioSample> sample, bool loop);
void DoStream(std::shared_ptr<Resource> sample, bool loop);
void EndCallback(std::shared_ptr<AudioSample> sample);
void EndCallback(std::shared_ptr<Resource> sample);
AudioBase(const AudioBase&) = delete;
AudioBase& operator=(const AudioBase&) = delete;

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@ -2,7 +2,6 @@
#include "../../base/log.h"
#include "../../third_party/oboe/include/oboe/Oboe.h"
#include "audio_resource.h"
using namespace base;

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@ -9,8 +9,6 @@
namespace eng {
class AudioResource;
class AudioOboe : public AudioBase {
public:
AudioOboe();

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@ -1,92 +0,0 @@
#include "audio_resource.h"
#include "../../base/log.h"
#include "../sound.h"
#include "audio.h"
#include "audio_sample.h"
using namespace base;
namespace eng {
AudioResource::AudioResource(Audio* audio)
: sample_(std::make_shared<AudioSample>()), audio_(audio) {}
AudioResource::~AudioResource() {
sample_->flags.fetch_or(AudioSample::kStopped, std::memory_order_relaxed);
}
void AudioResource::Play(std::shared_ptr<Sound> sound,
float amplitude,
bool reset_pos) {
AudioSample* sample = sample_.get();
if (sample->active) {
if (reset_pos)
sample_->flags.fetch_or(AudioSample::kStopped, std::memory_order_relaxed);
if (reset_pos ||
sample->flags.load(std::memory_order_relaxed) & AudioSample::kStopped) {
Closure ocb = sample_->end_cb;
SetEndCallback([&, sound, amplitude, reset_pos, ocb]() -> void {
Play(sound, amplitude, reset_pos);
SetEndCallback(ocb);
});
}
return;
}
if (reset_pos) {
sample->src_index = 0;
sample->accumulator = 0;
sound->ResetStream();
}
sample->active = true;
sample_->flags.fetch_and(~AudioSample::kStopped, std::memory_order_relaxed);
sample->sound = sound;
if (amplitude >= 0)
sample->amplitude = amplitude;
audio_->Play(sample_);
}
void AudioResource::Stop() {
if (sample_->active)
sample_->flags.fetch_or(AudioSample::kStopped, std::memory_order_relaxed);
}
void AudioResource::SetLoop(bool loop) {
if (loop)
sample_->flags.fetch_or(AudioSample::kLoop, std::memory_order_relaxed);
else
sample_->flags.fetch_and(~AudioSample::kLoop, std::memory_order_relaxed);
}
void AudioResource::SetSimulateStereo(bool simulate) {
if (simulate)
sample_->flags.fetch_or(AudioSample::kSimulateStereo,
std::memory_order_relaxed);
else
sample_->flags.fetch_and(~AudioSample::kSimulateStereo,
std::memory_order_relaxed);
}
void AudioResource::SetResampleStep(size_t step) {
sample_->step.store(step + 100, std::memory_order_relaxed);
}
void AudioResource::SetMaxAmplitude(float max_amplitude) {
sample_->max_amplitude.store(max_amplitude, std::memory_order_relaxed);
}
void AudioResource::SetAmplitudeInc(float amplitude_inc) {
sample_->amplitude_inc.store(amplitude_inc, std::memory_order_relaxed);
}
void AudioResource::SetEndCallback(base::Closure cb) {
sample_->end_cb = cb;
}
} // namespace eng

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@ -1,41 +0,0 @@
#ifndef AUDIO_RESOURCE_H
#define AUDIO_RESOURCE_H
#include <memory>
#include "../../base/closure.h"
#include "audio_forward.h"
namespace eng {
struct AudioSample;
class Sound;
class AudioResource {
public:
AudioResource(Audio* audio);
~AudioResource();
void Play(std::shared_ptr<Sound> sound, float amplitude, bool reset_pos);
void Stop();
void SetLoop(bool loop);
void SetSimulateStereo(bool simulate);
void SetResampleStep(size_t step);
void SetMaxAmplitude(float max_amplitude);
void SetAmplitudeInc(float amplitude_inc);
void SetEndCallback(base::Closure cb);
private:
std::shared_ptr<AudioSample> sample_;
Audio* audio_ = nullptr;
AudioResource(const AudioResource&) = delete;
AudioResource& operator=(const AudioResource&) = delete;
};
} // namespace eng
#endif // AUDIO_RESOURCE_H

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@ -1,41 +0,0 @@
#ifndef AUDIO_SAMPLE_H
#define AUDIO_SAMPLE_H
#include <atomic>
#include <memory>
#include "../../base/closure.h"
namespace eng {
class Sound;
struct AudioSample {
enum SampleFlags { kLoop = 1, kStopped = 2, kSimulateStereo = 4 };
// Accessed by main thread only.
bool active = false;
base::Closure end_cb;
// Accessed by audio thread only.
bool marked_for_removal = false;
// Initialized by main thread, used by audio thread.
std::shared_ptr<Sound> sound;
size_t src_index = 0;
size_t accumulator = 0;
float amplitude = 1.0f;
// Write accessed by main thread, read-only accessed by audio thread.
std::atomic<unsigned> flags{0};
std::atomic<size_t> step{100};
std::atomic<float> amplitude_inc{0};
std::atomic<float> max_amplitude{1.0f};
// Accessed by audio thread and decoder thread.
std::atomic<bool> streaming_in_progress{false};
};
} // namespace eng
#endif // AUDIO_SAMPLE_H

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@ -4,7 +4,6 @@
#include "../third_party/texture_compressor/texture_compressor.h"
#include "animator.h"
#include "audio/audio.h"
#include "audio/audio_resource.h"
#include "drawable.h"
#include "font.h"
#include "game.h"
@ -274,10 +273,6 @@ std::shared_ptr<Texture> Engine::GetTexture(const std::string& asset_name) {
return texture;
}
std::unique_ptr<AudioResource> Engine::CreateAudioResource() {
return std::make_unique<AudioResource>(audio_);
}
void Engine::AddInputEvent(std::unique_ptr<InputEvent> event) {
if (replaying_)
return;

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@ -19,7 +19,6 @@ class TextureCompressor;
namespace eng {
class Animator;
class AudioResource;
class Font;
class Game;
class Drawable;
@ -83,8 +82,6 @@ class Engine {
std::shared_ptr<Texture> GetTexture(const std::string& asset_name);
std::unique_ptr<AudioResource> CreateAudioResource();
void AddInputEvent(std::unique_ptr<InputEvent> event);
std::unique_ptr<InputEvent> GetNextInputEvent();
@ -108,6 +105,8 @@ class Engine {
void SetEnableVibration(bool enable) { vibration_enabled_ = enable; }
Audio* GetAudio() { return audio_; }
// Access to the render resources.
Geometry* GetQuad() { return quad_.get(); }
Shader* GetPassThroughShader() { return pass_through_shader_.get(); }

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@ -2,7 +2,7 @@
#include "../base/interpolation.h"
#include "../base/log.h"
#include "audio/audio_resource.h"
#include "audio/audio.h"
#include "engine.h"
#include "sound.h"
@ -10,9 +10,12 @@ using namespace base;
namespace eng {
SoundPlayer::SoundPlayer() : resource_(Engine::Get().CreateAudioResource()) {}
SoundPlayer::SoundPlayer()
: resource_id_(Engine::Get().GetAudio()->CreateResource()) {}
SoundPlayer::~SoundPlayer() = default;
SoundPlayer::~SoundPlayer() {
Engine::Get().GetAudio()->DestroyResource(resource_id_);
}
void SoundPlayer::SetSound(std::shared_ptr<Sound> sound) {
CHECK(!sound->is_streaming_sound()) << "Streaming sound cannot be shared.";
@ -29,14 +32,15 @@ void SoundPlayer::Play(bool loop, float fade_in_duration) {
return;
int step = variate_ ? Engine::Get().GetRandomGenerator().Roll(3) - 2 : 0;
resource_->SetResampleStep(step * 12);
resource_->SetLoop(loop);
Engine::Get().GetAudio()->SetResampleStep(resource_id_, step * 12);
Engine::Get().GetAudio()->SetLoop(resource_id_, loop);
if (fade_in_duration > 0)
resource_->SetAmplitudeInc(1.0f /
(sound_->sample_rate() * fade_in_duration));
Engine::Get().GetAudio()->SetAmplitudeInc(
resource_id_, 1.0f / (sound_->sample_rate() * fade_in_duration));
else
resource_->SetAmplitudeInc(0);
resource_->Play(sound_, fade_in_duration > 0 ? 0 : max_amplitude_, true);
Engine::Get().GetAudio()->SetAmplitudeInc(resource_id_, 0);
Engine::Get().GetAudio()->Play(
resource_id_, sound_, fade_in_duration > 0 ? 0 : max_amplitude_, true);
}
void SoundPlayer::Resume(float fade_in_duration) {
@ -44,9 +48,10 @@ void SoundPlayer::Resume(float fade_in_duration) {
return;
if (fade_in_duration > 0)
resource_->SetAmplitudeInc(1.0f /
(sound_->sample_rate() * fade_in_duration));
resource_->Play(sound_, fade_in_duration > 0 ? 0 : -1, false);
Engine::Get().GetAudio()->SetAmplitudeInc(
resource_id_, 1.0f / (sound_->sample_rate() * fade_in_duration));
Engine::Get().GetAudio()->Play(resource_id_, sound_,
fade_in_duration > 0 ? 0 : -1, false);
}
void SoundPlayer::Stop(float fade_out_duration) {
@ -54,10 +59,10 @@ void SoundPlayer::Stop(float fade_out_duration) {
return;
if (fade_out_duration > 0)
resource_->SetAmplitudeInc(-1.0f /
(sound_->sample_rate() * fade_out_duration));
Engine::Get().GetAudio()->SetAmplitudeInc(
resource_id_, -1.0f / (sound_->sample_rate() * fade_out_duration));
else
resource_->Stop();
Engine::Get().GetAudio()->Stop(resource_id_);
}
void SoundPlayer::SetVariate(bool variate) {
@ -65,16 +70,16 @@ void SoundPlayer::SetVariate(bool variate) {
}
void SoundPlayer::SetSimulateStereo(bool simulate) {
resource_->SetSimulateStereo(simulate);
Engine::Get().GetAudio()->SetSimulateStereo(resource_id_, simulate);
}
void SoundPlayer::SetMaxAplitude(float max_amplitude) {
max_amplitude_ = max_amplitude;
resource_->SetMaxAmplitude(max_amplitude);
Engine::Get().GetAudio()->SetMaxAmplitude(resource_id_, max_amplitude);
}
void SoundPlayer::SetEndCallback(base::Closure cb) {
resource_->SetEndCallback(cb);
Engine::Get().GetAudio()->SetEndCallback(resource_id_, cb);
}
} // namespace eng

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@ -7,7 +7,6 @@
namespace eng {
class AudioResource;
class Sound;
class SoundPlayer {
@ -37,7 +36,7 @@ class SoundPlayer {
void SetEndCallback(base::Closure cb);
private:
std::unique_ptr<AudioResource> resource_;
size_t resource_id_ = 0;
std::shared_ptr<Sound> sound_;
float max_amplitude_ = 1.0f;