mirror of https://github.com/auygun/kaliber.git
Enable extra warnings for all but third-party
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parent
653c283758
commit
4bab472ed1
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@ -32,8 +32,8 @@ LDFLAGS = -lX11 -lGL -pthread -lasound -ldl
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# Always enable debug information.
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CFLAGS += -g
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# Make all warnings into errors.
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CFLAGS += -Werror
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# Enable extra warnings and make all warnings into errors.
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CFLAGS += -Wextra -Werror
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# Flags to generate dependency information.
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CFLAGS += -MD -MP -MT $@
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@ -75,15 +75,26 @@ app_exe = $(OUTPUT_DIR)/$(1)_$(ARCH)_$(BUILD)
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objs_from_src = $(patsubst $(SRC_ROOT)/%, $(BUILD_DIR)/%.o, $(basename $(1)))
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objs_from_src_in = $(call objs_from_src, $(shell find $(1) -name "*.cc" -o -name "*.cpp" -o -name "*.c"))
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# --- Engine ---
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# --- Base ---
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ENGINE_SRC := \
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BASE_SRC := \
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$(SRC_ROOT)/base/collusion_test.cc \
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$(SRC_ROOT)/base/log.cc \
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$(SRC_ROOT)/base/sinc_resampler.cc \
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$(SRC_ROOT)/base/task_runner.cc \
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$(SRC_ROOT)/base/thread_pool.cc \
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$(SRC_ROOT)/base/timer.cc \
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$(SRC_ROOT)/base/timer.cc
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BASE_LIB := $(BUILD_DIR)/libengine.a
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BASE_OBJS := $(call objs_from_src, $(BASE_SRC))
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LIBS += $(BASE_LIB)
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OBJS += $(BASE_OBJS)
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$(BASE_LIB): $(BASE_OBJS)
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# --- Engine ---
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ENGINE_SRC := \
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$(SRC_ROOT)/engine/animatable.cc \
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$(SRC_ROOT)/engine/animator.cc \
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$(SRC_ROOT)/engine/audio/audio_alsa.cc \
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@ -113,7 +124,25 @@ ENGINE_SRC := \
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$(SRC_ROOT)/engine/shader_source.cc \
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$(SRC_ROOT)/engine/solid_quad.cc \
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$(SRC_ROOT)/engine/sound_player.cc \
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$(SRC_ROOT)/engine/sound.cc \
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$(SRC_ROOT)/engine/sound.cc
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ENGINE_LIB := $(BUILD_DIR)/libengine.a
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ENGINE_OBJS := $(call objs_from_src, $(ENGINE_SRC))
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LIBS += $(ENGINE_LIB)
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OBJS += $(ENGINE_OBJS)
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$(ENGINE_LIB): $(ENGINE_OBJS)
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# --- Third-party ---
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# Ignore warnings.
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THIRD_PARTY_CFLAGS = $(CFLAGS)
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THIRD_PARTY_CFLAGS := $(filter-out -Wextra -Werror, $(THIRD_PARTY_CFLAGS))
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THIRD_PARTY_CXXFLAGS = $(CXXFLAGS)
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THIRD_PARTY_CXXFLAGS := $(filter-out -Wextra -Werror, $(THIRD_PARTY_CXXFLAGS))
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THIRD_PARTY_SRC := \
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$(SRC_ROOT)/third_party/glew/glew.c \
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$(SRC_ROOT)/third_party/glslang/glslang/CInterface/glslang_c_interface.cpp \
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$(SRC_ROOT)/third_party/glslang/glslang/GenericCodeGen/CodeGen.cpp \
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@ -160,6 +189,7 @@ ENGINE_SRC := \
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$(SRC_ROOT)/third_party/glslang/StandAlone/ResourceLimits.cpp \
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$(SRC_ROOT)/third_party/jsoncpp/jsoncpp.cpp \
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$(SRC_ROOT)/third_party/spirv-reflect/spirv_reflect.c \
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$(SRC_ROOT)/third_party/stb/stb_image.c \
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$(SRC_ROOT)/third_party/texture_compressor/dxt_encoder_internals.cc \
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$(SRC_ROOT)/third_party/texture_compressor/dxt_encoder.cc \
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$(SRC_ROOT)/third_party/texture_compressor/texture_compressor_etc1.cc \
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@ -176,12 +206,24 @@ ENGINE_SRC := \
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$(SRC_ROOT)/third_party/vulkan/loader/unknown_ext_chain.c \
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$(SRC_ROOT)/third_party/vulkan/loader/wsi.c
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ENGINE_LIB := $(BUILD_DIR)/libengine.a
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ENGINE_OBJS := $(call objs_from_src, $(ENGINE_SRC))
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LIBS += $(ENGINE_LIB)
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OBJS += $(ENGINE_OBJS)
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$(BUILD_DIR)/third_party/%.o: $(SRC_ROOT)/third_party/%.c
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@mkdir -p $(@D)
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$(HUSH_COMPILE) $(CC) -c $(THIRD_PARTY_CFLAGS) -o $@ $<
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$(ENGINE_LIB): $(ENGINE_OBJS)
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$(BUILD_DIR)/third_party/%.o: $(SRC_ROOT)/third_party/%.cc
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@mkdir -p $(@D)
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$(HUSH_COMPILE) $(CXX) -c $(THIRD_PARTY_CXXFLAGS) -o $@ $<
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$(BUILD_DIR)/third_party/%.o: $(SRC_ROOT)/third_party/%.cpp
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@mkdir -p $(@D)
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$(HUSH_COMPILE) $(CXX) -c $(THIRD_PARTY_CXXFLAGS) -o $@ $<
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THIRD_PARTY_LIB := $(BUILD_DIR)/libthirdparty.a
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THIRD_PARTY_OBJS := $(call objs_from_src, $(THIRD_PARTY_SRC))
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LIBS += $(THIRD_PARTY_LIB)
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OBJS += $(THIRD_PARTY_OBJS)
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$(THIRD_PARTY_LIB): $(THIRD_PARTY_OBJS)
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# --- demo application ---
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@ -127,7 +127,7 @@ class Menu {
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Button toggle_music_;
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Button toggle_vibration_;
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int high_score_value_ = 0;
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size_t high_score_value_ = 0;
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eng::ImageQuad high_score_;
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eng::Animator high_score_animator_;
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@ -206,7 +206,7 @@ class Engine {
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PersistentData replay_data_;
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bool recording_ = false;
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bool replaying_ = false;
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int replay_index_ = 0;
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unsigned int replay_index_ = 0;
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base::Randomf random_;
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@ -120,8 +120,8 @@ bool Image::CreateMip(const Image& other) {
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} else {
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const uint32_t* s = reinterpret_cast<const uint32_t*>(other.buffer_.get());
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uint32_t* d = reinterpret_cast<uint32_t*>(buffer_.get());
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for (size_t y = 0; y < height_; ++y) {
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for (size_t x = 0; x < width_; ++x) {
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for (int y = 0; y < height_; ++y) {
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for (int x = 0; x < width_; ++x) {
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*d++ = Mix4(s[0], s[1], s[other.width_], s[other.width_ + 1]);
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s += 2;
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}
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@ -107,7 +107,7 @@ float ImageQuad::GetFrameHeight() const {
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}
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// Return the uv offset for the given frame.
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Vector2f ImageQuad::GetUVOffset(int frame) const {
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Vector2f ImageQuad::GetUVOffset(size_t frame) const {
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DCHECK(frame < GetNumFrames())
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<< "asset: " << asset_name_ << " frame: " << frame;
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return {(float)(frame % num_frames_[0]), (float)(frame / num_frames_[0])};
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@ -70,7 +70,7 @@ class ImageQuad : public Animatable {
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float GetFrameWidth() const;
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float GetFrameHeight() const;
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base::Vector2f GetUVOffset(int frame) const;
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base::Vector2f GetUVOffset(size_t frame) const;
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};
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} // namespace eng
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@ -106,7 +106,7 @@ bool Mesh::Load(const std::string& file_name) {
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vertices_ = std::make_unique<char[]>(vertex_buffer_size);
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char* dst = vertices_.get();
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int i = 0;
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unsigned int i = 0;
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while (i < vertices.size()) {
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for (auto& attr : vertex_description_) {
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auto [attrib_type, data_type, num_elements, type_size] = attr;
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@ -619,7 +619,7 @@ void RendererVulkan::ActivateShader(uint64_t resource_id) {
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vkCmdBindPipeline(frames_[current_frame_].draw_command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS, it->second.pipeline);
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}
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for (int i = 0; i < it->second.desc_set_count; ++i) {
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for (size_t i = 0; i < it->second.desc_set_count; ++i) {
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if (active_descriptor_sets_[i] != penging_descriptor_sets_[i]) {
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active_descriptor_sets_[i] = penging_descriptor_sets_[i];
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vkCmdBindDescriptorSets(frames_[current_frame_].draw_command_buffer,
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@ -735,7 +735,7 @@ bool RendererVulkan::InitializeInternal() {
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allocator_info.instance = context_.GetInstance();
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vmaCreateAllocator(&allocator_info, &allocator_);
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for (int i = 0; i < frames_.size(); i++) {
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for (size_t i = 0; i < frames_.size(); i++) {
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// Create command pool, one per frame is recommended.
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VkCommandPoolCreateInfo cmd_pool_info;
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cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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@ -872,7 +872,7 @@ void RendererVulkan::Shutdown() {
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vkDeviceWaitIdle(device_);
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for (int i = 0; i < frames_.size(); ++i) {
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for (size_t i = 0; i < frames_.size(); ++i) {
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FreePendingResources(i);
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vkDestroyCommandPool(device_, frames_[i].setup_command_pool, nullptr);
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vkDestroyCommandPool(device_, frames_[i].draw_command_pool, nullptr);
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@ -1081,7 +1081,7 @@ bool RendererVulkan::AllocateStagingBuffer(uint32_t amount,
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FlushSetupBuffer();
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// Clear the whole staging buffer.
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for (int i = 0; i < staging_buffers_.size(); i++) {
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for (size_t i = 0; i < staging_buffers_.size(); i++) {
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staging_buffers_[i].frame_used = 0;
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staging_buffers_[i].fill_amount = 0;
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}
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@ -1115,9 +1115,9 @@ bool RendererVulkan::AllocateStagingBuffer(uint32_t amount,
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// executed.
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vkDeviceWaitIdle(device_);
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for (int i = 0; i < staging_buffers_.size(); i++) {
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for (size_t i = 0; i < staging_buffers_.size(); i++) {
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// Clear all blocks but the ones from this frame.
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int block_idx =
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size_t block_idx =
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(i + current_staging_buffer_) % staging_buffers_.size();
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if (staging_buffers_[block_idx].frame_used == frames_drawn_) {
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break; // We reached something from this frame, abort.
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@ -1621,7 +1621,7 @@ bool RendererVulkan::CreatePipelineLayout(
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break;
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}
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for (int i = 0; i < binding_count; ++i) {
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for (size_t i = 0; i < binding_count; ++i) {
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const SpvReflectDescriptorBinding& binding = *bindings[i];
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DLOG << __func__ << " name: " << binding.name
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// Use the same layout for all decriptor sets.
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std::vector<VkDescriptorSetLayout> desc_set_layouts;
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for (int i = 0; i < binding_count; ++i)
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for (size_t i = 0; i < binding_count; ++i)
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desc_set_layouts.push_back(descriptor_set_layout_);
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VkPipelineLayoutCreateInfo pipeline_layout_create_info;
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@ -1884,7 +1884,7 @@ void RendererVulkan::SetupThreadMain(int preallocate) {
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task_runner_.SingleConsumerRun();
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}
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for (int i = 0; i < staging_buffers_.size(); i++) {
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for (size_t i = 0; i < staging_buffers_.size(); i++) {
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auto [buffer, allocation] = staging_buffers_[i].buffer;
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vmaDestroyBuffer(allocator_, buffer, allocation);
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}
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@ -113,7 +113,7 @@ class RendererVulkan : public Renderer {
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std::unique_ptr<char[]> push_constants;
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size_t push_constants_size = 0;
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std::vector<std::string> sampler_uniform_names;
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int desc_set_count = 0;
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size_t desc_set_count = 0;
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
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VkPipeline pipeline = VK_NULL_HANDLE;
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};
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@ -39,7 +39,7 @@ std::array<std::unique_ptr<T[]>, 2> Deinterleave(size_t num_channels,
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// Deinterleave into separate channels.
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channels[0] = std::make_unique<T[]>(num_samples);
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channels[1] = std::make_unique<T[]>(num_samples);
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for (int i = 0, j = 0; i < num_samples * 2; i += 2) {
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for (size_t i = 0, j = 0; i < num_samples * 2; i += 2) {
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channels[0].get()[j] = static_cast<T>(input_buffer[i]);
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channels[1].get()[j++] = static_cast<T>(input_buffer[i + 1]);
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}
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@ -230,7 +230,7 @@ void Sound::Preprocess(std::unique_ptr<float[]> input_buffer,
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} else {
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size_t num_resampled_samples = resampler_[0]->ChunkSize();
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DCHECK(num_resampled_samples ==
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(int)(((float)hw_sample_rate_ / (float)sample_rate_) *
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(size_t)(((float)hw_sample_rate_ / (float)sample_rate_) *
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samples_per_channel));
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if (!back_buffer_[0]) {
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@ -243,7 +243,7 @@ void Sound::Preprocess(std::unique_ptr<float[]> input_buffer,
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num_samples_back_ = num_resampled_samples;
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// Resample to match the system sample rate.
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for (int i = 0; i < num_channels_; ++i) {
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for (size_t i = 0; i < num_channels_; ++i) {
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resampler_[i]->Resample(num_resampled_samples, back_buffer_[i].get(),
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[&](int frames, float* destination) {
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memcpy(destination, channels[i].get(),
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