diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..033ccd2 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,82 @@ +{ + "files.associations": { + "algorithm": "cpp", + "array": "cpp", + "atomic": "cpp", + "bit": "cpp", + "*.tcc": "cpp", + "cctype": "cpp", + "chrono": "cpp", + "clocale": "cpp", + "cmath": "cpp", + "codecvt": "cpp", + "compare": "cpp", + "concepts": "cpp", + "condition_variable": "cpp", + "cstdarg": "cpp", + "cstddef": "cpp", + "cstdint": "cpp", + "cstdio": "cpp", + "cstdlib": "cpp", + "cstring": "cpp", + "ctime": "cpp", + "cwchar": "cpp", + "cwctype": "cpp", + "deque": "cpp", + "list": "cpp", + "map": "cpp", + "set": "cpp", + "string": "cpp", + "unordered_map": "cpp", + "unordered_set": "cpp", + "vector": "cpp", + "exception": "cpp", + "functional": "cpp", + "iterator": "cpp", + "memory": "cpp", + "memory_resource": "cpp", + "numeric": "cpp", + "optional": "cpp", + "random": "cpp", + "ratio": "cpp", + "string_view": "cpp", + "system_error": "cpp", + "tuple": "cpp", + "type_traits": "cpp", + "utility": "cpp", + "fstream": "cpp", + "future": "cpp", + "initializer_list": "cpp", + "iomanip": "cpp", + "iosfwd": "cpp", + "iostream": "cpp", + "istream": "cpp", + "limits": "cpp", + "mutex": "cpp", + "new": "cpp", + "numbers": "cpp", + "ostream": "cpp", + "semaphore": "cpp", + "shared_mutex": "cpp", + "span": "cpp", + "sstream": "cpp", + "stdexcept": "cpp", + "stop_token": "cpp", + "streambuf": "cpp", + "thread": "cpp", + "cinttypes": "cpp", + "typeinfo": "cpp", + "variant": "cpp" + } + "git.ignoreLimitWarning": true, + + // These settings should really be in github sync or something, if only it + // worked in linux... + "debug.openExplorerOnEnd": true, + "debug.console.closeOnEnd": true, + "editor.tabSize": 2, + "editor.rulers": [ + 80, + ], + "workbench.editor.closeEmptyGroups": false, +} \ No newline at end of file diff --git a/README.md b/README.md index 1968778..be9a8d1 100644 --- a/README.md +++ b/README.md @@ -6,10 +6,19 @@ This is a personal hobby project. I've published a little game on [Google Play](https://play.google.com/store/apps/details?id=com.woom.game) based on this engine. Full game code and assets are included in this repository. -## Pre-requisities for all platforms except Android: +## Pre-requisities: -Install: -* GN: https://gn.googlesource.com/gn/ +This project uses `GN build system` for all platforms except Android +(I want to add support for APKs, Java code etc. to the GN configuration and use +it for all platforms). \ +Building GN from source: +https://gn.googlesource.com/gn/ \ +Pre-built GN binaries: +https://chrome-infra-packages.appspot.com/p/gn/gn/ + +`Gradle`, `Android SDK` and `NDK` are required for Android. +If you prefer, you can install `Android Studio` which includes all the +requirements. ## Building from the command-line: