mirror of https://github.com/auygun/kaliber.git
Game fixes and tweaks.
- No shield until wave 8. - Do not play boss music when disabled.
This commit is contained in:
parent
685b17aba6
commit
7d458859d7
|
@ -261,15 +261,15 @@ void Demo::EnterGameOverState() {
|
||||||
hud_.ShowMessage("Game Over", 3);
|
hud_.ShowMessage("Game Over", 3);
|
||||||
state_ = kGameOver;
|
state_ = kGameOver;
|
||||||
|
|
||||||
if (boss_fight_) {
|
|
||||||
music_.Resume(10);
|
|
||||||
boss_music_.Stop(10);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetDelayedWork(1, [&]() -> void {
|
SetDelayedWork(1, [&]() -> void {
|
||||||
enemy_.RemoveAll();
|
enemy_.RemoveAll();
|
||||||
// hud_.Hide();
|
|
||||||
SetDelayedWork(3, [&]() -> void {
|
SetDelayedWork(3, [&]() -> void {
|
||||||
|
if (saved_data_.root().get("music", Json::Value(true)).asBool()) {
|
||||||
|
if (boss_fight_) {
|
||||||
|
music_.Resume(10);
|
||||||
|
boss_music_.Stop(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
wave_ = 0;
|
wave_ = 0;
|
||||||
boss_fight_ = false;
|
boss_fight_ = false;
|
||||||
EnterMenuState();
|
EnterMenuState();
|
||||||
|
@ -396,14 +396,6 @@ void Demo::StartNextStage(bool boss) {
|
||||||
enemy_.PauseProgress();
|
enemy_.PauseProgress();
|
||||||
enemy_.StopAllEnemyUnits();
|
enemy_.StopAllEnemyUnits();
|
||||||
|
|
||||||
if (boss) {
|
|
||||||
boss_music_.Play(true, 10);
|
|
||||||
music_.Stop(10);
|
|
||||||
} else if (boss_fight_) {
|
|
||||||
music_.Resume(10);
|
|
||||||
boss_music_.Stop(10);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetDelayedWork(1.25f, [&, boss]() -> void {
|
SetDelayedWork(1.25f, [&, boss]() -> void {
|
||||||
enemy_.KillAllEnemyUnits();
|
enemy_.KillAllEnemyUnits();
|
||||||
|
|
||||||
|
@ -413,6 +405,10 @@ void Demo::StartNextStage(bool boss) {
|
||||||
|
|
||||||
hud_.HideProgress();
|
hud_.HideProgress();
|
||||||
|
|
||||||
|
if (saved_data_.root().get("music", Json::Value(true)).asBool()) {
|
||||||
|
boss_music_.Play(true, 10);
|
||||||
|
music_.Stop(10);
|
||||||
|
}
|
||||||
boss_fight_ = true;
|
boss_fight_ = true;
|
||||||
DLOG << "Boss fight.";
|
DLOG << "Boss fight.";
|
||||||
} else {
|
} else {
|
||||||
|
@ -455,8 +451,13 @@ void Demo::StartNextStage(bool boss) {
|
||||||
hud_.Show();
|
hud_.Show();
|
||||||
hud_.SetProgress(1);
|
hud_.SetProgress(1);
|
||||||
|
|
||||||
if (boss_fight_)
|
if (boss_fight_) {
|
||||||
player_.TakeDamage(-1);
|
player_.TakeDamage(-1);
|
||||||
|
if (saved_data_.root().get("music", Json::Value(true)).asBool()) {
|
||||||
|
music_.Resume(10);
|
||||||
|
boss_music_.Stop(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
total_enemies_ = 23.0897f * log((float)wave_ + 1.0f) - 10.0f;
|
total_enemies_ = 23.0897f * log((float)wave_ + 1.0f) - 10.0f;
|
||||||
last_num_enemies_killed_ = 0;
|
last_num_enemies_killed_ = 0;
|
||||||
|
|
|
@ -350,8 +350,8 @@ void Enemy::HitTarget(DamageType damage_type) {
|
||||||
|
|
||||||
if (target->damage_type != kDamageType_Any &&
|
if (target->damage_type != kDamageType_Any &&
|
||||||
target->damage_type != damage_type) {
|
target->damage_type != damage_type) {
|
||||||
// No shield until wave 4.
|
// No shield until wave 8.
|
||||||
if (wave_ <= 3)
|
if (wave_ <= 8)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!target->shield_active) {
|
if (!target->shield_active) {
|
||||||
|
|
Loading…
Reference in New Issue