mirror of https://github.com/auygun/kaliber.git
Game fixes and tweaks.
- No shield until wave 8. - Do not play boss music when disabled.
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685b17aba6
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@ -261,15 +261,15 @@ void Demo::EnterGameOverState() {
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hud_.ShowMessage("Game Over", 3);
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state_ = kGameOver;
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if (boss_fight_) {
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music_.Resume(10);
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boss_music_.Stop(10);
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}
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SetDelayedWork(1, [&]() -> void {
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enemy_.RemoveAll();
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// hud_.Hide();
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SetDelayedWork(3, [&]() -> void {
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if (saved_data_.root().get("music", Json::Value(true)).asBool()) {
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if (boss_fight_) {
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music_.Resume(10);
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boss_music_.Stop(10);
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}
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}
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wave_ = 0;
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boss_fight_ = false;
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EnterMenuState();
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@ -396,14 +396,6 @@ void Demo::StartNextStage(bool boss) {
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enemy_.PauseProgress();
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enemy_.StopAllEnemyUnits();
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if (boss) {
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boss_music_.Play(true, 10);
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music_.Stop(10);
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} else if (boss_fight_) {
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music_.Resume(10);
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boss_music_.Stop(10);
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}
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SetDelayedWork(1.25f, [&, boss]() -> void {
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enemy_.KillAllEnemyUnits();
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@ -413,6 +405,10 @@ void Demo::StartNextStage(bool boss) {
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hud_.HideProgress();
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if (saved_data_.root().get("music", Json::Value(true)).asBool()) {
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boss_music_.Play(true, 10);
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music_.Stop(10);
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}
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boss_fight_ = true;
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DLOG << "Boss fight.";
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} else {
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@ -455,8 +451,13 @@ void Demo::StartNextStage(bool boss) {
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hud_.Show();
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hud_.SetProgress(1);
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if (boss_fight_)
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if (boss_fight_) {
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player_.TakeDamage(-1);
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if (saved_data_.root().get("music", Json::Value(true)).asBool()) {
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music_.Resume(10);
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boss_music_.Stop(10);
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}
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}
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total_enemies_ = 23.0897f * log((float)wave_ + 1.0f) - 10.0f;
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last_num_enemies_killed_ = 0;
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@ -350,8 +350,8 @@ void Enemy::HitTarget(DamageType damage_type) {
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if (target->damage_type != kDamageType_Any &&
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target->damage_type != damage_type) {
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// No shield until wave 4.
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if (wave_ <= 3)
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// No shield until wave 8.
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if (wave_ <= 8)
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return;
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if (!target->shield_active) {
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