Update timer.h

Remove Timer class. Add ElapsedTimer and DeltaTimer classes that use
std::chrono::high_resolution_clock
This commit is contained in:
Attila Uygun 2023-08-08 00:32:07 +02:00
parent 10823cd459
commit 96d6a52a74
7 changed files with 38 additions and 75 deletions

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@ -51,7 +51,6 @@ add_library(kaliber SHARED
../../../src/base/log.cc ../../../src/base/log.cc
../../../src/base/task_runner.cc ../../../src/base/task_runner.cc
../../../src/base/thread_pool.cc ../../../src/base/thread_pool.cc
../../../src/base/timer.cc
../../../src/demo/credits.cc ../../../src/demo/credits.cc
../../../src/demo/demo.cc ../../../src/demo/demo.cc
../../../src/demo/enemy.cc ../../../src/demo/enemy.cc

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@ -15,7 +15,6 @@ source_set("base") {
"task_runner.h", "task_runner.h",
"thread_pool.cc", "thread_pool.cc",
"thread_pool.h", "thread_pool.h",
"timer.cc",
"timer.h", "timer.h",
"vecmath.h", "vecmath.h",
] ]

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@ -1,46 +0,0 @@
#include "base/timer.h"
#include <thread>
namespace base {
Timer::Timer() {
Reset();
}
void Timer::Reset() {
gettimeofday(&last_time_, nullptr);
seconds_passed_ = 0.0f;
seconds_accumulated_ = 0.0f;
}
void Timer::Update() {
timeval currentTime;
gettimeofday(&currentTime, nullptr);
seconds_passed_ =
(float)(currentTime.tv_sec - last_time_.tv_sec) +
0.000001f * (float)(currentTime.tv_usec - last_time_.tv_usec);
last_time_ = currentTime;
seconds_accumulated_ += seconds_passed_;
}
void Timer::Sleep(float duration) {
Timer timer;
float accumulator = 0.0;
constexpr float epsilon = 0.0001f;
while (accumulator < duration) {
timer.Update();
accumulator += timer.GetSecondsPassed();
if (duration - accumulator > epsilon) {
float sleep_time = duration - accumulator - epsilon;
std::this_thread::sleep_for(
std::chrono::microseconds((int)(sleep_time * 1000000.0f)));
}
};
}
} // namespace base

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@ -1,31 +1,47 @@
#ifndef BASE_TIMER_H #ifndef BASE_TIMER_H
#define BASE_TIMER_H #define BASE_TIMER_H
#include <sys/time.h> #include <chrono>
#include <thread>
namespace base { namespace base {
class Timer { class ElapsedTimer {
public: public:
Timer(); ElapsedTimer() { time_ = std::chrono::high_resolution_clock::now(); }
~Timer() = default;
void Reset(); // Return seconds passed since creating the object.
double Elapsed() const {
void Update(); auto current_time = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = current_time - time_;
static void Sleep(float duration); return diff.count();
}
float GetSecondsPassed() const { return seconds_passed_; }
float GetSecondsAccumulated() const { return seconds_accumulated_; }
private: private:
float seconds_passed_ = 0.0f; std::chrono::time_point<std::chrono::high_resolution_clock> time_;
float seconds_accumulated_ = 0.0f;
timeval last_time_;
}; };
class DeltaTimer {
public:
DeltaTimer() { time_ = std::chrono::high_resolution_clock::now(); }
// Return seconds passed since the last call to this function.
double Delta() {
auto current_time = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = current_time - time_;
time_ = current_time;
return diff.count();
}
private:
std::chrono::time_point<std::chrono::high_resolution_clock> time_;
};
inline void Sleep(double seconds) {
std::this_thread::sleep_for(
std::chrono::duration<double, std::milli>(seconds * 1000));
}
} // namespace base } // namespace base
#endif // BASE_TIMER_H #endif // BASE_TIMER_H

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@ -5,6 +5,7 @@
#include <alsa/asoundlib.h> #include <alsa/asoundlib.h>
#include "base/log.h" #include "base/log.h"
#include "base/timer.h"
using namespace base; using namespace base;
@ -186,7 +187,7 @@ void AudioSinkAlsa::AudioThreadMain() {
if (terminate_audio_thread_.load(std::memory_order_relaxed)) if (terminate_audio_thread_.load(std::memory_order_relaxed))
return; return;
// Avoid busy-looping. // Avoid busy-looping.
std::this_thread::sleep_for(std::chrono::milliseconds(1)); Sleep(1);
} }
delegate_->RenderAudio(buffer.get(), num_frames); delegate_->RenderAudio(buffer.get(), num_frames);

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@ -2,6 +2,7 @@
#include "base/log.h" #include "base/log.h"
#include "base/task_runner.h" #include "base/task_runner.h"
#include "base/timer.h"
#include "engine/animator.h" #include "engine/animator.h"
#include "engine/asset/font.h" #include "engine/asset/font.h"
#include "engine/asset/image.h" #include "engine/asset/image.h"
@ -72,7 +73,7 @@ Engine& Engine::Get() {
void Engine::Run() { void Engine::Run() {
Initialize(); Initialize();
timer_.Reset(); DeltaTimer timer;
float accumulator = 0.0; float accumulator = 0.0;
float frame_frac = 0.0f; float frame_frac = 0.0f;
@ -83,17 +84,13 @@ void Engine::Run() {
if (platform_->should_exit()) if (platform_->should_exit())
return; return;
if (!renderer_->IsInitialzed()) { if (!renderer_->IsInitialzed())
timer_.Reset();
input_queue_.clear();
continue; continue;
}
Draw(frame_frac); Draw(frame_frac);
// Accumulate time. // Accumulate time.
timer_.Update(); accumulator += timer.Delta();
accumulator += timer_.GetSecondsPassed();
// Subdivide the frame time using fixed time steps. // Subdivide the frame time using fixed time steps.
while (accumulator >= time_step_) { while (accumulator >= time_step_) {
@ -511,7 +508,6 @@ void Engine::LostFocus() {
} }
void Engine::GainedFocus(bool from_interstitial_ad) { void Engine::GainedFocus(bool from_interstitial_ad) {
timer_.Reset();
audio_mixer_->Resume(); audio_mixer_->Resume();
if (game_) if (game_)

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@ -9,7 +9,6 @@
#include "base/random.h" #include "base/random.h"
#include "base/thread_pool.h" #include "base/thread_pool.h"
#include "base/timer.h"
#include "base/vecmath.h" #include "base/vecmath.h"
#include "engine/persistent_data.h" #include "engine/persistent_data.h"
#include "engine/platform/platform_observer.h" #include "engine/platform/platform_observer.h"
@ -214,7 +213,6 @@ class Engine : public PlatformObserver {
unsigned int replay_index_ = 0; unsigned int replay_index_ = 0;
base::ThreadPool thread_pool_; base::ThreadPool thread_pool_;
base::Timer timer_;
base::Randomf random_; base::Randomf random_;
void Initialize(); void Initialize();