mirror of https://github.com/auygun/kaliber.git
Initialize(Platform* platform)
This commit is contained in:
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a00110cc94
commit
98e7e5f107
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@ -208,14 +208,14 @@ void Engine::CreateRenderer(bool vulkan) {
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renderer_ = std::make_unique<RendererOpenGL>();
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renderer_ = std::make_unique<RendererOpenGL>();
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renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
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renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
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bool result = InitializeRenderer();
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bool result = renderer_->Initialize(platform_);
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LOG_IF(!result) << "Failed to initialize " << renderer_->GetDebugName()
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LOG_IF(!result) << "Failed to initialize " << renderer_->GetDebugName()
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<< " renderer.";
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<< " renderer.";
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if (!result && vulkan) {
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if (!result && vulkan) {
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LOG << "Fallback to OpenGL renderer.";
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LOG << "Fallback to OpenGL renderer.";
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renderer_ = std::make_unique<RendererOpenGL>();
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renderer_ = std::make_unique<RendererOpenGL>();
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renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
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renderer_->SetContextLostCB(std::bind(&Engine::ContextLost, this));
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result = InitializeRenderer();
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result = renderer_->Initialize(platform_);
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}
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}
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CHECK(result) << "Failed to initialize " << renderer_->GetDebugName()
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CHECK(result) << "Failed to initialize " << renderer_->GetDebugName()
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<< " renderer.";
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<< " renderer.";
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@ -480,7 +480,7 @@ bool Engine::IsMobile() const {
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}
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}
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void Engine::OnWindowCreated() {
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void Engine::OnWindowCreated() {
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InitializeRenderer();
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renderer_->Initialize(platform_);
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}
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}
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void Engine::OnWindowDestroyed() {
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void Engine::OnWindowDestroyed() {
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@ -491,7 +491,7 @@ void Engine::OnWindowResized(int width, int height) {
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if (width != renderer_->screen_width() ||
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if (width != renderer_->screen_width() ||
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height != renderer_->screen_height()) {
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height != renderer_->screen_height()) {
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renderer_->Shutdown();
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renderer_->Shutdown();
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InitializeRenderer();
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renderer_->Initialize(platform_);
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}
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}
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}
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}
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@ -546,14 +546,6 @@ void Engine::AddInputEvent(std::unique_ptr<InputEvent> event) {
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input_queue_.push_back(std::move(event));
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input_queue_.push_back(std::move(event));
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}
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}
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bool Engine::InitializeRenderer() {
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#if defined(__ANDROID__)
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return renderer_->Initialize(platform_->GetWindow());
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#elif defined(__linux__)
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return renderer_->Initialize(platform_->GetDisplay(), platform_->GetWindow());
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#endif
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}
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void Engine::CreateTextureCompressors() {
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void Engine::CreateTextureCompressors() {
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tex_comp_alpha_.reset();
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tex_comp_alpha_.reset();
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tex_comp_opaque_.reset();
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tex_comp_opaque_.reset();
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@ -231,8 +231,6 @@ class Engine : public PlatformObserver {
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void GainedFocus(bool from_interstitial_ad) final;
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void GainedFocus(bool from_interstitial_ad) final;
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void AddInputEvent(std::unique_ptr<InputEvent> event) final;
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void AddInputEvent(std::unique_ptr<InputEvent> event) final;
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bool InitializeRenderer();
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void CreateTextureCompressors();
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void CreateTextureCompressors();
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void ContextLost();
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void ContextLost();
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@ -40,12 +40,7 @@ class RendererOpenGL final : public Renderer {
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RendererOpenGL();
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RendererOpenGL();
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~RendererOpenGL() final;
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~RendererOpenGL() final;
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#if defined(__ANDROID__)
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virtual bool Initialize(Platform* platform) final;
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bool Initialize(ANativeWindow* window) final;
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#elif defined(__linux__)
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bool Initialize(Display* display, Window window) final;
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#endif
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void Shutdown() final;
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void Shutdown() final;
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uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) final;
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uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) final;
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@ -3,14 +3,15 @@
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#include <android/native_window.h>
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#include <android/native_window.h>
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#include "base/log.h"
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#include "base/log.h"
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#include "engine/platform/platform.h"
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#include "third_party/android/GLContext.h"
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#include "third_party/android/GLContext.h"
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namespace eng {
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namespace eng {
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bool RendererOpenGL::Initialize(ANativeWindow* window) {
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bool RendererOpenGL::Initialize(Platform* platform) {
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LOG << "Initializing renderer.";
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LOG << "Initializing renderer.";
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window_ = window;
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window_ = platform->GetWindow();
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return StartRenderThread();
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return StartRenderThread();
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}
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}
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@ -1,14 +1,15 @@
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#include "engine/renderer/opengl/renderer_opengl.h"
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#include "engine/renderer/opengl/renderer_opengl.h"
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#include "base/log.h"
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#include "base/log.h"
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#include "engine/platform/platform.h"
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namespace eng {
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namespace eng {
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bool RendererOpenGL::Initialize(Display* display, Window window) {
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bool RendererOpenGL::Initialize(Platform* platform) {
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LOG << "Initializing renderer.";
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LOG << "Initializing renderer.";
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display_ = display;
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display_ = platform->GetDisplay();
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window_ = window;
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window_ = platform->GetWindow();
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XWindowAttributes xwa;
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XWindowAttributes xwa;
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XGetWindowAttributes(display_, window_, &xwa);
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XGetWindowAttributes(display_, window_, &xwa);
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@ -24,8 +25,7 @@ bool RendererOpenGL::InitInternal() {
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GLint glx_attributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER,
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GLint glx_attributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER,
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None};
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None};
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XVisualInfo* visual_info = glXChooseVisual(display_, 0, glx_attributes);
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XVisualInfo* visual_info = glXChooseVisual(display_, 0, glx_attributes);
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glx_context_ =
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glx_context_ = glXCreateContext(display_, visual_info, NULL, GL_TRUE);
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glXCreateContext(display_, visual_info, NULL, GL_TRUE);
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if (!glx_context_) {
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if (!glx_context_) {
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LOG << "Couldn't create the glx context.";
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LOG << "Couldn't create the glx context.";
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return false;
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return false;
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@ -4,24 +4,16 @@
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#if defined(__linux__) && !defined(__ANDROID__)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#endif
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#include "base/closure.h"
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#include "base/closure.h"
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#include "base/vecmath.h"
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#include "base/vecmath.h"
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#include "engine/renderer/renderer_types.h"
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#include "engine/renderer/renderer_types.h"
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#if defined(__ANDROID__)
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struct ANativeWindow;
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#endif
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namespace eng {
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namespace eng {
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class Image;
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class Image;
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class ShaderSource;
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class ShaderSource;
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class Mesh;
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class Mesh;
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class Platform;
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class Renderer {
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class Renderer {
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public:
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public:
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@ -32,12 +24,7 @@ class Renderer {
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void SetContextLostCB(base::Closure cb) { context_lost_cb_ = std::move(cb); }
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void SetContextLostCB(base::Closure cb) { context_lost_cb_ = std::move(cb); }
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#if defined(__ANDROID__)
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virtual bool Initialize(Platform* platform) = 0;
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virtual bool Initialize(ANativeWindow* window) = 0;
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#elif defined(__linux__)
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virtual bool Initialize(Display* display, Window window) = 0;
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#endif
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virtual void Shutdown() = 0;
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virtual void Shutdown() = 0;
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virtual uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) = 0;
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virtual uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) = 0;
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@ -18,19 +18,12 @@
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namespace eng {
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namespace eng {
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class Image;
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class RendererVulkan final : public Renderer {
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class RendererVulkan final : public Renderer {
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public:
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public:
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RendererVulkan();
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RendererVulkan();
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~RendererVulkan() final;
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~RendererVulkan() final;
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#if defined(__ANDROID__)
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virtual bool Initialize(Platform* platform) final;
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bool Initialize(ANativeWindow* window) final;
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#elif defined(__linux__)
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bool Initialize(Display* display, Window window) final;
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#endif
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void Shutdown() final;
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void Shutdown() final;
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uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) final;
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uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) final;
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@ -3,20 +3,22 @@
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#include <android/native_window.h>
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#include <android/native_window.h>
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#include "base/log.h"
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#include "base/log.h"
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#include "engine/platform/platform.h"
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namespace eng {
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namespace eng {
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bool RendererVulkan::Initialize(ANativeWindow* window) {
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bool RendererVulkan::Initialize(Platform* platform) {
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LOG << "Initializing renderer.";
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LOG << "Initializing renderer.";
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screen_width_ = ANativeWindow_getWidth(window);
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screen_width_ = ANativeWindow_getWidth(platform->GetWindow());
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screen_height_ = ANativeWindow_getHeight(window);
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screen_height_ = ANativeWindow_getHeight(platform->GetWindow());
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if (!context_.Initialize()) {
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if (!context_.Initialize()) {
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LOG << "Failed to initialize Vulkan context.";
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LOG << "Failed to initialize Vulkan context.";
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return false;
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return false;
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}
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}
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if (!context_.CreateWindow(window, screen_width_, screen_height_)) {
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if (!context_.CreateWindow(platform->GetWindow(), screen_width_,
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screen_height_)) {
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LOG << "Vulkan context failed to create window.";
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LOG << "Vulkan context failed to create window.";
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return false;
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return false;
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}
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}
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@ -1,14 +1,15 @@
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#include "engine/renderer/vulkan/renderer_vulkan.h"
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#include "engine/renderer/vulkan/renderer_vulkan.h"
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#include "base/log.h"
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#include "base/log.h"
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#include "engine/platform/platform.h"
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namespace eng {
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namespace eng {
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bool RendererVulkan::Initialize(Display* display, Window window) {
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bool RendererVulkan::Initialize(Platform* platform) {
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LOG << "Initializing renderer.";
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LOG << "Initializing renderer.";
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XWindowAttributes xwa;
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XWindowAttributes xwa;
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XGetWindowAttributes(display, window, &xwa);
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XGetWindowAttributes(platform->GetDisplay(), platform->GetWindow(), &xwa);
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screen_width_ = xwa.width;
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screen_width_ = xwa.width;
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screen_height_ = xwa.height;
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screen_height_ = xwa.height;
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@ -16,7 +17,8 @@ bool RendererVulkan::Initialize(Display* display, Window window) {
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LOG << "Failed to initialize Vulkan context.";
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LOG << "Failed to initialize Vulkan context.";
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return false;
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return false;
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}
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}
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if (!context_.CreateWindow(display, window, screen_width_, screen_height_)) {
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if (!context_.CreateWindow(platform->GetDisplay(), platform->GetWindow(),
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screen_width_, screen_height_)) {
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LOG << "Vulkan context failed to create window.";
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LOG << "Vulkan context failed to create window.";
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return false;
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return false;
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}
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}
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