mirror of https://github.com/auygun/kaliber.git
Try Vulkan renderer first, fallback to OpenGL if it fails.
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449ac3f386
commit
daa3a8c06f
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@ -507,10 +507,7 @@ std::unique_ptr<Image> Engine::PrintStats() {
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line = "fps: ";
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line += std::to_string(fps_);
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lines.push_back(line);
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// line = "cmd: ";
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// line += std::to_string(renderer_->global_queue_size() +
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// renderer_->render_queue_size());
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// lines.push_back(line);
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lines.push_back(renderer_->GetDebugName());
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constexpr int margin = 5;
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int line_height = system_font_->GetLineHeight();
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@ -7,8 +7,6 @@
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#include "engine/renderer/opengl/renderer_opengl.h"
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#include "engine/renderer/vulkan/renderer_vulkan.h"
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#define USE_VULKAN_RENDERER 1
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using namespace base;
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namespace eng {
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@ -31,11 +29,13 @@ void Platform::InitializeCommon() {
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throw internal_error;
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}
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#if (USE_VULKAN_RENDERER == 1)
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renderer_ = std::make_unique<RendererVulkan>();
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#else
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renderer_ = std::make_unique<RendererOpenGL>();
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#endif
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auto context = std::make_unique<VulkanContext>();
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if (context->Initialize()) {
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renderer_ = std::make_unique<RendererVulkan>(std::move(context));
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} else {
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LOG << "Failed to initialize Vulkan context. Fallback to OpenGL.";
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renderer_ = std::make_unique<RendererOpenGL>();
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}
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}
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void Platform::ShutdownCommon() {
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@ -87,6 +87,8 @@ class RendererOpenGL final : public Renderer {
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size_t GetAndResetFPS() final;
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const char* GetDebugName() final { return "OpenGL"; }
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#if defined(__linux__) && !defined(__ANDROID__)
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XVisualInfo* GetXVisualInfo(Display* display) final;
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#endif
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@ -92,6 +92,8 @@ class Renderer {
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virtual size_t GetAndResetFPS() = 0;
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virtual const char* GetDebugName() = 0;
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#if defined(__linux__) && !defined(__ANDROID__)
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virtual XVisualInfo* GetXVisualInfo(Display* display) = 0;
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#endif
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@ -370,7 +370,8 @@ std::pair<int, int> GetNumBlocksForImageFormat(VkFormat format,
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namespace eng {
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RendererVulkan::RendererVulkan() = default;
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RendererVulkan::RendererVulkan(std::unique_ptr<VulkanContext> context)
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: context_{std::move(context)} {}
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RendererVulkan::~RendererVulkan() = default;
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@ -706,7 +707,7 @@ uint64_t RendererVulkan::CreateShader(
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pipeline_info.pDepthStencilState = &depth_stencil;
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pipeline_info.pDynamicState = &dynamic_state_create_info;
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pipeline_info.layout = shader.pipeline_layout;
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pipeline_info.renderPass = context_.GetRenderPass();
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pipeline_info.renderPass = context_->GetRenderPass();
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pipeline_info.subpass = 0;
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pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
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@ -827,7 +828,7 @@ void RendererVulkan::UploadUniforms(uint64_t resource_id) {
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}
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void RendererVulkan::PrepareForDrawing() {
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context_.PrepareBuffers();
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context_->PrepareBuffers();
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DrawListBegin();
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}
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@ -839,20 +840,20 @@ void RendererVulkan::Present() {
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bool RendererVulkan::InitializeInternal() {
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glslang::InitializeProcess();
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device_ = context_.GetDevice();
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device_ = context_->GetDevice();
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// Allocate one extra frame to ensure it's unused at any time without having
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// to use a fence.
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int frame_count = context_.GetSwapchainImageCount() + 1;
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int frame_count = context_->GetSwapchainImageCount() + 1;
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frames_.resize(frame_count);
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frames_drawn_ = frame_count;
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// Initialize allocator
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VmaAllocatorCreateInfo allocator_info;
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memset(&allocator_info, 0, sizeof(VmaAllocatorCreateInfo));
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allocator_info.physicalDevice = context_.GetPhysicalDevice();
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allocator_info.physicalDevice = context_->GetPhysicalDevice();
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allocator_info.device = device_;
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allocator_info.instance = context_.GetInstance();
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allocator_info.instance = context_->GetInstance();
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vmaCreateAllocator(&allocator_info, &allocator_);
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for (size_t i = 0; i < frames_.size(); i++) {
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@ -860,7 +861,7 @@ bool RendererVulkan::InitializeInternal() {
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VkCommandPoolCreateInfo cmd_pool_info;
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cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmd_pool_info.pNext = nullptr;
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cmd_pool_info.queueFamilyIndex = context_.GetGraphicsQueue();
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cmd_pool_info.queueFamilyIndex = context_->GetGraphicsQueue();
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cmd_pool_info.flags = 0;
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VkResult err = vkCreateCommandPool(device_, &cmd_pool_info, nullptr,
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@ -1013,8 +1014,8 @@ void RendererVulkan::Shutdown() {
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current_staging_buffer_ = 0;
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staging_buffer_used_ = false;
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context_.DestroyWindow();
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context_.Shutdown();
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context_->DestroyWindow();
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context_->Shutdown();
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glslang::FinalizeProcess();
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}
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@ -1022,8 +1023,8 @@ void RendererVulkan::Shutdown() {
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void RendererVulkan::BeginFrame() {
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FreePendingResources(current_frame_);
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context_.AppendCommandBuffer(frames_[current_frame_].setup_command_buffer);
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context_.AppendCommandBuffer(frames_[current_frame_].draw_command_buffer);
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context_->AppendCommandBuffer(frames_[current_frame_].setup_command_buffer);
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context_->AppendCommandBuffer(frames_[current_frame_].draw_command_buffer);
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vkResetCommandPool(device_, frames_[current_frame_].setup_command_pool, 0);
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vkResetCommandPool(device_, frames_[current_frame_].draw_command_pool, 0);
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@ -1062,7 +1063,7 @@ void RendererVulkan::BeginFrame() {
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void RendererVulkan::FlushSetupBuffer() {
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vkEndCommandBuffer(frames_[current_frame_].setup_command_buffer);
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context_.Flush(false);
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context_->Flush(false);
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vkResetCommandPool(device_, frames_[current_frame_].setup_command_pool, 0);
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@ -1078,8 +1079,8 @@ void RendererVulkan::FlushSetupBuffer() {
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DLOG << "vkBeginCommandBuffer failed with error " << string_VkResult(err);
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return;
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}
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context_.AppendCommandBuffer(frames_[current_frame_].setup_command_buffer,
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true);
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context_->AppendCommandBuffer(frames_[current_frame_].setup_command_buffer,
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true);
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}
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void RendererVulkan::FreePendingResources(int frame) {
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@ -1906,8 +1907,8 @@ void RendererVulkan::DrawListBegin() {
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VkRenderPassBeginInfo render_pass_begin;
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render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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render_pass_begin.pNext = nullptr;
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render_pass_begin.renderPass = context_.GetRenderPass();
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render_pass_begin.framebuffer = context_.GetFramebuffer();
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render_pass_begin.renderPass = context_->GetRenderPass();
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render_pass_begin.framebuffer = context_->GetFramebuffer();
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render_pass_begin.renderArea.extent.width = screen_width_;
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render_pass_begin.renderArea.extent.height = screen_height_;
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@ -1973,7 +1974,7 @@ void RendererVulkan::SwapBuffers() {
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vkEndCommandBuffer(frames_[current_frame_].setup_command_buffer);
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vkEndCommandBuffer(frames_[current_frame_].draw_command_buffer);
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context_.SwapBuffers();
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context_->SwapBuffers();
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current_frame_ = (current_frame_ + 1) % frames_.size();
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active_pipeline_ = VK_NULL_HANDLE;
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@ -2032,13 +2033,13 @@ bool RendererVulkan::SetUniformInternal(ShaderVulkan& shader,
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bool RendererVulkan::IsFormatSupported(VkFormat format) {
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VkFormatProperties properties;
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vkGetPhysicalDeviceFormatProperties(context_.GetPhysicalDevice(), format,
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vkGetPhysicalDeviceFormatProperties(context_->GetPhysicalDevice(), format,
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&properties);
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return properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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}
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size_t RendererVulkan::GetAndResetFPS() {
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return context_.GetAndResetFPS();
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return context_->GetAndResetFPS();
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}
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void RendererVulkan::DestroyAllResources() {
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@ -22,7 +22,7 @@ class Image;
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class RendererVulkan final : public Renderer {
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public:
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RendererVulkan();
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RendererVulkan(std::unique_ptr<VulkanContext> context);
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~RendererVulkan() final;
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#if defined(__ANDROID__)
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@ -72,6 +72,8 @@ class RendererVulkan final : public Renderer {
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size_t GetAndResetFPS() final;
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const char* GetDebugName() final { return "Vulkan"; }
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#if defined(__linux__) && !defined(__ANDROID__)
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XVisualInfo* GetXVisualInfo(Display* display) final;
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#endif
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@ -154,7 +156,7 @@ class RendererVulkan final : public Renderer {
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bool context_lost_ = false;
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VulkanContext context_;
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std::unique_ptr<VulkanContext> context_;
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VmaAllocator allocator_ = nullptr;
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@ -12,11 +12,7 @@ bool RendererVulkan::Initialize(ANativeWindow* window) {
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screen_width_ = ANativeWindow_getWidth(window);
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screen_height_ = ANativeWindow_getHeight(window);
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if (!context_.Initialize()) {
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LOG << "Failed to initialize Vulkan context.";
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return false;
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}
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if (!context_.CreateWindow(window, screen_width_, screen_height_)) {
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if (!context_->CreateWindow(window, screen_width_, screen_height_)) {
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LOG << "Vulkan context failed to create window.";
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return false;
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}
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@ -12,11 +12,7 @@ bool RendererVulkan::Initialize(Display* display, Window window) {
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screen_width_ = xwa.width;
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screen_height_ = xwa.height;
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if (!context_.Initialize()) {
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LOG << "Failed to initialize Vulkan context.";
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return false;
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}
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if (!context_.CreateWindow(display, window, screen_width_, screen_height_)) {
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if (!context_->CreateWindow(display, window, screen_width_, screen_height_)) {
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LOG << "Vulkan context failed to create window.";
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return false;
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}
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