mirror of https://github.com/auygun/kaliber.git
Add support for set/reset viewport
This commit is contained in:
parent
f144bfdb2d
commit
e4f020d359
|
@ -70,12 +70,9 @@ void Engine::Run() {
|
||||||
Initialize();
|
Initialize();
|
||||||
|
|
||||||
DeltaTimer timer;
|
DeltaTimer timer;
|
||||||
float accumulator = 0.0;
|
float accumulator = 0.0f;
|
||||||
float frame_frac = 0.0f;
|
|
||||||
|
|
||||||
for (;;) {
|
for (;;) {
|
||||||
TaskRunner::GetThreadLocalTaskRunner()->RunTasks();
|
|
||||||
|
|
||||||
platform_->Update();
|
platform_->Update();
|
||||||
if (platform_->should_exit())
|
if (platform_->should_exit())
|
||||||
return;
|
return;
|
||||||
|
@ -83,8 +80,6 @@ void Engine::Run() {
|
||||||
if (!renderer_->IsInitialzed())
|
if (!renderer_->IsInitialzed())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Draw(frame_frac);
|
|
||||||
|
|
||||||
// Accumulate time.
|
// Accumulate time.
|
||||||
accumulator += timer.Delta();
|
accumulator += timer.Delta();
|
||||||
|
|
||||||
|
@ -94,8 +89,11 @@ void Engine::Run() {
|
||||||
accumulator -= time_step_;
|
accumulator -= time_step_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
TaskRunner::GetThreadLocalTaskRunner()->RunTasks();
|
||||||
|
|
||||||
// Calculate frame fraction from remainder of the frame time.
|
// Calculate frame fraction from remainder of the frame time.
|
||||||
frame_frac = accumulator / time_step_;
|
float frame_frac = accumulator / time_step_;
|
||||||
|
Draw(frame_frac);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -135,6 +135,8 @@ void ImguiBackend::Draw() {
|
||||||
if (draw_data->CmdListsCount <= 0)
|
if (draw_data->CmdListsCount <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
renderer_->SetViewport(0, 0, draw_data->DisplaySize.x, draw_data->DisplaySize.y);
|
||||||
|
|
||||||
base::Matrix4f ortho_projection;
|
base::Matrix4f ortho_projection;
|
||||||
ortho_projection.CreateOrthoProjection(
|
ortho_projection.CreateOrthoProjection(
|
||||||
draw_data->DisplayPos.x,
|
draw_data->DisplayPos.x,
|
||||||
|
@ -169,6 +171,7 @@ void ImguiBackend::Draw() {
|
||||||
renderer_->DestroyGeometry(geometry_id);
|
renderer_->DestroyGeometry(geometry_id);
|
||||||
}
|
}
|
||||||
renderer_->ResetScissor();
|
renderer_->ResetScissor();
|
||||||
|
renderer_->ResetViewport();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace eng
|
} // namespace eng
|
||||||
|
|
|
@ -47,7 +47,6 @@ RendererOpenGL::~RendererOpenGL() {
|
||||||
void RendererOpenGL::OnWindowResized(int width, int height) {
|
void RendererOpenGL::OnWindowResized(int width, int height) {
|
||||||
screen_width_ = width;
|
screen_width_ = width;
|
||||||
screen_height_ = height;
|
screen_height_ = height;
|
||||||
glViewport(0, 0, screen_width_, screen_height_);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int RendererOpenGL::GetScreenWidth() const {
|
int RendererOpenGL::GetScreenWidth() const {
|
||||||
|
@ -58,6 +57,14 @@ int RendererOpenGL::GetScreenHeight() const {
|
||||||
return screen_height_;
|
return screen_height_;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RendererOpenGL::SetViewport(int x, int y, int width, int height) {
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererOpenGL::ResetViewport() {
|
||||||
|
glViewport(0, 0, screen_width_, screen_height_);
|
||||||
|
}
|
||||||
|
|
||||||
void RendererOpenGL::SetScissor(int x, int y, int width, int height) {
|
void RendererOpenGL::SetScissor(int x, int y, int width, int height) {
|
||||||
glScissor(x, screen_height_ - y - height, width, height);
|
glScissor(x, screen_height_ - y - height, width, height);
|
||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
@ -436,6 +443,7 @@ void RendererOpenGL::SetUniform(uint64_t resource_id,
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::PrepareForDrawing() {
|
void RendererOpenGL::PrepareForDrawing() {
|
||||||
|
glViewport(0, 0, screen_width_, screen_height_);
|
||||||
glDisable(GL_SCISSOR_TEST);
|
glDisable(GL_SCISSOR_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,6 +32,9 @@ class RendererOpenGL final : public Renderer {
|
||||||
int GetScreenWidth() const final;
|
int GetScreenWidth() const final;
|
||||||
int GetScreenHeight() const final;
|
int GetScreenHeight() const final;
|
||||||
|
|
||||||
|
void SetViewport(int x, int y, int width, int height) final;
|
||||||
|
void ResetViewport() final;
|
||||||
|
|
||||||
void SetScissor(int x, int y, int width, int height) final;
|
void SetScissor(int x, int y, int width, int height) final;
|
||||||
void ResetScissor() final;
|
void ResetScissor() final;
|
||||||
|
|
||||||
|
|
|
@ -39,6 +39,9 @@ class Renderer {
|
||||||
virtual int GetScreenWidth() const = 0;
|
virtual int GetScreenWidth() const = 0;
|
||||||
virtual int GetScreenHeight() const = 0;
|
virtual int GetScreenHeight() const = 0;
|
||||||
|
|
||||||
|
virtual void SetViewport(int x, int y, int width, int height) = 0;
|
||||||
|
virtual void ResetViewport() = 0;
|
||||||
|
|
||||||
virtual void SetScissor(int x, int y, int width, int height) = 0;
|
virtual void SetScissor(int x, int y, int width, int height) = 0;
|
||||||
virtual void ResetScissor() = 0;
|
virtual void ResetScissor() = 0;
|
||||||
|
|
||||||
|
|
|
@ -390,6 +390,30 @@ int RendererVulkan::GetScreenHeight() const {
|
||||||
return context_.GetWindowHeight();
|
return context_.GetWindowHeight();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RendererVulkan::SetViewport(int x, int y, int width, int height) {
|
||||||
|
VkViewport viewport;
|
||||||
|
viewport.x = 0;
|
||||||
|
viewport.y = (float)height;
|
||||||
|
viewport.width = (float)width;
|
||||||
|
viewport.height = -(float)height;
|
||||||
|
viewport.minDepth = 0;
|
||||||
|
viewport.maxDepth = 1.0;
|
||||||
|
vkCmdSetViewport(frames_[current_frame_].draw_command_buffer, 0, 1,
|
||||||
|
&viewport);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererVulkan::ResetViewport() {
|
||||||
|
VkViewport viewport;
|
||||||
|
viewport.x = 0;
|
||||||
|
viewport.y = (float)context_.GetWindowHeight();
|
||||||
|
viewport.width = (float)context_.GetWindowWidth();
|
||||||
|
viewport.height = -(float)context_.GetWindowHeight();
|
||||||
|
viewport.minDepth = 0;
|
||||||
|
viewport.maxDepth = 1.0;
|
||||||
|
vkCmdSetViewport(frames_[current_frame_].draw_command_buffer, 0, 1,
|
||||||
|
&viewport);
|
||||||
|
}
|
||||||
|
|
||||||
void RendererVulkan::SetScissor(int x, int y, int width, int height) {
|
void RendererVulkan::SetScissor(int x, int y, int width, int height) {
|
||||||
if (x < 0)
|
if (x < 0)
|
||||||
x = 0;
|
x = 0;
|
||||||
|
@ -1990,8 +2014,6 @@ bool RendererVulkan::CreatePipelineLayout(
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererVulkan::DrawListBegin() {
|
void RendererVulkan::DrawListBegin() {
|
||||||
VkCommandBuffer command_buffer = frames_[current_frame_].draw_command_buffer;
|
|
||||||
|
|
||||||
VkRenderPassBeginInfo render_pass_begin;
|
VkRenderPassBeginInfo render_pass_begin;
|
||||||
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||||
render_pass_begin.pNext = nullptr;
|
render_pass_begin.pNext = nullptr;
|
||||||
|
@ -2010,26 +2032,11 @@ void RendererVulkan::DrawListBegin() {
|
||||||
render_pass_begin.clearValueCount = clear_values.size();
|
render_pass_begin.clearValueCount = clear_values.size();
|
||||||
render_pass_begin.pClearValues = clear_values.data();
|
render_pass_begin.pClearValues = clear_values.data();
|
||||||
|
|
||||||
vkCmdBeginRenderPass(command_buffer, &render_pass_begin,
|
vkCmdBeginRenderPass(frames_[current_frame_].draw_command_buffer,
|
||||||
VK_SUBPASS_CONTENTS_INLINE);
|
&render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
VkViewport viewport;
|
ResetViewport();
|
||||||
viewport.x = 0;
|
ResetScissor();
|
||||||
viewport.y = (float)context_.GetWindowHeight();
|
|
||||||
viewport.width = (float)context_.GetWindowWidth();
|
|
||||||
viewport.height = -(float)context_.GetWindowHeight();
|
|
||||||
viewport.minDepth = 0;
|
|
||||||
viewport.maxDepth = 1.0;
|
|
||||||
|
|
||||||
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
|
|
||||||
|
|
||||||
VkRect2D scissor;
|
|
||||||
scissor.offset.x = 0;
|
|
||||||
scissor.offset.y = 0;
|
|
||||||
scissor.extent.width = context_.GetWindowWidth();
|
|
||||||
scissor.extent.height = context_.GetWindowHeight();
|
|
||||||
|
|
||||||
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererVulkan::DrawListEnd() {
|
void RendererVulkan::DrawListEnd() {
|
||||||
|
|
|
@ -33,6 +33,9 @@ class RendererVulkan final : public Renderer {
|
||||||
int GetScreenWidth() const final;
|
int GetScreenWidth() const final;
|
||||||
int GetScreenHeight() const final;
|
int GetScreenHeight() const final;
|
||||||
|
|
||||||
|
void SetViewport(int x, int y, int width, int height) final;
|
||||||
|
void ResetViewport() final;
|
||||||
|
|
||||||
void SetScissor(int x, int y, int width, int height) final;
|
void SetScissor(int x, int y, int width, int height) final;
|
||||||
void ResetScissor() final;
|
void ResetScissor() final;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue