Add a separate gn config for each third-party library

This commit is contained in:
Attila Uygun 2023-09-09 23:58:47 +02:00
parent 85b5184d29
commit f2d6b04782
22 changed files with 505 additions and 1302 deletions

View File

@ -88,13 +88,6 @@ config("default") {
# "//", # "//",
"//src", "//src",
] ]
if (is_android) {
include_dirs += [
"$ndk/sources/android",
"$ndk/sources/android/native_app_glue",
"$ndk/sources/android/cpufeatures",
]
}
} }
config("debug") { config("debug") {

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@ -121,6 +121,24 @@ source_set("engine") {
deps = [ deps = [
"//assets/engine", "//assets/engine",
"//src/base", "//src/base",
"//src/third_party", "//src/third_party/glslang",
"//src/third_party/jsoncpp",
"//src/third_party/minimp3",
"//src/third_party/spirv-reflect",
"//src/third_party/stb",
"//src/third_party/texture_compressor",
"//src/third_party/vma",
"//src/third_party/vulkan",
"//src/third_party/volk",
] ]
if (target_os == "android") {
deps += [
"//src/third_party/android",
"//src/third_party/oboe",
"//src/third_party/minizip",
]
} else {
deps += [ "//src/third_party/glew" ]
}
} }

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@ -2,9 +2,9 @@
#include <memory> #include <memory>
#include <android_native_app_glue.h>
#include <dlfcn.h> #include <dlfcn.h>
#include <jni.h> #include <jni.h>
#include <native_app_glue/android_native_app_glue.h>
#include <unistd.h> #include <unistd.h>
#include "base/log.h" #include "base/log.h"

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@ -6,7 +6,7 @@
// Use the modified Khronos header from ndk-helper. This gives access to // Use the modified Khronos header from ndk-helper. This gives access to
// additional functionality the drivers may expose but which the system headers // additional functionality the drivers may expose but which the system headers
// do not. // do not.
#include "third_party/android/gl3stub.h" #include <ndk_helper/gl3stub.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>

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@ -1,200 +0,0 @@
config("third_party_config") {
include_dirs = [
"vulkan/include",
"glslang",
]
if (target_os == "linux") {
defines = [ "VK_USE_PLATFORM_XLIB_KHR" ]
} else if (target_os == "win") {
defines = [ "VK_USE_PLATFORM_WIN32_KHR" ]
} else if (target_os == "android") {
defines = [ "VK_USE_PLATFORM_ANDROID_KHR" ]
include_dirs += [ "oboe/include" ]
}
}
source_set("third_party") {
public_configs = [ ":third_party_config" ]
sources = [
"glslang/OGLCompilersDLL/InitializeDll.cpp",
"glslang/SPIRV/GlslangToSpv.cpp",
"glslang/SPIRV/InReadableOrder.cpp",
"glslang/SPIRV/Logger.cpp",
"glslang/SPIRV/SPVRemapper.cpp",
"glslang/SPIRV/SpvBuilder.cpp",
"glslang/SPIRV/SpvPostProcess.cpp",
"glslang/SPIRV/SpvTools.cpp",
"glslang/SPIRV/disassemble.cpp",
"glslang/SPIRV/doc.cpp",
"glslang/glslang/GenericCodeGen/CodeGen.cpp",
"glslang/glslang/GenericCodeGen/Link.cpp",
"glslang/glslang/MachineIndependent/Constant.cpp",
"glslang/glslang/MachineIndependent/InfoSink.cpp",
"glslang/glslang/MachineIndependent/Initialize.cpp",
"glslang/glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/glslang/MachineIndependent/Intermediate.cpp",
"glslang/glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/glslang/MachineIndependent/ParseHelper.cpp",
"glslang/glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/glslang/MachineIndependent/RemoveTree.cpp",
"glslang/glslang/MachineIndependent/Scan.cpp",
"glslang/glslang/MachineIndependent/ShaderLang.cpp",
"glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/glslang/MachineIndependent/SymbolTable.cpp",
"glslang/glslang/MachineIndependent/Versions.cpp",
"glslang/glslang/MachineIndependent/attribute.cpp",
"glslang/glslang/MachineIndependent/glslang_tab.cpp",
"glslang/glslang/MachineIndependent/intermOut.cpp",
"glslang/glslang/MachineIndependent/iomapper.cpp",
"glslang/glslang/MachineIndependent/limits.cpp",
"glslang/glslang/MachineIndependent/linkValidate.cpp",
"glslang/glslang/MachineIndependent/parseConst.cpp",
"glslang/glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/glslang/MachineIndependent/reflection.cpp",
"jsoncpp/json.h",
"jsoncpp/jsoncpp.cpp",
"minimp3/minimp3.cc",
"minimp3/minimp3.h",
"minimp3/minimp3_ex.h",
"spirv-reflect/spirv_reflect.c",
"stb/stb_image.cc",
"stb/stb_image.h",
"stb/stb_truetype.h",
"texture_compressor/dxt_encoder.cc",
"texture_compressor/dxt_encoder.h",
"texture_compressor/dxt_encoder_implementation_autogen.h",
"texture_compressor/dxt_encoder_internals.cc",
"texture_compressor/dxt_encoder_internals.h",
"texture_compressor/texture_compressor.cc",
"texture_compressor/texture_compressor.h",
"texture_compressor/texture_compressor_etc1.cc",
"texture_compressor/texture_compressor_etc1.h",
"vma/vk_mem_alloc.cpp",
"volk/volk.c",
]
defines = [
"VMA_STATIC_VULKAN_FUNCTIONS=1",
"GLEW_STATIC",
]
cflags = []
if (target_os == "linux" || target_os == "win") {
sources += [
"glew/glew.c",
"glew/glew.h",
]
}
if (target_os == "linux") {
sources += [
"glew/glxew.h",
"glslang/glslang/OSDependent/Unix/ossource.cpp",
]
}
if (target_os == "win") {
sources += [
"glew/wglew.h",
"glslang/glslang/OSDependent/Windows/ossource.cpp",
]
cflags += [
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
]
}
if (target_os == "android") {
sources += [
"$ndk/sources/android/cpufeatures/cpu-features.c",
"$ndk/sources/android/native_app_glue/android_native_app_glue.c",
"android/GLContext.cpp",
"android/gl3stub.c",
"glslang/glslang/OSDependent/Unix/ossource.cpp",
"minizip/ioapi.c",
"minizip/unzip.c",
"oboe/src/aaudio/AAudioLoader.cpp",
"oboe/src/aaudio/AudioStreamAAudio.cpp",
"oboe/src/common/AudioSourceCaller.cpp",
"oboe/src/common/AudioStream.cpp",
"oboe/src/common/AudioStreamBuilder.cpp",
"oboe/src/common/DataConversionFlowGraph.cpp",
"oboe/src/common/FilterAudioStream.cpp",
"oboe/src/common/FixedBlockAdapter.cpp",
"oboe/src/common/FixedBlockReader.cpp",
"oboe/src/common/FixedBlockWriter.cpp",
"oboe/src/common/LatencyTuner.cpp",
"oboe/src/common/OboeExtensions.cpp",
"oboe/src/common/QuirksManager.cpp",
"oboe/src/common/SourceFloatCaller.cpp",
"oboe/src/common/SourceI16Caller.cpp",
"oboe/src/common/SourceI24Caller.cpp",
"oboe/src/common/SourceI32Caller.cpp",
"oboe/src/common/StabilizedCallback.cpp",
"oboe/src/common/Trace.cpp",
"oboe/src/common/Utilities.cpp",
"oboe/src/common/Version.cpp",
"oboe/src/fifo/FifoBuffer.cpp",
"oboe/src/fifo/FifoController.cpp",
"oboe/src/fifo/FifoControllerBase.cpp",
"oboe/src/fifo/FifoControllerIndirect.cpp",
"oboe/src/flowgraph/ChannelCountConverter.cpp",
"oboe/src/flowgraph/ClipToRange.cpp",
"oboe/src/flowgraph/FlowGraphNode.cpp",
"oboe/src/flowgraph/ManyToMultiConverter.cpp",
"oboe/src/flowgraph/MonoBlend.cpp",
"oboe/src/flowgraph/MonoToMultiConverter.cpp",
"oboe/src/flowgraph/MultiToManyConverter.cpp",
"oboe/src/flowgraph/MultiToMonoConverter.cpp",
"oboe/src/flowgraph/RampLinear.cpp",
"oboe/src/flowgraph/SampleRateConverter.cpp",
"oboe/src/flowgraph/SinkFloat.cpp",
"oboe/src/flowgraph/SinkI16.cpp",
"oboe/src/flowgraph/SinkI24.cpp",
"oboe/src/flowgraph/SinkI32.cpp",
"oboe/src/flowgraph/SourceFloat.cpp",
"oboe/src/flowgraph/SourceI16.cpp",
"oboe/src/flowgraph/SourceI24.cpp",
"oboe/src/flowgraph/SourceI32.cpp",
"oboe/src/flowgraph/resampler/IntegerRatio.cpp",
"oboe/src/flowgraph/resampler/LinearResampler.cpp",
"oboe/src/flowgraph/resampler/MultiChannelResampler.cpp",
"oboe/src/flowgraph/resampler/PolyphaseResampler.cpp",
"oboe/src/flowgraph/resampler/PolyphaseResamplerMono.cpp",
"oboe/src/flowgraph/resampler/PolyphaseResamplerStereo.cpp",
"oboe/src/flowgraph/resampler/SincResampler.cpp",
"oboe/src/flowgraph/resampler/SincResamplerStereo.cpp",
"oboe/src/opensles/AudioInputStreamOpenSLES.cpp",
"oboe/src/opensles/AudioOutputStreamOpenSLES.cpp",
"oboe/src/opensles/AudioStreamBuffered.cpp",
"oboe/src/opensles/AudioStreamOpenSLES.cpp",
"oboe/src/opensles/EngineOpenSLES.cpp",
"oboe/src/opensles/OpenSLESUtilities.cpp",
"oboe/src/opensles/OutputMixerOpenSLES.cpp",
]
if (target_cpu == "arm" || target_cpu == "arm64") {
sources += [
"texture_compressor/dxt_encoder_neon.cc",
"texture_compressor/texture_compressor_etc1_neon.cc",
]
}
cflags += [
"-Wno-nullability-completeness",
"-Wno-deprecated-enum-enum-conversion",
]
include_dirs = [ "oboe/src" ]
libs = [ "OpenSLES" ]
}
configs -= [ "//build:warnings" ]
deps = []
}

23
src/third_party/android/BUILD.gn vendored Normal file
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@ -0,0 +1,23 @@
config("android_public") {
include_dirs = [ "$ndk/sources/android" ]
}
source_set("android") {
assert(target_os == "android")
configs -= [ "//build:warnings" ]
public_configs = [ ":android_public" ]
sources = [
"$ndk/sources/android/cpufeatures/cpu-features.c",
"$ndk/sources/android/cpufeatures/cpu-features.h",
"$ndk/sources/android/native_app_glue/android_native_app_glue.c",
"$ndk/sources/android/native_app_glue/android_native_app_glue.h",
"$ndk/sources/android/ndk_helper/gl3stub.c",
"$ndk/sources/android/ndk_helper/gl3stub.h",
"GLContext.cpp",
"GLContext.h",
]
deps = []
}

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@ -25,7 +25,7 @@
#include <string> #include <string>
#include <unistd.h> #include <unistd.h>
#include "gl3stub.h" #include <ndk_helper/gl3stub.h>
#include <android/log.h> #include <android/log.h>

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@ -1,421 +0,0 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <EGL/egl.h>
#include "gl3stub.h"
GLboolean gl3stubInit() {
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
FIND_PROC(glReadBuffer);
FIND_PROC(glDrawRangeElements);
FIND_PROC(glTexImage3D);
FIND_PROC(glTexSubImage3D);
FIND_PROC(glCopyTexSubImage3D);
FIND_PROC(glCompressedTexImage3D);
FIND_PROC(glCompressedTexSubImage3D);
FIND_PROC(glGenQueries);
FIND_PROC(glDeleteQueries);
FIND_PROC(glIsQuery);
FIND_PROC(glBeginQuery);
FIND_PROC(glEndQuery);
FIND_PROC(glGetQueryiv);
FIND_PROC(glGetQueryObjectuiv);
FIND_PROC(glUnmapBuffer);
FIND_PROC(glGetBufferPointerv);
FIND_PROC(glDrawBuffers);
FIND_PROC(glUniformMatrix2x3fv);
FIND_PROC(glUniformMatrix3x2fv);
FIND_PROC(glUniformMatrix2x4fv);
FIND_PROC(glUniformMatrix4x2fv);
FIND_PROC(glUniformMatrix3x4fv);
FIND_PROC(glUniformMatrix4x3fv);
FIND_PROC(glBlitFramebuffer);
FIND_PROC(glRenderbufferStorageMultisample);
FIND_PROC(glFramebufferTextureLayer);
FIND_PROC(glMapBufferRange);
FIND_PROC(glFlushMappedBufferRange);
FIND_PROC(glBindVertexArray);
FIND_PROC(glDeleteVertexArrays);
FIND_PROC(glGenVertexArrays);
FIND_PROC(glIsVertexArray);
FIND_PROC(glGetIntegeri_v);
FIND_PROC(glBeginTransformFeedback);
FIND_PROC(glEndTransformFeedback);
FIND_PROC(glBindBufferRange);
FIND_PROC(glBindBufferBase);
FIND_PROC(glTransformFeedbackVaryings);
FIND_PROC(glGetTransformFeedbackVarying);
FIND_PROC(glVertexAttribIPointer);
FIND_PROC(glGetVertexAttribIiv);
FIND_PROC(glGetVertexAttribIuiv);
FIND_PROC(glVertexAttribI4i);
FIND_PROC(glVertexAttribI4ui);
FIND_PROC(glVertexAttribI4iv);
FIND_PROC(glVertexAttribI4uiv);
FIND_PROC(glGetUniformuiv);
FIND_PROC(glGetFragDataLocation);
FIND_PROC(glUniform1ui);
FIND_PROC(glUniform2ui);
FIND_PROC(glUniform3ui);
FIND_PROC(glUniform4ui);
FIND_PROC(glUniform1uiv);
FIND_PROC(glUniform2uiv);
FIND_PROC(glUniform3uiv);
FIND_PROC(glUniform4uiv);
FIND_PROC(glClearBufferiv);
FIND_PROC(glClearBufferuiv);
FIND_PROC(glClearBufferfv);
FIND_PROC(glClearBufferfi);
FIND_PROC(glGetStringi);
FIND_PROC(glCopyBufferSubData);
FIND_PROC(glGetUniformIndices);
FIND_PROC(glGetActiveUniformsiv);
FIND_PROC(glGetUniformBlockIndex);
FIND_PROC(glGetActiveUniformBlockiv);
FIND_PROC(glGetActiveUniformBlockName);
FIND_PROC(glUniformBlockBinding);
FIND_PROC(glDrawArraysInstanced);
FIND_PROC(glDrawElementsInstanced);
FIND_PROC(glFenceSync);
FIND_PROC(glIsSync);
FIND_PROC(glDeleteSync);
FIND_PROC(glClientWaitSync);
FIND_PROC(glWaitSync);
FIND_PROC(glGetInteger64v);
FIND_PROC(glGetSynciv);
FIND_PROC(glGetInteger64i_v);
FIND_PROC(glGetBufferParameteri64v);
FIND_PROC(glGenSamplers);
FIND_PROC(glDeleteSamplers);
FIND_PROC(glIsSampler);
FIND_PROC(glBindSampler);
FIND_PROC(glSamplerParameteri);
FIND_PROC(glSamplerParameteriv);
FIND_PROC(glSamplerParameterf);
FIND_PROC(glSamplerParameterfv);
FIND_PROC(glGetSamplerParameteriv);
FIND_PROC(glGetSamplerParameterfv);
FIND_PROC(glVertexAttribDivisor);
FIND_PROC(glBindTransformFeedback);
FIND_PROC(glDeleteTransformFeedbacks);
FIND_PROC(glGenTransformFeedbacks);
FIND_PROC(glIsTransformFeedback);
FIND_PROC(glPauseTransformFeedback);
FIND_PROC(glResumeTransformFeedback);
FIND_PROC(glGetProgramBinary);
FIND_PROC(glProgramBinary);
FIND_PROC(glProgramParameteri);
FIND_PROC(glInvalidateFramebuffer);
FIND_PROC(glInvalidateSubFramebuffer);
FIND_PROC(glTexStorage2D);
FIND_PROC(glTexStorage3D);
FIND_PROC(glGetInternalformativ);
#undef FIND_PROC
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
!glGetIntegeri_v || !glBeginTransformFeedback ||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
!glUniformBlockBinding || !glDrawArraysInstanced ||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
return GL_FALSE;
}
return GL_TRUE;
}
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
GLenum mode);
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type,
const GLvoid* indices);
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLint border, GLenum format,
GLenum type, const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLint x,
GLint y, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
GLuint* params);
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
GLvoid** params);
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length);
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
const GLuint* arrays);
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
GLint* data);
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
GLuint buffer, GLintptr offset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
GLuint buffer);
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
GLenum type,
GLsizei stride,
const GLvoid* pointer);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
GLuint* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
GLint z, GLint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z, GLuint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
GLuint* params);
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
const GLchar* name);
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
const GLint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
GLsizei count,
GLsizei instanceCount);
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid* indices,
GLsizei instanceCount);
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize, GLsizei* length,
GLint* values);
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
GLint64* data);
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
GLint param);
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
GLfloat param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
GLenum pname,
const GLfloat* param);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
const GLuint* ids);
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
GLint value);
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height,
GLsizei depth);
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);

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@ -1,661 +0,0 @@
#ifndef __gl3_h_
#define __gl3_h_
/*
* stub gl3.h for dynamic loading, based on:
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
*
* Changes:
* - Added #include <GLES2/gl2.h>
* - Removed duplicate OpenGL ES 2.0 declarations
* - Converted OpenGL ES 3.0 function prototypes to function pointer
* declarations
* - Added gl3stubInit() declaration
*/
#include <GLES2/gl2.h>
#include <android/api-level.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
* This files is for apps that want to use ES3 if present,
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
*since
* that library doesn't exist on pre-API-18 devices.
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
*there are.
* Also the header defines some extra variables for OpenGLES3.0.
*
*/
/* Call this function before calling any OpenGL ES 3.0 functions. It will
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
* otherwise. */
GLboolean gl3stubInit();
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 3.0 */
typedef unsigned short GLhalf;
#if __ANDROID_API__ <= 19
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef struct __GLsync* GLsync;
#endif
/*-------------------------------------------------------------------------
* Token definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES core versions */
#define GL_ES_VERSION_3_0 1
/* OpenGL ES 3.0 */
#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
/*-------------------------------------------------------------------------
* Entrypoint definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 3.0 */
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid* indices);
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
const GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
GLenum pname,
GLuint* params);
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
GLenum pname,
GLvoid** params);
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
const GLenum* bufs);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
GLenum target, GLintptr offset, GLsizeiptr length);
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
GLsizei n, const GLuint* arrays);
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
GLuint* arrays);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
GLuint index,
GLint* data);
extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
GLenum primitiveMode);
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
GLuint index,
GLuint buffer);
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid* pointer);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
GLenum pname,
GLuint* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
GLint y, GLint z,
GLint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z,
GLuint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
const GLint* v);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
GLint location,
GLuint* params);
extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
GLuint program, const GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2,
GLuint v3);
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
GLint drawbuffer,
const GLint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
GLint drawbuffer,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
GLint drawbuffer,
const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
GLsizei instanceCount);
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
GLuint index,
GLint64* data);
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
GLuint* samplers);
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
GLenum pname,
GLint param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
GLenum pname,
GLfloat param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
GLuint sampler, GLenum pname, const GLfloat* param);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
GLsizei n, const GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
GLenum pname,
GLint value);
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth);
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
GLint* params);
#ifdef __cplusplus
}
#endif
#endif

20
src/third_party/glew/BUILD.gn vendored Normal file
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@ -0,0 +1,20 @@
source_set("glew") {
assert(target_os != "android")
configs -= [ "//build:warnings" ]
defines = [ "GLEW_STATIC" ]
sources = [
"glew.c",
"glew.h",
]
if (target_os == "linux") {
sources += [ "glxew.h" ]
} else if (target_os == "win") {
sources += [ "wglew.h" ]
}
deps = []
}

119
src/third_party/glslang/BUILD.gn vendored Normal file
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@ -0,0 +1,119 @@
config("glslang_public") {
include_dirs = [ "." ]
}
source_set("glslang") {
configs -= [ "//build:warnings" ]
public_configs = [ ":glslang_public" ]
sources = [
"OGLCompilersDLL/InitializeDll.cpp",
"OGLCompilersDLL/InitializeDll.h",
"SPIRV/GLSL.ext.AMD.h",
"SPIRV/GLSL.ext.EXT.h",
"SPIRV/GLSL.ext.KHR.h",
"SPIRV/GLSL.ext.NV.h",
"SPIRV/GLSL.std.450.h",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/GlslangToSpv.h",
"SPIRV/InReadableOrder.cpp",
"SPIRV/Logger.cpp",
"SPIRV/Logger.h",
"SPIRV/NonSemanticDebugPrintf.h",
"SPIRV/NonSemanticShaderDebugInfo100.h",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SPVRemapper.h",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvBuilder.h",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/SpvTools.cpp",
"SPIRV/SpvTools.h",
"SPIRV/bitutils.h",
"SPIRV/disassemble.cpp",
"SPIRV/disassemble.h",
"SPIRV/doc.cpp",
"SPIRV/doc.h",
"SPIRV/hex_float.h",
"SPIRV/spirv.hpp",
"SPIRV/spvIR.h",
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/Include/BaseTypes.h",
"glslang/Include/Common.h",
"glslang/Include/ConstantUnion.h",
"glslang/Include/InfoSink.h",
"glslang/Include/InitializeGlobals.h",
"glslang/Include/PoolAlloc.h",
"glslang/Include/ResourceLimits.h",
"glslang/Include/ShHandle.h",
"glslang/Include/SpirvIntrinsics.h",
"glslang/Include/Types.h",
"glslang/Include/arrays.h",
"glslang/Include/glslang_c_interface.h",
"glslang/Include/glslang_c_shader_types.h",
"glslang/Include/intermediate.h",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/InfoSink.cpp",
"glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Initialize.h",
"glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/MachineIndependent/Intermediate.cpp",
"glslang/MachineIndependent/LiveTraverser.h",
"glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/MachineIndependent/ParseHelper.cpp",
"glslang/MachineIndependent/ParseHelper.h",
"glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/RemoveTree.cpp",
"glslang/MachineIndependent/RemoveTree.h",
"glslang/MachineIndependent/Scan.cpp",
"glslang/MachineIndependent/Scan.h",
"glslang/MachineIndependent/ScanContext.h",
"glslang/MachineIndependent/ShaderLang.cpp",
"glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/SymbolTable.h",
"glslang/MachineIndependent/Versions.cpp",
"glslang/MachineIndependent/Versions.h",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/attribute.h",
"glslang/MachineIndependent/gl_types.h",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/glslang_tab.cpp.h",
"glslang/MachineIndependent/intermOut.cpp",
"glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/iomapper.h",
"glslang/MachineIndependent/limits.cpp",
"glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/localintermediate.h",
"glslang/MachineIndependent/parseConst.cpp",
"glslang/MachineIndependent/parseVersions.h",
"glslang/MachineIndependent/pch.h",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.h",
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.h",
"glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/MachineIndependent/propagateNoContraction.h",
"glslang/MachineIndependent/reflection.cpp",
"glslang/MachineIndependent/reflection.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
"glslang/build_info.h",
]
cflags = []
if (target_os == "linux") {
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
} else if (target_os == "win") {
sources += [ "glslang/OSDependent/Windows/ossource.cpp" ]
} else if (target_os == "android") {
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
cflags += [ "-Wno-deprecated-enum-enum-conversion" ]
}
deps = []
}

11
src/third_party/jsoncpp/BUILD.gn vendored Normal file
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@ -0,0 +1,11 @@
source_set("jsoncpp") {
configs -= [ "//build:warnings" ]
sources = [
"json-forwards.h",
"json.h",
"jsoncpp.cpp",
]
deps = []
}

11
src/third_party/minimp3/BUILD.gn vendored Normal file
View File

@ -0,0 +1,11 @@
source_set("minimp3") {
configs -= [ "//build:warnings" ]
sources = [
"minimp3.cc",
"minimp3.h",
"minimp3_ex.h",
]
deps = []
}

12
src/third_party/minizip/BUILD.gn vendored Normal file
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@ -0,0 +1,12 @@
source_set("minizip") {
configs -= [ "//build:warnings" ]
sources = [
"ioapi.c",
"ioapi.h",
"unzip.c",
"unzip.h",
]
deps = []
}

146
src/third_party/oboe/BUILD.gn vendored Normal file
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@ -0,0 +1,146 @@
config("oboe_public") {
include_dirs = [ "include" ]
}
source_set("oboe") {
assert(target_os == "android")
configs -= [ "//build:warnings" ]
public_configs = [ ":oboe_public" ]
sources = [
"include/oboe/AudioStream.h",
"include/oboe/AudioStreamBase.h",
"include/oboe/AudioStreamBuilder.h",
"include/oboe/AudioStreamCallback.h",
"include/oboe/Definitions.h",
"include/oboe/FifoBuffer.h",
"include/oboe/FifoControllerBase.h",
"include/oboe/LatencyTuner.h",
"include/oboe/Oboe.h",
"include/oboe/OboeExtensions.h",
"include/oboe/ResultWithValue.h",
"include/oboe/StabilizedCallback.h",
"include/oboe/Utilities.h",
"include/oboe/Version.h",
"src/aaudio/AAudioExtensions.h",
"src/aaudio/AAudioLoader.cpp",
"src/aaudio/AAudioLoader.h",
"src/aaudio/AudioStreamAAudio.cpp",
"src/aaudio/AudioStreamAAudio.h",
"src/common/AudioClock.h",
"src/common/AudioSourceCaller.cpp",
"src/common/AudioSourceCaller.h",
"src/common/AudioStream.cpp",
"src/common/AudioStreamBuilder.cpp",
"src/common/DataConversionFlowGraph.cpp",
"src/common/DataConversionFlowGraph.h",
"src/common/FilterAudioStream.cpp",
"src/common/FilterAudioStream.h",
"src/common/FixedBlockAdapter.cpp",
"src/common/FixedBlockAdapter.h",
"src/common/FixedBlockReader.cpp",
"src/common/FixedBlockReader.h",
"src/common/FixedBlockWriter.cpp",
"src/common/FixedBlockWriter.h",
"src/common/LatencyTuner.cpp",
"src/common/MonotonicCounter.h",
"src/common/OboeDebug.h",
"src/common/OboeExtensions.cpp",
"src/common/QuirksManager.cpp",
"src/common/QuirksManager.h",
"src/common/SourceFloatCaller.cpp",
"src/common/SourceFloatCaller.h",
"src/common/SourceI16Caller.cpp",
"src/common/SourceI16Caller.h",
"src/common/SourceI24Caller.cpp",
"src/common/SourceI24Caller.h",
"src/common/SourceI32Caller.cpp",
"src/common/SourceI32Caller.h",
"src/common/StabilizedCallback.cpp",
"src/common/Trace.cpp",
"src/common/Trace.h",
"src/common/Utilities.cpp",
"src/common/Version.cpp",
"src/fifo/FifoBuffer.cpp",
"src/fifo/FifoController.cpp",
"src/fifo/FifoController.h",
"src/fifo/FifoControllerBase.cpp",
"src/fifo/FifoControllerIndirect.cpp",
"src/fifo/FifoControllerIndirect.h",
"src/flowgraph/ChannelCountConverter.cpp",
"src/flowgraph/ChannelCountConverter.h",
"src/flowgraph/ClipToRange.cpp",
"src/flowgraph/ClipToRange.h",
"src/flowgraph/FlowGraphNode.cpp",
"src/flowgraph/FlowGraphNode.h",
"src/flowgraph/FlowgraphUtilities.h",
"src/flowgraph/ManyToMultiConverter.cpp",
"src/flowgraph/ManyToMultiConverter.h",
"src/flowgraph/MonoBlend.cpp",
"src/flowgraph/MonoBlend.h",
"src/flowgraph/MonoToMultiConverter.cpp",
"src/flowgraph/MonoToMultiConverter.h",
"src/flowgraph/MultiToManyConverter.cpp",
"src/flowgraph/MultiToManyConverter.h",
"src/flowgraph/MultiToMonoConverter.cpp",
"src/flowgraph/MultiToMonoConverter.h",
"src/flowgraph/RampLinear.cpp",
"src/flowgraph/RampLinear.h",
"src/flowgraph/SampleRateConverter.cpp",
"src/flowgraph/SampleRateConverter.h",
"src/flowgraph/SinkFloat.cpp",
"src/flowgraph/SinkFloat.h",
"src/flowgraph/SinkI16.cpp",
"src/flowgraph/SinkI16.h",
"src/flowgraph/SinkI24.cpp",
"src/flowgraph/SinkI24.h",
"src/flowgraph/SinkI32.cpp",
"src/flowgraph/SinkI32.h",
"src/flowgraph/SourceFloat.cpp",
"src/flowgraph/SourceFloat.h",
"src/flowgraph/SourceI16.cpp",
"src/flowgraph/SourceI16.h",
"src/flowgraph/SourceI24.cpp",
"src/flowgraph/SourceI24.h",
"src/flowgraph/SourceI32.cpp",
"src/flowgraph/SourceI32.h",
"src/flowgraph/resampler/HyperbolicCosineWindow.h",
"src/flowgraph/resampler/IntegerRatio.cpp",
"src/flowgraph/resampler/IntegerRatio.h",
"src/flowgraph/resampler/KaiserWindow.h",
"src/flowgraph/resampler/LinearResampler.cpp",
"src/flowgraph/resampler/LinearResampler.h",
"src/flowgraph/resampler/MultiChannelResampler.cpp",
"src/flowgraph/resampler/MultiChannelResampler.h",
"src/flowgraph/resampler/PolyphaseResampler.cpp",
"src/flowgraph/resampler/PolyphaseResampler.h",
"src/flowgraph/resampler/PolyphaseResamplerMono.cpp",
"src/flowgraph/resampler/PolyphaseResamplerMono.h",
"src/flowgraph/resampler/PolyphaseResamplerStereo.cpp",
"src/flowgraph/resampler/PolyphaseResamplerStereo.h",
"src/flowgraph/resampler/ResamplerDefinitions.h",
"src/flowgraph/resampler/SincResampler.cpp",
"src/flowgraph/resampler/SincResampler.h",
"src/flowgraph/resampler/SincResamplerStereo.cpp",
"src/flowgraph/resampler/SincResamplerStereo.h",
"src/opensles/AudioInputStreamOpenSLES.cpp",
"src/opensles/AudioInputStreamOpenSLES.h",
"src/opensles/AudioOutputStreamOpenSLES.cpp",
"src/opensles/AudioOutputStreamOpenSLES.h",
"src/opensles/AudioStreamBuffered.cpp",
"src/opensles/AudioStreamBuffered.h",
"src/opensles/AudioStreamOpenSLES.cpp",
"src/opensles/AudioStreamOpenSLES.h",
"src/opensles/EngineOpenSLES.cpp",
"src/opensles/EngineOpenSLES.h",
"src/opensles/OpenSLESUtilities.cpp",
"src/opensles/OpenSLESUtilities.h",
"src/opensles/OutputMixerOpenSLES.cpp",
"src/opensles/OutputMixerOpenSLES.h",
]
include_dirs = [ "src" ]
libs = [ "OpenSLES" ]
deps = []
}

10
src/third_party/spirv-reflect/BUILD.gn vendored Normal file
View File

@ -0,0 +1,10 @@
source_set("spirv-reflect") {
configs -= [ "//build:warnings" ]
sources = [
"include/spirv/unified1/spirv.h",
"spirv_reflect.c",
]
deps = []
}

11
src/third_party/stb/BUILD.gn vendored Normal file
View File

@ -0,0 +1,11 @@
source_set("stb") {
configs -= [ "//build:warnings" ]
sources = [
"stb_image.cc",
"stb_image.h",
"stb_truetype.h",
]
deps = []
}

View File

@ -0,0 +1,34 @@
source_set("texture_compressor") {
sources = [
"dxt_encoder.cc",
"dxt_encoder.h",
"dxt_encoder_implementation_autogen.h",
"dxt_encoder_internals.cc",
"dxt_encoder_internals.h",
"texture_compressor.cc",
"texture_compressor.h",
"texture_compressor_etc1.cc",
"texture_compressor_etc1.h",
]
if (target_os == "android" &&
(target_cpu == "arm" || target_cpu == "arm64")) {
sources += [
"dxt_encoder_neon.cc",
"texture_compressor_etc1_neon.cc",
]
}
cflags = []
if (target_os == "win") {
cflags += [
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
]
}
deps = []
if (target_os == "android") {
deps += [ "//src/third_party/android" ]
}
}

View File

@ -10,7 +10,8 @@
#if defined(__ANDROID__) #if defined(__ANDROID__)
#if defined(__ARMEL__) || defined(__aarch64__) || defined(_M_ARM64) #if defined(__ARMEL__) || defined(__aarch64__) || defined(_M_ARM64)
#define ANDROID_NEON #define ANDROID_NEON
#include <cpu-features.h> #include <cpufeatures/cpu-features.h>
#include "dxt_encoder_neon.h" #include "dxt_encoder_neon.h"
#include "texture_compressor_etc1_neon.h" #include "texture_compressor_etc1_neon.h"
#endif #endif
@ -32,7 +33,7 @@ class TextureCompressorATC : public TextureCompressor {
int width, int width,
int height, int height,
Quality quality) { Quality quality) {
CompressATC(src, dst, width, height, !supports_opacity_, quality); CompressATC(src, dst, width, height, !supports_opacity_, quality);
} }
private: private:
@ -57,7 +58,7 @@ class TextureCompressorATC_NEON : public TextureCompressor {
int width, int width,
int height, int height,
Quality quality) { Quality quality) {
CompressATC_NEON(src, dst, width, height, !supports_opacity_, quality); CompressATC_NEON(src, dst, width, height, !supports_opacity_, quality);
} }
private: private:
@ -82,7 +83,7 @@ class TextureCompressorDXT : public TextureCompressor {
int width, int width,
int height, int height,
Quality quality) { Quality quality) {
CompressDXT(src, dst, width, height, !supports_opacity_, quality); CompressDXT(src, dst, width, height, !supports_opacity_, quality);
} }
private: private:
@ -107,7 +108,7 @@ class TextureCompressorDXT_NEON : public TextureCompressor {
int width, int width,
int height, int height,
Quality quality) { Quality quality) {
CompressDXT_NEON(src, dst, width, height, !supports_opacity_, quality); CompressDXT_NEON(src, dst, width, height, !supports_opacity_, quality);
} }
private: private:
@ -122,8 +123,8 @@ std::unique_ptr<TextureCompressor> TextureCompressor::Create(Format format) {
case kFormatATCIA: case kFormatATCIA:
#ifdef ANDROID_NEON #ifdef ANDROID_NEON
if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) { if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
return std::make_unique<TextureCompressorATC_NEON>( return std::make_unique<TextureCompressorATC_NEON>(format ==
format == kFormatATCIA); kFormatATCIA);
} }
#endif #endif
return std::make_unique<TextureCompressorATC>(format == kFormatATCIA); return std::make_unique<TextureCompressorATC>(format == kFormatATCIA);
@ -132,8 +133,8 @@ std::unique_ptr<TextureCompressor> TextureCompressor::Create(Format format) {
case kFormatDXT5: case kFormatDXT5:
#ifdef ANDROID_NEON #ifdef ANDROID_NEON
if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) { if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
return std::make_unique<TextureCompressorDXT_NEON>( return std::make_unique<TextureCompressorDXT_NEON>(format ==
format == kFormatDXT5); kFormatDXT5);
} }
#endif #endif
return std::make_unique<TextureCompressorDXT>(format == kFormatDXT5); return std::make_unique<TextureCompressorDXT>(format == kFormatDXT5);

10
src/third_party/vma/BUILD.gn vendored Normal file
View File

@ -0,0 +1,10 @@
source_set("vma") {
configs -= [ "//build:warnings" ]
sources = [
"vk_mem_alloc.cpp",
"vk_mem_alloc.h",
]
deps = [ "//src/third_party/vulkan" ]
}

10
src/third_party/volk/BUILD.gn vendored Normal file
View File

@ -0,0 +1,10 @@
source_set("volk") {
configs -= [ "//build:warnings" ]
sources = [
"volk.c",
"volk.h",
]
deps = [ "//src/third_party/vulkan" ]
}

56
src/third_party/vulkan/BUILD.gn vendored Normal file
View File

@ -0,0 +1,56 @@
config("vulkan_public") {
include_dirs = [ "include" ]
defines = [ "VMA_STATIC_VULKAN_FUNCTIONS=1" ]
cflags = []
if (target_os == "linux") {
defines += [ "VK_USE_PLATFORM_XLIB_KHR" ]
} else if (target_os == "win") {
defines += [ "VK_USE_PLATFORM_WIN32_KHR" ]
} else if (target_os == "android") {
defines += [ "VK_USE_PLATFORM_ANDROID_KHR" ]
cflags += [ "-Wno-nullability-completeness" ]
}
}
source_set("vulkan") {
configs -= [ "//build:warnings" ]
public_configs = [ ":vulkan_public" ]
sources = [
"include/vulkan/vk_icd.h",
"include/vulkan/vk_layer.h",
"include/vulkan/vk_platform.h",
"include/vulkan/vk_sdk_platform.h",
"include/vulkan/vulkan.h",
"include/vulkan/vulkan.hpp",
"include/vulkan/vulkan_android.h",
"include/vulkan/vulkan_beta.h",
"include/vulkan/vulkan_core.h",
"include/vulkan/vulkan_directfb.h",
"include/vulkan/vulkan_enums.hpp",
"include/vulkan/vulkan_format_traits.hpp",
"include/vulkan/vulkan_fuchsia.h",
"include/vulkan/vulkan_funcs.hpp",
"include/vulkan/vulkan_ggp.h",
"include/vulkan/vulkan_handles.hpp",
"include/vulkan/vulkan_hash.hpp",
"include/vulkan/vulkan_ios.h",
"include/vulkan/vulkan_macos.h",
"include/vulkan/vulkan_metal.h",
"include/vulkan/vulkan_raii.hpp",
"include/vulkan/vulkan_screen.h",
"include/vulkan/vulkan_static_assertions.hpp",
"include/vulkan/vulkan_structs.hpp",
"include/vulkan/vulkan_to_string.hpp",
"include/vulkan/vulkan_vi.h",
"include/vulkan/vulkan_wayland.h",
"include/vulkan/vulkan_win32.h",
"include/vulkan/vulkan_xcb.h",
"include/vulkan/vulkan_xlib.h",
"include/vulkan/vulkan_xlib_xrandr.h",
"vk_enum_string_helper.h",
]
deps = []
}