Attila Uygun
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35958b13f7
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Move assets to assets/demo
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2023-09-27 21:33:00 +02:00 |
Attila Uygun
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9ff2e51ff1
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Add support for Android build to GN config
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2023-08-31 22:05:53 +02:00 |
Attila Uygun
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2c1d55fc30
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Replace the build system with gn
No support for APKs, Java code etc. Keep using gradle for Android for now.
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2023-08-03 11:32:28 +02:00 |
Attila Uygun
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e376b1bc17
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Add option to switch between renderers
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2023-06-04 12:54:40 +02:00 |
Attila Uygun
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7dd7d7bfd7
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Remove unused assets
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2023-05-17 08:22:11 +02:00 |
Attila Uygun
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0a2f1bd7c3
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Miscellaneous changes and improvements
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2023-05-16 22:07:52 +02:00 |
Attila Uygun
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c6501323cf
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Add full game code and assets.
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2021-09-01 00:08:03 +02:00 |
Attila Uygun
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03776c643e
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Support for multiple texture bindings for Vulkan.
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2021-02-11 21:51:05 +01:00 |
Attila Uygun
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671661758c
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Implement Vulkan renderer.
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2021-02-10 00:39:04 +01:00 |
Attila Uygun
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7920d9f251
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Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
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2021-02-10 00:39:04 +01:00 |
Attila Uygun
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05466725af
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Initial commit.
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2020-09-08 21:08:07 +02:00 |