Attila Uygun
068656ddc2
Bump version to 1.0.4
2023-06-06 00:26:29 +02:00
Attila Uygun
685b17aba6
Bump version
...
Also fix typo and remove redundant code
Add bash script for ndk-stack
2023-05-30 11:59:18 +02:00
Attila Uygun
7dd7d7bfd7
Remove unused assets
2023-05-17 08:22:11 +02:00
Attila Uygun
449ac3f386
Update version
2023-05-16 22:07:52 +02:00
Attila Uygun
655c0a7b71
Update android build
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Upgrade to gradle 8.0
Compile and target sdk 33
Min sdk 24
Upgrade to Google Mobile Ads SDK 22.0
Enable c++20 and fix compilation issues
2023-05-09 22:22:02 +02:00
Attila Uygun
1e57355593
Move java files to platform.
2021-10-29 14:13:49 +02:00
Attila Uygun
c6501323cf
Add full game code and assets.
2021-09-01 00:08:03 +02:00
Attila Uygun
7920d9f251
Update.
...
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun
9d92d01be1
Update.
...
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun
05466725af
Initial commit.
2020-09-08 21:08:07 +02:00