Commit Graph

17 Commits

Author SHA1 Message Date
Attila Uygun 6e952e511e Add Platform::CreateMainWindow 2023-08-10 10:03:28 +02:00
Attila Uygun 2c1d55fc30 Replace the build system with gn
No support for APKs, Java code etc. Keep using gradle for Android for now.
2023-08-03 11:32:28 +02:00
Attila Uygun 3dc48ef05e Implement window resize 2023-07-01 21:36:26 +02:00
Attila Uygun c6546b43b5 Add log verbosity level 2023-06-28 22:25:39 +02:00
Attila Uygun ce440f2913 Remove OpenGL threaded rendering 2023-06-26 20:03:22 +02:00
Attila Uygun 709029f22c Async-load support for assets 2023-06-25 16:48:56 +02:00
Attila Uygun f6f67d7e53 Cleanup renderer 2023-05-26 22:54:14 +02:00
Attila Uygun 43afdf855f Move renderer ownership to engine 2023-05-26 22:54:14 +02:00
Attila Uygun b160ae0bd3 Support for switching between renderers in run-time 2023-05-24 23:14:14 +02:00
Attila Uygun b2e5f19963 Remove exceptions 2023-05-21 23:41:15 +02:00
Attila Uygun c90d039944 Refactoring audio code 2023-05-18 22:25:11 +02:00
Attila Uygun 0866349f58 Code cleanup
- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun 79d9d294e6 Platform code refactoring. 2021-10-26 23:35:07 +02:00
Attila Uygun 1ae44b6a76 vecmath 2021-02-18 23:43:40 +01:00
Attila Uygun 7920d9f251 Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun 9d92d01be1 Update.
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
  doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun 05466725af Initial commit. 2020-09-08 21:08:07 +02:00