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Author SHA1 Message Date
Attila Uygun cfb819e3aa tmp 2023-08-10 22:18:25 +02:00
12 changed files with 68 additions and 142 deletions

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@ -164,14 +164,6 @@ config("release") {
} }
} }
config("third_party_warnings") {
if (is_win) {
cflags = [
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
]
}
}
config("warnings") { config("warnings") {
if (is_win) { if (is_win) {
cflags = [ cflags = [
@ -195,50 +187,51 @@ config("warnings") {
# switch specified. # switch specified.
# TODO: Not sure how I feel about these conversion warnings. # TODO: Not sure how I feel about these conversion warnings.
"/Wv:18", "/Wv:18", # tmp
"/wd4191", # 'type cast': unsafe conversion "/wd4191", # tmp:'type cast': unsafe conversion
"/wd4244", # conversion, possible loss of data. 'int' to 'float' "/wd4242", # tmp:conversion from 'int' to 'uint8_t'
"/wd4245", # tmp:conversion from 'int' to 'const unsigned int' "/wd4245", # tmp:conversion from 'int' to 'const unsigned int'
# "/wd4267", # conversion, possible loss of data. "/wd4244", # conversion, possible loss of data. 'int' to 'float'
"/wd4267", # conversion, possible loss of data.
"/wd4305", # truncation from 'double' to 'float'. "/wd4305", # truncation from 'double' to 'float'.
"/wd4365", # conversion, signed/unsigned mismatch. "/wd4365", # conversion, signed/unsigned mismatch.
# "/wd5219", # conversion, possible loss of data. 'int' to 'float' "/wd5219", # conversion, possible loss of data. 'int' to 'float'
# Possible compiler bug? Needs investigation. # Possible compiler bug? Needs investigation.
"/wd4668", # '__STDC_WANT_SECURE_LIB__' is not defined as a preprocessor "/wd4668", # '__STDC_WANT_SECURE_LIB__' is not defined as a preprocessor
# macro, replacing with '0' for '#if/#elif' # macro, replacing with '0' for '#if/#elif'
# TODO: # TODO:
# "/wd4263", # member function does not override any base class virtual "/wd4263", # member function does not override any base class virtual
# member function # member function
# "/wd4264", # no override available for virtual member function, function "/wd4264", # no override available for virtual member function, function
# is hidden # is hidden
# "/wd4266", # no override available for virtual member function from base, "/wd4266", # no override available for virtual member function from base,
# function is hidden # function is hidden
# "/wd4355", # 'this' used in base member initializer list "/wd4355", # 'this' used in base member initializer list
# "/wd4457", # declaration hides function parameter "/wd4457", # declaration hides function parameter
# "/wd4464", # relative include path contains '..'. "/wd4464", # relative include path contains '..'.
"/wd4625", # copy constructor was implicitly defined as deleted "/wd4625", # copy constructor was implicitly defined as deleted
"/wd4626", # assignment operator was implicitly defined as deleted "/wd4626", # assignment operator was implicitly defined as deleted
# "/wd4706", # assignment withing conditional expression. "/wd4706", # assignment withing conditional expression.
# "/wd4774", # format string expected in argument X is not a string literal "/wd4774", # format string expected in argument X is not a string literal
# "/wd4828", # The file contains a character that is illegal in the current "/wd4828", # The file contains a character that is illegal in the current
# source character set # source character set
# "/wd4946", # reinterpret_cast used between related "/wd4946", # reinterpret_cast used between related
# "/wd5026", # move constructor was implicitly defined as deleted "/wd5026", # move constructor was implicitly defined as deleted
# "/wd5027", # move assignment operator was implicitly defined as deleted "/wd5027", # move assignment operator was implicitly defined as deleted
# "/wd5039", # pointer or reference to potentially throwing function passed "/wd5039", # pointer or reference to potentially throwing function passed
# to 'extern "C"' function under -EHc. Undefined behavior may # to 'extern "C"' function under -EHc. Undefined behavior may
# occur if this function throws an exception. # occur if this function throws an exception.
# TODO: I don't understand these or how to fix them: # TODO: I don't understand these or how to fix them:
# "/wd4458", # declaration hides class member "/wd4458", # declaration hides class member
# [ GameObject::rtti ] # [ GameObject::rtti ]
# "/wd4582", # constructor is not implicitly called "/wd4582", # constructor is not implicitly called
# [ intersection.h Contact ] # [ intersection.h Contact ]
# "/wd4623", # default constructor was implicitly defined as deleted "/wd4623", # default constructor was implicitly defined as deleted
# [ intersection.h Contact ] # [ intersection.h Contact ]
# "/wd5243", # using incomplete class can cause potential one definition "/wd5243", # using incomplete class can cause potential one definition
# rule violation due to ABI limitation # rule violation due to ABI limitation
] ]

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@ -61,16 +61,11 @@ source_set("engine") {
libs = [] libs = []
if (target_os == "linux" || target_os == "win") {
sources += [
"platform/asset_file_generic.cc",
]
}
if (target_os == "linux") { if (target_os == "linux") {
sources += [ sources += [
"audio/audio_sink_alsa.cc", "audio/audio_sink_alsa.cc",
"audio/audio_sink_alsa.h", "audio/audio_sink_alsa.h",
"platform/asset_file_generic.cc",
"platform/platform_linux.cc", "platform/platform_linux.cc",
"renderer/opengl/renderer_opengl_linux.cc", "renderer/opengl/renderer_opengl_linux.cc",
"renderer/vulkan/renderer_vulkan_linux.cc", "renderer/vulkan/renderer_vulkan_linux.cc",
@ -87,6 +82,7 @@ source_set("engine") {
if (target_os == "win") { if (target_os == "win") {
sources += [ sources += [
"audio/audio_sink_null.h", "audio/audio_sink_null.h",
"platform/asset_file_generic.cc",
"platform/platform_win.cc", "platform/platform_win.cc",
"renderer/opengl/renderer_opengl_win.cc", "renderer/opengl/renderer_opengl_win.cc",
"renderer/vulkan/renderer_vulkan_win.cc", "renderer/vulkan/renderer_vulkan_win.cc",
@ -94,7 +90,6 @@ source_set("engine") {
] ]
libs = [ libs = [
"gdi32.lib", # Graphics
"user32.lib", # Win32 API core functionality. "user32.lib", # Win32 API core functionality.
"opengl32.lib", "opengl32.lib",
] ]

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@ -12,7 +12,12 @@
#include "third_party/texture_compressor/texture_compressor.h" #include "third_party/texture_compressor/texture_compressor.h"
// Use aligned memory for SIMD in texture compressor. // Use aligned memory for SIMD in texture compressor.
#define STB_IMAGE_IMPLEMENTATION
#define STBI_NO_STDIO #define STBI_NO_STDIO
#define STBI_MALLOC(sz) base::AlignedAlloc(sz, 16)
#define STBI_REALLOC_SIZED(p, oldsz, newsz) \
base::AlignedRealloc(p, oldsz, newsz, 16)
#define STBI_FREE(p) base::AlignedFree(p)
#include "third_party/stb/stb_image.h" #include "third_party/stb/stb_image.h"
using namespace base; using namespace base;

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@ -3,8 +3,11 @@
#include <array> #include <array>
#include "base/log.h" #include "base/log.h"
#define MINIMP3_ONLY_MP3
#define MINIMP3_ONLY_SIMD
#define MINIMP3_FLOAT_OUTPUT #define MINIMP3_FLOAT_OUTPUT
#define MINIMP3_NO_STDIO #define MINIMP3_NO_STDIO
#define MINIMP3_IMPLEMENTATION
#include "engine/engine.h" #include "engine/engine.h"
#include "engine/platform/asset_file.h" #include "engine/platform/asset_file.h"
#include "third_party/minimp3/minimp3_ex.h" #include "third_party/minimp3/minimp3_ex.h"

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@ -27,7 +27,8 @@ AudioMixer::AudioMixer()
audio_sink_{std::make_unique<AudioSinkAlsa>(this)} { audio_sink_{std::make_unique<AudioSinkAlsa>(this)} {
#elif defined(_WIN32) #elif defined(_WIN32)
// TODO: Implement AudioSinkWindows // TODO: Implement AudioSinkWindows
audio_sink_{std::make_unique<AudioSinkNull>()} { audio_sink_{std::make_unique<AudioSinkNull>()},
audio_enabled_(false) {
#endif #endif
bool res = audio_sink_->Initialize(); bool res = audio_sink_->Initialize();
CHECK(res) << "Failed to initialize audio sink."; CHECK(res) << "Failed to initialize audio sink.";

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@ -1,5 +1,10 @@
#include "engine/platform/platform.h" #include "engine/platform/platform.h"
// #include <limits.h>
// #include <stdio.h>
// #include <cstring>
// #include <memory>
//
#include "base/log.h" #include "base/log.h"
#include "base/vecmath.h" #include "base/vecmath.h"
#include "engine/input_event.h" #include "engine/input_event.h"
@ -117,32 +122,28 @@ LRESULT CALLBACK Platform::WndProc(HWND wnd,
platform->observer_->OnWindowDestroyed(); platform->observer_->OnWindowDestroyed();
PostQuitMessage(0); PostQuitMessage(0);
break; break;
case WM_ACTIVATEAPP:
if (wparam == TRUE) case WM_MOUSEMOVE: {
platform->observer_->GainedFocus(false); Vector2f v(MAKEPOINTS(lparam).x, MAKEPOINTS(lparam).y);
else auto input_event =
platform->observer_->LostFocus(); std::make_unique<InputEvent>(InputEvent::kDrag, 0, v);
break; platform->observer_->AddInputEvent(std::move(input_event));
case WM_MOUSEMOVE: } break;
if (wparam == MK_LBUTTON) {
Vector2f v(MAKEPOINTS(lparam).x, MAKEPOINTS(lparam).y);
auto input_event =
std::make_unique<InputEvent>(InputEvent::kDrag, 0, v);
platform->observer_->AddInputEvent(std::move(input_event));
}
break;
case WM_LBUTTONDOWN: { case WM_LBUTTONDOWN: {
Vector2f v(MAKEPOINTS(lparam).x, MAKEPOINTS(lparam).y); Vector2f v(MAKEPOINTS(lparam).x, MAKEPOINTS(lparam).y);
auto input_event = auto input_event =
std::make_unique<InputEvent>(InputEvent::kDragStart, 0, v); std::make_unique<InputEvent>(InputEvent::kDragStart, 0, v);
platform->observer_->AddInputEvent(std::move(input_event)); platform->observer_->AddInputEvent(std::move(input_event));
} break; } break;
case WM_LBUTTONUP: { case WM_LBUTTONUP: {
Vector2f v(MAKEPOINTS(lparam).x, MAKEPOINTS(lparam).y); Vector2f v(MAKEPOINTS(lparam).x, MAKEPOINTS(lparam).y);
auto input_event = auto input_event =
std::make_unique<InputEvent>(InputEvent::kDragEnd, 0, v); std::make_unique<InputEvent>(InputEvent::kDragEnd, 0, v);
platform->observer_->AddInputEvent(std::move(input_event)); platform->observer_->AddInputEvent(std::move(input_event));
} break; } break;
default: default:
return DefWindowProc(wnd, message, wparam, lparam); return DefWindowProc(wnd, message, wparam, lparam);
} }

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@ -7,20 +7,26 @@
// do not. // do not.
#include "third_party/android/gl3stub.h" #include "third_party/android/gl3stub.h"
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#elif defined(__linux__) #elif defined(__linux__)
#include "third_party/glew/glew.h" #include "third_party/glew/glew.h"
#include "third_party/glew/glxew.h" #include "third_party/glew/glxew.h"
#elif defined(_WIN32)
#define GLEW_STATIC
#include "third_party/glew/glew.h"
#include "third_party/glew/wglew.h"
#endif
#if defined(__linux__) || defined(_WIN32)
// Define the missing format for the etc1 // Define the missing format for the etc1
#ifndef GL_ETC1_RGB8_OES #ifndef GL_ETC1_RGB8_OES
#define GL_ETC1_RGB8_OES 0x8D64 #define GL_ETC1_RGB8_OES 0x8D64
#endif #endif
#elif defined(_WIN32)
#define GLEW_STATIC
#include "third_party/glew/glew.h"
#include "third_party/glew/wglew.h"
// Define the missing format for the etc1
#ifndef GL_ETC1_RGB8_OES
#define GL_ETC1_RGB8_OES 0x8D64
#endif
#endif #endif
#endif // ENGINE_RENDERER_OPENGL_OPENGL_H #endif // ENGINE_RENDERER_OPENGL_OPENGL_H

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@ -122,15 +122,11 @@ class RendererOpenGL final : public Renderer {
int screen_height_ = 0; int screen_height_ = 0;
#if defined(__ANDROID__) #if defined(__ANDROID__)
ANativeWindow* window_ = nullptr; ANativeWindow* window_;
#elif defined(__linux__) #elif defined(__linux__)
Display* display_ = NULL; Display* display_ = NULL;
Window window_ = 0; Window window_ = 0;
GLXContext glx_context_ = NULL; GLXContext glx_context_ = NULL;
#elif defined(_WIN32)
HWND wnd_ = nullptr;
HDC dc_ = nullptr;
HGLRC glrc_ = nullptr;
#endif #endif
bool InitCommon(); bool InitCommon();

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@ -8,49 +8,6 @@ namespace eng {
bool RendererOpenGL::Initialize(Platform* platform) { bool RendererOpenGL::Initialize(Platform* platform) {
LOG(0) << "Initializing renderer."; LOG(0) << "Initializing renderer.";
wnd_ = platform->GetWindow();
dc_ = GetDC(wnd_);
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW | // format must support window
PFD_SUPPORT_OPENGL | // format must support OpenGL
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32, // color depth
// Color bits ignored
0, 0, 0, 0, 0, 0,
0, // alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
// Accumulation bits ignored
0, 0, 0, 0,
24, // z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE,
0, // reserved
// layer masks ignored
0, 0, 0};
int pf = ChoosePixelFormat(dc_, &pfd);
if (pf == 0) {
LOG(0) << "ChoosePixelFormat failed.";
return false;
}
SetPixelFormat(dc_, pf, &pfd);
glrc_ = wglCreateContext(dc_);
wglMakeCurrent(dc_, glrc_);
if (GLEW_OK != glewInit()) {
LOG(0) << "Couldn't initialize OpenGL extension wrangler.";
return false;
}
RECT rect;
GetClientRect(platform->GetWindow(), &rect);
OnWindowResized(rect.right, rect.bottom);
return InitCommon(); return InitCommon();
} }
@ -59,18 +16,9 @@ void RendererOpenGL::OnDestroy() {}
void RendererOpenGL::Shutdown() { void RendererOpenGL::Shutdown() {
LOG(0) << "Shutting down renderer."; LOG(0) << "Shutting down renderer.";
is_initialized_ = false; is_initialized_ = false;
if (dc_ && glrc_) {
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(glrc_);
ReleaseDC(wnd_, dc_);
dc_ = nullptr;
glrc_ = nullptr;
}
} }
void RendererOpenGL::Present() { void RendererOpenGL::Present() {
SwapBuffers(dc_);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
active_shader_id_ = 0; active_shader_id_ = 0;
active_texture_id_ = 0; active_texture_id_ = 0;
fps_++; fps_++;

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@ -59,11 +59,9 @@ source_set("third_party") {
"glslang/glslang/MachineIndependent/reflection.cpp", "glslang/glslang/MachineIndependent/reflection.cpp",
"jsoncpp/json.h", "jsoncpp/json.h",
"jsoncpp/jsoncpp.cpp", "jsoncpp/jsoncpp.cpp",
"minimp3/minimp3.cc",
"minimp3/minimp3.h", "minimp3/minimp3.h",
"minimp3/minimp3_ex.h", "minimp3/minimp3_ex.h",
"spirv-reflect/spirv_reflect.c", "spirv-reflect/spirv_reflect.c",
"stb/stb_image.cc",
"stb/stb_image.h", "stb/stb_image.h",
"stb/stb_truetype.h", "stb/stb_truetype.h",
"texture_compressor/dxt_encoder.cc", "texture_compressor/dxt_encoder.cc",
@ -79,17 +77,12 @@ source_set("third_party") {
"volk/volk.c", "volk/volk.c",
] ]
defines = [ "VMA_STATIC_VULKAN_FUNCTIONS=1", "GLEW_STATIC" ] defines = [ "VMA_STATIC_VULKAN_FUNCTIONS=1" ]
if (target_os == "linux" || target_os == "win") {
sources += [
"glew/glew.c",
"glew/glew.h",
]
}
if (target_os == "linux") { if (target_os == "linux") {
sources += [ sources += [
"glew/glew.c",
"glew/glew.h",
"glew/glxew.h", "glew/glxew.h",
"glslang/glslang/OSDependent/Unix/ossource.cpp", "glslang/glslang/OSDependent/Unix/ossource.cpp",
] ]
@ -97,13 +90,14 @@ source_set("third_party") {
if (target_os == "win") { if (target_os == "win") {
sources += [ sources += [
"glew/glew.c",
"glew/glew.h",
"glew/wglew.h", "glew/wglew.h",
"glslang/glslang/OSDependent/Windows/ossource.cpp", "glslang/glslang/OSDependent/Windows/ossource.cpp",
] ]
} }
configs -= [ "//build:warnings" ] configs -= [ "//build:warnings" ]
configs += [ "//build:third_party_warnings" ]
deps = [] deps = []
} }

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@ -1,6 +0,0 @@
#define MINIMP3_ONLY_MP3
#define MINIMP3_ONLY_SIMD
#define MINIMP3_FLOAT_OUTPUT
#define MINIMP3_NO_STDIO
#define MINIMP3_IMPLEMENTATION
#include "third_party/minimp3/minimp3_ex.h"

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@ -1,10 +0,0 @@
#include "base/mem.h"
// Use aligned memory for SIMD in texture compressor.
#define STB_IMAGE_IMPLEMENTATION
#define STBI_NO_STDIO
#define STBI_MALLOC(sz) base::AlignedAlloc(sz, 16)
#define STBI_REALLOC_SIZED(p, oldsz, newsz) \
base::AlignedRealloc(p, oldsz, newsz, 16)
#define STBI_FREE(p) base::AlignedFree(p)
#include "third_party/stb/stb_image.h"