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@ -4,8 +4,4 @@ build/android/*.idsig
|
|||
build/android/app/.cxx
|
||||
build/android/app/build
|
||||
build/android/build
|
||||
build/linux/demo_x86_64_debug
|
||||
build/linux/demo_x86_64_release
|
||||
build/linux/obj
|
||||
build/linux/woom
|
||||
out
|
||||
|
|
2
BUILD.gn
2
BUILD.gn
|
@ -1,4 +1,4 @@
|
|||
group("kaliber") {
|
||||
group("all") {
|
||||
deps = [
|
||||
"//src/demo",
|
||||
"//src/hello_world",
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||||
|
|
88
README.md
88
README.md
|
@ -8,34 +8,78 @@ based on this engine. Full game code and assets are included in this repository.
|
|||
|
||||
## Pre-requisites:
|
||||
|
||||
**GN build system** is required for all platforms except Android:\
|
||||
GN build system is required for all platforms:\
|
||||
https://gn.googlesource.com/gn/
|
||||
|
||||
## Building from the command-line:
|
||||
|
||||
### All platforms except Android:
|
||||
Setup:
|
||||
#### Setup:
|
||||
Generate build files for Ninja in release and debug modes.
|
||||
```text
|
||||
gn gen out/release
|
||||
gn gen --args="is_debug=true" out/debug
|
||||
gn gen --args='is_debug=true' out/debug
|
||||
```
|
||||
Building and running:
|
||||
#### Building and running:
|
||||
Build all games in release mode and run "hello_world".
|
||||
```text
|
||||
ninja -C out/debug
|
||||
./out/debug/hello_world
|
||||
ninja -C out/release
|
||||
./out/release/hello_world
|
||||
```
|
||||
Build "demo" in debug mode and run.
|
||||
```text
|
||||
ninja -C out/debug demo
|
||||
./out/debug/demo
|
||||
```
|
||||
|
||||
### Android:
|
||||
Build "hello_world" in debug mode for all ABIs and install. GN will be run by
|
||||
Gradle so no setup is required. Location of gn and ninja executables can be
|
||||
specified via "gn" and "ninja" properties (-Pgn="path/gn").
|
||||
```text
|
||||
cd build/android
|
||||
./gradlew :app:installDebug
|
||||
./gradlew :app:installHelloWorldAllArchsDebug
|
||||
```
|
||||
Build "demo" in debug mode for x86_64 ABI and install. Valid ABI targets are
|
||||
Arm7, Arm8, X86, X86_64, AllArchs, ArmOnly, X86Only.
|
||||
```text
|
||||
./gradlew :app:installDemoX86_64Debug
|
||||
```
|
||||
|
||||
### Generate Visual Studio solution:
|
||||
```text
|
||||
gn.exe gen --args="is_debug=true" --ide=vs2022 out\vs
|
||||
devenv out\vs\all.sln
|
||||
```
|
||||
|
||||
## Hello World example:
|
||||
|
||||
Shows a smoothly rotating "Hello World".
|
||||
```cpp
|
||||
class HelloWorld final : public eng::Game {
|
||||
public:
|
||||
bool Initialize() final {
|
||||
eng::Engine::Get().SetImageSource(
|
||||
"hello_world_image",
|
||||
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World",
|
||||
/*bg_color*/ base::Vector4f(1, 1, 1, 0)));
|
||||
|
||||
hello_world_.Create("hello_world_image").SetVisible(true);
|
||||
animator_.Attach(&hello_world_);
|
||||
animator_.SetRotation(base::PI2f, /*duration*/ 3,
|
||||
std::bind(base::SmootherStep, std::placeholders::_1));
|
||||
animator_.Play(eng::Animator::kRotation, /*loop*/ true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
eng::ImageQuad hello_world_;
|
||||
eng::Animator animator_;
|
||||
};
|
||||
|
||||
GAME_FACTORIES{GAME_CLASS(HelloWorld)};
|
||||
```
|
||||
|
||||
## Third-party libraries:
|
||||
|
||||
[glew](https://github.com/nigels-com/glew),
|
||||
|
@ -50,33 +94,3 @@ devenv out\vs\all.sln
|
|||
[vma](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator),
|
||||
[vulkan-sdk](https://vulkan.lunarg.com),
|
||||
[volk](https://github.com/zeux/volk)
|
||||
|
||||
## Hello World example:
|
||||
|
||||
Shows a smoothly rotating "Hello Wolrd!".
|
||||
```cpp
|
||||
class HelloWorld final : public eng::Game {
|
||||
public:
|
||||
~HelloWorld() final = default;
|
||||
|
||||
bool Initialize() final {
|
||||
eng::Engine::Get().SetImageSource(
|
||||
"hello_world_image",
|
||||
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World!",
|
||||
base::Vector4f(1, 1, 1, 0)));
|
||||
|
||||
hello_world_.Create("hello_world_image").SetVisible(true);
|
||||
animator_.Attach(&hello_world_);
|
||||
animator_.SetRotation(base::PI2f, 3,
|
||||
std::bind(base::SmootherStep, std::placeholders::_1));
|
||||
animator_.Play(eng::Animator::kRotation, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
eng::ImageQuad hello_world_;
|
||||
eng::Animator animator_;
|
||||
};
|
||||
|
||||
GAME_FACTORIES{GAME_CLASS(HelloWorld)};
|
||||
```
|
||||
|
|
|
@ -6,7 +6,6 @@ copy("assets") {
|
|||
"Boss_ok_lvl2.png",
|
||||
"Boss_ok_lvl3.png",
|
||||
"Boss_ok.png",
|
||||
"BUILD.gn",
|
||||
"chromatic_aberration.glsl_fragment",
|
||||
"chromatic_aberration.glsl_vertex",
|
||||
"enemy_anims_01_frames_ok.png",
|
||||
|
|
|
@ -54,9 +54,9 @@ config("default") {
|
|||
# ]
|
||||
|
||||
if (is_linux) {
|
||||
# cflags += [
|
||||
# "-fPIC", # Emit position-independent code suitable for dynamic linking.
|
||||
# ]
|
||||
cflags += [
|
||||
"-fPIC", # Emit position-independent code suitable for dynamic linking.
|
||||
]
|
||||
libs = [
|
||||
"pthread", # Use the POSIX thread library.
|
||||
]
|
||||
|
@ -74,12 +74,17 @@ config("default") {
|
|||
"-target",
|
||||
"arm64-apple-macos11",
|
||||
]
|
||||
} else if (is_android) {
|
||||
cflags += [
|
||||
"--sysroot=$ndk/toolchains/llvm/prebuilt/$ndk_host/sysroot",
|
||||
"-fPIC", # Emit position-independent code suitable for dynamic linking.
|
||||
]
|
||||
ldflags = [ "-static-libstdc++" ]
|
||||
}
|
||||
}
|
||||
|
||||
# Avoid relative paths everywhere.
|
||||
include_dirs = [
|
||||
# "//",
|
||||
"//src",
|
||||
]
|
||||
}
|
||||
|
@ -144,12 +149,6 @@ config("release") {
|
|||
# and other math functions.
|
||||
]
|
||||
|
||||
# cflags += [
|
||||
# # Generate machine code for the current developer computer.
|
||||
# # TODO: This needs to be set properly before release.
|
||||
# "-march=native",
|
||||
# ]
|
||||
|
||||
if (is_apple) {
|
||||
ldflags = [ "-dead-strip" ]
|
||||
} else {
|
||||
|
@ -190,50 +189,17 @@ config("warnings") {
|
|||
"/Wv:18",
|
||||
"/wd4191", # 'type cast': unsafe conversion
|
||||
"/wd4244", # conversion, possible loss of data. 'int' to 'float'
|
||||
"/wd4245", # tmp:conversion from 'int' to 'const unsigned int'
|
||||
# "/wd4267", # conversion, possible loss of data.
|
||||
"/wd4245", # conversion from 'int' to 'const unsigned int'
|
||||
"/wd4305", # truncation from 'double' to 'float'.
|
||||
"/wd4365", # conversion, signed/unsigned mismatch.
|
||||
# "/wd5219", # conversion, possible loss of data. 'int' to 'float'
|
||||
"/wd4722", # destructor never returns, potential memory leak
|
||||
"/wd4702", # unreachable code
|
||||
"/wd4625", # copy constructor was implicitly defined as deleted
|
||||
"/wd4626", # assignment operator was implicitly defined as deleted
|
||||
|
||||
# Possible compiler bug? Needs investigation.
|
||||
"/wd4668", # '__STDC_WANT_SECURE_LIB__' is not defined as a preprocessor
|
||||
# macro, replacing with '0' for '#if/#elif'
|
||||
|
||||
# TODO:
|
||||
# "/wd4263", # member function does not override any base class virtual
|
||||
# member function
|
||||
# "/wd4264", # no override available for virtual member function, function
|
||||
# is hidden
|
||||
# "/wd4266", # no override available for virtual member function from base,
|
||||
# function is hidden
|
||||
# "/wd4355", # 'this' used in base member initializer list
|
||||
# "/wd4457", # declaration hides function parameter
|
||||
# "/wd4464", # relative include path contains '..'.
|
||||
"/wd4625", # copy constructor was implicitly defined as deleted
|
||||
"/wd4626", # assignment operator was implicitly defined as deleted
|
||||
# "/wd4706", # assignment withing conditional expression.
|
||||
# "/wd4774", # format string expected in argument X is not a string literal
|
||||
# "/wd4828", # The file contains a character that is illegal in the current
|
||||
# source character set
|
||||
# "/wd4946", # reinterpret_cast used between related
|
||||
# "/wd5026", # move constructor was implicitly defined as deleted
|
||||
# "/wd5027", # move assignment operator was implicitly defined as deleted
|
||||
# "/wd5039", # pointer or reference to potentially throwing function passed
|
||||
# to 'extern "C"' function under -EHc. Undefined behavior may
|
||||
# occur if this function throws an exception.
|
||||
|
||||
# TODO: I don't understand these or how to fix them:
|
||||
# "/wd4458", # declaration hides class member
|
||||
# [ GameObject::rtti ]
|
||||
# "/wd4582", # constructor is not implicitly called
|
||||
# [ intersection.h Contact ]
|
||||
# "/wd4623", # default constructor was implicitly defined as deleted
|
||||
# [ intersection.h Contact ]
|
||||
# "/wd5243", # using incomplete class can cause potential one definition
|
||||
# rule violation due to ABI limitation
|
||||
]
|
||||
|
||||
defines = [
|
||||
|
@ -254,12 +220,12 @@ config("warnings") {
|
|||
"-Wall", # Enable (almost) all warnings.
|
||||
"-Wextra", # Enable even more warnings.
|
||||
|
||||
# "-Wpedantic", # Issue warnings demanded by strict ISO C/C++ and reject
|
||||
# forbidden extensions.
|
||||
"-Wvla", # Warn if variable-length array is used in code.
|
||||
|
||||
# Disable the following warnings:
|
||||
"-Wno-unused-parameter",
|
||||
"-Wno-sign-compare",
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -271,23 +237,30 @@ config("executable") {
|
|||
"-rdynamic",
|
||||
]
|
||||
} else if (is_linux) {
|
||||
# ldflags = [
|
||||
# "-rdynamic", # Tell linker to expose all symbols, not only used ones.
|
||||
# # Needed for some uses of dlopen and for backtraces within
|
||||
# # the program.
|
||||
# "-Wl,-rpath,\$ORIGIN", # Add directory to runtime library search path.
|
||||
# ]
|
||||
ldflags = [
|
||||
"-Wl,-rpath,\$ORIGIN", # Add directory to runtime library search path.
|
||||
]
|
||||
} else if (is_mac) {
|
||||
ldflags = [ "-Wl,-rpath,@loader_path/." ]
|
||||
} else if (is_win) {
|
||||
ldflags = [
|
||||
"/DYNAMICBASE", # Use address space layout randomization.
|
||||
"/INCREMENTAL:NO", # Incremental linking interferes with both ninja and
|
||||
# release optimizations.
|
||||
}
|
||||
}
|
||||
|
||||
# Leave the target architecture to environment settings.
|
||||
# "/MACHINE:X64",
|
||||
config("shared_library") {
|
||||
if (is_android) {
|
||||
ldflags = [
|
||||
"-Wl,--build-id=sha1",
|
||||
"-Wl,--no-rosegment",
|
||||
"-Wl,--fatal-warnings",
|
||||
"-Wl,--no-undefined",
|
||||
"-Qunused-arguments",
|
||||
"-u ANativeActivity_onCreate",
|
||||
]
|
||||
} else if (is_linux) {
|
||||
ldflags = [
|
||||
"-Wl,-rpath,\$ORIGIN", # Add directory to runtime library search path.
|
||||
]
|
||||
} else if (is_mac) {
|
||||
ldflags = [ "-Wl,-rpath,@loader_path/." ]
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,14 @@
|
|||
declare_args() {
|
||||
is_debug = false
|
||||
|
||||
# Note that this uses the 'cc' and 'c++' links that should map to GCC on linux
|
||||
# systems and clang on macs.
|
||||
ar = "ar"
|
||||
cc = "cc"
|
||||
cxx = "c++"
|
||||
|
||||
ndk = ""
|
||||
ndk_api = 24
|
||||
}
|
||||
|
||||
# Platform detection
|
||||
|
@ -21,9 +30,6 @@ is_desktop = is_mac || is_linux || is_win
|
|||
is_mobile = is_android || is_ios
|
||||
is_unix = is_android || is_linux
|
||||
|
||||
# Optional build components
|
||||
have_vulkan = false
|
||||
|
||||
if (target_cpu == "") {
|
||||
if (is_mobile) {
|
||||
target_cpu = "arm64"
|
||||
|
@ -38,6 +44,42 @@ if (current_cpu == "") {
|
|||
current_cpu = target_cpu
|
||||
}
|
||||
|
||||
if (is_android) {
|
||||
assert(ndk != "", "NDK path argument is empty")
|
||||
|
||||
ndk_host = ""
|
||||
ndk_target = ""
|
||||
|
||||
if (host_os == "linux") {
|
||||
ndk_host = "linux-x86_64"
|
||||
} else if (host_os == "mac") {
|
||||
ndk_host = "darwin-x86_64"
|
||||
} else if (host_os == "win") {
|
||||
ndk_host = "windows-x86_64"
|
||||
}
|
||||
|
||||
if (target_cpu == "arm64") {
|
||||
ndk_target = "aarch64-linux-android"
|
||||
} else if (target_cpu == "arm") {
|
||||
ndk_target = "armv7a-linux-androideabi"
|
||||
} else if (target_cpu == "x64") {
|
||||
ndk_target = "x86_64-linux-android"
|
||||
} else if (target_cpu == "x86") {
|
||||
ndk_target = "i686-linux-android"
|
||||
}
|
||||
|
||||
_prefix = "$ndk/toolchains/llvm/prebuilt/$ndk_host/bin"
|
||||
if (host_os == "win") {
|
||||
ar = "$_prefix/llvm-ar.exe"
|
||||
cc = "$_prefix/clang.exe --target=$ndk_target$ndk_api -fno-addrsig"
|
||||
cxx = "$_prefix/clang++.exe --target=$ndk_target$ndk_api -fno-addrsig"
|
||||
} else {
|
||||
ar = "$_prefix/llvm-ar"
|
||||
cc = "$_prefix/$ndk_target$ndk_api-clang"
|
||||
cxx = "$_prefix/$ndk_target$ndk_api-clang++"
|
||||
}
|
||||
}
|
||||
|
||||
# Set defaults
|
||||
_default_config = [
|
||||
"//build:default",
|
||||
|
@ -57,7 +99,7 @@ set_defaults("static_library") {
|
|||
configs = _default_config
|
||||
}
|
||||
set_defaults("shared_library") {
|
||||
configs = _default_config
|
||||
configs = [ "//build:shared_library" ] + _default_config
|
||||
}
|
||||
set_defaults("source_set") {
|
||||
configs = _default_config
|
||||
|
|
|
@ -1,173 +0,0 @@
|
|||
cmake_minimum_required(VERSION 3.22.1)
|
||||
|
||||
# common_config
|
||||
add_library(common_config INTERFACE)
|
||||
|
||||
target_compile_options(common_config INTERFACE
|
||||
$<$<COMPILE_LANGUAGE:CXX>:-std=c++20>
|
||||
#$<$<NOT:$<CONFIG:DEBUG>>:-Ofast>
|
||||
-Wall
|
||||
-Werror
|
||||
-Wno-unused-but-set-variable
|
||||
-Wno-deprecated-enum-enum-conversion
|
||||
-Wno-unsequenced
|
||||
-Wno-nullability-completeness
|
||||
-Wno-unused-variable
|
||||
)
|
||||
|
||||
target_compile_definitions(common_config INTERFACE
|
||||
VK_USE_PLATFORM_ANDROID_KHR
|
||||
VMA_STATIC_VULKAN_FUNCTIONS=1
|
||||
$<$<CONFIG:DEBUG>:_DEBUG>
|
||||
)
|
||||
|
||||
target_include_directories(common_config INTERFACE
|
||||
../../../src
|
||||
../../../src/third_party/glslang
|
||||
../../../src/third_party/vulkan/include
|
||||
)
|
||||
|
||||
# oboe
|
||||
set (OBOE_DIR ../../../src/third_party/oboe)
|
||||
add_subdirectory(${OBOE_DIR} ./oboe-bin)
|
||||
|
||||
# cpufeatures
|
||||
add_library(cpufeatures STATIC ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
|
||||
target_include_directories(cpufeatures PUBLIC ${ANDROID_NDK}/sources/android/cpufeatures)
|
||||
|
||||
# native_app_glue
|
||||
add_library(native_app_glue STATIC ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
|
||||
target_include_directories(native_app_glue PUBLIC ${ANDROID_NDK}/sources/android/native_app_glue)
|
||||
set_property(TARGET native_app_glue PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
# Export ANativeActivity_onCreate(),
|
||||
# Refer to: https://github.com/android-ndk/ndk/issues/381.
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate")
|
||||
|
||||
# kaliber
|
||||
project(kaliber)
|
||||
|
||||
add_library(kaliber SHARED
|
||||
../../../src/base/collusion_test.cc
|
||||
../../../src/base/log.cc
|
||||
../../../src/base/mem.cc
|
||||
../../../src/base/task_runner.cc
|
||||
../../../src/base/thread_pool.cc
|
||||
../../../src/demo/credits.cc
|
||||
../../../src/demo/demo.cc
|
||||
../../../src/demo/enemy.cc
|
||||
../../../src/demo/hud.cc
|
||||
../../../src/demo/menu.cc
|
||||
../../../src/demo/player.cc
|
||||
../../../src/demo/sky_quad.cc
|
||||
../../../src/engine/animatable.cc
|
||||
../../../src/engine/animator.cc
|
||||
../../../src/engine/asset/font.cc
|
||||
../../../src/engine/asset/image.cc
|
||||
../../../src/engine/asset/mesh.cc
|
||||
../../../src/engine/asset/shader_source.cc
|
||||
../../../src/engine/asset/sound.cc
|
||||
../../../src/engine/audio/audio_bus.cc
|
||||
../../../src/engine/audio/audio_mixer.cc
|
||||
../../../src/engine/audio/audio_sink_oboe.cc
|
||||
../../../src/engine/audio/mixer_input.cc
|
||||
../../../src/engine/audio/sinc_resampler.cc
|
||||
../../../src/engine/drawable.cc
|
||||
../../../src/engine/engine.cc
|
||||
../../../src/engine/image_quad.cc
|
||||
../../../src/engine/persistent_data.cc
|
||||
../../../src/engine/platform/asset_file_android.cc
|
||||
../../../src/engine/platform/asset_file.cc
|
||||
../../../src/engine/platform/platform_android.cc
|
||||
../../../src/engine/renderer/geometry.cc
|
||||
../../../src/engine/renderer/opengl/renderer_opengl_android.cc
|
||||
../../../src/engine/renderer/opengl/renderer_opengl.cc
|
||||
../../../src/engine/renderer/renderer_types.cc
|
||||
../../../src/engine/renderer/shader.cc
|
||||
../../../src/engine/renderer/texture.cc
|
||||
../../../src/engine/renderer/vulkan/renderer_vulkan_android.cc
|
||||
../../../src/engine/renderer/vulkan/renderer_vulkan.cc
|
||||
../../../src/engine/renderer/vulkan/vulkan_context_android.cc
|
||||
../../../src/engine/renderer/vulkan/vulkan_context.cc
|
||||
../../../src/engine/solid_quad.cc
|
||||
../../../src/engine/sound_player.cc
|
||||
../../../src/third_party/android/gl3stub.c
|
||||
../../../src/third_party/android/GLContext.cpp
|
||||
../../../src/third_party/glslang/glslang/GenericCodeGen/CodeGen.cpp
|
||||
../../../src/third_party/glslang/glslang/GenericCodeGen/Link.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/attribute.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/Constant.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/glslang_tab.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/InfoSink.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/Initialize.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/Intermediate.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/intermOut.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/IntermTraverse.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/iomapper.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/limits.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/linkValidate.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/parseConst.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/ParseContextBase.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/ParseHelper.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/PoolAlloc.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/reflection.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/RemoveTree.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/Scan.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/ShaderLang.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/SymbolTable.cpp
|
||||
../../../src/third_party/glslang/glslang/MachineIndependent/Versions.cpp
|
||||
../../../src/third_party/glslang/glslang/OSDependent/Unix/ossource.cpp
|
||||
../../../src/third_party/glslang/OGLCompilersDLL/InitializeDll.cpp
|
||||
../../../src/third_party/glslang/SPIRV/disassemble.cpp
|
||||
../../../src/third_party/glslang/SPIRV/doc.cpp
|
||||
../../../src/third_party/glslang/SPIRV/GlslangToSpv.cpp
|
||||
../../../src/third_party/glslang/SPIRV/InReadableOrder.cpp
|
||||
../../../src/third_party/glslang/SPIRV/Logger.cpp
|
||||
../../../src/third_party/glslang/SPIRV/SpvBuilder.cpp
|
||||
../../../src/third_party/glslang/SPIRV/SpvPostProcess.cpp
|
||||
../../../src/third_party/glslang/SPIRV/SPVRemapper.cpp
|
||||
../../../src/third_party/glslang/SPIRV/SpvTools.cpp
|
||||
../../../src/third_party/jsoncpp/jsoncpp.cpp
|
||||
../../../src/third_party/minimp3/minimp3.cc
|
||||
../../../src/third_party/minizip/ioapi.c
|
||||
../../../src/third_party/minizip/unzip.c
|
||||
../../../src/third_party/spirv-reflect/spirv_reflect.c
|
||||
../../../src/third_party/stb/stb_image.cc
|
||||
../../../src/third_party/texture_compressor/dxt_encoder_internals.cc
|
||||
../../../src/third_party/texture_compressor/dxt_encoder.cc
|
||||
../../../src/third_party/texture_compressor/texture_compressor_etc1.cc
|
||||
../../../src/third_party/texture_compressor/texture_compressor.cc
|
||||
../../../src/third_party/vma/vk_mem_alloc.cpp
|
||||
../../../src/third_party/volk/volk.c
|
||||
)
|
||||
|
||||
if (ANDROID_ABI STREQUAL armeabi-v7a)
|
||||
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/dxt_encoder_neon.cc)
|
||||
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/texture_compressor_etc1_neon.cc)
|
||||
set_source_files_properties(../../../src/third_party/texture_compressor/dxt_encoder_neon.cc PROPERTIES COMPILE_FLAGS -mfpu=neon)
|
||||
set_source_files_properties(../../../src/third_party/texture_compressor/texture_compressor_etc1_neon.cc PROPERTIES COMPILE_FLAGS -mfpu=neon)
|
||||
endif()
|
||||
|
||||
if (ANDROID_ABI STREQUAL arm64-v8a)
|
||||
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/dxt_encoder_neon.cc)
|
||||
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/texture_compressor_etc1_neon.cc)
|
||||
endif()
|
||||
|
||||
target_link_libraries(kaliber PRIVATE
|
||||
common_config
|
||||
android
|
||||
native_app_glue
|
||||
oboe
|
||||
cpufeatures
|
||||
EGL
|
||||
GLESv2
|
||||
log
|
||||
z
|
||||
)
|
|
@ -1,45 +1,120 @@
|
|||
apply plugin: 'com.android.application'
|
||||
apply plugin: Utils
|
||||
|
||||
android {
|
||||
compileSdk 33
|
||||
ndkVersion '25.2.9519653'
|
||||
compileSdk rootProject.ext.compileSdk
|
||||
ndkVersion rootProject.ext.ndkVersion
|
||||
|
||||
defaultConfig {
|
||||
applicationId = 'com.woom.game'
|
||||
minSdk 24
|
||||
targetSdk 33
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments '-DANDROID_STL=c++_static'
|
||||
}
|
||||
}
|
||||
minSdk rootProject.ext.minSdk
|
||||
targetSdk rootProject.ext.targetSdk
|
||||
ndk {
|
||||
abiFilters 'arm64-v8a', 'armeabi-v7a', 'x86', 'x86_64'
|
||||
abiFilters = []
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'),
|
||||
'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
|
||||
flavorDimensions 'game', 'arch'
|
||||
|
||||
productFlavors {
|
||||
helloWorld {
|
||||
dimension 'game'
|
||||
applicationId 'com.kaliber.helloworld'
|
||||
resValue "string", "app_name", "Kaliber Hello World"
|
||||
manifestPlaceholders = [appIcon: "@mipmap/ic_launcher"]
|
||||
ext {
|
||||
gnTarget = "hello_world"
|
||||
}
|
||||
}
|
||||
demo {
|
||||
dimension 'game'
|
||||
applicationId 'com.kaliber.woom'
|
||||
resValue "string", "app_name", "Kaliber Demo"
|
||||
manifestPlaceholders = [appIcon: "@mipmap/ic_launcher"]
|
||||
ext {
|
||||
gnTarget = "demo"
|
||||
}
|
||||
}
|
||||
woom {
|
||||
dimension 'game'
|
||||
applicationId 'com.woom.game'
|
||||
resValue "string", "app_name", "woom"
|
||||
resValue "string", "interstitial_ad_unit_id", "ca-app-pub-1321063817979967/8373182022"
|
||||
manifestPlaceholders = [appIcon: "@mipmap/ic_launcher"]
|
||||
ext {
|
||||
gnTarget = "demo"
|
||||
}
|
||||
}
|
||||
|
||||
arm7 {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
debugSymbolLevel 'FULL'
|
||||
abiFilters = ["armeabi-v7a"]
|
||||
}
|
||||
}
|
||||
arm8 {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
abiFilters = ["arm64-v8a"]
|
||||
}
|
||||
}
|
||||
x86 {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
abiFilters = ["x86"]
|
||||
}
|
||||
}
|
||||
x86_64 {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
abiFilters = ["x86_64"]
|
||||
}
|
||||
}
|
||||
|
||||
allArchs {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
abiFilters = ["armeabi-v7a", "arm64-v8a", "x86_64", "x86"]
|
||||
}
|
||||
}
|
||||
armOnly {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
abiFilters = ["armeabi-v7a", "arm64-v8a"]
|
||||
}
|
||||
}
|
||||
x86Only {
|
||||
dimension 'arch'
|
||||
ndk {
|
||||
abiFilters = ["x86_64", "x86"]
|
||||
}
|
||||
}
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
version '3.22.1'
|
||||
path 'CMakeLists.txt'
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
java.srcDirs += ['../../../src/engine/platform/java/com/kaliber/base']
|
||||
assets.srcDirs = ['../../../assets']
|
||||
android.buildTypes.each { buildType ->
|
||||
"${buildType.name}" {
|
||||
assets.srcDirs = [utils.getAssetsDir(buildType.name)]
|
||||
}
|
||||
}
|
||||
}
|
||||
android.buildTypes.each { buildType ->
|
||||
"${buildType.name}" {
|
||||
jniLibs.srcDirs = [utils.getJniLibsDir(buildType.name)]
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace 'com.woom.game'
|
||||
|
||||
namespace "com.kaliber.base"
|
||||
}
|
||||
|
||||
dependencies {
|
||||
|
@ -48,3 +123,257 @@ dependencies {
|
|||
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
|
||||
implementation 'com.google.android.gms:play-services-ads:22.0.0'
|
||||
}
|
||||
|
||||
//
|
||||
// Tasks for GN build
|
||||
//
|
||||
|
||||
// Generate `args.gn` which is used by GN to take in build arguments.
|
||||
utils.addTask('generateGnArgsFor') { String taskName, String buildType, String arch ->
|
||||
task(taskName, type: WriteFileTask) {
|
||||
content = utils.generateGnArgsContent(buildType, arch)
|
||||
target = project.layout.file(provider { new File("${utils.getOutDir(buildType)}/${arch}", 'args.gn') })
|
||||
}
|
||||
}
|
||||
|
||||
// Run `gn gen` to generate ninja files.
|
||||
utils.addTask('runGnFor') { String taskName, String buildType, String arch ->
|
||||
task(taskName, type: Exec) {
|
||||
dependsOn "generateGnArgsFor${arch}${buildType}"
|
||||
|
||||
executable rootProject.ext.gn
|
||||
args '--fail-on-unused-args', 'gen', "${utils.getOutDir(buildType)}/${arch}"
|
||||
|
||||
// Need to run gn only once unless the configuration in `args.gn` changes.
|
||||
inputs.file(new File("${utils.getOutDir(buildType)}/${arch}", 'args.gn'))
|
||||
outputs.file(new File("${utils.getOutDir(buildType)}/${arch}", 'build.ninja'))
|
||||
}
|
||||
}
|
||||
|
||||
// Build the native library for the target game using ninja.
|
||||
utils.addGameTask('runNinjaFor') { String taskName, String buildType, String arch, String game ->
|
||||
task(taskName, type: Exec) {
|
||||
dependsOn "runGnFor${arch}${buildType}"
|
||||
|
||||
executable rootProject.ext.ninja
|
||||
args '-C', "${utils.getOutDir(buildType)}/${arch}", utils.getGnTargetFor(game)
|
||||
|
||||
// Always run ninja and let it figure out what needs to be compiled.
|
||||
outputs.upToDateWhen { false }
|
||||
}
|
||||
}
|
||||
|
||||
// Assets can be obtained from the output directory of any arch but it would be good to combine them
|
||||
// in a single directory in case we are buildig multi-arch and some build config have different assets.
|
||||
utils.addGameTask('copyAssetsFor') { String taskName, String buildType, String arch, String game ->
|
||||
task(taskName, type: Copy) {
|
||||
dependsOn "runNinjaFor${game}${arch}${buildType}"
|
||||
|
||||
from "${utils.getOutDir(buildType)}/${arch}/assets"
|
||||
into utils.getAssetsDir(buildType)
|
||||
}
|
||||
}
|
||||
|
||||
// Copy the native library to a directory denoting its arch code as the Android Gradle plugin expects.
|
||||
// Also rename it to `libkaliber.so` which is the name expected by the engine.
|
||||
utils.addGameTask('copyJniLibsFor') { String taskName, String buildType, String arch, String game ->
|
||||
task(taskName, type: Copy) {
|
||||
dependsOn "runNinjaFor${game}${arch}${buildType}"
|
||||
|
||||
from("${utils.getOutDir(buildType)}/${arch}") {
|
||||
include "lib${utils.getGnTargetFor(game)}.so"
|
||||
rename "lib${utils.getGnTargetFor(game)}.so", "libkaliber.so"
|
||||
}
|
||||
into "${utils.getJniLibsDir(buildType)}/${utils.getAbiCodeFor(arch)}"
|
||||
}
|
||||
}
|
||||
|
||||
tasks.configureEach { task ->
|
||||
def variantPattern = /(\w+)(${utils.getArchTypesRegExp()})(${utils.getBuildTypesRegExp()})/
|
||||
|
||||
def match = task.name =~ /^merge/ + variantPattern + /JniLibFolders$/
|
||||
if (match) {
|
||||
utils.project.android.productFlavors.find { arch ->
|
||||
if (arch.dimension == 'arch' && arch.name.capitalize() == match.group(2)) {
|
||||
// Depends on each arch type for multi-arch build flavors.
|
||||
arch.ndk.abiFilters.each { abi ->
|
||||
task.dependsOn "copyJniLibsFor${match.group(1)}${utils.ARCH_CODES[abi]}${match.group(3)}"
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
match = task.name =~ /^generate/ + variantPattern + /Assets$/
|
||||
if (match) {
|
||||
utils.project.android.productFlavors.find { arch ->
|
||||
if (arch.dimension == 'arch' && arch.name.capitalize() == match.group(2)) {
|
||||
// Depends on each arch type for multi-arch build flavors.
|
||||
arch.ndk.abiFilters.each { abi ->
|
||||
task.dependsOn "copyAssetsFor${match.group(1)}${utils.ARCH_CODES[abi]}${match.group(3)}"
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
match = task.name =~ /^lintVitalAnalyze/ + variantPattern + /$/
|
||||
if (match) {
|
||||
utils.project.android.productFlavors.find { arch ->
|
||||
if (arch.dimension == 'arch' && arch.name.capitalize() == match.group(2)) {
|
||||
// Depends on each arch type for multi-arch build flavors.
|
||||
arch.ndk.abiFilters.each { abi ->
|
||||
task.dependsOn "copyAssetsFor${match.group(1)}${utils.ARCH_CODES[abi]}${match.group(3)}"
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Utils plugin
|
||||
//
|
||||
|
||||
class Utils implements Plugin<Project> {
|
||||
final def ARCH_CODES = ["armeabi-v7a": "Arm7",
|
||||
"arm64-v8a": "Arm8",
|
||||
"x86_64": "X86_64",
|
||||
"x86": "X86"].asImmutable()
|
||||
final def GN_CPU_CODES = ["Arm7": "arm",
|
||||
"Arm8": "arm64",
|
||||
"X86_64": "x64",
|
||||
"X86": "x86"].asImmutable()
|
||||
|
||||
def project
|
||||
|
||||
@Inject
|
||||
Utils(Project project) {
|
||||
this.project = project
|
||||
}
|
||||
|
||||
void apply(Project project) {
|
||||
project.extensions.create('utils', Utils)
|
||||
}
|
||||
|
||||
// Add a task for archs and buildTypes variants.
|
||||
void addTask(String prefix, Closure taskClosure) {
|
||||
forEachBuildVariant { String arch, String buildType ->
|
||||
def taskName = "${prefix}${arch}${buildType}"
|
||||
taskClosure(taskName, buildType, arch)
|
||||
}
|
||||
}
|
||||
|
||||
// Add a task for games, archs and buildTypes variants.
|
||||
void addGameTask(String prefix, Closure taskClosure) {
|
||||
forEachGameBuildVariant { String game, String arch, String buildType ->
|
||||
def taskName = "${prefix}${game}${arch}${buildType}"
|
||||
taskClosure(taskName, buildType, arch, game)
|
||||
}
|
||||
}
|
||||
|
||||
void forEachBuildVariant(Closure callback) {
|
||||
project.android.productFlavors.each { arch ->
|
||||
// Only need to add tasks for arch types which maps to a single ABI
|
||||
if (arch.dimension == 'arch' && arch.ndk.abiFilters.size() == 1) {
|
||||
project.android.buildTypes.each { buildType ->
|
||||
callback(arch.name.capitalize(), buildType.name.capitalize())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void forEachGameBuildVariant(Closure callback) {
|
||||
project.android.productFlavors.each { game ->
|
||||
if (game.dimension == 'game') {
|
||||
project.android.productFlavors.each { arch ->
|
||||
// Only need to add tasks for arch types which maps to a single ABI
|
||||
if (arch.dimension == 'arch' && arch.ndk.abiFilters.size() == 1) {
|
||||
project.android.buildTypes.each { buildType ->
|
||||
callback(game.name.capitalize(), arch.name.capitalize(), buildType.name.capitalize())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def getBuildTypesRegExp() {
|
||||
def outList = []
|
||||
project.android.buildTypes.each { buildType ->
|
||||
outList += buildType.name.capitalize()
|
||||
}
|
||||
return outList.join('|')
|
||||
}
|
||||
|
||||
def getArchTypesRegExp() {
|
||||
def outList = []
|
||||
project.android.productFlavors.each { flavor ->
|
||||
if (flavor.dimension == 'arch') {
|
||||
outList += flavor.name.capitalize()
|
||||
}
|
||||
}
|
||||
return outList.join('|')
|
||||
}
|
||||
|
||||
def getAbiCodeFor(String arch) {
|
||||
def outStr = ''
|
||||
project.android.productFlavors.find { flavor ->
|
||||
if (flavor.name.capitalize() == arch) {
|
||||
outStr = flavor.ndk.abiFilters.first()
|
||||
return true
|
||||
}
|
||||
}
|
||||
return outStr
|
||||
}
|
||||
|
||||
def getGnTargetFor(String game) {
|
||||
def outStr = ''
|
||||
project.android.productFlavors.find { flavor ->
|
||||
if (flavor.dimension == 'game' && flavor.name.capitalize() == game) {
|
||||
outStr = flavor.ext.gnTarget
|
||||
return true
|
||||
}
|
||||
}
|
||||
return outStr
|
||||
}
|
||||
|
||||
def generateGnArgsContent(String buildType, String arch) {
|
||||
def content = 'target_os="android"\n'
|
||||
content += 'target_cpu="' + GN_CPU_CODES[arch] + '"\n'
|
||||
content += "is_debug=${buildType != 'Release'}\n"
|
||||
content += 'ndk="' + project.android.ndkDirectory + '"\n'
|
||||
content += "ndk_api=${project.rootProject.ext.minSdk}\n"
|
||||
return content
|
||||
}
|
||||
|
||||
def getOutDir(String buildType) {
|
||||
return "${project.buildDir}/gn_out/${buildType.toLowerCase()}"
|
||||
}
|
||||
|
||||
def getAssetsDir(String buildType) {
|
||||
return "${project.buildDir}/gn_out/${buildType.toLowerCase()}/assets"
|
||||
}
|
||||
|
||||
def getJniLibsDir(String buildType) {
|
||||
return "${project.buildDir}/gn_out/jniLibs/${buildType.toLowerCase()}"
|
||||
}
|
||||
}
|
||||
|
||||
abstract class WriteFileTask extends DefaultTask {
|
||||
@Input
|
||||
abstract Property<String> getContent()
|
||||
|
||||
@OutputFile
|
||||
abstract RegularFileProperty getTarget()
|
||||
|
||||
@TaskAction
|
||||
void run() {
|
||||
def file = target.get().asFile
|
||||
file.parentFile.mkdirs()
|
||||
def text = content.get()
|
||||
if (!file.exists() || text != file.text)
|
||||
file.text = text
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<application
|
||||
android:allowBackup="false"
|
||||
android:fullBackupContent="false"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:icon="${appIcon}"
|
||||
android:label="@string/app_name">
|
||||
|
||||
<activity
|
||||
|
@ -36,7 +36,7 @@
|
|||
|
||||
<provider
|
||||
android:name="androidx.core.content.FileProvider"
|
||||
android:authorities="com.woom.game.fileprovider"
|
||||
android:authorities="${applicationId}.fileprovider"
|
||||
android:exported="false"
|
||||
android:grantUriPermissions="true">
|
||||
<meta-data
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">woom</string>
|
||||
<string name="interstitial_ad_unit_id">ca-app-pub-1321063817979967/8373182022</string>
|
||||
<string name="app_name">Kaliber app</string>
|
||||
<string name="interstitial_ad_unit_id"></string>
|
||||
</resources>
|
||||
|
|
|
@ -5,7 +5,7 @@ buildscript {
|
|||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.0.1'
|
||||
classpath 'com.android.tools.build:gradle:8.1.0'
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,3 +19,17 @@ allprojects {
|
|||
task clean(type: Delete) {
|
||||
delete rootProject.buildDir
|
||||
}
|
||||
|
||||
ext {
|
||||
ndkVersion = '25.2.9519653'
|
||||
minSdk = 24
|
||||
compileSdk = 33
|
||||
targetSdk = 33
|
||||
|
||||
if (!project.hasProperty('gn')) {
|
||||
gn = "gn"
|
||||
}
|
||||
if (!project.hasProperty('ninja')) {
|
||||
ninja = "ninja"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,89 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
|
@ -0,0 +1,11 @@
|
|||
# Build a shared library for Android. Build an executable for other platforms.
|
||||
template("game") {
|
||||
if (target_os == "android") {
|
||||
_target_type = "shared_library"
|
||||
} else {
|
||||
_target_type = "executable"
|
||||
}
|
||||
target(_target_type, target_name) {
|
||||
forward_variables_from(invoker, "*")
|
||||
}
|
||||
}
|
|
@ -1,21 +1,21 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
import os
|
||||
import shutil
|
||||
import sys
|
||||
|
||||
src, dst = sys.argv[1:]
|
||||
|
||||
if os.path.exists(dst):
|
||||
if os.path.isdir(dst):
|
||||
shutil.rmtree(dst)
|
||||
else:
|
||||
os.remove(dst)
|
||||
|
||||
if os.path.isdir(src):
|
||||
shutil.copytree(src, dst)
|
||||
else:
|
||||
shutil.copy2(src, dst)
|
||||
|
||||
# https://github.com/ninja-build/ninja/issues/1554
|
||||
os.utime(dst, None)
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os
|
||||
import shutil
|
||||
import sys
|
||||
|
||||
src, dst = sys.argv[1:]
|
||||
|
||||
if os.path.exists(dst):
|
||||
if os.path.isdir(dst):
|
||||
shutil.rmtree(dst)
|
||||
else:
|
||||
os.remove(dst)
|
||||
|
||||
if os.path.isdir(src):
|
||||
shutil.copytree(src, dst)
|
||||
else:
|
||||
shutil.copy2(src, dst)
|
||||
|
||||
# https://github.com/ninja-build/ninja/issues/1554
|
||||
os.utime(dst, None)
|
|
@ -1,16 +1,10 @@
|
|||
# Note that this uses the 'cc' and 'c++' environment variables or links that
|
||||
# should map to GCC on linux systems and clang on macs.
|
||||
|
||||
# This also means that you can install clang or another compiler and it should
|
||||
# automatically use that instead.
|
||||
|
||||
toolchain("gcc") {
|
||||
lib_switch = "-l"
|
||||
lib_dir_switch = "-L"
|
||||
|
||||
tool("asm") {
|
||||
depfile = "{{output}}.d"
|
||||
command = "cc -MD -MF $depfile {{defines}} {{include_dirs}} {{asmflags}} -c {{source}} -o {{output}}"
|
||||
command = "$cc -MD -MF $depfile {{defines}} {{include_dirs}} {{asmflags}} -c {{source}} -o {{output}}"
|
||||
depsformat = "gcc"
|
||||
outputs =
|
||||
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
|
||||
|
@ -19,7 +13,7 @@ toolchain("gcc") {
|
|||
|
||||
tool("cc") {
|
||||
depfile = "{{output}}.d"
|
||||
command = "cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_c}} -c {{source}} -o {{output}}"
|
||||
command = "$cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_c}} -c {{source}} -o {{output}}"
|
||||
depsformat = "gcc"
|
||||
outputs =
|
||||
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
|
||||
|
@ -28,7 +22,7 @@ toolchain("gcc") {
|
|||
|
||||
tool("cxx") {
|
||||
depfile = "{{output}}.d"
|
||||
command = "c++ -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_cc}} -c {{source}} -o {{output}}"
|
||||
command = "$cxx -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_cc}} -c {{source}} -o {{output}}"
|
||||
depsformat = "gcc"
|
||||
outputs =
|
||||
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
|
||||
|
@ -37,7 +31,7 @@ toolchain("gcc") {
|
|||
|
||||
tool("objc") {
|
||||
depfile = "{{output}}.d"
|
||||
command = "cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_c}} {{cflags_objc}} -c {{source}} -o {{output}}"
|
||||
command = "$cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_c}} {{cflags_objc}} -c {{source}} -o {{output}}"
|
||||
depsformat = "gcc"
|
||||
outputs =
|
||||
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
|
||||
|
@ -46,7 +40,7 @@ toolchain("gcc") {
|
|||
|
||||
tool("objcxx") {
|
||||
depfile = "{{output}}.d"
|
||||
command = "c++ -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_cc}} {{cflags_objcc}} -c {{source}} -o {{output}}"
|
||||
command = "$cxx -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_cc}} {{cflags_objcc}} -c {{source}} -o {{output}}"
|
||||
depsformat = "gcc"
|
||||
outputs =
|
||||
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
|
||||
|
@ -62,7 +56,7 @@ toolchain("gcc") {
|
|||
command =
|
||||
"libtool -static -o {{output}} -no_warning_for_no_symbols {{inputs}}"
|
||||
} else {
|
||||
command = "rm -f {{output}} && ar rcs {{output}} {{inputs}}"
|
||||
command = "rm -f {{output}} && $ar rcs {{output}} {{inputs}}"
|
||||
}
|
||||
outputs =
|
||||
[ "{{target_out_dir}}/{{target_output_name}}{{output_extension}}" ]
|
||||
|
@ -82,7 +76,7 @@ toolchain("gcc") {
|
|||
os_specific_option = "-Wl,-soname=$soname"
|
||||
rspfile_content = "-Wl,--whole-archive {{inputs}} {{solibs}} -Wl,--no-whole-archive {{libs}}"
|
||||
}
|
||||
command = "c++ -shared {{ldflags}} {{frameworks}} -o $sofile $os_specific_option @$rspfile"
|
||||
command = "$cxx -shared {{ldflags}} {{frameworks}} -o $sofile $os_specific_option @$rspfile"
|
||||
default_output_extension = ".so"
|
||||
default_output_dir = "{{root_out_dir}}"
|
||||
outputs = [ sofile ]
|
||||
|
@ -97,22 +91,40 @@ toolchain("gcc") {
|
|||
rspfile = "$outfile.rsp"
|
||||
rspfile_content = "{{inputs}}"
|
||||
if (is_apple) {
|
||||
command = "c++ {{ldflags}} {{solibs}} {{libs}} {{frameworks}} -o $outfile @$rspfile"
|
||||
command = "$cxx {{ldflags}} {{solibs}} {{libs}} {{frameworks}} -o $outfile @$rspfile"
|
||||
} else {
|
||||
command = "c++ {{ldflags}} -o $outfile -Wl,--start-group @$rspfile {{solibs}} -Wl,--end-group {{libs}}"
|
||||
command = "$cxx {{ldflags}} -o $outfile -Wl,--start-group @$rspfile {{solibs}} -Wl,--end-group {{libs}}"
|
||||
}
|
||||
default_output_dir = "{{root_out_dir}}"
|
||||
outputs = [ outfile ]
|
||||
description = "link $outfile"
|
||||
}
|
||||
|
||||
tool("stamp") {
|
||||
command = "touch {{output}}"
|
||||
description = "stamp {{output}}"
|
||||
}
|
||||
if (host_os == "win") {
|
||||
tool("stamp") {
|
||||
command = "cmd.exe /c echo > {{output}}"
|
||||
description = "stamp {{output}}"
|
||||
}
|
||||
|
||||
tool("copy") {
|
||||
command = "cp -af {{source}} {{output}}"
|
||||
description = "copy {{source}} {{output}}"
|
||||
tool("copy") {
|
||||
# Note: The build in copy command can't handle forward slashes as path separators.
|
||||
# Use a python script as a work around.
|
||||
# command = "cmd.exe /c copy /Y {{source}} {{output}}"
|
||||
|
||||
copy_cmd = rebase_path("../copy.py")
|
||||
command = "python \"$copy_cmd\" {{source}} {{output}}"
|
||||
|
||||
description = "copy {{source}} {{output}}"
|
||||
}
|
||||
} else {
|
||||
tool("stamp") {
|
||||
command = "touch {{output}}"
|
||||
description = "stamp {{output}}"
|
||||
}
|
||||
|
||||
tool("copy") {
|
||||
command = "cp -af {{source}} {{output}}"
|
||||
description = "copy {{source}} {{output}}"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,7 +82,7 @@ toolchain("msvc") {
|
|||
# Use a python script as a work around.
|
||||
# command = "cmd.exe /c copy /Y {{source}} {{output}}"
|
||||
|
||||
copy_cmd = rebase_path("copy.py")
|
||||
copy_cmd = rebase_path("../copy.py")
|
||||
command = "python \"$copy_cmd\" {{source}} {{output}}"
|
||||
|
||||
description = "copy {{source}} {{output}}"
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
executable("demo") {
|
||||
import("//build/rules.gni")
|
||||
|
||||
game("demo") {
|
||||
sources = [
|
||||
"credits.cc",
|
||||
"credits.h",
|
||||
|
@ -16,7 +18,6 @@ executable("demo") {
|
|||
"sky_quad.cc",
|
||||
"sky_quad.h",
|
||||
]
|
||||
|
||||
deps = [
|
||||
"//assets",
|
||||
"//src/base",
|
||||
|
|
|
@ -98,9 +98,47 @@ source_set("engine") {
|
|||
]
|
||||
}
|
||||
|
||||
if (target_os == "android") {
|
||||
sources += [
|
||||
"audio/audio_sink_oboe.cc",
|
||||
"audio/audio_sink_oboe.h",
|
||||
"platform/asset_file_android.cc",
|
||||
"platform/platform_android.cc",
|
||||
"renderer/opengl/renderer_opengl_android.cc",
|
||||
"renderer/vulkan/renderer_vulkan_android.cc",
|
||||
"renderer/vulkan/vulkan_context_android.cc",
|
||||
]
|
||||
|
||||
libs += [
|
||||
"android",
|
||||
"EGL",
|
||||
"GLESv2",
|
||||
"log",
|
||||
"z",
|
||||
]
|
||||
}
|
||||
|
||||
deps = [
|
||||
"//assets/engine",
|
||||
"//src/base",
|
||||
"//src/third_party",
|
||||
"//src/third_party/glslang",
|
||||
"//src/third_party/jsoncpp",
|
||||
"//src/third_party/minimp3",
|
||||
"//src/third_party/spirv-reflect",
|
||||
"//src/third_party/stb",
|
||||
"//src/third_party/texture_compressor",
|
||||
"//src/third_party/vma",
|
||||
"//src/third_party/vulkan",
|
||||
"//src/third_party/volk",
|
||||
]
|
||||
|
||||
if (target_os == "android") {
|
||||
deps += [
|
||||
"//src/third_party/android",
|
||||
"//src/third_party/oboe",
|
||||
"//src/third_party/minizip",
|
||||
]
|
||||
} else {
|
||||
deps += [ "//src/third_party/glew" ]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,6 @@ import com.google.android.gms.ads.initialization.InitializationStatus;
|
|||
import com.google.android.gms.ads.initialization.OnInitializationCompleteListener;
|
||||
import com.google.android.gms.ads.interstitial.InterstitialAd;
|
||||
import com.google.android.gms.ads.interstitial.InterstitialAdLoadCallback;
|
||||
import com.woom.game.R;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
#include <android_native_app_glue.h>
|
||||
#include <dlfcn.h>
|
||||
#include <jni.h>
|
||||
#include <native_app_glue/android_native_app_glue.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "base/log.h"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
// Use the modified Khronos header from ndk-helper. This gives access to
|
||||
// additional functionality the drivers may expose but which the system headers
|
||||
// do not.
|
||||
#include "third_party/android/gl3stub.h"
|
||||
#include <ndk_helper/gl3stub.h>
|
||||
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
executable("hello_world") {
|
||||
sources = [ "hello_world.cc" ]
|
||||
import("//build/rules.gni")
|
||||
|
||||
game("hello_world") {
|
||||
sources = [ "hello_world.cc" ]
|
||||
deps = [
|
||||
"//src/base",
|
||||
"//src/engine",
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "base/interpolation.h"
|
||||
#include "base/vecmath.h"
|
||||
#include "engine/animator.h"
|
||||
#include "engine/asset/image.h"
|
||||
#include "engine/engine.h"
|
||||
|
@ -8,19 +9,17 @@
|
|||
|
||||
class HelloWorld final : public eng::Game {
|
||||
public:
|
||||
~HelloWorld() final = default;
|
||||
|
||||
bool Initialize() final {
|
||||
eng::Engine::Get().SetImageSource(
|
||||
"hello_world_image",
|
||||
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World!",
|
||||
base::Vector4f(1, 1, 1, 0)));
|
||||
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World",
|
||||
/*bg_color*/ base::Vector4f(1, 1, 1, 0)));
|
||||
|
||||
hello_world_.Create("hello_world_image").SetVisible(true);
|
||||
animator_.Attach(&hello_world_);
|
||||
animator_.SetRotation(base::PI2f, 3,
|
||||
animator_.SetRotation(base::PI2f, /*duration*/ 3,
|
||||
std::bind(base::SmootherStep, std::placeholders::_1));
|
||||
animator_.Play(eng::Animator::kRotation, true);
|
||||
animator_.Play(eng::Animator::kRotation, /*loop*/ true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,117 +0,0 @@
|
|||
config("third_party_config") {
|
||||
include_dirs = [
|
||||
"vulkan/include",
|
||||
"glslang",
|
||||
]
|
||||
|
||||
if (target_os == "linux") {
|
||||
defines = [ "VK_USE_PLATFORM_XLIB_KHR" ]
|
||||
}
|
||||
|
||||
if (target_os == "win") {
|
||||
defines = [ "VK_USE_PLATFORM_WIN32_KHR" ]
|
||||
}
|
||||
}
|
||||
|
||||
source_set("third_party") {
|
||||
public_configs = [ ":third_party_config" ]
|
||||
|
||||
sources = [
|
||||
"glslang/OGLCompilersDLL/InitializeDll.cpp",
|
||||
"glslang/SPIRV/GlslangToSpv.cpp",
|
||||
"glslang/SPIRV/InReadableOrder.cpp",
|
||||
"glslang/SPIRV/Logger.cpp",
|
||||
"glslang/SPIRV/SPVRemapper.cpp",
|
||||
"glslang/SPIRV/SpvBuilder.cpp",
|
||||
"glslang/SPIRV/SpvPostProcess.cpp",
|
||||
"glslang/SPIRV/SpvTools.cpp",
|
||||
"glslang/SPIRV/disassemble.cpp",
|
||||
"glslang/SPIRV/doc.cpp",
|
||||
"glslang/glslang/GenericCodeGen/CodeGen.cpp",
|
||||
"glslang/glslang/GenericCodeGen/Link.cpp",
|
||||
"glslang/glslang/MachineIndependent/Constant.cpp",
|
||||
"glslang/glslang/MachineIndependent/InfoSink.cpp",
|
||||
"glslang/glslang/MachineIndependent/Initialize.cpp",
|
||||
"glslang/glslang/MachineIndependent/IntermTraverse.cpp",
|
||||
"glslang/glslang/MachineIndependent/Intermediate.cpp",
|
||||
"glslang/glslang/MachineIndependent/ParseContextBase.cpp",
|
||||
"glslang/glslang/MachineIndependent/ParseHelper.cpp",
|
||||
"glslang/glslang/MachineIndependent/PoolAlloc.cpp",
|
||||
"glslang/glslang/MachineIndependent/RemoveTree.cpp",
|
||||
"glslang/glslang/MachineIndependent/Scan.cpp",
|
||||
"glslang/glslang/MachineIndependent/ShaderLang.cpp",
|
||||
"glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp",
|
||||
"glslang/glslang/MachineIndependent/SymbolTable.cpp",
|
||||
"glslang/glslang/MachineIndependent/Versions.cpp",
|
||||
"glslang/glslang/MachineIndependent/attribute.cpp",
|
||||
"glslang/glslang/MachineIndependent/glslang_tab.cpp",
|
||||
"glslang/glslang/MachineIndependent/intermOut.cpp",
|
||||
"glslang/glslang/MachineIndependent/iomapper.cpp",
|
||||
"glslang/glslang/MachineIndependent/limits.cpp",
|
||||
"glslang/glslang/MachineIndependent/linkValidate.cpp",
|
||||
"glslang/glslang/MachineIndependent/parseConst.cpp",
|
||||
"glslang/glslang/MachineIndependent/preprocessor/Pp.cpp",
|
||||
"glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp",
|
||||
"glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp",
|
||||
"glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp",
|
||||
"glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp",
|
||||
"glslang/glslang/MachineIndependent/propagateNoContraction.cpp",
|
||||
"glslang/glslang/MachineIndependent/reflection.cpp",
|
||||
"jsoncpp/json.h",
|
||||
"jsoncpp/jsoncpp.cpp",
|
||||
"minimp3/minimp3.cc",
|
||||
"minimp3/minimp3.h",
|
||||
"minimp3/minimp3_ex.h",
|
||||
"spirv-reflect/spirv_reflect.c",
|
||||
"stb/stb_image.cc",
|
||||
"stb/stb_image.h",
|
||||
"stb/stb_truetype.h",
|
||||
"texture_compressor/dxt_encoder.cc",
|
||||
"texture_compressor/dxt_encoder.h",
|
||||
"texture_compressor/dxt_encoder_implementation_autogen.h",
|
||||
"texture_compressor/dxt_encoder_internals.cc",
|
||||
"texture_compressor/dxt_encoder_internals.h",
|
||||
"texture_compressor/texture_compressor.cc",
|
||||
"texture_compressor/texture_compressor.h",
|
||||
"texture_compressor/texture_compressor_etc1.cc",
|
||||
"texture_compressor/texture_compressor_etc1.h",
|
||||
"vma/vk_mem_alloc.cpp",
|
||||
"volk/volk.c",
|
||||
]
|
||||
|
||||
defines = [
|
||||
"VMA_STATIC_VULKAN_FUNCTIONS=1",
|
||||
"GLEW_STATIC",
|
||||
]
|
||||
|
||||
cflags = []
|
||||
|
||||
if (target_os == "linux" || target_os == "win") {
|
||||
sources += [
|
||||
"glew/glew.c",
|
||||
"glew/glew.h",
|
||||
]
|
||||
}
|
||||
|
||||
if (target_os == "linux") {
|
||||
sources += [
|
||||
"glew/glxew.h",
|
||||
"glslang/glslang/OSDependent/Unix/ossource.cpp",
|
||||
]
|
||||
}
|
||||
|
||||
if (target_os == "win") {
|
||||
sources += [
|
||||
"glew/wglew.h",
|
||||
"glslang/glslang/OSDependent/Windows/ossource.cpp",
|
||||
]
|
||||
|
||||
cflags += [
|
||||
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
|
||||
]
|
||||
}
|
||||
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
config("android_public") {
|
||||
include_dirs = [ "$ndk/sources/android" ]
|
||||
}
|
||||
|
||||
source_set("android") {
|
||||
assert(target_os == "android")
|
||||
|
||||
configs -= [ "//build:warnings" ]
|
||||
public_configs = [ ":android_public" ]
|
||||
|
||||
sources = [
|
||||
"$ndk/sources/android/cpufeatures/cpu-features.c",
|
||||
"$ndk/sources/android/cpufeatures/cpu-features.h",
|
||||
"$ndk/sources/android/native_app_glue/android_native_app_glue.c",
|
||||
"$ndk/sources/android/native_app_glue/android_native_app_glue.h",
|
||||
"$ndk/sources/android/ndk_helper/gl3stub.c",
|
||||
"$ndk/sources/android/ndk_helper/gl3stub.h",
|
||||
"GLContext.cpp",
|
||||
"GLContext.h",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -25,7 +25,7 @@
|
|||
#include <string>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "gl3stub.h"
|
||||
#include <ndk_helper/gl3stub.h>
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
|
|
|
@ -1,421 +0,0 @@
|
|||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit() {
|
||||
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
|
||||
FIND_PROC(glReadBuffer);
|
||||
FIND_PROC(glDrawRangeElements);
|
||||
FIND_PROC(glTexImage3D);
|
||||
FIND_PROC(glTexSubImage3D);
|
||||
FIND_PROC(glCopyTexSubImage3D);
|
||||
FIND_PROC(glCompressedTexImage3D);
|
||||
FIND_PROC(glCompressedTexSubImage3D);
|
||||
FIND_PROC(glGenQueries);
|
||||
FIND_PROC(glDeleteQueries);
|
||||
FIND_PROC(glIsQuery);
|
||||
FIND_PROC(glBeginQuery);
|
||||
FIND_PROC(glEndQuery);
|
||||
FIND_PROC(glGetQueryiv);
|
||||
FIND_PROC(glGetQueryObjectuiv);
|
||||
FIND_PROC(glUnmapBuffer);
|
||||
FIND_PROC(glGetBufferPointerv);
|
||||
FIND_PROC(glDrawBuffers);
|
||||
FIND_PROC(glUniformMatrix2x3fv);
|
||||
FIND_PROC(glUniformMatrix3x2fv);
|
||||
FIND_PROC(glUniformMatrix2x4fv);
|
||||
FIND_PROC(glUniformMatrix4x2fv);
|
||||
FIND_PROC(glUniformMatrix3x4fv);
|
||||
FIND_PROC(glUniformMatrix4x3fv);
|
||||
FIND_PROC(glBlitFramebuffer);
|
||||
FIND_PROC(glRenderbufferStorageMultisample);
|
||||
FIND_PROC(glFramebufferTextureLayer);
|
||||
FIND_PROC(glMapBufferRange);
|
||||
FIND_PROC(glFlushMappedBufferRange);
|
||||
FIND_PROC(glBindVertexArray);
|
||||
FIND_PROC(glDeleteVertexArrays);
|
||||
FIND_PROC(glGenVertexArrays);
|
||||
FIND_PROC(glIsVertexArray);
|
||||
FIND_PROC(glGetIntegeri_v);
|
||||
FIND_PROC(glBeginTransformFeedback);
|
||||
FIND_PROC(glEndTransformFeedback);
|
||||
FIND_PROC(glBindBufferRange);
|
||||
FIND_PROC(glBindBufferBase);
|
||||
FIND_PROC(glTransformFeedbackVaryings);
|
||||
FIND_PROC(glGetTransformFeedbackVarying);
|
||||
FIND_PROC(glVertexAttribIPointer);
|
||||
FIND_PROC(glGetVertexAttribIiv);
|
||||
FIND_PROC(glGetVertexAttribIuiv);
|
||||
FIND_PROC(glVertexAttribI4i);
|
||||
FIND_PROC(glVertexAttribI4ui);
|
||||
FIND_PROC(glVertexAttribI4iv);
|
||||
FIND_PROC(glVertexAttribI4uiv);
|
||||
FIND_PROC(glGetUniformuiv);
|
||||
FIND_PROC(glGetFragDataLocation);
|
||||
FIND_PROC(glUniform1ui);
|
||||
FIND_PROC(glUniform2ui);
|
||||
FIND_PROC(glUniform3ui);
|
||||
FIND_PROC(glUniform4ui);
|
||||
FIND_PROC(glUniform1uiv);
|
||||
FIND_PROC(glUniform2uiv);
|
||||
FIND_PROC(glUniform3uiv);
|
||||
FIND_PROC(glUniform4uiv);
|
||||
FIND_PROC(glClearBufferiv);
|
||||
FIND_PROC(glClearBufferuiv);
|
||||
FIND_PROC(glClearBufferfv);
|
||||
FIND_PROC(glClearBufferfi);
|
||||
FIND_PROC(glGetStringi);
|
||||
FIND_PROC(glCopyBufferSubData);
|
||||
FIND_PROC(glGetUniformIndices);
|
||||
FIND_PROC(glGetActiveUniformsiv);
|
||||
FIND_PROC(glGetUniformBlockIndex);
|
||||
FIND_PROC(glGetActiveUniformBlockiv);
|
||||
FIND_PROC(glGetActiveUniformBlockName);
|
||||
FIND_PROC(glUniformBlockBinding);
|
||||
FIND_PROC(glDrawArraysInstanced);
|
||||
FIND_PROC(glDrawElementsInstanced);
|
||||
FIND_PROC(glFenceSync);
|
||||
FIND_PROC(glIsSync);
|
||||
FIND_PROC(glDeleteSync);
|
||||
FIND_PROC(glClientWaitSync);
|
||||
FIND_PROC(glWaitSync);
|
||||
FIND_PROC(glGetInteger64v);
|
||||
FIND_PROC(glGetSynciv);
|
||||
FIND_PROC(glGetInteger64i_v);
|
||||
FIND_PROC(glGetBufferParameteri64v);
|
||||
FIND_PROC(glGenSamplers);
|
||||
FIND_PROC(glDeleteSamplers);
|
||||
FIND_PROC(glIsSampler);
|
||||
FIND_PROC(glBindSampler);
|
||||
FIND_PROC(glSamplerParameteri);
|
||||
FIND_PROC(glSamplerParameteriv);
|
||||
FIND_PROC(glSamplerParameterf);
|
||||
FIND_PROC(glSamplerParameterfv);
|
||||
FIND_PROC(glGetSamplerParameteriv);
|
||||
FIND_PROC(glGetSamplerParameterfv);
|
||||
FIND_PROC(glVertexAttribDivisor);
|
||||
FIND_PROC(glBindTransformFeedback);
|
||||
FIND_PROC(glDeleteTransformFeedbacks);
|
||||
FIND_PROC(glGenTransformFeedbacks);
|
||||
FIND_PROC(glIsTransformFeedback);
|
||||
FIND_PROC(glPauseTransformFeedback);
|
||||
FIND_PROC(glResumeTransformFeedback);
|
||||
FIND_PROC(glGetProgramBinary);
|
||||
FIND_PROC(glProgramBinary);
|
||||
FIND_PROC(glProgramParameteri);
|
||||
FIND_PROC(glInvalidateFramebuffer);
|
||||
FIND_PROC(glInvalidateSubFramebuffer);
|
||||
FIND_PROC(glTexStorage2D);
|
||||
FIND_PROC(glTexStorage3D);
|
||||
FIND_PROC(glGetInternalformativ);
|
||||
#undef FIND_PROC
|
||||
|
||||
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
|
||||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
|
||||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
|
||||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
|
||||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
|
||||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
|
||||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
|
||||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
|
||||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
|
||||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
|
||||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
|
||||
!glGetIntegeri_v || !glBeginTransformFeedback ||
|
||||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
|
||||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
|
||||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
|
||||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
|
||||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
|
||||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
|
||||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
|
||||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
|
||||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
|
||||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
|
||||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
|
||||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
|
||||
!glUniformBlockBinding || !glDrawArraysInstanced ||
|
||||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
|
||||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
|
||||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
|
||||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
|
||||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
|
||||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
|
||||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
|
||||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
|
||||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
|
||||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
|
||||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
|
||||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
|
||||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
|
||||
GLenum mode);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
|
||||
GLuint end, GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices);
|
||||
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
|
||||
GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum format,
|
||||
GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint zoffset, GLint x,
|
||||
GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
|
||||
GLuint* params);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
|
||||
GLvoid** params);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length);
|
||||
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
|
||||
const GLuint* arrays);
|
||||
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
|
||||
GLint* data);
|
||||
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
|
||||
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
|
||||
GLuint buffer, GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
|
||||
GLuint buffer);
|
||||
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
|
||||
GLuint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
|
||||
GLint z, GLint w);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z, GLuint w);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
|
||||
GLuint* params);
|
||||
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
|
||||
const GLchar* name);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2, GLuint v3);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
|
||||
GLfloat depth, GLint stencil);
|
||||
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instanceCount);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize, GLsizei* length,
|
||||
GLint* values);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
|
||||
GLint64* data);
|
||||
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
|
||||
GLint param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
|
||||
GLfloat param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLfloat* param);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
|
||||
GLint value);
|
||||
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height,
|
||||
GLsizei depth);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
|
||||
GLenum internalformat,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLint* params);
|
|
@ -1,661 +0,0 @@
|
|||
#ifndef __gl3_h_
|
||||
#define __gl3_h_
|
||||
|
||||
/*
|
||||
* stub gl3.h for dynamic loading, based on:
|
||||
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
|
||||
*
|
||||
* Changes:
|
||||
* - Added #include <GLES2/gl2.h>
|
||||
* - Removed duplicate OpenGL ES 2.0 declarations
|
||||
* - Converted OpenGL ES 3.0 function prototypes to function pointer
|
||||
* declarations
|
||||
* - Added gl3stubInit() declaration
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/api-level.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2013 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This files is for apps that want to use ES3 if present,
|
||||
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
|
||||
*since
|
||||
* that library doesn't exist on pre-API-18 devices.
|
||||
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
|
||||
*there are.
|
||||
* Also the header defines some extra variables for OpenGLES3.0.
|
||||
*
|
||||
*/
|
||||
|
||||
/* Call this function before calling any OpenGL ES 3.0 functions. It will
|
||||
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
|
||||
* otherwise. */
|
||||
GLboolean gl3stubInit();
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
typedef unsigned short GLhalf;
|
||||
#if __ANDROID_API__ <= 19
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef struct __GLsync* GLsync;
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Token definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_3_0 1
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_RED 0x1903
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_MIN 0x8007
|
||||
#define GL_MAX 0x8008
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||
#define GL_CURRENT_QUERY 0x8865
|
||||
#define GL_QUERY_RESULT 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||
#define GL_BUFFER_MAPPED 0x88BC
|
||||
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_STATIC_READ 0x88E5
|
||||
#define GL_STATIC_COPY 0x88E6
|
||||
#define GL_DYNAMIC_READ 0x88E9
|
||||
#define GL_DYNAMIC_COPY 0x88EA
|
||||
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||
#define GL_DRAW_BUFFER0 0x8825
|
||||
#define GL_DRAW_BUFFER1 0x8826
|
||||
#define GL_DRAW_BUFFER2 0x8827
|
||||
#define GL_DRAW_BUFFER3 0x8828
|
||||
#define GL_DRAW_BUFFER4 0x8829
|
||||
#define GL_DRAW_BUFFER5 0x882A
|
||||
#define GL_DRAW_BUFFER6 0x882B
|
||||
#define GL_DRAW_BUFFER7 0x882C
|
||||
#define GL_DRAW_BUFFER8 0x882D
|
||||
#define GL_DRAW_BUFFER9 0x882E
|
||||
#define GL_DRAW_BUFFER10 0x882F
|
||||
#define GL_DRAW_BUFFER11 0x8830
|
||||
#define GL_DRAW_BUFFER12 0x8831
|
||||
#define GL_DRAW_BUFFER13 0x8832
|
||||
#define GL_DRAW_BUFFER14 0x8833
|
||||
#define GL_DRAW_BUFFER15 0x8834
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FLOAT_MAT2x3 0x8B65
|
||||
#define GL_FLOAT_MAT2x4 0x8B66
|
||||
#define GL_FLOAT_MAT3x2 0x8B67
|
||||
#define GL_FLOAT_MAT3x4 0x8B68
|
||||
#define GL_FLOAT_MAT4x2 0x8B69
|
||||
#define GL_FLOAT_MAT4x3 0x8B6A
|
||||
#define GL_SRGB 0x8C40
|
||||
#define GL_SRGB8 0x8C41
|
||||
#define GL_SRGB8_ALPHA8 0x8C43
|
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_RGBA32F 0x8814
|
||||
#define GL_RGB32F 0x8815
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_RGB16F 0x881B
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_R11F_G11F_B10F 0x8C3A
|
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||
#define GL_RGB9_E5 0x8C3D
|
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||
#define GL_RGBA32UI 0x8D70
|
||||
#define GL_RGB32UI 0x8D71
|
||||
#define GL_RGBA16UI 0x8D76
|
||||
#define GL_RGB16UI 0x8D77
|
||||
#define GL_RGBA8UI 0x8D7C
|
||||
#define GL_RGB8UI 0x8D7D
|
||||
#define GL_RGBA32I 0x8D82
|
||||
#define GL_RGB32I 0x8D83
|
||||
#define GL_RGBA16I 0x8D88
|
||||
#define GL_RGB16I 0x8D89
|
||||
#define GL_RGBA8I 0x8D8E
|
||||
#define GL_RGB8I 0x8D8F
|
||||
#define GL_RED_INTEGER 0x8D94
|
||||
#define GL_RGB_INTEGER 0x8D98
|
||||
#define GL_RGBA_INTEGER 0x8D99
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||
#define GL_COPY_READ_BUFFER 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
#define GL_SYNC_CONDITION 0x9113
|
||||
#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||||
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
#define GL_RGB10_A2UI 0x906F
|
||||
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||||
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||||
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||||
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||||
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Entrypoint definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
|
||||
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const GLvoid* indices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
|
||||
const GLenum* bufs);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
|
||||
GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
|
||||
GLsizei n, const GLuint* arrays);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
|
||||
GLuint* arrays);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
|
||||
GLenum primitiveMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
|
||||
GLuint index, GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
|
||||
GLint y, GLint z,
|
||||
GLint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z,
|
||||
GLuint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
|
||||
const GLint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
|
||||
GLint location,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
|
||||
GLuint program, const GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2,
|
||||
GLuint v3);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
GLfloat depth,
|
||||
GLint stencil);
|
||||
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
|
||||
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
|
||||
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
|
||||
GLuint* samplers);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
|
||||
GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
|
||||
GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
|
||||
GLsizei n, const GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
|
||||
GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
|
||||
GLenum pname,
|
||||
GLint value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
|
||||
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
|
||||
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
|
||||
GLint* params);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -0,0 +1,20 @@
|
|||
source_set("glew") {
|
||||
assert(target_os != "android")
|
||||
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
defines = [ "GLEW_STATIC" ]
|
||||
|
||||
sources = [
|
||||
"glew.c",
|
||||
"glew.h",
|
||||
]
|
||||
|
||||
if (target_os == "linux") {
|
||||
sources += [ "glxew.h" ]
|
||||
} else if (target_os == "win") {
|
||||
sources += [ "wglew.h" ]
|
||||
}
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
config("glslang_public") {
|
||||
include_dirs = [ "." ]
|
||||
}
|
||||
|
||||
source_set("glslang") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
public_configs = [ ":glslang_public" ]
|
||||
|
||||
sources = [
|
||||
"OGLCompilersDLL/InitializeDll.cpp",
|
||||
"OGLCompilersDLL/InitializeDll.h",
|
||||
"SPIRV/GLSL.ext.AMD.h",
|
||||
"SPIRV/GLSL.ext.EXT.h",
|
||||
"SPIRV/GLSL.ext.KHR.h",
|
||||
"SPIRV/GLSL.ext.NV.h",
|
||||
"SPIRV/GLSL.std.450.h",
|
||||
"SPIRV/GlslangToSpv.cpp",
|
||||
"SPIRV/GlslangToSpv.h",
|
||||
"SPIRV/InReadableOrder.cpp",
|
||||
"SPIRV/Logger.cpp",
|
||||
"SPIRV/Logger.h",
|
||||
"SPIRV/NonSemanticDebugPrintf.h",
|
||||
"SPIRV/NonSemanticShaderDebugInfo100.h",
|
||||
"SPIRV/SPVRemapper.cpp",
|
||||
"SPIRV/SPVRemapper.h",
|
||||
"SPIRV/SpvBuilder.cpp",
|
||||
"SPIRV/SpvBuilder.h",
|
||||
"SPIRV/SpvPostProcess.cpp",
|
||||
"SPIRV/SpvTools.cpp",
|
||||
"SPIRV/SpvTools.h",
|
||||
"SPIRV/bitutils.h",
|
||||
"SPIRV/disassemble.cpp",
|
||||
"SPIRV/disassemble.h",
|
||||
"SPIRV/doc.cpp",
|
||||
"SPIRV/doc.h",
|
||||
"SPIRV/hex_float.h",
|
||||
"SPIRV/spirv.hpp",
|
||||
"SPIRV/spvIR.h",
|
||||
"glslang/GenericCodeGen/CodeGen.cpp",
|
||||
"glslang/GenericCodeGen/Link.cpp",
|
||||
"glslang/Include/BaseTypes.h",
|
||||
"glslang/Include/Common.h",
|
||||
"glslang/Include/ConstantUnion.h",
|
||||
"glslang/Include/InfoSink.h",
|
||||
"glslang/Include/InitializeGlobals.h",
|
||||
"glslang/Include/PoolAlloc.h",
|
||||
"glslang/Include/ResourceLimits.h",
|
||||
"glslang/Include/ShHandle.h",
|
||||
"glslang/Include/SpirvIntrinsics.h",
|
||||
"glslang/Include/Types.h",
|
||||
"glslang/Include/arrays.h",
|
||||
"glslang/Include/glslang_c_interface.h",
|
||||
"glslang/Include/glslang_c_shader_types.h",
|
||||
"glslang/Include/intermediate.h",
|
||||
"glslang/MachineIndependent/Constant.cpp",
|
||||
"glslang/MachineIndependent/InfoSink.cpp",
|
||||
"glslang/MachineIndependent/Initialize.cpp",
|
||||
"glslang/MachineIndependent/Initialize.h",
|
||||
"glslang/MachineIndependent/IntermTraverse.cpp",
|
||||
"glslang/MachineIndependent/Intermediate.cpp",
|
||||
"glslang/MachineIndependent/LiveTraverser.h",
|
||||
"glslang/MachineIndependent/ParseContextBase.cpp",
|
||||
"glslang/MachineIndependent/ParseHelper.cpp",
|
||||
"glslang/MachineIndependent/ParseHelper.h",
|
||||
"glslang/MachineIndependent/PoolAlloc.cpp",
|
||||
"glslang/MachineIndependent/RemoveTree.cpp",
|
||||
"glslang/MachineIndependent/RemoveTree.h",
|
||||
"glslang/MachineIndependent/Scan.cpp",
|
||||
"glslang/MachineIndependent/Scan.h",
|
||||
"glslang/MachineIndependent/ScanContext.h",
|
||||
"glslang/MachineIndependent/ShaderLang.cpp",
|
||||
"glslang/MachineIndependent/SpirvIntrinsics.cpp",
|
||||
"glslang/MachineIndependent/SymbolTable.cpp",
|
||||
"glslang/MachineIndependent/SymbolTable.h",
|
||||
"glslang/MachineIndependent/Versions.cpp",
|
||||
"glslang/MachineIndependent/Versions.h",
|
||||
"glslang/MachineIndependent/attribute.cpp",
|
||||
"glslang/MachineIndependent/attribute.h",
|
||||
"glslang/MachineIndependent/gl_types.h",
|
||||
"glslang/MachineIndependent/glslang_tab.cpp",
|
||||
"glslang/MachineIndependent/glslang_tab.cpp.h",
|
||||
"glslang/MachineIndependent/intermOut.cpp",
|
||||
"glslang/MachineIndependent/iomapper.cpp",
|
||||
"glslang/MachineIndependent/iomapper.h",
|
||||
"glslang/MachineIndependent/limits.cpp",
|
||||
"glslang/MachineIndependent/linkValidate.cpp",
|
||||
"glslang/MachineIndependent/localintermediate.h",
|
||||
"glslang/MachineIndependent/parseConst.cpp",
|
||||
"glslang/MachineIndependent/parseVersions.h",
|
||||
"glslang/MachineIndependent/pch.h",
|
||||
"glslang/MachineIndependent/preprocessor/Pp.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpContext.h",
|
||||
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpTokens.h",
|
||||
"glslang/MachineIndependent/propagateNoContraction.cpp",
|
||||
"glslang/MachineIndependent/propagateNoContraction.h",
|
||||
"glslang/MachineIndependent/reflection.cpp",
|
||||
"glslang/MachineIndependent/reflection.h",
|
||||
"glslang/OSDependent/osinclude.h",
|
||||
"glslang/Public/ShaderLang.h",
|
||||
"glslang/build_info.h",
|
||||
]
|
||||
|
||||
cflags = []
|
||||
|
||||
if (target_os == "linux") {
|
||||
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
|
||||
} else if (target_os == "win") {
|
||||
sources += [ "glslang/OSDependent/Windows/ossource.cpp" ]
|
||||
} else if (target_os == "android") {
|
||||
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
|
||||
cflags += [ "-Wno-deprecated-enum-enum-conversion" ]
|
||||
}
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
source_set("jsoncpp") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
sources = [
|
||||
"json-forwards.h",
|
||||
"json.h",
|
||||
"jsoncpp.cpp",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
source_set("minimp3") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
sources = [
|
||||
"minimp3.cc",
|
||||
"minimp3.h",
|
||||
"minimp3_ex.h",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
source_set("minizip") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
sources = [
|
||||
"ioapi.c",
|
||||
"ioapi.h",
|
||||
"unzip.c",
|
||||
"unzip.h",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,146 @@
|
|||
config("oboe_public") {
|
||||
include_dirs = [ "include" ]
|
||||
}
|
||||
|
||||
source_set("oboe") {
|
||||
assert(target_os == "android")
|
||||
|
||||
configs -= [ "//build:warnings" ]
|
||||
public_configs = [ ":oboe_public" ]
|
||||
|
||||
sources = [
|
||||
"include/oboe/AudioStream.h",
|
||||
"include/oboe/AudioStreamBase.h",
|
||||
"include/oboe/AudioStreamBuilder.h",
|
||||
"include/oboe/AudioStreamCallback.h",
|
||||
"include/oboe/Definitions.h",
|
||||
"include/oboe/FifoBuffer.h",
|
||||
"include/oboe/FifoControllerBase.h",
|
||||
"include/oboe/LatencyTuner.h",
|
||||
"include/oboe/Oboe.h",
|
||||
"include/oboe/OboeExtensions.h",
|
||||
"include/oboe/ResultWithValue.h",
|
||||
"include/oboe/StabilizedCallback.h",
|
||||
"include/oboe/Utilities.h",
|
||||
"include/oboe/Version.h",
|
||||
"src/aaudio/AAudioExtensions.h",
|
||||
"src/aaudio/AAudioLoader.cpp",
|
||||
"src/aaudio/AAudioLoader.h",
|
||||
"src/aaudio/AudioStreamAAudio.cpp",
|
||||
"src/aaudio/AudioStreamAAudio.h",
|
||||
"src/common/AudioClock.h",
|
||||
"src/common/AudioSourceCaller.cpp",
|
||||
"src/common/AudioSourceCaller.h",
|
||||
"src/common/AudioStream.cpp",
|
||||
"src/common/AudioStreamBuilder.cpp",
|
||||
"src/common/DataConversionFlowGraph.cpp",
|
||||
"src/common/DataConversionFlowGraph.h",
|
||||
"src/common/FilterAudioStream.cpp",
|
||||
"src/common/FilterAudioStream.h",
|
||||
"src/common/FixedBlockAdapter.cpp",
|
||||
"src/common/FixedBlockAdapter.h",
|
||||
"src/common/FixedBlockReader.cpp",
|
||||
"src/common/FixedBlockReader.h",
|
||||
"src/common/FixedBlockWriter.cpp",
|
||||
"src/common/FixedBlockWriter.h",
|
||||
"src/common/LatencyTuner.cpp",
|
||||
"src/common/MonotonicCounter.h",
|
||||
"src/common/OboeDebug.h",
|
||||
"src/common/OboeExtensions.cpp",
|
||||
"src/common/QuirksManager.cpp",
|
||||
"src/common/QuirksManager.h",
|
||||
"src/common/SourceFloatCaller.cpp",
|
||||
"src/common/SourceFloatCaller.h",
|
||||
"src/common/SourceI16Caller.cpp",
|
||||
"src/common/SourceI16Caller.h",
|
||||
"src/common/SourceI24Caller.cpp",
|
||||
"src/common/SourceI24Caller.h",
|
||||
"src/common/SourceI32Caller.cpp",
|
||||
"src/common/SourceI32Caller.h",
|
||||
"src/common/StabilizedCallback.cpp",
|
||||
"src/common/Trace.cpp",
|
||||
"src/common/Trace.h",
|
||||
"src/common/Utilities.cpp",
|
||||
"src/common/Version.cpp",
|
||||
"src/fifo/FifoBuffer.cpp",
|
||||
"src/fifo/FifoController.cpp",
|
||||
"src/fifo/FifoController.h",
|
||||
"src/fifo/FifoControllerBase.cpp",
|
||||
"src/fifo/FifoControllerIndirect.cpp",
|
||||
"src/fifo/FifoControllerIndirect.h",
|
||||
"src/flowgraph/ChannelCountConverter.cpp",
|
||||
"src/flowgraph/ChannelCountConverter.h",
|
||||
"src/flowgraph/ClipToRange.cpp",
|
||||
"src/flowgraph/ClipToRange.h",
|
||||
"src/flowgraph/FlowGraphNode.cpp",
|
||||
"src/flowgraph/FlowGraphNode.h",
|
||||
"src/flowgraph/FlowgraphUtilities.h",
|
||||
"src/flowgraph/ManyToMultiConverter.cpp",
|
||||
"src/flowgraph/ManyToMultiConverter.h",
|
||||
"src/flowgraph/MonoBlend.cpp",
|
||||
"src/flowgraph/MonoBlend.h",
|
||||
"src/flowgraph/MonoToMultiConverter.cpp",
|
||||
"src/flowgraph/MonoToMultiConverter.h",
|
||||
"src/flowgraph/MultiToManyConverter.cpp",
|
||||
"src/flowgraph/MultiToManyConverter.h",
|
||||
"src/flowgraph/MultiToMonoConverter.cpp",
|
||||
"src/flowgraph/MultiToMonoConverter.h",
|
||||
"src/flowgraph/RampLinear.cpp",
|
||||
"src/flowgraph/RampLinear.h",
|
||||
"src/flowgraph/SampleRateConverter.cpp",
|
||||
"src/flowgraph/SampleRateConverter.h",
|
||||
"src/flowgraph/SinkFloat.cpp",
|
||||
"src/flowgraph/SinkFloat.h",
|
||||
"src/flowgraph/SinkI16.cpp",
|
||||
"src/flowgraph/SinkI16.h",
|
||||
"src/flowgraph/SinkI24.cpp",
|
||||
"src/flowgraph/SinkI24.h",
|
||||
"src/flowgraph/SinkI32.cpp",
|
||||
"src/flowgraph/SinkI32.h",
|
||||
"src/flowgraph/SourceFloat.cpp",
|
||||
"src/flowgraph/SourceFloat.h",
|
||||
"src/flowgraph/SourceI16.cpp",
|
||||
"src/flowgraph/SourceI16.h",
|
||||
"src/flowgraph/SourceI24.cpp",
|
||||
"src/flowgraph/SourceI24.h",
|
||||
"src/flowgraph/SourceI32.cpp",
|
||||
"src/flowgraph/SourceI32.h",
|
||||
"src/flowgraph/resampler/HyperbolicCosineWindow.h",
|
||||
"src/flowgraph/resampler/IntegerRatio.cpp",
|
||||
"src/flowgraph/resampler/IntegerRatio.h",
|
||||
"src/flowgraph/resampler/KaiserWindow.h",
|
||||
"src/flowgraph/resampler/LinearResampler.cpp",
|
||||
"src/flowgraph/resampler/LinearResampler.h",
|
||||
"src/flowgraph/resampler/MultiChannelResampler.cpp",
|
||||
"src/flowgraph/resampler/MultiChannelResampler.h",
|
||||
"src/flowgraph/resampler/PolyphaseResampler.cpp",
|
||||
"src/flowgraph/resampler/PolyphaseResampler.h",
|
||||
"src/flowgraph/resampler/PolyphaseResamplerMono.cpp",
|
||||
"src/flowgraph/resampler/PolyphaseResamplerMono.h",
|
||||
"src/flowgraph/resampler/PolyphaseResamplerStereo.cpp",
|
||||
"src/flowgraph/resampler/PolyphaseResamplerStereo.h",
|
||||
"src/flowgraph/resampler/ResamplerDefinitions.h",
|
||||
"src/flowgraph/resampler/SincResampler.cpp",
|
||||
"src/flowgraph/resampler/SincResampler.h",
|
||||
"src/flowgraph/resampler/SincResamplerStereo.cpp",
|
||||
"src/flowgraph/resampler/SincResamplerStereo.h",
|
||||
"src/opensles/AudioInputStreamOpenSLES.cpp",
|
||||
"src/opensles/AudioInputStreamOpenSLES.h",
|
||||
"src/opensles/AudioOutputStreamOpenSLES.cpp",
|
||||
"src/opensles/AudioOutputStreamOpenSLES.h",
|
||||
"src/opensles/AudioStreamBuffered.cpp",
|
||||
"src/opensles/AudioStreamBuffered.h",
|
||||
"src/opensles/AudioStreamOpenSLES.cpp",
|
||||
"src/opensles/AudioStreamOpenSLES.h",
|
||||
"src/opensles/EngineOpenSLES.cpp",
|
||||
"src/opensles/EngineOpenSLES.h",
|
||||
"src/opensles/OpenSLESUtilities.cpp",
|
||||
"src/opensles/OpenSLESUtilities.h",
|
||||
"src/opensles/OutputMixerOpenSLES.cpp",
|
||||
"src/opensles/OutputMixerOpenSLES.h",
|
||||
]
|
||||
|
||||
include_dirs = [ "src" ]
|
||||
libs = [ "OpenSLES" ]
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
source_set("spirv-reflect") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
sources = [
|
||||
"include/spirv/unified1/spirv.h",
|
||||
"spirv_reflect.c",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
source_set("stb") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
sources = [
|
||||
"stb_image.cc",
|
||||
"stb_image.h",
|
||||
"stb_truetype.h",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
source_set("texture_compressor") {
|
||||
sources = [
|
||||
"dxt_encoder.cc",
|
||||
"dxt_encoder.h",
|
||||
"dxt_encoder_implementation_autogen.h",
|
||||
"dxt_encoder_internals.cc",
|
||||
"dxt_encoder_internals.h",
|
||||
"texture_compressor.cc",
|
||||
"texture_compressor.h",
|
||||
"texture_compressor_etc1.cc",
|
||||
"texture_compressor_etc1.h",
|
||||
]
|
||||
|
||||
if (target_os == "android" &&
|
||||
(target_cpu == "arm" || target_cpu == "arm64")) {
|
||||
sources += [
|
||||
"dxt_encoder_neon.cc",
|
||||
"texture_compressor_etc1_neon.cc",
|
||||
]
|
||||
}
|
||||
|
||||
cflags = []
|
||||
|
||||
if (target_os == "win") {
|
||||
cflags += [
|
||||
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
|
||||
]
|
||||
}
|
||||
|
||||
deps = []
|
||||
if (target_os == "android") {
|
||||
deps += [ "//src/third_party/android" ]
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
#if defined(__ANDROID__)
|
||||
#if defined(__ARMEL__) || defined(__aarch64__) || defined(_M_ARM64)
|
||||
#define ANDROID_NEON
|
||||
#include <cpu-features.h>
|
||||
#include <cpufeatures/cpu-features.h>
|
||||
|
||||
#include "dxt_encoder_neon.h"
|
||||
#include "texture_compressor_etc1_neon.h"
|
||||
#endif
|
||||
|
@ -32,7 +33,7 @@ class TextureCompressorATC : public TextureCompressor {
|
|||
int width,
|
||||
int height,
|
||||
Quality quality) {
|
||||
CompressATC(src, dst, width, height, !supports_opacity_, quality);
|
||||
CompressATC(src, dst, width, height, !supports_opacity_, quality);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -57,7 +58,7 @@ class TextureCompressorATC_NEON : public TextureCompressor {
|
|||
int width,
|
||||
int height,
|
||||
Quality quality) {
|
||||
CompressATC_NEON(src, dst, width, height, !supports_opacity_, quality);
|
||||
CompressATC_NEON(src, dst, width, height, !supports_opacity_, quality);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -82,7 +83,7 @@ class TextureCompressorDXT : public TextureCompressor {
|
|||
int width,
|
||||
int height,
|
||||
Quality quality) {
|
||||
CompressDXT(src, dst, width, height, !supports_opacity_, quality);
|
||||
CompressDXT(src, dst, width, height, !supports_opacity_, quality);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -107,7 +108,7 @@ class TextureCompressorDXT_NEON : public TextureCompressor {
|
|||
int width,
|
||||
int height,
|
||||
Quality quality) {
|
||||
CompressDXT_NEON(src, dst, width, height, !supports_opacity_, quality);
|
||||
CompressDXT_NEON(src, dst, width, height, !supports_opacity_, quality);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -122,8 +123,8 @@ std::unique_ptr<TextureCompressor> TextureCompressor::Create(Format format) {
|
|||
case kFormatATCIA:
|
||||
#ifdef ANDROID_NEON
|
||||
if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
|
||||
return std::make_unique<TextureCompressorATC_NEON>(
|
||||
format == kFormatATCIA);
|
||||
return std::make_unique<TextureCompressorATC_NEON>(format ==
|
||||
kFormatATCIA);
|
||||
}
|
||||
#endif
|
||||
return std::make_unique<TextureCompressorATC>(format == kFormatATCIA);
|
||||
|
@ -132,8 +133,8 @@ std::unique_ptr<TextureCompressor> TextureCompressor::Create(Format format) {
|
|||
case kFormatDXT5:
|
||||
#ifdef ANDROID_NEON
|
||||
if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
|
||||
return std::make_unique<TextureCompressorDXT_NEON>(
|
||||
format == kFormatDXT5);
|
||||
return std::make_unique<TextureCompressorDXT_NEON>(format ==
|
||||
kFormatDXT5);
|
||||
}
|
||||
#endif
|
||||
return std::make_unique<TextureCompressorDXT>(format == kFormatDXT5);
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
source_set("vma") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
defines = [ "VMA_STATIC_VULKAN_FUNCTIONS=1" ]
|
||||
cflags = [ "-Wno-nullability-completeness" ]
|
||||
|
||||
sources = [
|
||||
"vk_mem_alloc.cpp",
|
||||
"vk_mem_alloc.h",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
source_set("volk") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
|
||||
sources = [
|
||||
"volk.c",
|
||||
"volk.h",
|
||||
]
|
||||
|
||||
deps = [ "//src/third_party/vulkan" ]
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
config("vulkan_public") {
|
||||
include_dirs = [ "include" ]
|
||||
|
||||
if (target_os == "linux") {
|
||||
defines = [ "VK_USE_PLATFORM_XLIB_KHR" ]
|
||||
} else if (target_os == "win") {
|
||||
defines = [ "VK_USE_PLATFORM_WIN32_KHR" ]
|
||||
} else if (target_os == "android") {
|
||||
defines = [ "VK_USE_PLATFORM_ANDROID_KHR" ]
|
||||
}
|
||||
}
|
||||
|
||||
source_set("vulkan") {
|
||||
configs -= [ "//build:warnings" ]
|
||||
public_configs = [ ":vulkan_public" ]
|
||||
|
||||
sources = [
|
||||
"include/vulkan/vk_icd.h",
|
||||
"include/vulkan/vk_layer.h",
|
||||
"include/vulkan/vk_platform.h",
|
||||
"include/vulkan/vk_sdk_platform.h",
|
||||
"include/vulkan/vulkan.h",
|
||||
"include/vulkan/vulkan.hpp",
|
||||
"include/vulkan/vulkan_android.h",
|
||||
"include/vulkan/vulkan_beta.h",
|
||||
"include/vulkan/vulkan_core.h",
|
||||
"include/vulkan/vulkan_directfb.h",
|
||||
"include/vulkan/vulkan_enums.hpp",
|
||||
"include/vulkan/vulkan_format_traits.hpp",
|
||||
"include/vulkan/vulkan_fuchsia.h",
|
||||
"include/vulkan/vulkan_funcs.hpp",
|
||||
"include/vulkan/vulkan_ggp.h",
|
||||
"include/vulkan/vulkan_handles.hpp",
|
||||
"include/vulkan/vulkan_hash.hpp",
|
||||
"include/vulkan/vulkan_ios.h",
|
||||
"include/vulkan/vulkan_macos.h",
|
||||
"include/vulkan/vulkan_metal.h",
|
||||
"include/vulkan/vulkan_raii.hpp",
|
||||
"include/vulkan/vulkan_screen.h",
|
||||
"include/vulkan/vulkan_static_assertions.hpp",
|
||||
"include/vulkan/vulkan_structs.hpp",
|
||||
"include/vulkan/vulkan_to_string.hpp",
|
||||
"include/vulkan/vulkan_vi.h",
|
||||
"include/vulkan/vulkan_wayland.h",
|
||||
"include/vulkan/vulkan_win32.h",
|
||||
"include/vulkan/vulkan_xcb.h",
|
||||
"include/vulkan/vulkan_xlib.h",
|
||||
"include/vulkan/vulkan_xlib_xrandr.h",
|
||||
"vk_enum_string_helper.h",
|
||||
]
|
||||
|
||||
deps = []
|
||||
}
|
Loading…
Reference in New Issue