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25 Commits

Author SHA1 Message Date
Attila Uygun 5e80aa1a04 Workaround for what seems to be a bug in the Android Gradle plugin
Error:
Could not determine the dependencies of task ':app:lintVitalReportDemoAllArchsRelease'.
> Could not create task ':app:lintVitalAnalyzeDemoAllArchsRelease'.
   > No such property: productFlavors for class: org.gradle.api.internal.provider.DefaultProperty
2023-09-12 21:31:16 +02:00
Attila Uygun f75a469e38 merge -> generate 2023-09-12 21:27:54 +02:00
Attila Uygun 8c66e7aa7a Move VMA_STATIC_VULKAN_FUNCTIONS to vma/BUILD.gn 2023-09-12 19:57:11 +02:00
Attila Uygun 3f13440acb Update Android Gradle plugin to 8.1.0 2023-09-12 19:21:23 +02:00
Attila Uygun c637b407c8 Cleanup gn config and .gitignore 2023-09-11 19:32:36 +02:00
Attila Uygun f2d6b04782 Add a separate gn config for each third-party library 2023-09-11 19:32:33 +02:00
Attila Uygun 85b5184d29 Remove forEachBuildType 2023-09-09 22:49:36 +02:00
Attila Uygun 64c63d4184 Remove provider_name resValue from build.gradle 2023-09-06 20:26:31 +02:00
Attila Uygun 915b896636 Use manifestPlaceholders for app icon 2023-09-06 20:15:00 +02:00
Attila Uygun d61b2c45d6 Rearrange code in build.gradle and add comments 2023-09-06 19:05:43 +02:00
Attila Uygun e9be4d45d2 Avoid adding gn tasks for each game 2023-09-05 22:54:06 +02:00
Attila Uygun ba7c823c91 Update hello world 2023-09-05 22:09:47 +02:00
Attila Uygun 0b1220c114 Revert "Unify arch types in gradle and gn"
This reverts commit 05252bfae8.
2023-09-05 21:40:04 +02:00
Attila Uygun 5f8f70ed53 Get ABI codes from productFlavors and remove hard-coded strings 2023-09-05 19:21:04 +02:00
Attila Uygun 05252bfae8 Unify arch types in gradle and gn 2023-09-05 18:04:47 +02:00
Attila Uygun ea93f80aa1 Move globals into Utils 2023-09-05 17:50:32 +02:00
Attila Uygun 48fb1589c6 Remove hard-coded build variant strings 2023-09-05 17:26:17 +02:00
Attila Uygun 01bffc71ac Add archs to productFlavors 2023-09-05 17:07:48 +02:00
Attila Uygun e6d89add57 Move product specific values to productFlavors 2023-09-04 20:07:59 +02:00
Attila Uygun 37afc006d2 Use productFlavors 2023-09-04 19:29:30 +02:00
Attila Uygun 10d411bafd Use shared_library build config 2023-09-04 19:29:30 +02:00
Attila Uygun ddecaddccc Rename utils.gni to rules.gni 2023-09-04 19:29:30 +02:00
Attila Uygun ae825faf32 Always run ninja 2023-09-02 17:14:39 +02:00
Attila Uygun a07d32e44a Add support for GN to gradle config and remove cmake 2023-08-31 22:05:57 +02:00
Attila Uygun 9ff2e51ff1 Add support for Android build to GN config 2023-08-31 22:05:53 +02:00
41 changed files with 1191 additions and 1572 deletions

4
.gitignore vendored
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@ -4,8 +4,4 @@ build/android/*.idsig
build/android/app/.cxx build/android/app/.cxx
build/android/app/build build/android/app/build
build/android/build build/android/build
build/linux/demo_x86_64_debug
build/linux/demo_x86_64_release
build/linux/obj
build/linux/woom
out out

View File

@ -1,4 +1,4 @@
group("kaliber") { group("all") {
deps = [ deps = [
"//src/demo", "//src/demo",
"//src/hello_world", "//src/hello_world",

View File

@ -8,34 +8,78 @@ based on this engine. Full game code and assets are included in this repository.
## Pre-requisites: ## Pre-requisites:
**GN build system** is required for all platforms except Android:\ GN build system is required for all platforms:\
https://gn.googlesource.com/gn/ https://gn.googlesource.com/gn/
## Building from the command-line: ## Building from the command-line:
### All platforms except Android: ### All platforms except Android:
Setup: #### Setup:
Generate build files for Ninja in release and debug modes.
```text ```text
gn gen out/release gn gen out/release
gn gen --args="is_debug=true" out/debug gn gen --args='is_debug=true' out/debug
``` ```
Building and running: #### Building and running:
Build all games in release mode and run "hello_world".
```text ```text
ninja -C out/debug ninja -C out/release
./out/debug/hello_world ./out/release/hello_world
```
Build "demo" in debug mode and run.
```text
ninja -C out/debug demo
./out/debug/demo ./out/debug/demo
``` ```
### Android: ### Android:
Build "hello_world" in debug mode for all ABIs and install. GN will be run by
Gradle so no setup is required. Location of gn and ninja executables can be
specified via "gn" and "ninja" properties (-Pgn="path/gn").
```text ```text
cd build/android cd build/android
./gradlew :app:installDebug ./gradlew :app:installHelloWorldAllArchsDebug
``` ```
Build "demo" in debug mode for x86_64 ABI and install. Valid ABI targets are
Arm7, Arm8, X86, X86_64, AllArchs, ArmOnly, X86Only.
```text
./gradlew :app:installDemoX86_64Debug
```
### Generate Visual Studio solution: ### Generate Visual Studio solution:
```text ```text
gn.exe gen --args="is_debug=true" --ide=vs2022 out\vs gn.exe gen --args="is_debug=true" --ide=vs2022 out\vs
devenv out\vs\all.sln devenv out\vs\all.sln
``` ```
## Hello World example:
Shows a smoothly rotating "Hello World".
```cpp
class HelloWorld final : public eng::Game {
public:
bool Initialize() final {
eng::Engine::Get().SetImageSource(
"hello_world_image",
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World",
/*bg_color*/ base::Vector4f(1, 1, 1, 0)));
hello_world_.Create("hello_world_image").SetVisible(true);
animator_.Attach(&hello_world_);
animator_.SetRotation(base::PI2f, /*duration*/ 3,
std::bind(base::SmootherStep, std::placeholders::_1));
animator_.Play(eng::Animator::kRotation, /*loop*/ true);
return true;
}
private:
eng::ImageQuad hello_world_;
eng::Animator animator_;
};
GAME_FACTORIES{GAME_CLASS(HelloWorld)};
```
## Third-party libraries: ## Third-party libraries:
[glew](https://github.com/nigels-com/glew), [glew](https://github.com/nigels-com/glew),
@ -50,33 +94,3 @@ devenv out\vs\all.sln
[vma](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator), [vma](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator),
[vulkan-sdk](https://vulkan.lunarg.com), [vulkan-sdk](https://vulkan.lunarg.com),
[volk](https://github.com/zeux/volk) [volk](https://github.com/zeux/volk)
## Hello World example:
Shows a smoothly rotating "Hello Wolrd!".
```cpp
class HelloWorld final : public eng::Game {
public:
~HelloWorld() final = default;
bool Initialize() final {
eng::Engine::Get().SetImageSource(
"hello_world_image",
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World!",
base::Vector4f(1, 1, 1, 0)));
hello_world_.Create("hello_world_image").SetVisible(true);
animator_.Attach(&hello_world_);
animator_.SetRotation(base::PI2f, 3,
std::bind(base::SmootherStep, std::placeholders::_1));
animator_.Play(eng::Animator::kRotation, true);
return true;
}
private:
eng::ImageQuad hello_world_;
eng::Animator animator_;
};
GAME_FACTORIES{GAME_CLASS(HelloWorld)};
```

View File

@ -6,7 +6,6 @@ copy("assets") {
"Boss_ok_lvl2.png", "Boss_ok_lvl2.png",
"Boss_ok_lvl3.png", "Boss_ok_lvl3.png",
"Boss_ok.png", "Boss_ok.png",
"BUILD.gn",
"chromatic_aberration.glsl_fragment", "chromatic_aberration.glsl_fragment",
"chromatic_aberration.glsl_vertex", "chromatic_aberration.glsl_vertex",
"enemy_anims_01_frames_ok.png", "enemy_anims_01_frames_ok.png",

View File

@ -54,9 +54,9 @@ config("default") {
# ] # ]
if (is_linux) { if (is_linux) {
# cflags += [ cflags += [
# "-fPIC", # Emit position-independent code suitable for dynamic linking. "-fPIC", # Emit position-independent code suitable for dynamic linking.
# ] ]
libs = [ libs = [
"pthread", # Use the POSIX thread library. "pthread", # Use the POSIX thread library.
] ]
@ -74,12 +74,17 @@ config("default") {
"-target", "-target",
"arm64-apple-macos11", "arm64-apple-macos11",
] ]
} else if (is_android) {
cflags += [
"--sysroot=$ndk/toolchains/llvm/prebuilt/$ndk_host/sysroot",
"-fPIC", # Emit position-independent code suitable for dynamic linking.
]
ldflags = [ "-static-libstdc++" ]
} }
} }
# Avoid relative paths everywhere. # Avoid relative paths everywhere.
include_dirs = [ include_dirs = [
# "//",
"//src", "//src",
] ]
} }
@ -144,12 +149,6 @@ config("release") {
# and other math functions. # and other math functions.
] ]
# cflags += [
# # Generate machine code for the current developer computer.
# # TODO: This needs to be set properly before release.
# "-march=native",
# ]
if (is_apple) { if (is_apple) {
ldflags = [ "-dead-strip" ] ldflags = [ "-dead-strip" ]
} else { } else {
@ -190,50 +189,17 @@ config("warnings") {
"/Wv:18", "/Wv:18",
"/wd4191", # 'type cast': unsafe conversion "/wd4191", # 'type cast': unsafe conversion
"/wd4244", # conversion, possible loss of data. 'int' to 'float' "/wd4244", # conversion, possible loss of data. 'int' to 'float'
"/wd4245", # tmp:conversion from 'int' to 'const unsigned int' "/wd4245", # conversion from 'int' to 'const unsigned int'
# "/wd4267", # conversion, possible loss of data.
"/wd4305", # truncation from 'double' to 'float'. "/wd4305", # truncation from 'double' to 'float'.
"/wd4365", # conversion, signed/unsigned mismatch. "/wd4365", # conversion, signed/unsigned mismatch.
# "/wd5219", # conversion, possible loss of data. 'int' to 'float'
"/wd4722", # destructor never returns, potential memory leak "/wd4722", # destructor never returns, potential memory leak
"/wd4702", # unreachable code "/wd4702", # unreachable code
"/wd4625", # copy constructor was implicitly defined as deleted
"/wd4626", # assignment operator was implicitly defined as deleted
# Possible compiler bug? Needs investigation. # Possible compiler bug? Needs investigation.
"/wd4668", # '__STDC_WANT_SECURE_LIB__' is not defined as a preprocessor "/wd4668", # '__STDC_WANT_SECURE_LIB__' is not defined as a preprocessor
# macro, replacing with '0' for '#if/#elif' # macro, replacing with '0' for '#if/#elif'
# TODO:
# "/wd4263", # member function does not override any base class virtual
# member function
# "/wd4264", # no override available for virtual member function, function
# is hidden
# "/wd4266", # no override available for virtual member function from base,
# function is hidden
# "/wd4355", # 'this' used in base member initializer list
# "/wd4457", # declaration hides function parameter
# "/wd4464", # relative include path contains '..'.
"/wd4625", # copy constructor was implicitly defined as deleted
"/wd4626", # assignment operator was implicitly defined as deleted
# "/wd4706", # assignment withing conditional expression.
# "/wd4774", # format string expected in argument X is not a string literal
# "/wd4828", # The file contains a character that is illegal in the current
# source character set
# "/wd4946", # reinterpret_cast used between related
# "/wd5026", # move constructor was implicitly defined as deleted
# "/wd5027", # move assignment operator was implicitly defined as deleted
# "/wd5039", # pointer or reference to potentially throwing function passed
# to 'extern "C"' function under -EHc. Undefined behavior may
# occur if this function throws an exception.
# TODO: I don't understand these or how to fix them:
# "/wd4458", # declaration hides class member
# [ GameObject::rtti ]
# "/wd4582", # constructor is not implicitly called
# [ intersection.h Contact ]
# "/wd4623", # default constructor was implicitly defined as deleted
# [ intersection.h Contact ]
# "/wd5243", # using incomplete class can cause potential one definition
# rule violation due to ABI limitation
] ]
defines = [ defines = [
@ -254,12 +220,12 @@ config("warnings") {
"-Wall", # Enable (almost) all warnings. "-Wall", # Enable (almost) all warnings.
"-Wextra", # Enable even more warnings. "-Wextra", # Enable even more warnings.
# "-Wpedantic", # Issue warnings demanded by strict ISO C/C++ and reject
# forbidden extensions. # forbidden extensions.
"-Wvla", # Warn if variable-length array is used in code. "-Wvla", # Warn if variable-length array is used in code.
# Disable the following warnings: # Disable the following warnings:
"-Wno-unused-parameter", "-Wno-unused-parameter",
"-Wno-sign-compare",
] ]
} }
} }
@ -271,23 +237,30 @@ config("executable") {
"-rdynamic", "-rdynamic",
] ]
} else if (is_linux) { } else if (is_linux) {
# ldflags = [ ldflags = [
# "-rdynamic", # Tell linker to expose all symbols, not only used ones. "-Wl,-rpath,\$ORIGIN", # Add directory to runtime library search path.
# # Needed for some uses of dlopen and for backtraces within ]
# # the program.
# "-Wl,-rpath,\$ORIGIN", # Add directory to runtime library search path.
# ]
} else if (is_mac) { } else if (is_mac) {
ldflags = [ "-Wl,-rpath,@loader_path/." ] ldflags = [ "-Wl,-rpath,@loader_path/." ]
} else if (is_win) { }
ldflags = [ }
"/DYNAMICBASE", # Use address space layout randomization.
"/INCREMENTAL:NO", # Incremental linking interferes with both ninja and
# release optimizations.
# Leave the target architecture to environment settings. config("shared_library") {
# "/MACHINE:X64", if (is_android) {
ldflags = [
"-Wl,--build-id=sha1",
"-Wl,--no-rosegment",
"-Wl,--fatal-warnings",
"-Wl,--no-undefined",
"-Qunused-arguments",
"-u ANativeActivity_onCreate",
] ]
} else if (is_linux) {
ldflags = [
"-Wl,-rpath,\$ORIGIN", # Add directory to runtime library search path.
]
} else if (is_mac) {
ldflags = [ "-Wl,-rpath,@loader_path/." ]
} }
} }

View File

@ -1,5 +1,14 @@
declare_args() { declare_args() {
is_debug = false is_debug = false
# Note that this uses the 'cc' and 'c++' links that should map to GCC on linux
# systems and clang on macs.
ar = "ar"
cc = "cc"
cxx = "c++"
ndk = ""
ndk_api = 24
} }
# Platform detection # Platform detection
@ -21,9 +30,6 @@ is_desktop = is_mac || is_linux || is_win
is_mobile = is_android || is_ios is_mobile = is_android || is_ios
is_unix = is_android || is_linux is_unix = is_android || is_linux
# Optional build components
have_vulkan = false
if (target_cpu == "") { if (target_cpu == "") {
if (is_mobile) { if (is_mobile) {
target_cpu = "arm64" target_cpu = "arm64"
@ -38,6 +44,42 @@ if (current_cpu == "") {
current_cpu = target_cpu current_cpu = target_cpu
} }
if (is_android) {
assert(ndk != "", "NDK path argument is empty")
ndk_host = ""
ndk_target = ""
if (host_os == "linux") {
ndk_host = "linux-x86_64"
} else if (host_os == "mac") {
ndk_host = "darwin-x86_64"
} else if (host_os == "win") {
ndk_host = "windows-x86_64"
}
if (target_cpu == "arm64") {
ndk_target = "aarch64-linux-android"
} else if (target_cpu == "arm") {
ndk_target = "armv7a-linux-androideabi"
} else if (target_cpu == "x64") {
ndk_target = "x86_64-linux-android"
} else if (target_cpu == "x86") {
ndk_target = "i686-linux-android"
}
_prefix = "$ndk/toolchains/llvm/prebuilt/$ndk_host/bin"
if (host_os == "win") {
ar = "$_prefix/llvm-ar.exe"
cc = "$_prefix/clang.exe --target=$ndk_target$ndk_api -fno-addrsig"
cxx = "$_prefix/clang++.exe --target=$ndk_target$ndk_api -fno-addrsig"
} else {
ar = "$_prefix/llvm-ar"
cc = "$_prefix/$ndk_target$ndk_api-clang"
cxx = "$_prefix/$ndk_target$ndk_api-clang++"
}
}
# Set defaults # Set defaults
_default_config = [ _default_config = [
"//build:default", "//build:default",
@ -57,7 +99,7 @@ set_defaults("static_library") {
configs = _default_config configs = _default_config
} }
set_defaults("shared_library") { set_defaults("shared_library") {
configs = _default_config configs = [ "//build:shared_library" ] + _default_config
} }
set_defaults("source_set") { set_defaults("source_set") {
configs = _default_config configs = _default_config

View File

@ -1,173 +0,0 @@
cmake_minimum_required(VERSION 3.22.1)
# common_config
add_library(common_config INTERFACE)
target_compile_options(common_config INTERFACE
$<$<COMPILE_LANGUAGE:CXX>:-std=c++20>
#$<$<NOT:$<CONFIG:DEBUG>>:-Ofast>
-Wall
-Werror
-Wno-unused-but-set-variable
-Wno-deprecated-enum-enum-conversion
-Wno-unsequenced
-Wno-nullability-completeness
-Wno-unused-variable
)
target_compile_definitions(common_config INTERFACE
VK_USE_PLATFORM_ANDROID_KHR
VMA_STATIC_VULKAN_FUNCTIONS=1
$<$<CONFIG:DEBUG>:_DEBUG>
)
target_include_directories(common_config INTERFACE
../../../src
../../../src/third_party/glslang
../../../src/third_party/vulkan/include
)
# oboe
set (OBOE_DIR ../../../src/third_party/oboe)
add_subdirectory(${OBOE_DIR} ./oboe-bin)
# cpufeatures
add_library(cpufeatures STATIC ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_include_directories(cpufeatures PUBLIC ${ANDROID_NDK}/sources/android/cpufeatures)
# native_app_glue
add_library(native_app_glue STATIC ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
target_include_directories(native_app_glue PUBLIC ${ANDROID_NDK}/sources/android/native_app_glue)
set_property(TARGET native_app_glue PROPERTY POSITION_INDEPENDENT_CODE ON)
# Export ANativeActivity_onCreate(),
# Refer to: https://github.com/android-ndk/ndk/issues/381.
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate")
# kaliber
project(kaliber)
add_library(kaliber SHARED
../../../src/base/collusion_test.cc
../../../src/base/log.cc
../../../src/base/mem.cc
../../../src/base/task_runner.cc
../../../src/base/thread_pool.cc
../../../src/demo/credits.cc
../../../src/demo/demo.cc
../../../src/demo/enemy.cc
../../../src/demo/hud.cc
../../../src/demo/menu.cc
../../../src/demo/player.cc
../../../src/demo/sky_quad.cc
../../../src/engine/animatable.cc
../../../src/engine/animator.cc
../../../src/engine/asset/font.cc
../../../src/engine/asset/image.cc
../../../src/engine/asset/mesh.cc
../../../src/engine/asset/shader_source.cc
../../../src/engine/asset/sound.cc
../../../src/engine/audio/audio_bus.cc
../../../src/engine/audio/audio_mixer.cc
../../../src/engine/audio/audio_sink_oboe.cc
../../../src/engine/audio/mixer_input.cc
../../../src/engine/audio/sinc_resampler.cc
../../../src/engine/drawable.cc
../../../src/engine/engine.cc
../../../src/engine/image_quad.cc
../../../src/engine/persistent_data.cc
../../../src/engine/platform/asset_file_android.cc
../../../src/engine/platform/asset_file.cc
../../../src/engine/platform/platform_android.cc
../../../src/engine/renderer/geometry.cc
../../../src/engine/renderer/opengl/renderer_opengl_android.cc
../../../src/engine/renderer/opengl/renderer_opengl.cc
../../../src/engine/renderer/renderer_types.cc
../../../src/engine/renderer/shader.cc
../../../src/engine/renderer/texture.cc
../../../src/engine/renderer/vulkan/renderer_vulkan_android.cc
../../../src/engine/renderer/vulkan/renderer_vulkan.cc
../../../src/engine/renderer/vulkan/vulkan_context_android.cc
../../../src/engine/renderer/vulkan/vulkan_context.cc
../../../src/engine/solid_quad.cc
../../../src/engine/sound_player.cc
../../../src/third_party/android/gl3stub.c
../../../src/third_party/android/GLContext.cpp
../../../src/third_party/glslang/glslang/GenericCodeGen/CodeGen.cpp
../../../src/third_party/glslang/glslang/GenericCodeGen/Link.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/attribute.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/Constant.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/glslang_tab.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/InfoSink.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/Initialize.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/Intermediate.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/intermOut.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/IntermTraverse.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/iomapper.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/limits.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/linkValidate.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/parseConst.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/ParseContextBase.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/ParseHelper.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/PoolAlloc.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/reflection.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/RemoveTree.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/Scan.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/ShaderLang.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/SymbolTable.cpp
../../../src/third_party/glslang/glslang/MachineIndependent/Versions.cpp
../../../src/third_party/glslang/glslang/OSDependent/Unix/ossource.cpp
../../../src/third_party/glslang/OGLCompilersDLL/InitializeDll.cpp
../../../src/third_party/glslang/SPIRV/disassemble.cpp
../../../src/third_party/glslang/SPIRV/doc.cpp
../../../src/third_party/glslang/SPIRV/GlslangToSpv.cpp
../../../src/third_party/glslang/SPIRV/InReadableOrder.cpp
../../../src/third_party/glslang/SPIRV/Logger.cpp
../../../src/third_party/glslang/SPIRV/SpvBuilder.cpp
../../../src/third_party/glslang/SPIRV/SpvPostProcess.cpp
../../../src/third_party/glslang/SPIRV/SPVRemapper.cpp
../../../src/third_party/glslang/SPIRV/SpvTools.cpp
../../../src/third_party/jsoncpp/jsoncpp.cpp
../../../src/third_party/minimp3/minimp3.cc
../../../src/third_party/minizip/ioapi.c
../../../src/third_party/minizip/unzip.c
../../../src/third_party/spirv-reflect/spirv_reflect.c
../../../src/third_party/stb/stb_image.cc
../../../src/third_party/texture_compressor/dxt_encoder_internals.cc
../../../src/third_party/texture_compressor/dxt_encoder.cc
../../../src/third_party/texture_compressor/texture_compressor_etc1.cc
../../../src/third_party/texture_compressor/texture_compressor.cc
../../../src/third_party/vma/vk_mem_alloc.cpp
../../../src/third_party/volk/volk.c
)
if (ANDROID_ABI STREQUAL armeabi-v7a)
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/dxt_encoder_neon.cc)
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/texture_compressor_etc1_neon.cc)
set_source_files_properties(../../../src/third_party/texture_compressor/dxt_encoder_neon.cc PROPERTIES COMPILE_FLAGS -mfpu=neon)
set_source_files_properties(../../../src/third_party/texture_compressor/texture_compressor_etc1_neon.cc PROPERTIES COMPILE_FLAGS -mfpu=neon)
endif()
if (ANDROID_ABI STREQUAL arm64-v8a)
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/dxt_encoder_neon.cc)
target_sources(kaliber PRIVATE ../../../src/third_party/texture_compressor/texture_compressor_etc1_neon.cc)
endif()
target_link_libraries(kaliber PRIVATE
common_config
android
native_app_glue
oboe
cpufeatures
EGL
GLESv2
log
z
)

View File

@ -1,45 +1,120 @@
apply plugin: 'com.android.application' apply plugin: 'com.android.application'
apply plugin: Utils
android { android {
compileSdk 33 compileSdk rootProject.ext.compileSdk
ndkVersion '25.2.9519653' ndkVersion rootProject.ext.ndkVersion
defaultConfig { defaultConfig {
applicationId = 'com.woom.game' minSdk rootProject.ext.minSdk
minSdk 24 targetSdk rootProject.ext.targetSdk
targetSdk 33
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_static'
}
}
ndk { ndk {
abiFilters 'arm64-v8a', 'armeabi-v7a', 'x86', 'x86_64' abiFilters = []
} }
} }
buildTypes { buildTypes {
release { release {
minifyEnabled false minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), proguardFiles getDefaultProguardFile('proguard-android.txt'),
'proguard-rules.pro' 'proguard-rules.pro'
}
}
flavorDimensions 'game', 'arch'
productFlavors {
helloWorld {
dimension 'game'
applicationId 'com.kaliber.helloworld'
resValue "string", "app_name", "Kaliber Hello World"
manifestPlaceholders = [appIcon: "@mipmap/ic_launcher"]
ext {
gnTarget = "hello_world"
}
}
demo {
dimension 'game'
applicationId 'com.kaliber.woom'
resValue "string", "app_name", "Kaliber Demo"
manifestPlaceholders = [appIcon: "@mipmap/ic_launcher"]
ext {
gnTarget = "demo"
}
}
woom {
dimension 'game'
applicationId 'com.woom.game'
resValue "string", "app_name", "woom"
resValue "string", "interstitial_ad_unit_id", "ca-app-pub-1321063817979967/8373182022"
manifestPlaceholders = [appIcon: "@mipmap/ic_launcher"]
ext {
gnTarget = "demo"
}
}
arm7 {
dimension 'arch'
ndk { ndk {
debugSymbolLevel 'FULL' abiFilters = ["armeabi-v7a"]
}
}
arm8 {
dimension 'arch'
ndk {
abiFilters = ["arm64-v8a"]
}
}
x86 {
dimension 'arch'
ndk {
abiFilters = ["x86"]
}
}
x86_64 {
dimension 'arch'
ndk {
abiFilters = ["x86_64"]
}
}
allArchs {
dimension 'arch'
ndk {
abiFilters = ["armeabi-v7a", "arm64-v8a", "x86_64", "x86"]
}
}
armOnly {
dimension 'arch'
ndk {
abiFilters = ["armeabi-v7a", "arm64-v8a"]
}
}
x86Only {
dimension 'arch'
ndk {
abiFilters = ["x86_64", "x86"]
} }
} }
} }
externalNativeBuild {
cmake {
version '3.22.1'
path 'CMakeLists.txt'
}
}
sourceSets { sourceSets {
main { main {
java.srcDirs += ['../../../src/engine/platform/java/com/kaliber/base'] java.srcDirs += ['../../../src/engine/platform/java/com/kaliber/base']
assets.srcDirs = ['../../../assets'] android.buildTypes.each { buildType ->
"${buildType.name}" {
assets.srcDirs = [utils.getAssetsDir(buildType.name)]
} }
} }
namespace 'com.woom.game' }
android.buildTypes.each { buildType ->
"${buildType.name}" {
jniLibs.srcDirs = [utils.getJniLibsDir(buildType.name)]
}
}
}
namespace "com.kaliber.base"
} }
dependencies { dependencies {
@ -48,3 +123,257 @@ dependencies {
implementation 'androidx.constraintlayout:constraintlayout:2.1.4' implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
implementation 'com.google.android.gms:play-services-ads:22.0.0' implementation 'com.google.android.gms:play-services-ads:22.0.0'
} }
//
// Tasks for GN build
//
// Generate `args.gn` which is used by GN to take in build arguments.
utils.addTask('generateGnArgsFor') { String taskName, String buildType, String arch ->
task(taskName, type: WriteFileTask) {
content = utils.generateGnArgsContent(buildType, arch)
target = project.layout.file(provider { new File("${utils.getOutDir(buildType)}/${arch}", 'args.gn') })
}
}
// Run `gn gen` to generate ninja files.
utils.addTask('runGnFor') { String taskName, String buildType, String arch ->
task(taskName, type: Exec) {
dependsOn "generateGnArgsFor${arch}${buildType}"
executable rootProject.ext.gn
args '--fail-on-unused-args', 'gen', "${utils.getOutDir(buildType)}/${arch}"
// Need to run gn only once unless the configuration in `args.gn` changes.
inputs.file(new File("${utils.getOutDir(buildType)}/${arch}", 'args.gn'))
outputs.file(new File("${utils.getOutDir(buildType)}/${arch}", 'build.ninja'))
}
}
// Build the native library for the target game using ninja.
utils.addGameTask('runNinjaFor') { String taskName, String buildType, String arch, String game ->
task(taskName, type: Exec) {
dependsOn "runGnFor${arch}${buildType}"
executable rootProject.ext.ninja
args '-C', "${utils.getOutDir(buildType)}/${arch}", utils.getGnTargetFor(game)
// Always run ninja and let it figure out what needs to be compiled.
outputs.upToDateWhen { false }
}
}
// Assets can be obtained from the output directory of any arch but it would be good to combine them
// in a single directory in case we are buildig multi-arch and some build config have different assets.
utils.addGameTask('copyAssetsFor') { String taskName, String buildType, String arch, String game ->
task(taskName, type: Copy) {
dependsOn "runNinjaFor${game}${arch}${buildType}"
from "${utils.getOutDir(buildType)}/${arch}/assets"
into utils.getAssetsDir(buildType)
}
}
// Copy the native library to a directory denoting its arch code as the Android Gradle plugin expects.
// Also rename it to `libkaliber.so` which is the name expected by the engine.
utils.addGameTask('copyJniLibsFor') { String taskName, String buildType, String arch, String game ->
task(taskName, type: Copy) {
dependsOn "runNinjaFor${game}${arch}${buildType}"
from("${utils.getOutDir(buildType)}/${arch}") {
include "lib${utils.getGnTargetFor(game)}.so"
rename "lib${utils.getGnTargetFor(game)}.so", "libkaliber.so"
}
into "${utils.getJniLibsDir(buildType)}/${utils.getAbiCodeFor(arch)}"
}
}
tasks.configureEach { task ->
def variantPattern = /(\w+)(${utils.getArchTypesRegExp()})(${utils.getBuildTypesRegExp()})/
def match = task.name =~ /^merge/ + variantPattern + /JniLibFolders$/
if (match) {
utils.project.android.productFlavors.find { arch ->
if (arch.dimension == 'arch' && arch.name.capitalize() == match.group(2)) {
// Depends on each arch type for multi-arch build flavors.
arch.ndk.abiFilters.each { abi ->
task.dependsOn "copyJniLibsFor${match.group(1)}${utils.ARCH_CODES[abi]}${match.group(3)}"
}
return true
}
}
return
}
match = task.name =~ /^generate/ + variantPattern + /Assets$/
if (match) {
utils.project.android.productFlavors.find { arch ->
if (arch.dimension == 'arch' && arch.name.capitalize() == match.group(2)) {
// Depends on each arch type for multi-arch build flavors.
arch.ndk.abiFilters.each { abi ->
task.dependsOn "copyAssetsFor${match.group(1)}${utils.ARCH_CODES[abi]}${match.group(3)}"
}
return true
}
}
return
}
match = task.name =~ /^lintVitalAnalyze/ + variantPattern + /$/
if (match) {
utils.project.android.productFlavors.find { arch ->
if (arch.dimension == 'arch' && arch.name.capitalize() == match.group(2)) {
// Depends on each arch type for multi-arch build flavors.
arch.ndk.abiFilters.each { abi ->
task.dependsOn "copyAssetsFor${match.group(1)}${utils.ARCH_CODES[abi]}${match.group(3)}"
}
return true
}
}
return
}
}
//
// Utils plugin
//
class Utils implements Plugin<Project> {
final def ARCH_CODES = ["armeabi-v7a": "Arm7",
"arm64-v8a": "Arm8",
"x86_64": "X86_64",
"x86": "X86"].asImmutable()
final def GN_CPU_CODES = ["Arm7": "arm",
"Arm8": "arm64",
"X86_64": "x64",
"X86": "x86"].asImmutable()
def project
@Inject
Utils(Project project) {
this.project = project
}
void apply(Project project) {
project.extensions.create('utils', Utils)
}
// Add a task for archs and buildTypes variants.
void addTask(String prefix, Closure taskClosure) {
forEachBuildVariant { String arch, String buildType ->
def taskName = "${prefix}${arch}${buildType}"
taskClosure(taskName, buildType, arch)
}
}
// Add a task for games, archs and buildTypes variants.
void addGameTask(String prefix, Closure taskClosure) {
forEachGameBuildVariant { String game, String arch, String buildType ->
def taskName = "${prefix}${game}${arch}${buildType}"
taskClosure(taskName, buildType, arch, game)
}
}
void forEachBuildVariant(Closure callback) {
project.android.productFlavors.each { arch ->
// Only need to add tasks for arch types which maps to a single ABI
if (arch.dimension == 'arch' && arch.ndk.abiFilters.size() == 1) {
project.android.buildTypes.each { buildType ->
callback(arch.name.capitalize(), buildType.name.capitalize())
}
}
}
}
void forEachGameBuildVariant(Closure callback) {
project.android.productFlavors.each { game ->
if (game.dimension == 'game') {
project.android.productFlavors.each { arch ->
// Only need to add tasks for arch types which maps to a single ABI
if (arch.dimension == 'arch' && arch.ndk.abiFilters.size() == 1) {
project.android.buildTypes.each { buildType ->
callback(game.name.capitalize(), arch.name.capitalize(), buildType.name.capitalize())
}
}
}
}
}
}
def getBuildTypesRegExp() {
def outList = []
project.android.buildTypes.each { buildType ->
outList += buildType.name.capitalize()
}
return outList.join('|')
}
def getArchTypesRegExp() {
def outList = []
project.android.productFlavors.each { flavor ->
if (flavor.dimension == 'arch') {
outList += flavor.name.capitalize()
}
}
return outList.join('|')
}
def getAbiCodeFor(String arch) {
def outStr = ''
project.android.productFlavors.find { flavor ->
if (flavor.name.capitalize() == arch) {
outStr = flavor.ndk.abiFilters.first()
return true
}
}
return outStr
}
def getGnTargetFor(String game) {
def outStr = ''
project.android.productFlavors.find { flavor ->
if (flavor.dimension == 'game' && flavor.name.capitalize() == game) {
outStr = flavor.ext.gnTarget
return true
}
}
return outStr
}
def generateGnArgsContent(String buildType, String arch) {
def content = 'target_os="android"\n'
content += 'target_cpu="' + GN_CPU_CODES[arch] + '"\n'
content += "is_debug=${buildType != 'Release'}\n"
content += 'ndk="' + project.android.ndkDirectory + '"\n'
content += "ndk_api=${project.rootProject.ext.minSdk}\n"
return content
}
def getOutDir(String buildType) {
return "${project.buildDir}/gn_out/${buildType.toLowerCase()}"
}
def getAssetsDir(String buildType) {
return "${project.buildDir}/gn_out/${buildType.toLowerCase()}/assets"
}
def getJniLibsDir(String buildType) {
return "${project.buildDir}/gn_out/jniLibs/${buildType.toLowerCase()}"
}
}
abstract class WriteFileTask extends DefaultTask {
@Input
abstract Property<String> getContent()
@OutputFile
abstract RegularFileProperty getTarget()
@TaskAction
void run() {
def file = target.get().asFile
file.parentFile.mkdirs()
def text = content.get()
if (!file.exists() || text != file.text)
file.text = text
}
}

View File

@ -6,7 +6,7 @@
<application <application
android:allowBackup="false" android:allowBackup="false"
android:fullBackupContent="false" android:fullBackupContent="false"
android:icon="@mipmap/ic_launcher" android:icon="${appIcon}"
android:label="@string/app_name"> android:label="@string/app_name">
<activity <activity
@ -36,7 +36,7 @@
<provider <provider
android:name="androidx.core.content.FileProvider" android:name="androidx.core.content.FileProvider"
android:authorities="com.woom.game.fileprovider" android:authorities="${applicationId}.fileprovider"
android:exported="false" android:exported="false"
android:grantUriPermissions="true"> android:grantUriPermissions="true">
<meta-data <meta-data

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name">woom</string> <string name="app_name">Kaliber app</string>
<string name="interstitial_ad_unit_id">ca-app-pub-1321063817979967/8373182022</string> <string name="interstitial_ad_unit_id"></string>
</resources> </resources>

View File

@ -5,7 +5,7 @@ buildscript {
jcenter() jcenter()
} }
dependencies { dependencies {
classpath 'com.android.tools.build:gradle:8.0.1' classpath 'com.android.tools.build:gradle:8.1.0'
} }
} }
@ -19,3 +19,17 @@ allprojects {
task clean(type: Delete) { task clean(type: Delete) {
delete rootProject.buildDir delete rootProject.buildDir
} }
ext {
ndkVersion = '25.2.9519653'
minSdk = 24
compileSdk = 33
targetSdk = 33
if (!project.hasProperty('gn')) {
gn = "gn"
}
if (!project.hasProperty('ninja')) {
ninja = "ninja"
}
}

89
build/android/gradlew.bat vendored Normal file
View File

@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

11
build/rules.gni Normal file
View File

@ -0,0 +1,11 @@
# Build a shared library for Android. Build an executable for other platforms.
template("game") {
if (target_os == "android") {
_target_type = "shared_library"
} else {
_target_type = "executable"
}
target(_target_type, target_name) {
forward_variables_from(invoker, "*")
}
}

View File

@ -1,16 +1,10 @@
# Note that this uses the 'cc' and 'c++' environment variables or links that
# should map to GCC on linux systems and clang on macs.
# This also means that you can install clang or another compiler and it should
# automatically use that instead.
toolchain("gcc") { toolchain("gcc") {
lib_switch = "-l" lib_switch = "-l"
lib_dir_switch = "-L" lib_dir_switch = "-L"
tool("asm") { tool("asm") {
depfile = "{{output}}.d" depfile = "{{output}}.d"
command = "cc -MD -MF $depfile {{defines}} {{include_dirs}} {{asmflags}} -c {{source}} -o {{output}}" command = "$cc -MD -MF $depfile {{defines}} {{include_dirs}} {{asmflags}} -c {{source}} -o {{output}}"
depsformat = "gcc" depsformat = "gcc"
outputs = outputs =
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ] [ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
@ -19,7 +13,7 @@ toolchain("gcc") {
tool("cc") { tool("cc") {
depfile = "{{output}}.d" depfile = "{{output}}.d"
command = "cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_c}} -c {{source}} -o {{output}}" command = "$cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_c}} -c {{source}} -o {{output}}"
depsformat = "gcc" depsformat = "gcc"
outputs = outputs =
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ] [ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
@ -28,7 +22,7 @@ toolchain("gcc") {
tool("cxx") { tool("cxx") {
depfile = "{{output}}.d" depfile = "{{output}}.d"
command = "c++ -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_cc}} -c {{source}} -o {{output}}" command = "$cxx -MMD -MF $depfile {{defines}} {{include_dirs}} {{cflags}} {{cflags_cc}} -c {{source}} -o {{output}}"
depsformat = "gcc" depsformat = "gcc"
outputs = outputs =
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ] [ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
@ -37,7 +31,7 @@ toolchain("gcc") {
tool("objc") { tool("objc") {
depfile = "{{output}}.d" depfile = "{{output}}.d"
command = "cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_c}} {{cflags_objc}} -c {{source}} -o {{output}}" command = "$cc -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_c}} {{cflags_objc}} -c {{source}} -o {{output}}"
depsformat = "gcc" depsformat = "gcc"
outputs = outputs =
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ] [ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
@ -46,7 +40,7 @@ toolchain("gcc") {
tool("objcxx") { tool("objcxx") {
depfile = "{{output}}.d" depfile = "{{output}}.d"
command = "c++ -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_cc}} {{cflags_objcc}} -c {{source}} -o {{output}}" command = "$cxx -MMD -MF $depfile {{defines}} {{include_dirs}} {{framework_dirs}} {{cflags}} {{cflags_cc}} {{cflags_objcc}} -c {{source}} -o {{output}}"
depsformat = "gcc" depsformat = "gcc"
outputs = outputs =
[ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ] [ "{{source_out_dir}}/{{target_output_name}}.{{source_name_part}}.o" ]
@ -62,7 +56,7 @@ toolchain("gcc") {
command = command =
"libtool -static -o {{output}} -no_warning_for_no_symbols {{inputs}}" "libtool -static -o {{output}} -no_warning_for_no_symbols {{inputs}}"
} else { } else {
command = "rm -f {{output}} && ar rcs {{output}} {{inputs}}" command = "rm -f {{output}} && $ar rcs {{output}} {{inputs}}"
} }
outputs = outputs =
[ "{{target_out_dir}}/{{target_output_name}}{{output_extension}}" ] [ "{{target_out_dir}}/{{target_output_name}}{{output_extension}}" ]
@ -82,7 +76,7 @@ toolchain("gcc") {
os_specific_option = "-Wl,-soname=$soname" os_specific_option = "-Wl,-soname=$soname"
rspfile_content = "-Wl,--whole-archive {{inputs}} {{solibs}} -Wl,--no-whole-archive {{libs}}" rspfile_content = "-Wl,--whole-archive {{inputs}} {{solibs}} -Wl,--no-whole-archive {{libs}}"
} }
command = "c++ -shared {{ldflags}} {{frameworks}} -o $sofile $os_specific_option @$rspfile" command = "$cxx -shared {{ldflags}} {{frameworks}} -o $sofile $os_specific_option @$rspfile"
default_output_extension = ".so" default_output_extension = ".so"
default_output_dir = "{{root_out_dir}}" default_output_dir = "{{root_out_dir}}"
outputs = [ sofile ] outputs = [ sofile ]
@ -97,15 +91,32 @@ toolchain("gcc") {
rspfile = "$outfile.rsp" rspfile = "$outfile.rsp"
rspfile_content = "{{inputs}}" rspfile_content = "{{inputs}}"
if (is_apple) { if (is_apple) {
command = "c++ {{ldflags}} {{solibs}} {{libs}} {{frameworks}} -o $outfile @$rspfile" command = "$cxx {{ldflags}} {{solibs}} {{libs}} {{frameworks}} -o $outfile @$rspfile"
} else { } else {
command = "c++ {{ldflags}} -o $outfile -Wl,--start-group @$rspfile {{solibs}} -Wl,--end-group {{libs}}" command = "$cxx {{ldflags}} -o $outfile -Wl,--start-group @$rspfile {{solibs}} -Wl,--end-group {{libs}}"
} }
default_output_dir = "{{root_out_dir}}" default_output_dir = "{{root_out_dir}}"
outputs = [ outfile ] outputs = [ outfile ]
description = "link $outfile" description = "link $outfile"
} }
if (host_os == "win") {
tool("stamp") {
command = "cmd.exe /c echo > {{output}}"
description = "stamp {{output}}"
}
tool("copy") {
# Note: The build in copy command can't handle forward slashes as path separators.
# Use a python script as a work around.
# command = "cmd.exe /c copy /Y {{source}} {{output}}"
copy_cmd = rebase_path("../copy.py")
command = "python \"$copy_cmd\" {{source}} {{output}}"
description = "copy {{source}} {{output}}"
}
} else {
tool("stamp") { tool("stamp") {
command = "touch {{output}}" command = "touch {{output}}"
description = "stamp {{output}}" description = "stamp {{output}}"
@ -115,4 +126,5 @@ toolchain("gcc") {
command = "cp -af {{source}} {{output}}" command = "cp -af {{source}} {{output}}"
description = "copy {{source}} {{output}}" description = "copy {{source}} {{output}}"
} }
}
} }

View File

@ -82,7 +82,7 @@ toolchain("msvc") {
# Use a python script as a work around. # Use a python script as a work around.
# command = "cmd.exe /c copy /Y {{source}} {{output}}" # command = "cmd.exe /c copy /Y {{source}} {{output}}"
copy_cmd = rebase_path("copy.py") copy_cmd = rebase_path("../copy.py")
command = "python \"$copy_cmd\" {{source}} {{output}}" command = "python \"$copy_cmd\" {{source}} {{output}}"
description = "copy {{source}} {{output}}" description = "copy {{source}} {{output}}"

View File

@ -1,4 +1,6 @@
executable("demo") { import("//build/rules.gni")
game("demo") {
sources = [ sources = [
"credits.cc", "credits.cc",
"credits.h", "credits.h",
@ -16,7 +18,6 @@ executable("demo") {
"sky_quad.cc", "sky_quad.cc",
"sky_quad.h", "sky_quad.h",
] ]
deps = [ deps = [
"//assets", "//assets",
"//src/base", "//src/base",

View File

@ -98,9 +98,47 @@ source_set("engine") {
] ]
} }
if (target_os == "android") {
sources += [
"audio/audio_sink_oboe.cc",
"audio/audio_sink_oboe.h",
"platform/asset_file_android.cc",
"platform/platform_android.cc",
"renderer/opengl/renderer_opengl_android.cc",
"renderer/vulkan/renderer_vulkan_android.cc",
"renderer/vulkan/vulkan_context_android.cc",
]
libs += [
"android",
"EGL",
"GLESv2",
"log",
"z",
]
}
deps = [ deps = [
"//assets/engine", "//assets/engine",
"//src/base", "//src/base",
"//src/third_party", "//src/third_party/glslang",
"//src/third_party/jsoncpp",
"//src/third_party/minimp3",
"//src/third_party/spirv-reflect",
"//src/third_party/stb",
"//src/third_party/texture_compressor",
"//src/third_party/vma",
"//src/third_party/vulkan",
"//src/third_party/volk",
] ]
if (target_os == "android") {
deps += [
"//src/third_party/android",
"//src/third_party/oboe",
"//src/third_party/minizip",
]
} else {
deps += [ "//src/third_party/glew" ]
}
} }

View File

@ -24,7 +24,6 @@ import com.google.android.gms.ads.initialization.InitializationStatus;
import com.google.android.gms.ads.initialization.OnInitializationCompleteListener; import com.google.android.gms.ads.initialization.OnInitializationCompleteListener;
import com.google.android.gms.ads.interstitial.InterstitialAd; import com.google.android.gms.ads.interstitial.InterstitialAd;
import com.google.android.gms.ads.interstitial.InterstitialAdLoadCallback; import com.google.android.gms.ads.interstitial.InterstitialAdLoadCallback;
import com.woom.game.R;
import java.io.File; import java.io.File;

View File

@ -2,9 +2,9 @@
#include <memory> #include <memory>
#include <android_native_app_glue.h>
#include <dlfcn.h> #include <dlfcn.h>
#include <jni.h> #include <jni.h>
#include <native_app_glue/android_native_app_glue.h>
#include <unistd.h> #include <unistd.h>
#include "base/log.h" #include "base/log.h"

View File

@ -6,7 +6,7 @@
// Use the modified Khronos header from ndk-helper. This gives access to // Use the modified Khronos header from ndk-helper. This gives access to
// additional functionality the drivers may expose but which the system headers // additional functionality the drivers may expose but which the system headers
// do not. // do not.
#include "third_party/android/gl3stub.h" #include <ndk_helper/gl3stub.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>

View File

@ -1,6 +1,7 @@
executable("hello_world") { import("//build/rules.gni")
sources = [ "hello_world.cc" ]
game("hello_world") {
sources = [ "hello_world.cc" ]
deps = [ deps = [
"//src/base", "//src/base",
"//src/engine", "//src/engine",

View File

@ -1,4 +1,5 @@
#include "base/interpolation.h" #include "base/interpolation.h"
#include "base/vecmath.h"
#include "engine/animator.h" #include "engine/animator.h"
#include "engine/asset/image.h" #include "engine/asset/image.h"
#include "engine/engine.h" #include "engine/engine.h"
@ -8,19 +9,17 @@
class HelloWorld final : public eng::Game { class HelloWorld final : public eng::Game {
public: public:
~HelloWorld() final = default;
bool Initialize() final { bool Initialize() final {
eng::Engine::Get().SetImageSource( eng::Engine::Get().SetImageSource(
"hello_world_image", "hello_world_image",
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World!", std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World",
base::Vector4f(1, 1, 1, 0))); /*bg_color*/ base::Vector4f(1, 1, 1, 0)));
hello_world_.Create("hello_world_image").SetVisible(true); hello_world_.Create("hello_world_image").SetVisible(true);
animator_.Attach(&hello_world_); animator_.Attach(&hello_world_);
animator_.SetRotation(base::PI2f, 3, animator_.SetRotation(base::PI2f, /*duration*/ 3,
std::bind(base::SmootherStep, std::placeholders::_1)); std::bind(base::SmootherStep, std::placeholders::_1));
animator_.Play(eng::Animator::kRotation, true); animator_.Play(eng::Animator::kRotation, /*loop*/ true);
return true; return true;
} }

View File

@ -1,117 +0,0 @@
config("third_party_config") {
include_dirs = [
"vulkan/include",
"glslang",
]
if (target_os == "linux") {
defines = [ "VK_USE_PLATFORM_XLIB_KHR" ]
}
if (target_os == "win") {
defines = [ "VK_USE_PLATFORM_WIN32_KHR" ]
}
}
source_set("third_party") {
public_configs = [ ":third_party_config" ]
sources = [
"glslang/OGLCompilersDLL/InitializeDll.cpp",
"glslang/SPIRV/GlslangToSpv.cpp",
"glslang/SPIRV/InReadableOrder.cpp",
"glslang/SPIRV/Logger.cpp",
"glslang/SPIRV/SPVRemapper.cpp",
"glslang/SPIRV/SpvBuilder.cpp",
"glslang/SPIRV/SpvPostProcess.cpp",
"glslang/SPIRV/SpvTools.cpp",
"glslang/SPIRV/disassemble.cpp",
"glslang/SPIRV/doc.cpp",
"glslang/glslang/GenericCodeGen/CodeGen.cpp",
"glslang/glslang/GenericCodeGen/Link.cpp",
"glslang/glslang/MachineIndependent/Constant.cpp",
"glslang/glslang/MachineIndependent/InfoSink.cpp",
"glslang/glslang/MachineIndependent/Initialize.cpp",
"glslang/glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/glslang/MachineIndependent/Intermediate.cpp",
"glslang/glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/glslang/MachineIndependent/ParseHelper.cpp",
"glslang/glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/glslang/MachineIndependent/RemoveTree.cpp",
"glslang/glslang/MachineIndependent/Scan.cpp",
"glslang/glslang/MachineIndependent/ShaderLang.cpp",
"glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/glslang/MachineIndependent/SymbolTable.cpp",
"glslang/glslang/MachineIndependent/Versions.cpp",
"glslang/glslang/MachineIndependent/attribute.cpp",
"glslang/glslang/MachineIndependent/glslang_tab.cpp",
"glslang/glslang/MachineIndependent/intermOut.cpp",
"glslang/glslang/MachineIndependent/iomapper.cpp",
"glslang/glslang/MachineIndependent/limits.cpp",
"glslang/glslang/MachineIndependent/linkValidate.cpp",
"glslang/glslang/MachineIndependent/parseConst.cpp",
"glslang/glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/glslang/MachineIndependent/reflection.cpp",
"jsoncpp/json.h",
"jsoncpp/jsoncpp.cpp",
"minimp3/minimp3.cc",
"minimp3/minimp3.h",
"minimp3/minimp3_ex.h",
"spirv-reflect/spirv_reflect.c",
"stb/stb_image.cc",
"stb/stb_image.h",
"stb/stb_truetype.h",
"texture_compressor/dxt_encoder.cc",
"texture_compressor/dxt_encoder.h",
"texture_compressor/dxt_encoder_implementation_autogen.h",
"texture_compressor/dxt_encoder_internals.cc",
"texture_compressor/dxt_encoder_internals.h",
"texture_compressor/texture_compressor.cc",
"texture_compressor/texture_compressor.h",
"texture_compressor/texture_compressor_etc1.cc",
"texture_compressor/texture_compressor_etc1.h",
"vma/vk_mem_alloc.cpp",
"volk/volk.c",
]
defines = [
"VMA_STATIC_VULKAN_FUNCTIONS=1",
"GLEW_STATIC",
]
cflags = []
if (target_os == "linux" || target_os == "win") {
sources += [
"glew/glew.c",
"glew/glew.h",
]
}
if (target_os == "linux") {
sources += [
"glew/glxew.h",
"glslang/glslang/OSDependent/Unix/ossource.cpp",
]
}
if (target_os == "win") {
sources += [
"glew/wglew.h",
"glslang/glslang/OSDependent/Windows/ossource.cpp",
]
cflags += [
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
]
}
configs -= [ "//build:warnings" ]
deps = []
}

23
src/third_party/android/BUILD.gn vendored Normal file
View File

@ -0,0 +1,23 @@
config("android_public") {
include_dirs = [ "$ndk/sources/android" ]
}
source_set("android") {
assert(target_os == "android")
configs -= [ "//build:warnings" ]
public_configs = [ ":android_public" ]
sources = [
"$ndk/sources/android/cpufeatures/cpu-features.c",
"$ndk/sources/android/cpufeatures/cpu-features.h",
"$ndk/sources/android/native_app_glue/android_native_app_glue.c",
"$ndk/sources/android/native_app_glue/android_native_app_glue.h",
"$ndk/sources/android/ndk_helper/gl3stub.c",
"$ndk/sources/android/ndk_helper/gl3stub.h",
"GLContext.cpp",
"GLContext.h",
]
deps = []
}

View File

@ -25,7 +25,7 @@
#include <string> #include <string>
#include <unistd.h> #include <unistd.h>
#include "gl3stub.h" #include <ndk_helper/gl3stub.h>
#include <android/log.h> #include <android/log.h>

View File

@ -1,421 +0,0 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <EGL/egl.h>
#include "gl3stub.h"
GLboolean gl3stubInit() {
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
FIND_PROC(glReadBuffer);
FIND_PROC(glDrawRangeElements);
FIND_PROC(glTexImage3D);
FIND_PROC(glTexSubImage3D);
FIND_PROC(glCopyTexSubImage3D);
FIND_PROC(glCompressedTexImage3D);
FIND_PROC(glCompressedTexSubImage3D);
FIND_PROC(glGenQueries);
FIND_PROC(glDeleteQueries);
FIND_PROC(glIsQuery);
FIND_PROC(glBeginQuery);
FIND_PROC(glEndQuery);
FIND_PROC(glGetQueryiv);
FIND_PROC(glGetQueryObjectuiv);
FIND_PROC(glUnmapBuffer);
FIND_PROC(glGetBufferPointerv);
FIND_PROC(glDrawBuffers);
FIND_PROC(glUniformMatrix2x3fv);
FIND_PROC(glUniformMatrix3x2fv);
FIND_PROC(glUniformMatrix2x4fv);
FIND_PROC(glUniformMatrix4x2fv);
FIND_PROC(glUniformMatrix3x4fv);
FIND_PROC(glUniformMatrix4x3fv);
FIND_PROC(glBlitFramebuffer);
FIND_PROC(glRenderbufferStorageMultisample);
FIND_PROC(glFramebufferTextureLayer);
FIND_PROC(glMapBufferRange);
FIND_PROC(glFlushMappedBufferRange);
FIND_PROC(glBindVertexArray);
FIND_PROC(glDeleteVertexArrays);
FIND_PROC(glGenVertexArrays);
FIND_PROC(glIsVertexArray);
FIND_PROC(glGetIntegeri_v);
FIND_PROC(glBeginTransformFeedback);
FIND_PROC(glEndTransformFeedback);
FIND_PROC(glBindBufferRange);
FIND_PROC(glBindBufferBase);
FIND_PROC(glTransformFeedbackVaryings);
FIND_PROC(glGetTransformFeedbackVarying);
FIND_PROC(glVertexAttribIPointer);
FIND_PROC(glGetVertexAttribIiv);
FIND_PROC(glGetVertexAttribIuiv);
FIND_PROC(glVertexAttribI4i);
FIND_PROC(glVertexAttribI4ui);
FIND_PROC(glVertexAttribI4iv);
FIND_PROC(glVertexAttribI4uiv);
FIND_PROC(glGetUniformuiv);
FIND_PROC(glGetFragDataLocation);
FIND_PROC(glUniform1ui);
FIND_PROC(glUniform2ui);
FIND_PROC(glUniform3ui);
FIND_PROC(glUniform4ui);
FIND_PROC(glUniform1uiv);
FIND_PROC(glUniform2uiv);
FIND_PROC(glUniform3uiv);
FIND_PROC(glUniform4uiv);
FIND_PROC(glClearBufferiv);
FIND_PROC(glClearBufferuiv);
FIND_PROC(glClearBufferfv);
FIND_PROC(glClearBufferfi);
FIND_PROC(glGetStringi);
FIND_PROC(glCopyBufferSubData);
FIND_PROC(glGetUniformIndices);
FIND_PROC(glGetActiveUniformsiv);
FIND_PROC(glGetUniformBlockIndex);
FIND_PROC(glGetActiveUniformBlockiv);
FIND_PROC(glGetActiveUniformBlockName);
FIND_PROC(glUniformBlockBinding);
FIND_PROC(glDrawArraysInstanced);
FIND_PROC(glDrawElementsInstanced);
FIND_PROC(glFenceSync);
FIND_PROC(glIsSync);
FIND_PROC(glDeleteSync);
FIND_PROC(glClientWaitSync);
FIND_PROC(glWaitSync);
FIND_PROC(glGetInteger64v);
FIND_PROC(glGetSynciv);
FIND_PROC(glGetInteger64i_v);
FIND_PROC(glGetBufferParameteri64v);
FIND_PROC(glGenSamplers);
FIND_PROC(glDeleteSamplers);
FIND_PROC(glIsSampler);
FIND_PROC(glBindSampler);
FIND_PROC(glSamplerParameteri);
FIND_PROC(glSamplerParameteriv);
FIND_PROC(glSamplerParameterf);
FIND_PROC(glSamplerParameterfv);
FIND_PROC(glGetSamplerParameteriv);
FIND_PROC(glGetSamplerParameterfv);
FIND_PROC(glVertexAttribDivisor);
FIND_PROC(glBindTransformFeedback);
FIND_PROC(glDeleteTransformFeedbacks);
FIND_PROC(glGenTransformFeedbacks);
FIND_PROC(glIsTransformFeedback);
FIND_PROC(glPauseTransformFeedback);
FIND_PROC(glResumeTransformFeedback);
FIND_PROC(glGetProgramBinary);
FIND_PROC(glProgramBinary);
FIND_PROC(glProgramParameteri);
FIND_PROC(glInvalidateFramebuffer);
FIND_PROC(glInvalidateSubFramebuffer);
FIND_PROC(glTexStorage2D);
FIND_PROC(glTexStorage3D);
FIND_PROC(glGetInternalformativ);
#undef FIND_PROC
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
!glGetIntegeri_v || !glBeginTransformFeedback ||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
!glUniformBlockBinding || !glDrawArraysInstanced ||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
return GL_FALSE;
}
return GL_TRUE;
}
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
GLenum mode);
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type,
const GLvoid* indices);
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLint border, GLenum format,
GLenum type, const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLint x,
GLint y, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
GLuint* params);
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
GLvoid** params);
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length);
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
const GLuint* arrays);
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
GLint* data);
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
GLuint buffer, GLintptr offset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
GLuint buffer);
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
GLenum type,
GLsizei stride,
const GLvoid* pointer);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
GLuint* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
GLint z, GLint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z, GLuint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
GLuint* params);
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
const GLchar* name);
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
const GLint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
GLsizei count,
GLsizei instanceCount);
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid* indices,
GLsizei instanceCount);
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize, GLsizei* length,
GLint* values);
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
GLint64* data);
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
GLint param);
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
GLfloat param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
GLenum pname,
const GLfloat* param);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
const GLuint* ids);
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
GLint value);
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height,
GLsizei depth);
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);

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@ -1,661 +0,0 @@
#ifndef __gl3_h_
#define __gl3_h_
/*
* stub gl3.h for dynamic loading, based on:
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
*
* Changes:
* - Added #include <GLES2/gl2.h>
* - Removed duplicate OpenGL ES 2.0 declarations
* - Converted OpenGL ES 3.0 function prototypes to function pointer
* declarations
* - Added gl3stubInit() declaration
*/
#include <GLES2/gl2.h>
#include <android/api-level.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
* This files is for apps that want to use ES3 if present,
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
*since
* that library doesn't exist on pre-API-18 devices.
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
*there are.
* Also the header defines some extra variables for OpenGLES3.0.
*
*/
/* Call this function before calling any OpenGL ES 3.0 functions. It will
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
* otherwise. */
GLboolean gl3stubInit();
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 3.0 */
typedef unsigned short GLhalf;
#if __ANDROID_API__ <= 19
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef struct __GLsync* GLsync;
#endif
/*-------------------------------------------------------------------------
* Token definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES core versions */
#define GL_ES_VERSION_3_0 1
/* OpenGL ES 3.0 */
#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
/*-------------------------------------------------------------------------
* Entrypoint definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 3.0 */
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid* indices);
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
const GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
GLenum pname,
GLuint* params);
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
GLenum pname,
GLvoid** params);
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
const GLenum* bufs);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
GLenum target, GLintptr offset, GLsizeiptr length);
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
GLsizei n, const GLuint* arrays);
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
GLuint* arrays);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
GLuint index,
GLint* data);
extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
GLenum primitiveMode);
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
GLuint index,
GLuint buffer);
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid* pointer);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
GLenum pname,
GLuint* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
GLint y, GLint z,
GLint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z,
GLuint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
const GLint* v);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
GLint location,
GLuint* params);
extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
GLuint program, const GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2,
GLuint v3);
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
GLint drawbuffer,
const GLint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
GLint drawbuffer,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
GLint drawbuffer,
const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
GLsizei instanceCount);
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
GLuint index,
GLint64* data);
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
GLuint* samplers);
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
GLenum pname,
GLint param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
GLenum pname,
GLfloat param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
GLuint sampler, GLenum pname, const GLfloat* param);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
GLsizei n, const GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
GLenum pname,
GLint value);
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth);
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
GLint* params);
#ifdef __cplusplus
}
#endif
#endif

20
src/third_party/glew/BUILD.gn vendored Normal file
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@ -0,0 +1,20 @@
source_set("glew") {
assert(target_os != "android")
configs -= [ "//build:warnings" ]
defines = [ "GLEW_STATIC" ]
sources = [
"glew.c",
"glew.h",
]
if (target_os == "linux") {
sources += [ "glxew.h" ]
} else if (target_os == "win") {
sources += [ "wglew.h" ]
}
deps = []
}

119
src/third_party/glslang/BUILD.gn vendored Normal file
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@ -0,0 +1,119 @@
config("glslang_public") {
include_dirs = [ "." ]
}
source_set("glslang") {
configs -= [ "//build:warnings" ]
public_configs = [ ":glslang_public" ]
sources = [
"OGLCompilersDLL/InitializeDll.cpp",
"OGLCompilersDLL/InitializeDll.h",
"SPIRV/GLSL.ext.AMD.h",
"SPIRV/GLSL.ext.EXT.h",
"SPIRV/GLSL.ext.KHR.h",
"SPIRV/GLSL.ext.NV.h",
"SPIRV/GLSL.std.450.h",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/GlslangToSpv.h",
"SPIRV/InReadableOrder.cpp",
"SPIRV/Logger.cpp",
"SPIRV/Logger.h",
"SPIRV/NonSemanticDebugPrintf.h",
"SPIRV/NonSemanticShaderDebugInfo100.h",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SPVRemapper.h",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvBuilder.h",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/SpvTools.cpp",
"SPIRV/SpvTools.h",
"SPIRV/bitutils.h",
"SPIRV/disassemble.cpp",
"SPIRV/disassemble.h",
"SPIRV/doc.cpp",
"SPIRV/doc.h",
"SPIRV/hex_float.h",
"SPIRV/spirv.hpp",
"SPIRV/spvIR.h",
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/Include/BaseTypes.h",
"glslang/Include/Common.h",
"glslang/Include/ConstantUnion.h",
"glslang/Include/InfoSink.h",
"glslang/Include/InitializeGlobals.h",
"glslang/Include/PoolAlloc.h",
"glslang/Include/ResourceLimits.h",
"glslang/Include/ShHandle.h",
"glslang/Include/SpirvIntrinsics.h",
"glslang/Include/Types.h",
"glslang/Include/arrays.h",
"glslang/Include/glslang_c_interface.h",
"glslang/Include/glslang_c_shader_types.h",
"glslang/Include/intermediate.h",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/InfoSink.cpp",
"glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Initialize.h",
"glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/MachineIndependent/Intermediate.cpp",
"glslang/MachineIndependent/LiveTraverser.h",
"glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/MachineIndependent/ParseHelper.cpp",
"glslang/MachineIndependent/ParseHelper.h",
"glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/RemoveTree.cpp",
"glslang/MachineIndependent/RemoveTree.h",
"glslang/MachineIndependent/Scan.cpp",
"glslang/MachineIndependent/Scan.h",
"glslang/MachineIndependent/ScanContext.h",
"glslang/MachineIndependent/ShaderLang.cpp",
"glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/SymbolTable.h",
"glslang/MachineIndependent/Versions.cpp",
"glslang/MachineIndependent/Versions.h",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/attribute.h",
"glslang/MachineIndependent/gl_types.h",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/glslang_tab.cpp.h",
"glslang/MachineIndependent/intermOut.cpp",
"glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/iomapper.h",
"glslang/MachineIndependent/limits.cpp",
"glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/localintermediate.h",
"glslang/MachineIndependent/parseConst.cpp",
"glslang/MachineIndependent/parseVersions.h",
"glslang/MachineIndependent/pch.h",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.h",
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.h",
"glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/MachineIndependent/propagateNoContraction.h",
"glslang/MachineIndependent/reflection.cpp",
"glslang/MachineIndependent/reflection.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
"glslang/build_info.h",
]
cflags = []
if (target_os == "linux") {
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
} else if (target_os == "win") {
sources += [ "glslang/OSDependent/Windows/ossource.cpp" ]
} else if (target_os == "android") {
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
cflags += [ "-Wno-deprecated-enum-enum-conversion" ]
}
deps = []
}

11
src/third_party/jsoncpp/BUILD.gn vendored Normal file
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@ -0,0 +1,11 @@
source_set("jsoncpp") {
configs -= [ "//build:warnings" ]
sources = [
"json-forwards.h",
"json.h",
"jsoncpp.cpp",
]
deps = []
}

11
src/third_party/minimp3/BUILD.gn vendored Normal file
View File

@ -0,0 +1,11 @@
source_set("minimp3") {
configs -= [ "//build:warnings" ]
sources = [
"minimp3.cc",
"minimp3.h",
"minimp3_ex.h",
]
deps = []
}

12
src/third_party/minizip/BUILD.gn vendored Normal file
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@ -0,0 +1,12 @@
source_set("minizip") {
configs -= [ "//build:warnings" ]
sources = [
"ioapi.c",
"ioapi.h",
"unzip.c",
"unzip.h",
]
deps = []
}

146
src/third_party/oboe/BUILD.gn vendored Normal file
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@ -0,0 +1,146 @@
config("oboe_public") {
include_dirs = [ "include" ]
}
source_set("oboe") {
assert(target_os == "android")
configs -= [ "//build:warnings" ]
public_configs = [ ":oboe_public" ]
sources = [
"include/oboe/AudioStream.h",
"include/oboe/AudioStreamBase.h",
"include/oboe/AudioStreamBuilder.h",
"include/oboe/AudioStreamCallback.h",
"include/oboe/Definitions.h",
"include/oboe/FifoBuffer.h",
"include/oboe/FifoControllerBase.h",
"include/oboe/LatencyTuner.h",
"include/oboe/Oboe.h",
"include/oboe/OboeExtensions.h",
"include/oboe/ResultWithValue.h",
"include/oboe/StabilizedCallback.h",
"include/oboe/Utilities.h",
"include/oboe/Version.h",
"src/aaudio/AAudioExtensions.h",
"src/aaudio/AAudioLoader.cpp",
"src/aaudio/AAudioLoader.h",
"src/aaudio/AudioStreamAAudio.cpp",
"src/aaudio/AudioStreamAAudio.h",
"src/common/AudioClock.h",
"src/common/AudioSourceCaller.cpp",
"src/common/AudioSourceCaller.h",
"src/common/AudioStream.cpp",
"src/common/AudioStreamBuilder.cpp",
"src/common/DataConversionFlowGraph.cpp",
"src/common/DataConversionFlowGraph.h",
"src/common/FilterAudioStream.cpp",
"src/common/FilterAudioStream.h",
"src/common/FixedBlockAdapter.cpp",
"src/common/FixedBlockAdapter.h",
"src/common/FixedBlockReader.cpp",
"src/common/FixedBlockReader.h",
"src/common/FixedBlockWriter.cpp",
"src/common/FixedBlockWriter.h",
"src/common/LatencyTuner.cpp",
"src/common/MonotonicCounter.h",
"src/common/OboeDebug.h",
"src/common/OboeExtensions.cpp",
"src/common/QuirksManager.cpp",
"src/common/QuirksManager.h",
"src/common/SourceFloatCaller.cpp",
"src/common/SourceFloatCaller.h",
"src/common/SourceI16Caller.cpp",
"src/common/SourceI16Caller.h",
"src/common/SourceI24Caller.cpp",
"src/common/SourceI24Caller.h",
"src/common/SourceI32Caller.cpp",
"src/common/SourceI32Caller.h",
"src/common/StabilizedCallback.cpp",
"src/common/Trace.cpp",
"src/common/Trace.h",
"src/common/Utilities.cpp",
"src/common/Version.cpp",
"src/fifo/FifoBuffer.cpp",
"src/fifo/FifoController.cpp",
"src/fifo/FifoController.h",
"src/fifo/FifoControllerBase.cpp",
"src/fifo/FifoControllerIndirect.cpp",
"src/fifo/FifoControllerIndirect.h",
"src/flowgraph/ChannelCountConverter.cpp",
"src/flowgraph/ChannelCountConverter.h",
"src/flowgraph/ClipToRange.cpp",
"src/flowgraph/ClipToRange.h",
"src/flowgraph/FlowGraphNode.cpp",
"src/flowgraph/FlowGraphNode.h",
"src/flowgraph/FlowgraphUtilities.h",
"src/flowgraph/ManyToMultiConverter.cpp",
"src/flowgraph/ManyToMultiConverter.h",
"src/flowgraph/MonoBlend.cpp",
"src/flowgraph/MonoBlend.h",
"src/flowgraph/MonoToMultiConverter.cpp",
"src/flowgraph/MonoToMultiConverter.h",
"src/flowgraph/MultiToManyConverter.cpp",
"src/flowgraph/MultiToManyConverter.h",
"src/flowgraph/MultiToMonoConverter.cpp",
"src/flowgraph/MultiToMonoConverter.h",
"src/flowgraph/RampLinear.cpp",
"src/flowgraph/RampLinear.h",
"src/flowgraph/SampleRateConverter.cpp",
"src/flowgraph/SampleRateConverter.h",
"src/flowgraph/SinkFloat.cpp",
"src/flowgraph/SinkFloat.h",
"src/flowgraph/SinkI16.cpp",
"src/flowgraph/SinkI16.h",
"src/flowgraph/SinkI24.cpp",
"src/flowgraph/SinkI24.h",
"src/flowgraph/SinkI32.cpp",
"src/flowgraph/SinkI32.h",
"src/flowgraph/SourceFloat.cpp",
"src/flowgraph/SourceFloat.h",
"src/flowgraph/SourceI16.cpp",
"src/flowgraph/SourceI16.h",
"src/flowgraph/SourceI24.cpp",
"src/flowgraph/SourceI24.h",
"src/flowgraph/SourceI32.cpp",
"src/flowgraph/SourceI32.h",
"src/flowgraph/resampler/HyperbolicCosineWindow.h",
"src/flowgraph/resampler/IntegerRatio.cpp",
"src/flowgraph/resampler/IntegerRatio.h",
"src/flowgraph/resampler/KaiserWindow.h",
"src/flowgraph/resampler/LinearResampler.cpp",
"src/flowgraph/resampler/LinearResampler.h",
"src/flowgraph/resampler/MultiChannelResampler.cpp",
"src/flowgraph/resampler/MultiChannelResampler.h",
"src/flowgraph/resampler/PolyphaseResampler.cpp",
"src/flowgraph/resampler/PolyphaseResampler.h",
"src/flowgraph/resampler/PolyphaseResamplerMono.cpp",
"src/flowgraph/resampler/PolyphaseResamplerMono.h",
"src/flowgraph/resampler/PolyphaseResamplerStereo.cpp",
"src/flowgraph/resampler/PolyphaseResamplerStereo.h",
"src/flowgraph/resampler/ResamplerDefinitions.h",
"src/flowgraph/resampler/SincResampler.cpp",
"src/flowgraph/resampler/SincResampler.h",
"src/flowgraph/resampler/SincResamplerStereo.cpp",
"src/flowgraph/resampler/SincResamplerStereo.h",
"src/opensles/AudioInputStreamOpenSLES.cpp",
"src/opensles/AudioInputStreamOpenSLES.h",
"src/opensles/AudioOutputStreamOpenSLES.cpp",
"src/opensles/AudioOutputStreamOpenSLES.h",
"src/opensles/AudioStreamBuffered.cpp",
"src/opensles/AudioStreamBuffered.h",
"src/opensles/AudioStreamOpenSLES.cpp",
"src/opensles/AudioStreamOpenSLES.h",
"src/opensles/EngineOpenSLES.cpp",
"src/opensles/EngineOpenSLES.h",
"src/opensles/OpenSLESUtilities.cpp",
"src/opensles/OpenSLESUtilities.h",
"src/opensles/OutputMixerOpenSLES.cpp",
"src/opensles/OutputMixerOpenSLES.h",
]
include_dirs = [ "src" ]
libs = [ "OpenSLES" ]
deps = []
}

10
src/third_party/spirv-reflect/BUILD.gn vendored Normal file
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@ -0,0 +1,10 @@
source_set("spirv-reflect") {
configs -= [ "//build:warnings" ]
sources = [
"include/spirv/unified1/spirv.h",
"spirv_reflect.c",
]
deps = []
}

11
src/third_party/stb/BUILD.gn vendored Normal file
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@ -0,0 +1,11 @@
source_set("stb") {
configs -= [ "//build:warnings" ]
sources = [
"stb_image.cc",
"stb_image.h",
"stb_truetype.h",
]
deps = []
}

View File

@ -0,0 +1,34 @@
source_set("texture_compressor") {
sources = [
"dxt_encoder.cc",
"dxt_encoder.h",
"dxt_encoder_implementation_autogen.h",
"dxt_encoder_internals.cc",
"dxt_encoder_internals.h",
"texture_compressor.cc",
"texture_compressor.h",
"texture_compressor_etc1.cc",
"texture_compressor_etc1.h",
]
if (target_os == "android" &&
(target_cpu == "arm" || target_cpu == "arm64")) {
sources += [
"dxt_encoder_neon.cc",
"texture_compressor_etc1_neon.cc",
]
}
cflags = []
if (target_os == "win") {
cflags += [
"/wd4242", # tmp:conversion from 'int' to 'uint8_t'
]
}
deps = []
if (target_os == "android") {
deps += [ "//src/third_party/android" ]
}
}

View File

@ -10,7 +10,8 @@
#if defined(__ANDROID__) #if defined(__ANDROID__)
#if defined(__ARMEL__) || defined(__aarch64__) || defined(_M_ARM64) #if defined(__ARMEL__) || defined(__aarch64__) || defined(_M_ARM64)
#define ANDROID_NEON #define ANDROID_NEON
#include <cpu-features.h> #include <cpufeatures/cpu-features.h>
#include "dxt_encoder_neon.h" #include "dxt_encoder_neon.h"
#include "texture_compressor_etc1_neon.h" #include "texture_compressor_etc1_neon.h"
#endif #endif
@ -122,8 +123,8 @@ std::unique_ptr<TextureCompressor> TextureCompressor::Create(Format format) {
case kFormatATCIA: case kFormatATCIA:
#ifdef ANDROID_NEON #ifdef ANDROID_NEON
if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) { if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
return std::make_unique<TextureCompressorATC_NEON>( return std::make_unique<TextureCompressorATC_NEON>(format ==
format == kFormatATCIA); kFormatATCIA);
} }
#endif #endif
return std::make_unique<TextureCompressorATC>(format == kFormatATCIA); return std::make_unique<TextureCompressorATC>(format == kFormatATCIA);
@ -132,8 +133,8 @@ std::unique_ptr<TextureCompressor> TextureCompressor::Create(Format format) {
case kFormatDXT5: case kFormatDXT5:
#ifdef ANDROID_NEON #ifdef ANDROID_NEON
if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) { if ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
return std::make_unique<TextureCompressorDXT_NEON>( return std::make_unique<TextureCompressorDXT_NEON>(format ==
format == kFormatDXT5); kFormatDXT5);
} }
#endif #endif
return std::make_unique<TextureCompressorDXT>(format == kFormatDXT5); return std::make_unique<TextureCompressorDXT>(format == kFormatDXT5);

13
src/third_party/vma/BUILD.gn vendored Normal file
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@ -0,0 +1,13 @@
source_set("vma") {
configs -= [ "//build:warnings" ]
defines = [ "VMA_STATIC_VULKAN_FUNCTIONS=1" ]
cflags = [ "-Wno-nullability-completeness" ]
sources = [
"vk_mem_alloc.cpp",
"vk_mem_alloc.h",
]
deps = []
}

10
src/third_party/volk/BUILD.gn vendored Normal file
View File

@ -0,0 +1,10 @@
source_set("volk") {
configs -= [ "//build:warnings" ]
sources = [
"volk.c",
"volk.h",
]
deps = [ "//src/third_party/vulkan" ]
}

53
src/third_party/vulkan/BUILD.gn vendored Normal file
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@ -0,0 +1,53 @@
config("vulkan_public") {
include_dirs = [ "include" ]
if (target_os == "linux") {
defines = [ "VK_USE_PLATFORM_XLIB_KHR" ]
} else if (target_os == "win") {
defines = [ "VK_USE_PLATFORM_WIN32_KHR" ]
} else if (target_os == "android") {
defines = [ "VK_USE_PLATFORM_ANDROID_KHR" ]
}
}
source_set("vulkan") {
configs -= [ "//build:warnings" ]
public_configs = [ ":vulkan_public" ]
sources = [
"include/vulkan/vk_icd.h",
"include/vulkan/vk_layer.h",
"include/vulkan/vk_platform.h",
"include/vulkan/vk_sdk_platform.h",
"include/vulkan/vulkan.h",
"include/vulkan/vulkan.hpp",
"include/vulkan/vulkan_android.h",
"include/vulkan/vulkan_beta.h",
"include/vulkan/vulkan_core.h",
"include/vulkan/vulkan_directfb.h",
"include/vulkan/vulkan_enums.hpp",
"include/vulkan/vulkan_format_traits.hpp",
"include/vulkan/vulkan_fuchsia.h",
"include/vulkan/vulkan_funcs.hpp",
"include/vulkan/vulkan_ggp.h",
"include/vulkan/vulkan_handles.hpp",
"include/vulkan/vulkan_hash.hpp",
"include/vulkan/vulkan_ios.h",
"include/vulkan/vulkan_macos.h",
"include/vulkan/vulkan_metal.h",
"include/vulkan/vulkan_raii.hpp",
"include/vulkan/vulkan_screen.h",
"include/vulkan/vulkan_static_assertions.hpp",
"include/vulkan/vulkan_structs.hpp",
"include/vulkan/vulkan_to_string.hpp",
"include/vulkan/vulkan_vi.h",
"include/vulkan/vulkan_wayland.h",
"include/vulkan/vulkan_win32.h",
"include/vulkan/vulkan_xcb.h",
"include/vulkan/vulkan_xlib.h",
"include/vulkan/vulkan_xlib_xrandr.h",
"vk_enum_string_helper.h",
]
deps = []
}