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3125bb9c95
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06e42ead57
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@ -15,10 +15,6 @@ using namespace base;
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namespace eng {
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namespace {
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const char vertex_description[] = "p2f;t2f;c4b";
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} // namespace
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ImguiBackend::ImguiBackend() : shader_{std::make_unique<Shader>(nullptr)} {}
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ImguiBackend::~ImguiBackend() = default;
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@ -58,6 +54,7 @@ void ImguiBackend::CreateRenderResources(Renderer* renderer) {
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auto source = std::make_unique<ShaderSource>();
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if (source->Load("engine/imgui.glsl")) {
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static const char vertex_description[] = "p2f;t2f;c4b";
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VertexDescription vd;
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if (!ParseVertexDescription(vertex_description, vd)) {
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DLOG(0) << "Failed to parse vertex description.";
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@ -116,12 +113,9 @@ void ImguiBackend::Render() {
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base::Matrix4f ortho_projection;
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ortho_projection.CreateOrthoProjection(L, R, B, T);
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shader_->Activate();
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shader_->SetUniform("projection", ortho_projection);
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shader_->UploadUniforms();
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for (int n = 0; n < draw_data->CmdListsCount; n++) {
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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static const char vertex_description[] = "p2f;t2f;c4b";
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auto mesh = std::make_unique<Mesh>();
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mesh->Create(kPrimitive_Triangles, vertex_description,
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cmd_list->VtxBuffer.Size, cmd_list->VtxBuffer.Data,
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@ -133,6 +127,12 @@ void ImguiBackend::Render() {
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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reinterpret_cast<Texture*>(pcmd->GetTexID())->Activate();
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// Vulkan renderer needs activating the shader again after a texture.
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// TODO: Fix it in vulkan renderer and active the shader only once.
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shader_->Activate();
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shader_->SetUniform("projection", ortho_projection);
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shader_->UploadUniforms();
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if (pcmd->ClipRect.z > pcmd->ClipRect.x &&
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pcmd->ClipRect.w > pcmd->ClipRect.y) {
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renderer_->SetScissor(int(pcmd->ClipRect.x), int(pcmd->ClipRect.y),
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@ -564,19 +564,8 @@ void RendererVulkan::ActivateTexture(uint64_t resource_id) {
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if (it == textures_.end())
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return;
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if (active_descriptor_sets_[/*TODO*/ 0] != std::get<0>(it->second.desc_set)) {
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active_descriptor_sets_[/*TODO*/ 0] = std::get<0>(it->second.desc_set);
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if (active_shader_id_ != 0) {
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auto active_shader = shaders_.find(active_shader_id_);
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if (active_shader != shaders_.end() &&
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active_shader->second.desc_set_count > 0) {
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vkCmdBindDescriptorSets(frames_[current_frame_].draw_command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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active_shader->second.pipeline_layout, 0, 1,
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&active_descriptor_sets_[0], 0, nullptr);
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}
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}
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}
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// Keep as pending and bind later in ActivateShader.
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pending_descriptor_sets_[/*TODO*/ 0] = std::get<0>(it->second.desc_set);
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}
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uint64_t RendererVulkan::CreateShader(
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@ -784,16 +773,19 @@ void RendererVulkan::ActivateShader(uint64_t resource_id) {
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if (it == shaders_.end())
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return;
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if (active_shader_id_ != resource_id) {
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active_shader_id_ = resource_id;
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if (active_pipeline_ != it->second.pipeline) {
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active_pipeline_ = it->second.pipeline;
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vkCmdBindPipeline(frames_[current_frame_].draw_command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS, it->second.pipeline);
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if (it->second.desc_set_count > 0 &&
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active_descriptor_sets_[/*TODO*/ 0] != VK_NULL_HANDLE) {
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}
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for (size_t i = 0; i < it->second.desc_set_count; ++i) {
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if (active_descriptor_sets_[i] != pending_descriptor_sets_[i]) {
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active_descriptor_sets_[i] = pending_descriptor_sets_[i];
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vkCmdBindDescriptorSets(frames_[current_frame_].draw_command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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it->second.pipeline_layout, 0, 1,
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&active_descriptor_sets_[0], 0, nullptr);
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&active_descriptor_sets_[i], 0, nullptr);
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break;
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}
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}
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}
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@ -1840,8 +1832,10 @@ bool RendererVulkan::CreatePipelineLayout(
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}
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}
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if (active_descriptor_sets_.size() < shader.desc_set_count)
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if (active_descriptor_sets_.size() < shader.desc_set_count) {
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active_descriptor_sets_.resize(shader.desc_set_count);
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pending_descriptor_sets_.resize(shader.desc_set_count);
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}
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// Parse push constants.
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auto enumerate_pc = [&](SpvReflectShaderModule& module, uint32_t& pc_count,
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@ -2053,9 +2047,11 @@ void RendererVulkan::SwapBuffers() {
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context_.SwapBuffers();
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current_frame_ = (current_frame_ + 1) % frames_.size();
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active_shader_id_ = 0;
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active_pipeline_ = VK_NULL_HANDLE;
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for (auto& ds : active_descriptor_sets_)
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ds = VK_NULL_HANDLE;
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for (auto& ds : pending_descriptor_sets_)
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ds = VK_NULL_HANDLE;
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BeginFrame();
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}
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@ -179,11 +179,12 @@ class RendererVulkan final : public Renderer {
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uint64_t max_staging_buffer_size_ = 16 * 1024 * 1024;
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bool staging_buffer_used_ = false;
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uint64_t active_shader_id_ = 0;
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VkPipeline active_pipeline_ = VK_NULL_HANDLE;
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std::vector<std::unique_ptr<DescPool>> desc_pools_;
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VkDescriptorSetLayout descriptor_set_layout_ = VK_NULL_HANDLE;
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std::vector<VkDescriptorSet> active_descriptor_sets_;
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std::vector<VkDescriptorSet> pending_descriptor_sets_;
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VkSampler sampler_ = VK_NULL_HANDLE;
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