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a02d1ba71e
Author | SHA1 | Date |
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Attila Uygun | a02d1ba71e | |
Attila Uygun | 849599afd8 |
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@ -146,16 +146,16 @@ void ImguiBackend::Draw() {
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if (!draw_data || draw_data->CmdListsCount <= 0)
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return;
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renderer_->SetViewport(0, 0, draw_data->DisplaySize.x, draw_data->DisplaySize.y);
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renderer_->SetViewport(0, 0, draw_data->DisplaySize.x,
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draw_data->DisplaySize.y);
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base::Matrix4f ortho_projection;
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ortho_projection.CreateOrthoProjection(
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draw_data->DisplayPos.x,
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draw_data->DisplayPos.x + draw_data->DisplaySize.x,
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draw_data->DisplayPos.y + draw_data->DisplaySize.y,
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draw_data->DisplayPos.y);
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base::Matrix4f proj;
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proj.CreateOrthoProjection(draw_data->DisplayPos.x,
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draw_data->DisplayPos.x + draw_data->DisplaySize.x,
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draw_data->DisplayPos.y + draw_data->DisplaySize.y,
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draw_data->DisplayPos.y);
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shader_->Activate();
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shader_->SetUniform("projection", ortho_projection);
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shader_->SetUniform("projection", proj);
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shader_->UploadUniforms();
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for (int n = 0; n < draw_data->CmdListsCount; n++) {
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@ -26,9 +26,6 @@ constexpr GLenum kGlDataType[eng::kDataType_Max] = {
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GL_UNSIGNED_BYTE, GL_FLOAT, GL_INT,
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GL_SHORT, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT};
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constexpr GLboolean kGlNormalize[eng::kDataType_Max] = {
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GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE};
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const std::string kAttributeNames[eng::kAttribType_Max] = {
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"in_color", "in_normal", "in_position", "in_tex_coord"};
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@ -162,16 +159,16 @@ void RendererOpenGL::Draw(uint64_t resource_id,
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num_indices = it->second.num_indices;
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// Set up the vertex data.
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if (it->second.vertex_array_id)
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if (it->second.vertex_array_id) {
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glBindVertexArray(it->second.vertex_array_id);
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else {
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, it->second.vertex_buffer_id);
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for (GLuint attribute_index = 0;
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attribute_index < (GLuint)it->second.vertex_layout.size();
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++attribute_index) {
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GeometryOpenGL::Element& e = it->second.vertex_layout[attribute_index];
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glEnableVertexAttribArray(attribute_index);
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glVertexAttribPointer(attribute_index, e.num_elements, e.type, GL_FALSE,
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glVertexAttribPointer(attribute_index, e.num_elements, e.type, GL_TRUE,
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it->second.vertex_size,
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(const GLvoid*)e.vertex_offset);
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}
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@ -587,9 +584,8 @@ bool RendererOpenGL::SetupVertexLayout(
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if (use_vao) {
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// This will be saved into the vertex array object.
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glEnableVertexAttribArray(attribute_index);
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glVertexAttribPointer(attribute_index, num_elements, type,
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kGlNormalize[data_type], vertex_size,
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(const GLvoid*)vertex_offset);
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glVertexAttribPointer(attribute_index, num_elements, type, GL_TRUE,
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vertex_size, (const GLvoid*)vertex_offset);
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} else {
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// Need to keep this information for when rendering.
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GeometryOpenGL::Element element;
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@ -633,6 +629,8 @@ GLuint RendererOpenGL::CreateShader(const char* source, GLenum type) {
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bool RendererOpenGL::BindAttributeLocation(GLuint id,
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const VertexDescription& vd) {
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using namespace std::string_literals;
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int current = 0;
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int tex_coord = 0;
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@ -640,7 +638,7 @@ bool RendererOpenGL::BindAttributeLocation(GLuint id,
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AttribType attrib_type = std::get<0>(attr);
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std::string attrib_name = kAttributeNames[attrib_type];
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if (attrib_type == kAttribType_TexCoord)
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attrib_name += std::to_string(tex_coord++);
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attrib_name += "_"s + std::to_string(tex_coord++);
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glBindAttribLocation(id, current++, attrib_name.c_str());
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}
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return current > 0;
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