mirror of https://github.com/auygun/kaliber.git
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dd14ed30ea
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261e7f41d6
Author | SHA1 | Date |
---|---|---|
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261e7f41d6 | |
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02418aa42a | |
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e08f6e2022 |
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@ -114,13 +114,13 @@ android {
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java.srcDirs += ['../../../src/engine/platform/java/com/kaliber/base']
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android.buildTypes.each { buildType ->
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"${buildType.name}" {
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assets.srcDirs = [utils.getAssetsDir(buildType.name)]
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assets.srcDirs = ["${utils.getGnOutDir(buildType.name)}/assets"]
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}
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}
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}
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android.buildTypes.each { buildType ->
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"${buildType.name}" {
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jniLibs.srcDirs = [utils.getJniLibsDir(buildType.name)]
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jniLibs.srcDirs = ["${utils.getGnOutDir(buildType.name)}/jniLibs"]
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}
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}
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}
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@ -143,7 +143,7 @@ dependencies {
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utils.addTask('generateGnArgsFor') { String taskName, String buildType, String arch ->
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task(taskName, type: WriteFileTask) {
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content = utils.generateGnArgsContent(buildType, arch)
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target = project.layout.file(provider { new File("${utils.getOutDir(buildType)}/${arch}", 'args.gn') })
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target = project.layout.file(provider { new File("${utils.getGnOutDir(buildType)}/${arch}", 'args.gn') })
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}
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}
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@ -153,11 +153,11 @@ utils.addTask('runGnFor') { String taskName, String buildType, String arch ->
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dependsOn "generateGnArgsFor${arch}${buildType}"
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executable rootProject.ext.gn
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args '--fail-on-unused-args', 'gen', "${utils.getOutDir(buildType)}/${arch}"
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args '--fail-on-unused-args', 'gen', "${utils.getGnOutDir(buildType)}/${arch}"
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// Need to run gn only once unless the configuration in `args.gn` changes.
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inputs.file(new File("${utils.getOutDir(buildType)}/${arch}", 'args.gn'))
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outputs.file(new File("${utils.getOutDir(buildType)}/${arch}", 'build.ninja'))
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inputs.file(new File("${utils.getGnOutDir(buildType)}/${arch}", 'args.gn'))
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outputs.file(new File("${utils.getGnOutDir(buildType)}/${arch}", 'build.ninja'))
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}
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}
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@ -167,7 +167,7 @@ utils.addGameTask('runNinjaFor') { String taskName, String buildType, String arc
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dependsOn "runGnFor${arch}${buildType}"
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executable rootProject.ext.ninja
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args '-C', "${utils.getOutDir(buildType)}/${arch}", "src/${utils.getGnTargetFor(game)}"
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args '-C', "${utils.getGnOutDir(buildType)}/${arch}", "src/${utils.getGnTargetFor(game)}"
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// Always run ninja and let it figure out what needs to be compiled.
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outputs.upToDateWhen { false }
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@ -180,8 +180,8 @@ utils.addGameTask('copyAssetsFor') { String taskName, String buildType, String a
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task(taskName, type: Copy) {
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dependsOn "runNinjaFor${game}${arch}${buildType}"
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from "${utils.getOutDir(buildType)}/${arch}/assets"
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into utils.getAssetsDir(buildType)
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from "${utils.getGnOutDir(buildType)}/${arch}/assets"
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into "${utils.getGnOutDir(buildType)}/assets"
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}
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}
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@ -190,10 +190,10 @@ utils.addGameTask('copyJniLibsFor') { String taskName, String buildType, String
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task(taskName, type: Copy) {
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dependsOn "runNinjaFor${game}${arch}${buildType}"
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from("${utils.getOutDir(buildType)}/${arch}") {
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from("${utils.getGnOutDir(buildType)}/${arch}") {
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include "lib${utils.getGnTargetFor(game)}.so"
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}
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into "${utils.getJniLibsDir(buildType)}/${utils.getAbiCodeFor(arch)}"
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into "${utils.getGnOutDir(buildType)}/jniLibs/${utils.getAbiCodeFor(arch)}"
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}
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}
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@ -357,17 +357,9 @@ class Utils implements Plugin<Project> {
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return content
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}
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def getOutDir(String buildType) {
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def getGnOutDir(String buildType) {
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return "${project.buildDir}/gn_out/${buildType.toLowerCase()}"
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}
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def getAssetsDir(String buildType) {
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return "${project.buildDir}/gn_out/${buildType.toLowerCase()}/assets"
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}
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def getJniLibsDir(String buildType) {
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return "${project.buildDir}/gn_out/jniLibs/${buildType.toLowerCase()}"
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}
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}
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abstract class WriteFileTask extends DefaultTask {
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@ -2,9 +2,9 @@ source_set("audio") {
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sources = [
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"audio_bus.cc",
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"audio_bus.h",
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"audio_device.h",
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"audio_mixer.cc",
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"audio_mixer.h",
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"audio_sink.h",
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"mixer_input.cc",
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"mixer_input.h",
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"sinc_resampler.cc",
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@ -16,16 +16,16 @@ source_set("audio") {
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if (target_os == "linux") {
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sources += [
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"audio_sink_alsa.cc",
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"audio_sink_alsa.h",
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"audio_device_alsa.cc",
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"audio_device_alsa.h",
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]
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libs += [ "asound" ]
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} else if (target_os == "win") {
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sources += [ "audio_sink_null.h" ]
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sources += [ "audio_device_null.h" ]
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} else if (target_os == "android") {
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sources += [
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"audio_sink_oboe.cc",
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"audio_sink_oboe.h",
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"audio_device_oboe.cc",
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"audio_device_oboe.h",
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]
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deps += [ "//src/third_party/oboe" ]
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}
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@ -0,0 +1,37 @@
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#ifndef ENGINE_AUDIO_AUDIO_DEVICE_H
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#define ENGINE_AUDIO_AUDIO_DEVICE_H
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namespace eng {
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// Models an audio device sending mixed audio to the audio driver. Audio data
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// from the mixer source is delivered on a pull model using Delegate.
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class AudioDevice {
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public:
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class Delegate {
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public:
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Delegate() = default;
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virtual ~Delegate() = default;
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virtual int GetChannelCount() = 0;
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virtual void RenderAudio(float* output_buffer, size_t num_frames) = 0;
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};
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AudioDevice() = default;
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virtual ~AudioDevice() = default;
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virtual bool Initialize() = 0;
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virtual void Suspend() = 0;
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virtual void Resume() = 0;
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virtual size_t GetHardwareSampleRate() = 0;
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private:
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AudioDevice(const AudioDevice&) = delete;
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AudioDevice& operator=(const AudioDevice&) = delete;
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};
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} // namespace eng
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#endif // ENGINE_AUDIO_AUDIO_DEVICE_H
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@ -1,4 +1,4 @@
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#include "engine/audio/audio_sink_alsa.h"
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#include "engine/audio/audio_device_alsa.h"
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#include <memory>
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@ -11,10 +11,10 @@ using namespace base;
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namespace eng {
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AudioSinkAlsa::AudioSinkAlsa(AudioSink::Delegate* delegate)
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AudioDeviceAlsa::AudioDeviceAlsa(AudioDevice::Delegate* delegate)
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: delegate_(delegate) {}
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AudioSinkAlsa::~AudioSinkAlsa() {
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AudioDeviceAlsa::~AudioDeviceAlsa() {
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LOG(0) << "Shutting down audio.";
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TerminateAudioThread();
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@ -22,7 +22,7 @@ AudioSinkAlsa::~AudioSinkAlsa() {
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snd_pcm_close(device_);
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}
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bool AudioSinkAlsa::Initialize() {
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bool AudioDeviceAlsa::Initialize() {
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LOG(0) << "Initializing audio.";
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int err;
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@ -145,28 +145,28 @@ bool AudioSinkAlsa::Initialize() {
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return false;
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}
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void AudioSinkAlsa::Suspend() {
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void AudioDeviceAlsa::Suspend() {
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suspend_audio_thread_.store(true, std::memory_order_relaxed);
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}
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void AudioSinkAlsa::Resume() {
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void AudioDeviceAlsa::Resume() {
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suspend_audio_thread_.store(false, std::memory_order_relaxed);
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}
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size_t AudioSinkAlsa::GetHardwareSampleRate() {
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size_t AudioDeviceAlsa::GetHardwareSampleRate() {
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return sample_rate_;
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}
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void AudioSinkAlsa::StartAudioThread() {
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void AudioDeviceAlsa::StartAudioThread() {
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DCHECK(!audio_thread_.joinable());
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LOG(0) << "Starting audio thread.";
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terminate_audio_thread_.store(false, std::memory_order_relaxed);
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suspend_audio_thread_.store(false, std::memory_order_relaxed);
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audio_thread_ = std::thread(&AudioSinkAlsa::AudioThreadMain, this);
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audio_thread_ = std::thread(&AudioDeviceAlsa::AudioThreadMain, this);
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}
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void AudioSinkAlsa::TerminateAudioThread() {
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void AudioDeviceAlsa::TerminateAudioThread() {
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if (!audio_thread_.joinable())
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return;
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@ -176,7 +176,7 @@ void AudioSinkAlsa::TerminateAudioThread() {
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audio_thread_.join();
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}
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void AudioSinkAlsa::AudioThreadMain() {
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void AudioDeviceAlsa::AudioThreadMain() {
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DCHECK(delegate_);
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size_t num_frames = period_size_ / (num_channels_ * sizeof(float));
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@ -1,19 +1,19 @@
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#ifndef ENGINE_AUDIO_AUDIO_SINK_ALSA_H
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#define ENGINE_AUDIO_AUDIO_SINK_ALSA_H
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#ifndef ENGINE_AUDIO_AUDIO_DEVICE_ALSA_H
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#define ENGINE_AUDIO_AUDIO_DEVICE_ALSA_H
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#include <atomic>
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#include <thread>
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#include "engine/audio/audio_sink.h"
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#include "engine/audio/audio_device.h"
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typedef struct _snd_pcm snd_pcm_t;
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namespace eng {
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class AudioSinkAlsa final : public AudioSink {
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class AudioDeviceAlsa final : public AudioDevice {
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public:
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AudioSinkAlsa(AudioSink::Delegate* delegate);
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~AudioSinkAlsa() final;
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AudioDeviceAlsa(AudioDevice::Delegate* delegate);
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~AudioDeviceAlsa() final;
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bool Initialize() final;
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@ -34,7 +34,7 @@ class AudioSinkAlsa final : public AudioSink {
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size_t sample_rate_ = 0;
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size_t period_size_ = 0;
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AudioSink::Delegate* delegate_ = nullptr;
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AudioDevice::Delegate* delegate_ = nullptr;
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void StartAudioThread();
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void TerminateAudioThread();
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@ -44,4 +44,4 @@ class AudioSinkAlsa final : public AudioSink {
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} // namespace eng
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#endif // ENGINE_AUDIO_AUDIO_SINK_ALSA_H
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#endif // ENGINE_AUDIO_AUDIO_DEVICE_ALSA_H
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@ -0,0 +1,23 @@
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#ifndef ENGINE_AUDIO_AUDIO_DEVICE_NULL_H
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#define ENGINE_AUDIO_AUDIO_DEVICE_NULL_H
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#include "engine/audio/audio_device.h"
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namespace eng {
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class AudioDeviceNull final : public AudioDevice {
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public:
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AudioDeviceNull() = default;
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~AudioDeviceNull() final = default;
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|
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bool Initialize() final { return true; }
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|
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void Suspend() final {}
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void Resume() final {}
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|
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size_t GetHardwareSampleRate() final { return 0; }
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};
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} // namespace eng
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#endif // ENGINE_AUDIO_AUDIO_DEVICE_NULL_H
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@ -1,4 +1,4 @@
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#include "engine/audio/audio_sink_oboe.h"
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#include "engine/audio/audio_device_oboe.h"
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|
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#include "base/log.h"
|
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#include "third_party/oboe/include/oboe/Oboe.h"
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|
@ -7,54 +7,54 @@ using namespace base;
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namespace eng {
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AudioSinkOboe::AudioSinkOboe(AudioSink::Delegate* delegate)
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AudioDeviceOboe::AudioDeviceOboe(AudioDevice::Delegate* delegate)
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: callback_(std::make_unique<StreamCallback>(this)), delegate_(delegate) {}
|
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|
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AudioSinkOboe::~AudioSinkOboe() {
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AudioDeviceOboe::~AudioDeviceOboe() {
|
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LOG(0) << "Shutting down audio.";
|
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stream_->stop();
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}
|
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|
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bool AudioSinkOboe::Initialize() {
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bool AudioDeviceOboe::Initialize() {
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LOG(0) << "Initializing audio.";
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return RestartStream();
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}
|
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|
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void AudioSinkOboe::Suspend() {
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void AudioDeviceOboe::Suspend() {
|
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stream_->pause();
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}
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|
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void AudioSinkOboe::Resume() {
|
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void AudioDeviceOboe::Resume() {
|
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stream_->start();
|
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}
|
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|
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size_t AudioSinkOboe::GetHardwareSampleRate() {
|
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size_t AudioDeviceOboe::GetHardwareSampleRate() {
|
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return stream_->getSampleRate();
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}
|
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|
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AudioSinkOboe::StreamCallback::StreamCallback(AudioSinkOboe* audio_sink)
|
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: audio_sink_(audio_sink) {}
|
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AudioDeviceOboe::StreamCallback::StreamCallback(AudioDeviceOboe* audio_device)
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: audio_device_(audio_device) {}
|
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|
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AudioSinkOboe::StreamCallback::~StreamCallback() = default;
|
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AudioDeviceOboe::StreamCallback::~StreamCallback() = default;
|
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|
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oboe::DataCallbackResult AudioSinkOboe::StreamCallback::onAudioReady(
|
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oboe::DataCallbackResult AudioDeviceOboe::StreamCallback::onAudioReady(
|
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oboe::AudioStream* oboe_stream,
|
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void* audio_data,
|
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int32_t num_frames) {
|
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float* output_buffer = static_cast<float*>(audio_data);
|
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audio_sink_->delegate_->RenderAudio(output_buffer, num_frames);
|
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audio_device_->delegate_->RenderAudio(output_buffer, num_frames);
|
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return oboe::DataCallbackResult::Continue;
|
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}
|
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|
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void AudioSinkOboe::StreamCallback::onErrorAfterClose(
|
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void AudioDeviceOboe::StreamCallback::onErrorAfterClose(
|
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oboe::AudioStream* oboe_stream,
|
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oboe::Result error) {
|
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LOG(0) << "Error after close. Error: " << oboe::convertToText(error);
|
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|
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audio_sink_->RestartStream();
|
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audio_device_->RestartStream();
|
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}
|
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|
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bool AudioSinkOboe::RestartStream() {
|
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bool AudioDeviceOboe::RestartStream() {
|
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oboe::AudioStreamBuilder builder;
|
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oboe::Result result =
|
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builder.setSharingMode(oboe::SharingMode::Exclusive)
|
|
@ -1,19 +1,19 @@
|
|||
#ifndef ENGINE_AUDIO_AUDIO_SINK_OBOE_H
|
||||
#define ENGINE_AUDIO_AUDIO_SINK_OBOE_H
|
||||
#ifndef ENGINE_AUDIO_AUDIO_DEVICE_OBOE_H
|
||||
#define ENGINE_AUDIO_AUDIO_DEVICE_OBOE_H
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "third_party/oboe/include/oboe/AudioStream.h"
|
||||
#include "third_party/oboe/include/oboe/AudioStreamCallback.h"
|
||||
|
||||
#include "engine/audio/audio_sink.h"
|
||||
#include "engine/audio/audio_device.h"
|
||||
|
||||
namespace eng {
|
||||
|
||||
class AudioSinkOboe final : public AudioSink {
|
||||
class AudioDeviceOboe final : public AudioDevice {
|
||||
public:
|
||||
AudioSinkOboe(AudioSink::Delegate* delegate);
|
||||
~AudioSinkOboe() final;
|
||||
AudioDeviceOboe(AudioDevice::Delegate* delegate);
|
||||
~AudioDeviceOboe() final;
|
||||
|
||||
bool Initialize() final;
|
||||
|
||||
|
@ -25,7 +25,7 @@ class AudioSinkOboe final : public AudioSink {
|
|||
private:
|
||||
class StreamCallback final : public oboe::AudioStreamCallback {
|
||||
public:
|
||||
StreamCallback(AudioSinkOboe* audio);
|
||||
StreamCallback(AudioDeviceOboe* audio);
|
||||
~StreamCallback() final;
|
||||
|
||||
oboe::DataCallbackResult onAudioReady(oboe::AudioStream* oboe_stream,
|
||||
|
@ -36,17 +36,17 @@ class AudioSinkOboe final : public AudioSink {
|
|||
oboe::Result error) final;
|
||||
|
||||
private:
|
||||
AudioSinkOboe* audio_sink_;
|
||||
AudioDeviceOboe* audio_device_;
|
||||
};
|
||||
|
||||
oboe::ManagedStream stream_;
|
||||
std::unique_ptr<StreamCallback> callback_;
|
||||
|
||||
AudioSink::Delegate* delegate_ = nullptr;
|
||||
AudioDevice::Delegate* delegate_ = nullptr;
|
||||
|
||||
bool RestartStream();
|
||||
};
|
||||
|
||||
} // namespace eng
|
||||
|
||||
#endif // ENGINE_AUDIO_AUDIO_SINK_OBOE_H
|
||||
#endif // ENGINE_AUDIO_AUDIO_DEVICE_OBOE_H
|
|
@ -8,11 +8,11 @@
|
|||
#include "engine/audio/mixer_input.h"
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#include "engine/audio/audio_sink_oboe.h"
|
||||
#include "engine/audio/audio_device_oboe.h"
|
||||
#elif defined(__linux__)
|
||||
#include "engine/audio/audio_sink_alsa.h"
|
||||
#include "engine/audio/audio_device_alsa.h"
|
||||
#elif defined(_WIN32)
|
||||
#include "engine/audio/audio_sink_null.h"
|
||||
#include "engine/audio/audio_device_null.h"
|
||||
#endif
|
||||
|
||||
using namespace base;
|
||||
|
@ -22,19 +22,19 @@ namespace eng {
|
|||
AudioMixer::AudioMixer()
|
||||
: main_thread_task_runner_(TaskRunner::GetThreadLocalTaskRunner()),
|
||||
#if defined(__ANDROID__)
|
||||
audio_sink_{std::make_unique<AudioSinkOboe>(this)} {
|
||||
audio_device_{std::make_unique<AudioDeviceOboe>(this)} {
|
||||
#elif defined(__linux__)
|
||||
audio_sink_{std::make_unique<AudioSinkAlsa>(this)} {
|
||||
audio_device_{std::make_unique<AudioDeviceAlsa>(this)} {
|
||||
#elif defined(_WIN32)
|
||||
// TODO: Implement AudioSinkWindows
|
||||
audio_sink_{std::make_unique<AudioSinkNull>()} {
|
||||
// TODO: Implement AudioDeviceWindows
|
||||
audio_device_{std::make_unique<AudioDeviceNull>()} {
|
||||
#endif
|
||||
bool res = audio_sink_->Initialize();
|
||||
CHECK(res) << "Failed to initialize audio sink.";
|
||||
bool res = audio_device_->Initialize();
|
||||
CHECK(res) << "Failed to initialize audio device.";
|
||||
}
|
||||
|
||||
AudioMixer::~AudioMixer() {
|
||||
audio_sink_.reset();
|
||||
audio_device_.reset();
|
||||
}
|
||||
|
||||
void AudioMixer::AddInput(std::shared_ptr<MixerInput> mixer_input) {
|
||||
|
@ -45,15 +45,15 @@ void AudioMixer::AddInput(std::shared_ptr<MixerInput> mixer_input) {
|
|||
}
|
||||
|
||||
void AudioMixer::Suspend() {
|
||||
audio_sink_->Suspend();
|
||||
audio_device_->Suspend();
|
||||
}
|
||||
|
||||
void AudioMixer::Resume() {
|
||||
audio_sink_->Resume();
|
||||
audio_device_->Resume();
|
||||
}
|
||||
|
||||
size_t AudioMixer::GetHardwareSampleRate() {
|
||||
return audio_sink_->GetHardwareSampleRate();
|
||||
return audio_device_->GetHardwareSampleRate();
|
||||
}
|
||||
|
||||
void AudioMixer::RenderAudio(float* output_buffer, size_t num_frames) {
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <mutex>
|
||||
|
||||
#include "base/closure.h"
|
||||
#include "engine/audio/audio_sink.h"
|
||||
#include "engine/audio/audio_device.h"
|
||||
|
||||
namespace base {
|
||||
class TaskRunner;
|
||||
|
@ -21,9 +21,9 @@ class MixerInput;
|
|||
// when it needs more data. Input source will be removed once end-of-stream is
|
||||
// reached. Any unfilled frames will be filled with silence. The mixer always
|
||||
// outputs audio when active, even if input sources underflow. A platform
|
||||
// specific AudioSink implementation is expected to periodically call
|
||||
// specific AudioDevice implementation is expected to periodically call
|
||||
// RenderAudio() in a background thread.
|
||||
class AudioMixer : public AudioSink::Delegate {
|
||||
class AudioMixer : public AudioDevice::Delegate {
|
||||
public:
|
||||
AudioMixer();
|
||||
~AudioMixer();
|
||||
|
@ -48,11 +48,11 @@ class AudioMixer : public AudioSink::Delegate {
|
|||
|
||||
std::shared_ptr<base::TaskRunner> main_thread_task_runner_;
|
||||
|
||||
std::unique_ptr<AudioSink> audio_sink_;
|
||||
std::unique_ptr<AudioDevice> audio_device_;
|
||||
|
||||
bool audio_enabled_ = true;
|
||||
|
||||
// AudioSink::Delegate interface
|
||||
// AudioDevice::Delegate interface
|
||||
int GetChannelCount() final { return kChannelCount; }
|
||||
void RenderAudio(float* output_buffer, size_t num_frames) final;
|
||||
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef ENGINE_AUDIO_AUDIO_SINK_H
|
||||
#define ENGINE_AUDIO_AUDIO_SINK_H
|
||||
|
||||
namespace eng {
|
||||
|
||||
// Models an audio sink sending mixed audio to the audio driver. Audio data from
|
||||
// the mixer source is delivered on a pull model using Delegate.
|
||||
class AudioSink {
|
||||
public:
|
||||
class Delegate {
|
||||
public:
|
||||
Delegate() = default;
|
||||
virtual ~Delegate() = default;
|
||||
|
||||
virtual int GetChannelCount() = 0;
|
||||
|
||||
virtual void RenderAudio(float* output_buffer, size_t num_frames) = 0;
|
||||
};
|
||||
|
||||
AudioSink() = default;
|
||||
virtual ~AudioSink() = default;
|
||||
|
||||
virtual bool Initialize() = 0;
|
||||
|
||||
virtual void Suspend() = 0;
|
||||
virtual void Resume() = 0;
|
||||
|
||||
virtual size_t GetHardwareSampleRate() = 0;
|
||||
|
||||
private:
|
||||
AudioSink(const AudioSink&) = delete;
|
||||
AudioSink& operator=(const AudioSink&) = delete;
|
||||
};
|
||||
|
||||
} // namespace eng
|
||||
|
||||
#endif // ENGINE_AUDIO_AUDIO_SINK_H
|
|
@ -1,23 +0,0 @@
|
|||
#ifndef ENGINE_AUDIO_AUDIO_SINK_NULL_H
|
||||
#define ENGINE_AUDIO_AUDIO_SINK_NULL_H
|
||||
|
||||
#include "engine/audio/audio_sink.h"
|
||||
|
||||
namespace eng {
|
||||
|
||||
class AudioSinkNull final : public AudioSink {
|
||||
public:
|
||||
AudioSinkNull() = default;
|
||||
~AudioSinkNull() final = default;
|
||||
|
||||
bool Initialize() final { return true; }
|
||||
|
||||
void Suspend() final {}
|
||||
void Resume() final {}
|
||||
|
||||
size_t GetHardwareSampleRate() final { return 0; }
|
||||
};
|
||||
|
||||
} // namespace eng
|
||||
|
||||
#endif // ENGINE_AUDIO_AUDIO_SINK_NULL_H
|
|
@ -11,8 +11,8 @@ namespace eng {
|
|||
class AudioBus;
|
||||
class AudioMixer;
|
||||
|
||||
// An audio input stream that gets mixed and rendered to the audio sink. Handles
|
||||
// playback and volume control.
|
||||
// An audio input stream that gets mixed and rendered to the audio device.
|
||||
// Handles playback and volume control.
|
||||
class MixerInput : public std::enable_shared_from_this<MixerInput> {
|
||||
public:
|
||||
enum Flags { kLoop = 1, kStopped = 2, kSimulateStereo = 4 };
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "engine/drawable.h"
|
||||
|
||||
#include "engine/engine.h"
|
||||
#include "engine/renderer/shader.h"
|
||||
|
||||
namespace eng {
|
||||
|
||||
|
@ -12,4 +13,17 @@ Drawable::~Drawable() {
|
|||
Engine::Get().RemoveDrawable(this);
|
||||
}
|
||||
|
||||
void Drawable::SetCustomShader(const std::string& asset_name) {
|
||||
custom_shader_ = Engine::Get().GetShader(asset_name);
|
||||
custom_uniforms_.clear();
|
||||
}
|
||||
|
||||
void Drawable::DoSetCustomUniforms() {
|
||||
if (custom_shader_) {
|
||||
for (auto& cu : custom_uniforms_)
|
||||
std::visit([&](auto&& arg) { custom_shader_->SetUniform(cu.first, arg); },
|
||||
cu.second);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace eng
|
||||
|
|
|
@ -1,10 +1,16 @@
|
|||
#ifndef ENGINE_DRAWABLE_H
|
||||
#define ENGINE_DRAWABLE_H
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <variant>
|
||||
|
||||
#include "base/vecmath.h"
|
||||
|
||||
namespace eng {
|
||||
|
||||
class Shader;
|
||||
|
||||
class Drawable {
|
||||
public:
|
||||
Drawable();
|
||||
|
@ -21,9 +27,30 @@ class Drawable {
|
|||
int GetZOrder() const { return z_order_; }
|
||||
bool IsVisible() const { return visible_; }
|
||||
|
||||
void SetCustomShader(const std::string& asset_name);
|
||||
|
||||
template <typename T>
|
||||
void SetCustomUniform(const std::string& name, T value) {
|
||||
custom_uniforms_[name] = UniformValue(value);
|
||||
}
|
||||
|
||||
protected:
|
||||
Shader* GetCustomShader() { return custom_shader_; }
|
||||
void DoSetCustomUniforms();
|
||||
|
||||
private:
|
||||
using UniformValue = std::variant<base::Vector2f,
|
||||
base::Vector3f,
|
||||
base::Vector4f,
|
||||
base::Matrix4f,
|
||||
float,
|
||||
int>;
|
||||
|
||||
bool visible_ = false;
|
||||
int z_order_ = 0;
|
||||
|
||||
Shader* custom_shader_ = nullptr;
|
||||
std::unordered_map<std::string, UniformValue> custom_uniforms_;
|
||||
};
|
||||
|
||||
} // namespace eng
|
||||
|
|
|
@ -40,11 +40,6 @@ void ImageQuad::Destroy() {
|
|||
}
|
||||
}
|
||||
|
||||
void ImageQuad::SetCustomShader(const std::string& asset_name) {
|
||||
custom_shader_ = Engine::Get().GetShader(asset_name);
|
||||
custom_uniforms_.clear();
|
||||
}
|
||||
|
||||
void ImageQuad::SetFrame(size_t frame) {
|
||||
DCHECK(frame < GetNumFrames())
|
||||
<< "asset: " << asset_name_ << " frame: " << frame;
|
||||
|
@ -66,8 +61,9 @@ void ImageQuad::Draw(float frame_frac) {
|
|||
Vector2f tex_scale = {GetFrameWidth() / texture_->GetWidth(),
|
||||
GetFrameHeight() / texture_->GetHeight()};
|
||||
|
||||
Shader* shader =
|
||||
custom_shader_ ? custom_shader_ : Engine::Get().GetPassThroughShader();
|
||||
Shader* shader = GetCustomShader();
|
||||
if (!shader)
|
||||
shader = Engine::Get().GetPassThroughShader();
|
||||
|
||||
shader->Activate();
|
||||
shader->SetUniform("offset", position_);
|
||||
|
@ -78,12 +74,7 @@ void ImageQuad::Draw(float frame_frac) {
|
|||
shader->SetUniform("projection", Engine::Get().GetProjectionMatrix());
|
||||
shader->SetUniform("color", color_);
|
||||
shader->SetUniform("texture_0", 0);
|
||||
if (custom_shader_) {
|
||||
for (auto& cu : custom_uniforms_)
|
||||
std::visit(
|
||||
[shader, &cu](auto&& arg) { shader->SetUniform(cu.first, arg); },
|
||||
cu.second);
|
||||
}
|
||||
DoSetCustomUniforms();
|
||||
shader->UploadUniforms();
|
||||
|
||||
Engine::Get().GetQuad()->Draw();
|
||||
|
|
|
@ -3,15 +3,12 @@
|
|||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <variant>
|
||||
|
||||
#include "base/vecmath.h"
|
||||
#include "engine/animatable.h"
|
||||
|
||||
namespace eng {
|
||||
|
||||
class Shader;
|
||||
class Texture;
|
||||
|
||||
class ImageQuad final : public Animatable {
|
||||
|
@ -26,13 +23,6 @@ class ImageQuad final : public Animatable {
|
|||
|
||||
void Destroy();
|
||||
|
||||
void SetCustomShader(const std::string& asset_name);
|
||||
|
||||
template <typename T>
|
||||
void SetCustomUniform(const std::string& name, T value) {
|
||||
custom_uniforms_[name] = UniformValue(value);
|
||||
}
|
||||
|
||||
// Animatable interface.
|
||||
void SetFrame(size_t frame) final;
|
||||
size_t GetFrame() const final { return current_frame_; }
|
||||
|
@ -44,18 +34,8 @@ class ImageQuad final : public Animatable {
|
|||
void Draw(float frame_frac) final;
|
||||
|
||||
private:
|
||||
using UniformValue = std::variant<base::Vector2f,
|
||||
base::Vector3f,
|
||||
base::Vector4f,
|
||||
base::Matrix4f,
|
||||
float,
|
||||
int>;
|
||||
|
||||
Texture* texture_ = nullptr;
|
||||
|
||||
Shader* custom_shader_ = nullptr;
|
||||
std::unordered_map<std::string, UniformValue> custom_uniforms_;
|
||||
|
||||
size_t current_frame_ = 0;
|
||||
std::array<int, 2> num_frames_ = {1, 1}; // horizontal, vertical
|
||||
int frame_width_ = 0;
|
||||
|
|
|
@ -12,7 +12,9 @@ namespace eng {
|
|||
void SolidQuad::Draw(float frame_frac) {
|
||||
DCHECK(IsVisible());
|
||||
|
||||
Shader* shader = Engine::Get().GetSolidShader();
|
||||
Shader* shader = GetCustomShader();
|
||||
if (!shader)
|
||||
shader = Engine::Get().GetSolidShader();
|
||||
|
||||
shader->Activate();
|
||||
shader->SetUniform("offset", position_);
|
||||
|
@ -20,6 +22,7 @@ void SolidQuad::Draw(float frame_frac) {
|
|||
shader->SetUniform("rotation", rotation_);
|
||||
shader->SetUniform("projection", Engine::Get().GetProjectionMatrix());
|
||||
shader->SetUniform("color", color_);
|
||||
DoSetCustomUniforms();
|
||||
shader->UploadUniforms();
|
||||
|
||||
Engine::Get().GetQuad()->Draw();
|
||||
|
|
Loading…
Reference in New Issue