#include "animatable.h" #include using namespace base; namespace eng { void Animatable::Translate(const Vector2f& pos) { position_ += pos; } void Animatable::Scale(const Vector2f& scale) { scale_ = scale; } void Animatable::Scale(float scale) { scale_ = {scale, scale}; } void Animatable::Rotate(float angle) { theta_ += angle; rotation_.x = sin(theta_); rotation_.y = cos(theta_); } void Animatable::SetTheta(float theta) { theta_ = theta; rotation_.x = sin(theta_); rotation_.y = cos(theta_); } } // namespace eng