// This creates a normalized unit sized quad. { "primitive": "TriangleStrip", "vertex_description": "p2f;t2f", "num_vertices": 4, "vertices": [-0.5, -0.5, 0.0, 1.0, 0.5, -0.5, 1.0, 1.0, -0.5, 0.5, 0.0, 0.0, 0.5, 0.5, 1.0, 0.0] }