#ifndef ENGINE_RENDERER_RENDER_RESOURCE_H #define ENGINE_RENDERER_RENDER_RESOURCE_H #include namespace eng { class Renderer; class RenderResource { public: RenderResource(Renderer* renderer) : renderer_(renderer){}; bool IsValid() const { return resource_id_ != 0; } uint64_t resource_id() { return resource_id_; } protected: uint64_t resource_id_ = 0; Renderer* renderer_ = nullptr; ~RenderResource() = default; RenderResource(const RenderResource&) = delete; RenderResource& operator=(const RenderResource&) = delete; }; } // namespace eng #endif // ENGINE_RENDERER_RENDER_RESOURCE_H