#ifdef GL_ES precision mediump float; #endif IN(0) vec2 tex_coord_0; IN(1) vec4 color; UNIFORM_BEGIN UNIFORM_V(mat4 projection) UNIFORM_END SAMPLER(0, sampler2D texture_0) FRAG_COLOR_OUT(frag_color) void main() { FRAG_COLOR(frag_color) = TEXTURE(texture_0, tex_coord_0) * color; }