source_set("engine") { sources = [ "animatable.cc", "animatable.h", "animator.cc", "animator.h", "asset/font.cc", "asset/font.h", "asset/image.cc", "asset/image.h", "asset/mesh.cc", "asset/mesh.h", "asset/shader_source.cc", "asset/shader_source.h", "asset/sound.cc", "asset/sound.h", "audio/audio_bus.cc", "audio/audio_bus.h", "audio/audio_mixer.cc", "audio/audio_mixer.h", "audio/audio_sink.h", "audio/mixer_input.cc", "audio/mixer_input.h", "audio/sinc_resampler.cc", "audio/sinc_resampler.h", "drawable.cc", "drawable.h", "engine.cc", "engine.h", "game.h", "game_factory.h", "image_quad.cc", "image_quad.h", "input_event.h", "persistent_data.cc", "persistent_data.h", "platform/asset_file.cc", "platform/asset_file.h", "platform/platform.h", "platform/platform_observer.h", "renderer/geometry.cc", "renderer/geometry.h", "renderer/opengl/opengl.h", "renderer/opengl/renderer_opengl.cc", "renderer/opengl/renderer_opengl.h", "renderer/render_resource.h", "renderer/renderer.h", "renderer/renderer_types.cc", "renderer/renderer_types.h", "renderer/shader.cc", "renderer/shader.h", "renderer/texture.cc", "renderer/texture.h", "renderer/vulkan/renderer_vulkan.cc", "renderer/vulkan/vulkan_context.cc", "solid_quad.cc", "solid_quad.h", "sound_player.cc", "sound_player.h", ] ldflags = [] libs = [] if (target_os == "linux") { sources += [ "audio/audio_sink_alsa.cc", "audio/audio_sink_alsa.h", "platform/asset_file_linux.cc", "platform/platform_linux.cc", "renderer/opengl/renderer_opengl_linux.cc", "renderer/vulkan/renderer_vulkan_linux.cc", "renderer/vulkan/vulkan_context_linux.cc", ] libs += [ "X11", "GL", "asound", ] } deps = [ "//assets/engine", "//src/base", "//src/third_party", ] }