#ifndef TEXTURE_H #define TEXTURE_H #include #include #include "render_resource.h" namespace eng { class Image; class Renderer; class Texture : public RenderResource { public: Texture(unsigned resource_id, std::shared_ptr impl_data, Renderer* renderer); ~Texture() override; // Uploads image. void Update(std::unique_ptr image); void Destroy() override; void Activate(); int GetWidth() const { return width_; } int GetHeight() const { return height_; } private: int width_ = 0; int height_ = 0; }; } // namespace eng #endif // TEXTURE_H