#ifndef ENGINE_RENDERER_TEXTURE_H #define ENGINE_RENDERER_TEXTURE_H #include #include #include "engine/renderer/render_resource.h" namespace eng { class Image; class Renderer; class Texture : public RenderResource { public: Texture(Renderer* renderer); ~Texture(); void Update(std::unique_ptr image); void Destroy(); void Activate(); int GetWidth() const { return width_; } int GetHeight() const { return height_; } private: int width_ = 0; int height_ = 0; }; } // namespace eng #endif // ENGINE_RENDERER_TEXTURE_H