.DEFAULT_GOAL := all # --- Input variables --- BUILD ?= release ifeq ($(findstring $(BUILD),debug release),) $(error BUILD must be set to debug or release) endif # Build all executables by default. APPS ?= gltest # If the VERBOSE flag isn't set, then mute superfluous output. ifeq ($(VERBOSE),) HUSH_COMPILE = @echo "Compiling $<"; HUSH_LINK = @echo "Linking $@"; HUSH_GENERATE = @echo "Generating $@"; HUSH_CLEAN = @ endif # --- Internal variables --- ARCH := $(shell uname -p) SRC_ROOT := $(abspath ../../src) OUTPUT_DIR := $(abspath .) INTERMEDIATE_DIR := $(OUTPUT_DIR)/obj BUILD_DIR := $(INTERMEDIATE_DIR)/$(BUILD) ARFLAGS = r LDFLAGS = -lX11 -lGL -pthread -lasound # Always enable debug information. CFLAGS += -g # Flags to generate dependency information. CFLAGS += -MD -MP -MT $@ # Predefined flags. ifeq ($(BUILD), debug) CFLAGS += -D_DEBUG CFLAGS += -D_GLIBCXX_DEBUG endif # Enable compiler optimizations for everything except debug. # Note that a very aggresssive optimization level is used and it may not be # valid for all standard compliant programs. Reduce this level on individual # files or modules as needed. ifneq ($(BUILD), debug) CFLAGS += -Ofast endif # Flag to turn on extended instruction sets for the compiler. CFLAGS += -msse2 # Let C++ inherit all C flags. CXXFLAGS = $(CFLAGS) # Enable C++17 CXXFLAGS += -std=c++17 # --- Internal functions --- app_exe = $(OUTPUT_DIR)/$(1)_$(ARCH)_$(BUILD) objs_from_src = $(patsubst $(SRC_ROOT)/%, $(BUILD_DIR)/%.o, $(basename $(1))) objs_from_src_in = $(call objs_from_src, $(shell find $(1) -name "*.cc" -o -name "*.cpp" -o -name "*.c")) # --- gltest application --- ifneq ($(filter gltest,$(APPS)),) GLTEST_SRC := \ $(SRC_ROOT)/base/collusion_test.cc \ $(SRC_ROOT)/base/log.cc \ $(SRC_ROOT)/base/random.cc \ $(SRC_ROOT)/base/task_runner.cc \ $(SRC_ROOT)/base/timer.cc \ $(SRC_ROOT)/base/vecmath.cc \ $(SRC_ROOT)/base/worker.cc \ $(SRC_ROOT)/demo/credits.cc \ $(SRC_ROOT)/demo/demo.cc \ $(SRC_ROOT)/demo/enemy.cc \ $(SRC_ROOT)/demo/hud.cc \ $(SRC_ROOT)/demo/menu.cc \ $(SRC_ROOT)/demo/player.cc \ $(SRC_ROOT)/demo/sky_quad.cc \ $(SRC_ROOT)/engine/animatable.cc \ $(SRC_ROOT)/engine/animator.cc \ $(SRC_ROOT)/engine/audio/audio_alsa.cc \ $(SRC_ROOT)/engine/audio/audio_base.cc \ $(SRC_ROOT)/engine/audio/audio_resource.cc \ $(SRC_ROOT)/engine/drawable.cc \ $(SRC_ROOT)/engine/engine.cc \ $(SRC_ROOT)/engine/font.cc \ $(SRC_ROOT)/engine/image_quad.cc \ $(SRC_ROOT)/engine/image.cc \ $(SRC_ROOT)/engine/mesh.cc \ $(SRC_ROOT)/engine/platform/asset_file_linux.cc \ $(SRC_ROOT)/engine/platform/asset_file.cc \ $(SRC_ROOT)/engine/platform/platform_base.cc \ $(SRC_ROOT)/engine/platform/platform_linux.cc \ $(SRC_ROOT)/engine/renderer/geometry.cc \ $(SRC_ROOT)/engine/renderer/render_command.cc \ $(SRC_ROOT)/engine/renderer/render_resource.cc \ $(SRC_ROOT)/engine/renderer/renderer_linux.cc \ $(SRC_ROOT)/engine/renderer/renderer_types.cc \ $(SRC_ROOT)/engine/renderer/renderer.cc \ $(SRC_ROOT)/engine/renderer/shader.cc \ $(SRC_ROOT)/engine/renderer/texture.cc \ $(SRC_ROOT)/engine/shader_source.cc \ $(SRC_ROOT)/engine/solid_quad.cc \ $(SRC_ROOT)/engine/sound_player.cc \ $(SRC_ROOT)/engine/sound.cc \ $(SRC_ROOT)/third_party/glew/glew.c \ $(SRC_ROOT)/third_party/jsoncpp/jsoncpp.cc \ $(SRC_ROOT)/third_party/r8b/pffft.cpp \ $(SRC_ROOT)/third_party/r8b/r8bbase.cpp \ $(SRC_ROOT)/third_party/texture_compressor/dxt_encoder_internals.cc \ $(SRC_ROOT)/third_party/texture_compressor/dxt_encoder.cc \ $(SRC_ROOT)/third_party/texture_compressor/texture_compressor_etc1.cc \ $(SRC_ROOT)/third_party/texture_compressor/texture_compressor.cc GLTEST_EXE := $(call app_exe,gltest) GLTEST_OBJS := $(call objs_from_src, $(GLTEST_SRC)) EXES += $(GLTEST_EXE) OBJS += $(GLTEST_OBJS) $(GLTEST_EXE): $(GLTEST_OBJS) $(LIBS) endif # --- Build rules --- # Dependencies. DEPS = $(OBJS:.o=.d) -include $(DEPS) .PHONY: all clean cleanall help all: $(EXES) clean: @echo "Cleaning..." $(HUSH_CLEAN) $(RM) -r $(BUILD_DIR) cleanall: @echo "Cleaning all..." $(HUSH_CLEAN) $(RM) -r $(INTERMEDIATE_DIR) help: @echo "BUILD = Build mode. One of:" @echo " debug (no optimizations)" @echo " release (optimizations, the default)" @echo "APPS = Applications to build. Defaults to all." @echo "VERBOSE = Full output from commands if set." # It's important that libraries are specified last as Ubuntu uses "ld --as-needed" by default. # Only the static libraries referenced by the object files will be linked into the executable. # Beware that circular dependencies doesn't work with this flag. $(EXES): @mkdir -p $(@D) $(HUSH_LINK) $(CXX) -o $@ $^ $(LDFLAGS) $(BUILD_DIR)/%.a: @mkdir -p $(@D) $(HUSH_GENERATE) $(AR) $(ARFLAGS) $@ $^ $(BUILD_DIR)/%.o: $(SRC_ROOT)/%.c @mkdir -p $(@D) $(HUSH_COMPILE) $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: $(SRC_ROOT)/%.cc @mkdir -p $(@D) $(HUSH_COMPILE) $(CXX) -c $(CXXFLAGS) -o $@ $< $(BUILD_DIR)/%.o: $(SRC_ROOT)/%.cpp @mkdir -p $(@D) $(HUSH_COMPILE) $(CXX) -c $(CXXFLAGS) -o $@ $<