#include "render_command.h" #include "../image.h" #include "../mesh.h" #include "../shader_source.h" #ifdef _DEBUG #define RENDER_COMMAND_IMPL(NAME, GLOBAL) \ NAME::NAME() : RenderCommand(CMD_ID, GLOBAL, #NAME) {} #else #define RENDER_COMMAND_IMPL(NAME, GLOBAL) \ NAME::NAME() : RenderCommand(CMD_ID, GLOBAL) {} #endif namespace eng { RENDER_COMMAND_IMPL(CmdPresent, false); RENDER_COMMAND_IMPL(CmdUpdateTexture, true); RENDER_COMMAND_IMPL(CmdDestoryTexture, true); RENDER_COMMAND_IMPL(CmdActivateTexture, false); RENDER_COMMAND_IMPL(CmdCreateGeometry, true); RENDER_COMMAND_IMPL(CmdDestroyGeometry, true); RENDER_COMMAND_IMPL(CmdDrawGeometry, false); RENDER_COMMAND_IMPL(CmdCreateShader, true); RENDER_COMMAND_IMPL(CmdDestroyShader, true); RENDER_COMMAND_IMPL(CmdActivateShader, false); RENDER_COMMAND_IMPL(CmdSetUniformVec2, false); RENDER_COMMAND_IMPL(CmdSetUniformVec3, false); RENDER_COMMAND_IMPL(CmdSetUniformVec4, false); RENDER_COMMAND_IMPL(CmdSetUniformMat4, false); RENDER_COMMAND_IMPL(CmdSetUniformInt, false); RENDER_COMMAND_IMPL(CmdSetUniformFloat, false); } // namespace eng