#ifndef ENGINE_GAME_H #define ENGINE_GAME_H namespace eng { class Game { public: Game() = default; virtual ~Game() = default; virtual bool Initialize() = 0; virtual void Update(float delta_time) = 0; virtual void ContextLost() = 0; virtual void LostFocus() = 0; virtual void GainedFocus(bool from_interstitial_ad) = 0; private: Game(const Game&) = delete; Game& operator=(const Game&) = delete; }; } // namespace eng #endif // ENGINE_GAME_H