#include "engine/solid_quad.h" #include #include "base/log.h" #include "engine/engine.h" #include "engine/renderer/geometry.h" #include "engine/renderer/shader.h" namespace eng { void SolidQuad::Draw(float frame_frac) { DCHECK(IsVisible()); Shader* shader = Engine::Get().GetSolidShader(); shader->Activate(); shader->SetUniform("offset", position_); shader->SetUniform("scale", GetSize()); shader->SetUniform("rotation", rotation_); shader->SetUniform("projection", Engine::Get().GetProjectionMatrix()); shader->SetUniform("color", color_); shader->UploadUniforms(); Engine::Get().GetQuad()->Draw(); } } // namespace eng