source_set("engine") { sources = [ "animatable.cc", "animatable.h", "animator.cc", "animator.h", "asset/font.cc", "asset/font.h", "asset/image.cc", "asset/image.h", "asset/mesh.cc", "asset/mesh.h", "asset/shader_source.cc", "asset/shader_source.h", "asset/sound.cc", "asset/sound.h", "drawable.cc", "drawable.h", "engine.cc", "engine.h", "game.h", "game_factory.h", "image_quad.cc", "image_quad.h", "input_event.h", "persistent_data.cc", "persistent_data.h", "solid_quad.cc", "solid_quad.h", "sound_player.cc", "sound_player.h", ] deps = [ "//assets/engine", "//src/base", "//src/engine/audio", "//src/engine/platform", "//src/engine/renderer", "//src/third_party/imgui", "//src/third_party/jsoncpp", "//src/third_party/minimp3", "//src/third_party/stb", "//src/third_party/texture_compressor", ] }