mirror of https://github.com/auygun/kaliber.git
117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
#ifndef ENGINE_RENDERER_RENDERER_H
|
|
#define ENGINE_RENDERER_RENDERER_H
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "base/closure.h"
|
|
#include "base/vecmath.h"
|
|
#include "engine/renderer/renderer_types.h"
|
|
|
|
namespace eng {
|
|
|
|
class Image;
|
|
class ShaderSource;
|
|
class Mesh;
|
|
class Platform;
|
|
|
|
class Renderer {
|
|
public:
|
|
const unsigned kInvalidId = 0;
|
|
|
|
Renderer(base::Closure context_lost_cb)
|
|
: context_lost_cb_{std::move(context_lost_cb)} {}
|
|
virtual ~Renderer() = default;
|
|
|
|
virtual bool Initialize(Platform* platform) = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
virtual bool IsInitialzed() const = 0;
|
|
|
|
virtual uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) = 0;
|
|
virtual void DestroyGeometry(uint64_t resource_id) = 0;
|
|
virtual void Draw(uint64_t resource_id) = 0;
|
|
|
|
virtual uint64_t CreateTexture() = 0;
|
|
virtual void UpdateTexture(uint64_t resource_id,
|
|
std::unique_ptr<Image> image) = 0;
|
|
virtual void DestroyTexture(uint64_t resource_id) = 0;
|
|
virtual void ActivateTexture(uint64_t resource_id) = 0;
|
|
|
|
virtual uint64_t CreateShader(std::unique_ptr<ShaderSource> source,
|
|
const VertexDescripton& vertex_description,
|
|
Primitive primitive,
|
|
bool enable_depth_test) = 0;
|
|
virtual void DestroyShader(uint64_t resource_id) = 0;
|
|
virtual void ActivateShader(uint64_t resource_id) = 0;
|
|
|
|
virtual void SetUniform(uint64_t resource_id,
|
|
const std::string& name,
|
|
const base::Vector2f& val) = 0;
|
|
virtual void SetUniform(uint64_t resource_id,
|
|
const std::string& name,
|
|
const base::Vector3f& val) = 0;
|
|
virtual void SetUniform(uint64_t resource_id,
|
|
const std::string& name,
|
|
const base::Vector4f& val) = 0;
|
|
virtual void SetUniform(uint64_t resource_id,
|
|
const std::string& name,
|
|
const base::Matrix4f& val) = 0;
|
|
virtual void SetUniform(uint64_t resource_id,
|
|
const std::string& name,
|
|
float val) = 0;
|
|
virtual void SetUniform(uint64_t resource_id,
|
|
const std::string& name,
|
|
int val) = 0;
|
|
virtual void UploadUniforms(uint64_t resource_id) = 0;
|
|
|
|
virtual void PrepareForDrawing() = 0;
|
|
virtual void Present() = 0;
|
|
|
|
bool SupportsETC1() const { return texture_compression_.etc1; }
|
|
bool SupportsDXT1() const {
|
|
return texture_compression_.dxt1 || texture_compression_.s3tc;
|
|
}
|
|
bool SupportsDXT5() const { return texture_compression_.s3tc; }
|
|
bool SupportsATC() const { return texture_compression_.atc; }
|
|
|
|
int screen_width() const { return screen_width_; }
|
|
int screen_height() const { return screen_height_; }
|
|
|
|
virtual size_t GetAndResetFPS() = 0;
|
|
|
|
virtual const char* GetDebugName() = 0;
|
|
|
|
protected:
|
|
struct TextureCompression {
|
|
unsigned etc1 : 1;
|
|
unsigned dxt1 : 1;
|
|
unsigned latc : 1;
|
|
unsigned s3tc : 1;
|
|
unsigned pvrtc : 1;
|
|
unsigned atc : 1;
|
|
|
|
TextureCompression()
|
|
: etc1(false),
|
|
dxt1(false),
|
|
latc(false),
|
|
s3tc(false),
|
|
pvrtc(false),
|
|
atc(false) {}
|
|
};
|
|
|
|
TextureCompression texture_compression_;
|
|
|
|
int screen_width_ = 0;
|
|
int screen_height_ = 0;
|
|
|
|
base::Closure context_lost_cb_;
|
|
|
|
Renderer(const Renderer&) = delete;
|
|
Renderer& operator=(const Renderer&) = delete;
|
|
};
|
|
|
|
} // namespace eng
|
|
|
|
#endif // ENGINE_RENDERER_RENDERER_H
|