kaliber/src/engine
Attila Uygun 2f0a2f52eb log 2023-05-26 14:49:53 +02:00
..
audio Rename AudioDriver to AudioSink 2023-05-24 23:14:51 +02:00
platform log 2023-05-26 14:49:53 +02:00
renderer Renderer(base::Closure context_lost_cb) 2023-05-26 14:23:36 +02:00
animatable.cc Code cleanup 2021-10-27 18:22:32 +02:00
animatable.h Code cleanup 2021-10-27 18:22:32 +02:00
animator.cc Refactoring Animator class. 2023-05-18 22:25:01 +02:00
animator.h Refactoring Animator class. 2023-05-18 22:25:01 +02:00
drawable.cc Code cleanup 2021-10-27 18:22:32 +02:00
drawable.h Code cleanup 2021-10-27 18:22:32 +02:00
engine.cc log 2023-05-26 14:49:53 +02:00
engine.h Initialize(Platform* platform) 2023-05-26 13:50:29 +02:00
font.cc Enable C++20 2022-11-10 21:52:19 +01:00
font.h Code cleanup 2021-10-27 18:22:32 +02:00
game.h Code cleanup 2021-10-27 18:22:32 +02:00
game_factory.h Use final and override appropriately 2023-05-16 08:46:50 +02:00
image.cc Use final and override appropriately 2023-05-16 08:46:50 +02:00
image.h Code cleanup 2021-10-27 18:22:32 +02:00
image_quad.cc move renderer ownership to engine (WIP) 2023-05-25 23:56:31 +02:00
image_quad.h move renderer ownership to engine (WIP) 2023-05-25 23:56:31 +02:00
input_event.h move renderer ownership to engine (WIP) 2023-05-25 23:56:31 +02:00
mesh.cc Use final and override appropriately 2023-05-16 08:46:50 +02:00
mesh.h Code cleanup 2021-10-27 18:22:32 +02:00
persistent_data.cc Code cleanup 2021-10-27 18:22:32 +02:00
persistent_data.h Code cleanup 2021-10-27 18:22:32 +02:00
shader_source.cc Code cleanup 2022-09-13 20:25:25 +02:00
shader_source.h Code cleanup 2021-10-27 18:22:32 +02:00
solid_quad.cc Code cleanup 2021-10-27 18:22:32 +02:00
solid_quad.h Use final and override appropriately 2023-05-16 08:46:50 +02:00
sound.cc Enable extra warnings for all but third-party 2023-05-04 23:21:32 +02:00
sound.h Code cleanup 2021-10-27 18:22:32 +02:00
sound_player.cc Refactoring audio code 2023-05-18 22:25:11 +02:00
sound_player.h Code cleanup 2021-10-27 18:22:32 +02:00