kaliber/src/engine
Attila Uygun 3125bb9c95 Activate imgui shader only once. 2023-10-22 23:39:29 +02:00
..
asset Support for Windows platform 2023-08-13 00:06:04 +02:00
audio Implement AudioDeviceWASAPI 2023-10-04 19:58:56 +02:00
platform Implement AudioDeviceWASAPI 2023-10-04 19:58:56 +02:00
renderer Vulkan: Fix for activate-texture 2023-10-22 23:34:38 +02:00
BUILD.gn Implement ImguiBackend 2023-10-14 21:04:11 +02:00
animatable.cc Code cleanup 2021-10-27 18:22:32 +02:00
animatable.h Cleanup 2023-07-10 00:17:09 +02:00
animator.cc Refactoring Animator class. 2023-05-18 22:25:01 +02:00
animator.h Refactoring Animator class. 2023-05-18 22:25:01 +02:00
drawable.cc Move custom shader from ImageQuad to Drawable 2023-09-30 23:30:34 +02:00
drawable.h Move custom shader from ImageQuad to Drawable 2023-09-30 23:30:34 +02:00
engine.cc Use imgui to show stats 2023-10-15 10:12:09 +02:00
engine.h Use imgui to show stats 2023-10-15 10:12:09 +02:00
game.h Add Engine::Print method 2023-07-28 18:37:51 +02:00
game_factory.h Code cleanup 2023-08-05 01:52:07 +02:00
image_quad.cc Move custom shader from ImageQuad to Drawable 2023-09-30 23:30:34 +02:00
image_quad.h Move custom shader from ImageQuad to Drawable 2023-09-30 23:30:34 +02:00
imgui_backend.cc Activate imgui shader only once. 2023-10-22 23:39:29 +02:00
imgui_backend.h Implement ImguiBackend 2023-10-14 21:04:11 +02:00
input_event.h Move renderer ownership to engine 2023-05-26 22:54:14 +02:00
persistent_data.cc Add log verbosity level 2023-06-28 22:25:39 +02:00
persistent_data.h Code cleanup 2021-10-27 18:22:32 +02:00
solid_quad.cc Move custom shader from ImageQuad to Drawable 2023-09-30 23:30:34 +02:00
solid_quad.h Use final and override appropriately 2023-05-16 08:46:50 +02:00
sound_player.cc Make member variables in MixerInput private 2023-07-16 12:42:07 +02:00
sound_player.h Make member variables in MixerInput private 2023-07-16 12:42:07 +02:00