kaliber/assets/engine/3d.glsl_fragment

16 lines
210 B
Plaintext

#ifdef GL_ES
precision mediump float;
#endif
IN(0) vec3 color;
UNIFORM_BEGIN
UNIFORM_V(mat4 projection)
UNIFORM_END
FRAG_COLOR_OUT(frag_color)
void main() {
FRAG_COLOR(frag_color) = vec4(color, 1.0);
}