kaliber/src/engine/renderer/vulkan/renderer_vulkan_win.cc

30 lines
772 B
C++

#include "engine/renderer/vulkan/renderer_vulkan.h"
#include "base/log.h"
#include "engine/platform/platform.h"
namespace eng {
bool RendererVulkan::Initialize(Platform* platform) {
LOG(0) << "Initializing renderer.";
// XWindowAttributes xwa;
// XGetWindowAttributes(platform->GetInstance(), platform->GetWindow(), &xwa);
RECT rect;
GetClientRect(platform->GetWindow(), &rect);
if (!context_.Initialize()) {
LOG(0) << "Failed to initialize Vulkan context.";
return false;
}
if (!context_.CreateSurface(platform->GetInstance(), platform->GetWindow(),
rect.right, rect.bottom)) {
LOG(0) << "Vulkan context failed to create window.";
return false;
}
return InitializeInternal();
}
} // namespace eng