mirror of https://github.com/auygun/kaliber.git
28 lines
727 B
Plaintext
28 lines
727 B
Plaintext
#ifdef GL_ES
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precision mediump float;
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#endif
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IN(0) vec2 tex_coord_0;
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UNIFORM_BEGIN
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UNIFORM_V(vec2 scale)
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UNIFORM_V(vec2 offset)
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UNIFORM_V(vec2 rotation)
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UNIFORM_V(vec2 tex_offset)
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UNIFORM_V(vec2 tex_scale)
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UNIFORM_F(float aberration_offset)
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UNIFORM_V(mat4 projection)
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UNIFORM_F(vec4 color)
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UNIFORM_END
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SAMPLER(0, sampler2D texture_0)
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FRAG_COLOR_OUT(frag_color)
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void main() {
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vec4 r = TEXTURE(texture_0, tex_coord_0 - vec2(PARAM(aberration_offset), 0));
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vec4 g = TEXTURE(texture_0, tex_coord_0 - vec2(-PARAM(aberration_offset), 0));
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vec4 b = TEXTURE(texture_0, tex_coord_0 - vec2(0, PARAM(aberration_offset)));
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FRAG_COLOR(frag_color) = vec4(r.x, g.y, b.z, (r.w + g.w + b.w) / 3.0) * PARAM(color);
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}
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