mirror of https://github.com/auygun/kaliber.git
41 lines
765 B
C++
41 lines
765 B
C++
#ifndef ENGINE_SAVE_GAME_H
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#define ENGINE_SAVE_GAME_H
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#include <string>
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#include "base/log.h"
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#include "third_party/jsoncpp/json.h"
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namespace eng {
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class PersistentData {
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public:
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enum StorageType { kPrivate, kShared, kAsset };
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PersistentData() = default;
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~PersistentData() = default;
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bool Load(const std::string& file_name, StorageType type = kPrivate);
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bool Save(bool force = false);
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bool SaveAs(const std::string& file_name, StorageType type = kPrivate);
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Json::Value& root() {
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dirty_ = true;
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return root_;
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}
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const Json::Value& root() const { return root_; }
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private:
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StorageType type_ = kPrivate;
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std::string file_name_;
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Json::Value root_;
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bool dirty_ = false;
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};
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} // namespace eng
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#endif // ENGINE_SAVE_GAME_H
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