mirror of https://github.com/auygun/kaliber.git
44 lines
1018 B
C++
44 lines
1018 B
C++
#ifndef SHADER_H
|
|
#define SHADER_H
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "../../base/vecmath.h"
|
|
#include "render_resource.h"
|
|
#include "renderer_types.h"
|
|
|
|
namespace eng {
|
|
|
|
class Renderer;
|
|
class ShaderSource;
|
|
|
|
class Shader : public RenderResource {
|
|
public:
|
|
Shader(unsigned resource_id,
|
|
std::shared_ptr<void> impl_data,
|
|
Renderer* renderer);
|
|
~Shader() override;
|
|
|
|
void Create(std::unique_ptr<ShaderSource> source,
|
|
const VertexDescripton& vd,
|
|
Primitive primitive);
|
|
|
|
void Destroy() override;
|
|
|
|
void Activate();
|
|
|
|
void SetUniform(const std::string& name, const base::Vector2& v);
|
|
void SetUniform(const std::string& name, const base::Vector3& v);
|
|
void SetUniform(const std::string& name, const base::Vector4& v);
|
|
void SetUniform(const std::string& name, const base::Matrix4x4& m);
|
|
void SetUniform(const std::string& name, float f);
|
|
void SetUniform(const std::string& name, int i);
|
|
|
|
void UploadUniforms();
|
|
};
|
|
|
|
} // namespace eng
|
|
|
|
#endif // SHADER_H
|