kaliber/src/engine/renderer/renderer.h

149 lines
5.0 KiB
C++

#ifndef ENGINE_RENDERER_RENDERER_H
#define ENGINE_RENDERER_RENDERER_H
#include <memory>
#include <string>
#include "base/closure.h"
#include "base/vecmath.h"
#include "engine/renderer/renderer_types.h"
namespace eng {
class Image;
class ShaderSource;
class Mesh;
class Platform;
enum class RendererType { kUnknown, kVulkan, kOpenGL };
class Renderer {
public:
static const unsigned kInvalidId = 0;
static const unsigned kMaxTextureUnits = 8;
static std::unique_ptr<Renderer> Create(RendererType type,
base::Closure context_lost_cb);
Renderer(base::Closure context_lost_cb)
: context_lost_cb_{std::move(context_lost_cb)} {}
virtual ~Renderer() = default;
virtual bool Initialize(Platform* platform) = 0;
virtual void Shutdown() = 0;
virtual bool IsInitialzed() const = 0;
virtual void OnWindowResized(int width, int height) = 0;
virtual int GetScreenWidth() const = 0;
virtual int GetScreenHeight() const = 0;
virtual void SetViewport(int x, int y, int width, int height) = 0;
virtual void ResetViewport() = 0;
virtual void SetScissor(int x, int y, int width, int height) = 0;
virtual void ResetScissor() = 0;
virtual std::shared_ptr<void> CreateGeometry(std::unique_ptr<Mesh> mesh) = 0;
virtual std::shared_ptr<void> CreateGeometry(
Primitive primitive,
VertexDescription vertex_description,
DataType index_description = kDataType_Invalid) = 0;
virtual void UpdateGeometry(std::shared_ptr<void> resource,
size_t num_vertices,
const void* vertices,
size_t num_indices,
const void* indices) = 0;
virtual void DestroyGeometry(std::shared_ptr<void> resource) = 0;
virtual void Draw(std::shared_ptr<void> resource,
size_t num_indices = 0,
size_t start_offset = 0) = 0;
virtual std::shared_ptr<void> CreateTexture() = 0;
virtual void UpdateTexture(std::shared_ptr<void> resource,
std::unique_ptr<Image> image) = 0;
virtual void UpdateTexture(std::shared_ptr<void> resource,
int width,
int height,
ImageFormat format,
size_t data_size,
uint8_t* image_data) = 0;
virtual void DestroyTexture(std::shared_ptr<void> resource) = 0;
virtual void ActivateTexture(std::shared_ptr<void> resource,
size_t texture_unit) = 0;
virtual std::shared_ptr<void> CreateShader(
std::unique_ptr<ShaderSource> source,
const VertexDescription& vertex_description,
Primitive primitive,
bool enable_depth_test) = 0;
virtual void DestroyShader(std::shared_ptr<void> resource) = 0;
virtual void ActivateShader(std::shared_ptr<void> resource) = 0;
virtual void SetUniform(std::shared_ptr<void> resource,
const std::string& name,
const base::Vector2f& val) = 0;
virtual void SetUniform(std::shared_ptr<void> resource,
const std::string& name,
const base::Vector3f& val) = 0;
virtual void SetUniform(std::shared_ptr<void> resource,
const std::string& name,
const base::Vector4f& val) = 0;
virtual void SetUniform(std::shared_ptr<void> resource,
const std::string& name,
const base::Matrix4f& val) = 0;
virtual void SetUniform(std::shared_ptr<void> resource,
const std::string& name,
float val) = 0;
virtual void SetUniform(std::shared_ptr<void> resource,
const std::string& name,
int val) = 0;
virtual void UploadUniforms(std::shared_ptr<void> resource) = 0;
virtual void PrepareForDrawing() = 0;
virtual void Present() = 0;
bool SupportsETC1() const { return texture_compression_.etc1; }
bool SupportsDXT1() const {
return texture_compression_.dxt1 || texture_compression_.s3tc;
}
bool SupportsDXT5() const { return texture_compression_.s3tc; }
bool SupportsATC() const { return texture_compression_.atc; }
virtual size_t GetAndResetFPS() = 0;
virtual const char* GetDebugName() = 0;
virtual RendererType GetRendererType() { return RendererType::kUnknown; }
protected:
struct TextureCompression {
unsigned etc1 : 1;
unsigned dxt1 : 1;
unsigned latc : 1;
unsigned s3tc : 1;
unsigned pvrtc : 1;
unsigned atc : 1;
TextureCompression()
: etc1(false),
dxt1(false),
latc(false),
s3tc(false),
pvrtc(false),
atc(false) {}
};
TextureCompression texture_compression_;
base::Closure context_lost_cb_;
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
};
} // namespace eng
#endif // ENGINE_RENDERER_RENDERER_H